Inferno Ring (BTD6): Difference between revisions
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'''Inferno Ring''' is the [[Tack Shooter (BTD6)|Tack Shooter]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. | '''Inferno Ring''' is the [[Tack Shooter (BTD6)|Tack Shooter]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />The Inferno Ring's flame ring from [[Ring of Fire (BTD6)|Ring of Fire]] deals increased damage (8 damage and +4 MOAB-Class damage), gains +15 pierce (45 without 5-2-0), +11.5 range (34.5 base range), and attacks every 0.1 seconds (3.15x attack speed, or 68.25% reduced attack cooldown). Additionally, it gains a new meteor attack that seeks to any target on screen and ignores any other Bloons it passes, dealing 700 damage to the target and creating a high-damage burning blast upon expiring if it doesn't hit a [[Purple Bloon (BTD6)|Purple Bloon]]. The flame and meteor deal {{BTD6 dt|Fire}}-type damage, while the explosion does {{BTD6 dt|Explosion}}-type damage.<section end="lede" /> | ||
== Mechanics == | == Mechanics == | ||
=== Meteor === | === Meteor === | ||
The meteor seeks towards targets, dealing 700 damage (1,000 with [[Even More Tacks (BTD6)|Even More Tacks]]) to the intended target(s) with infinite range, following standard targeting priorities. It has 1 pierce (2 with [[Super Range Tacks (BTD6)|Super Range Tacks]]) that can be buffed, and once all pierce is used it creates an explosion that does 50 damage with 10 pierce and burns any non-Purple (50 damage per second for 4.1 seconds). The meteor is shot every 4 seconds. The meteor can only collide with the targeted bloon (therefore, it can't get blocked by other | The meteor seeks towards targets, dealing 700 {{BTD6 dt|Fire}}-type damage (1,000 with [[Even More Tacks (BTD6)|Even More Tacks]]) to the intended target(s) with infinite range, following standard targeting priorities. It has 1 pierce (2 with [[Super Range Tacks (BTD6)|Super Range Tacks]]) that can be buffed, and once all pierce is used it creates an explosion that does 50 {{BTD6 dt|Explosion}}-type damage with 10 pierce and burns any non-Purple (50 damage per second for 4.1 seconds). The meteor is shot every 4 seconds. The meteor can only collide with the targeted bloon (therefore, it can't get blocked by other Bloons), and cannot retarget the same bloon twice (only applied when it has more than 1 pierce). If no new targets are found, the meteor will continue moving in the same direction and is able to escape the screen when no targets are on screen. | ||
=== Monkey Knowledge === | === Monkey Knowledge === | ||
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BTD6 500-TackShooterInsta.png|[[Insta Monkey]] icon | BTD6 500-TackShooterInsta.png|[[Insta Monkey]] icon | ||
</gallery> | </gallery> | ||
==Trivia== | |||
*Its meteor attack targeting Camo Bloons was one of the longest-standing bugs in the game, lasting from {{BTD6 version|8.0}} to {{BTD6 version|44.0}}. | |||
==In other languages== | ==In other languages== | ||
Latest revision as of 06:42, 15 September 2026
| Tower | Tack Shooter — Path 1 — Tier 5 | |
|---|---|---|
| XP cost | 32,500 | |
| Cash cost | $38,675 — Easy $45,500 — Medium $49,140 — Hard $54,600 — Impoppable | |
Inferno Ring is the Tack Shooter's path 1 tier 5 upgrade in Bloons TD 6. The Inferno Ring's flame ring from Ring of Fire deals increased damage (8 damage and +4 MOAB-Class damage), gains +15 pierce (45 without 5-2-0), +11.5 range (34.5 base range), and attacks every 0.1 seconds (3.15x attack speed, or 68.25% reduced attack cooldown). Additionally, it gains a new meteor attack that seeks to any target on screen and ignores any other Bloons it passes, dealing 700 damage to the target and creating a high-damage burning blast upon expiring if it doesn't hit a Purple Bloon. The flame and meteor deal Fire-type damage, while the explosion does Explosion-type damage.
Mechanics
[edit | edit source]Meteor
[edit | edit source]The meteor seeks towards targets, dealing 700 Fire-type damage (1,000 with Even More Tacks) to the intended target(s) with infinite range, following standard targeting priorities. It has 1 pierce (2 with Super Range Tacks) that can be buffed, and once all pierce is used it creates an explosion that does 50 Explosion-type damage with 10 pierce and burns any non-Purple (50 damage per second for 4.1 seconds). The meteor is shot every 4 seconds. The meteor can only collide with the targeted bloon (therefore, it can't get blocked by other Bloons), and cannot retarget the same bloon twice (only applied when it has more than 1 pierce). If no new targets are found, the meteor will continue moving in the same direction and is able to escape the screen when no targets are on screen.
Monkey Knowledge
[edit | edit source]Inferno Ring's range is increased by 3 units with
Big Inferno.
Stats
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5-1-0
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5-2-0
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5-0-1
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5-0-2
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Costs and sell values
[edit | edit source]| Tiers | Total cost | Sell value | ||||||
|---|---|---|---|---|---|---|---|---|
| Easy | Medium | Hard | Impoppable | Easy | Medium | Hard | Impoppable | |
| 5-0-0 | $42,695 | $50,230 | $54,250 | $60,275 | $29,887 | $35,161 | $37,975 | $42,193 |
| 5-1-0 | $42,780 | $50,330 | $54,360 | $60,395 | $29,946 | $35,231 | $38,052 | $42,277 |
| 5-2-0 | $42,970 | $50,555 | $54,605 | $60,665 | $30,079 | $35,389 | $38,224 | $42,466 |
| 5-0-1 | $42,825 | $50,380 | $54,410 | $60,455 | $29,978 | $35,266 | $38,087 | $42,319 |
| 5-0-2 | $42,955 | $50,530 | $54,570 | $60,635 | $30,069 | $35,371 | $38,199 | $42,445 |
Strategy
[edit | edit source]Inferno Ring has a difficult saveup in exchange for performing much better against MOAB class bloons, but is still only an average win condition that requires a lot of support. The high-damage meteor attack needs pierce buffs, such as Primary Training, Berserker Brew, and Stronger Stimulant, for it to do anything meaningful. Without a Symphonic Resonance to move bloons inside of its radius, Inferno Ring leaks too often to both DDTs and ceramics. An Overclock may be necessary if it struggles to pop bloons before they escape its range while also increasing the attack rate of the meteor. The targeting of the meteor should be set on Strong to get the most out of its single target damage.
Gwendolin is the best Hero for Inferno Ring because of her attack speed buffs. Bottom crosspath is better if Inferno Ring's pierce can be buffed for more overall damage. Otherwise, middle crosspath is better, as the +1 pierce to the meteor becomes more important without buffs.
Update history
[edit | edit source]| This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed. To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete. |
Main attack: Damage to MOAB-class increased ― +3 → +6
Main attack: Base damage increased ― 2 → 4
Meteor attack added
Meteor attack: Attack cooldown reduced ― 7s → 4s (attack speed increased by 75%)
Meteor attack: Now creates an explosion on contact with the first Bloon that does damage and applies DoT
- Changed the visual effect of the fire bursts
— Update notes
- 5-0-1
More Tacks no longer grants Ring of Fire/Inferno Ring +10 pierce
- 5-0-2
Even More Tacks no longer grants Ring of Fire/Inferno Ring +10 pierce
Stacks with changes to More Tacks; overall pierce of this crosspath reduced by 20
Even More Tacks now grants Ring of Fire/Inferno Ring +1 damage
- 5-1-0
Long Range Tacks now grants Ring of Fire/Inferno Ring +10 pierce
- 5-2-0
Super Range Tacks now grants Ring of Fire/Inferno Ring +10 pierce
Stacks with changes to Long Range Tacks; overall pierce of this crosspath increased by 20
— Update notes
- 5-0-1
Damage increased ― 4 → 5
- 5-0-2
Damage increased ― 5 → 6
Overall cost reduced by $1,000 (due to cost changes for previous tiers)
— Update notes
Upgrade cost reduced ― $50,000 → $45,500
— Update notes
- 5-2-0
Super Range Tacks now increases the pierce of the meteor attack by 1
- 5-0-2
Even More Tacks now increases the meteor attack's damage by 300
Meteor Explosion: no longer has single-layer damage (undocumented)
— Update notes
Main attack: Base damage increased ― 4 → 8
Main attack: MOAB-class bonus reduced ― +6 → +4
Meteor attack: Now follows Target Priority instead of locked on Strong
- Note: Still defaults to Strong
Pierce reduced ― 60 → 40
Meteor attack: Targeting now defaults to First instead of Close (bug fix)
"Targeting priority inconsistency resolved" (bug fix)
— Update notes
Pierce reduced ― 40 → 30
- 5-1-0
Long Range Tacks no longer grants +10 pierce to Ring of Fire/Inferno Ring
Stacks with a nerf to the base pierce; overall pierce with this crosspath reduced ― 50 → 30
- 5-2-0
Super Range Tacks grants more pierce to Ring of Fire/Inferno Ring ― +10 → +15
Stacks with Long Range Tacks and a nerf to the base pierce; overall pierce with this crosspath reduced ― 60 → 45
— Update notes
Main attack: Pierce increased ― 30 → 45
- Stacks with X-2-X Super Range Tacks crosspath ― 45 → 60
Overall cost reduced by $20 (due to cost changes for previous tiers)
Meteor: explosion no longer hits camo without Camo detection (bug fix)
Overall cost reduced by $80 (due to cost changes for previous tiers)
Gallery
[edit | edit source]Screenshots
[edit | edit source]| This article or section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them. |
Assets
[edit | edit source]-
Portrait
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Upgrade icon
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Insta Monkey icon
Trivia
[edit | edit source]- Its meteor attack targeting Camo Bloons was one of the longest-standing bugs in the game, lasting from version 8.0 to version 44.0.
In other languages
[edit | edit source]| Language | Name / Description | Notes | |
|---|---|---|---|
| Arabic | حلقة الجحيم جحيم اللهب القاتل يشوي البالونات ويجعلها في طي النسيان. |
— | |
| Danish | Inferno-ring Dødbringende flammeinferno som rister bloons til aske. |
— | |
| German | Inferno-Ring Ein tödliches Flammeninferno röstet Bloons ins Vergessen. |
— | |
| Spanish | Anillo infernal Unas llamas infernales calcinan a los bloons. |
— | |
| Spanish (LA) | Anillo infernal Unas llamas infernales calcinan a los bloons. |
— | |
| Finnish | Hornakehä Tappava liekkien kuumuus paahtaa bloonit unohduksiin. |
— | |
| French | Cercle de l'enfer Enfer mortel de flammes qui fait rôtir les Bloons jusqu'à annihilation. |
— | |
| Italian | Anello infernale Un letale inferno di fiamme capace di carbonizzare i bloon. |
— | |
| Japanese | 猛火の輪 致命的な猛火がブルーンを忘却の彼方へと焼きつける。 |
— | |
| Korean | 지옥의 링 지옥의 화염이 풍선을 한 줌의 재로 만들어버립니다. |
— | |
| Dutch | Infernoring Dodelijke vlammenzee roostert Bloons tot as. |
— | |
| Norwegian | Inferno-ring Dødelig flammeinferno som griller bloons til det ugjenkjennelige. |
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| Polish | Piekielny pierścień Śmiertelne piekło płomieni smaży blony i wysyła w nicość. |
— | |
| Portuguese (Brazil) | Anel Infernal Chamas infernais desintegram os Bloons. |
— | |
| Russian | Дьявольское кольцо Смертоносное огненное кольцо поджаривает шары до корочки. |
— | |
| Swedish | Infernalisk ring Dödligt eldhav bränner Bloons till aska. |
— | |
| Thai | วงแหวนอเวจี เพลิงนรกอันร้ายกาจเผาทำลายลูกโป่งให้สิ้นซาก |
— | |
| Turkish | Cehennem Halkası Ölümcül cehennem alevleri Bloon’ları yok olana kadar kızartır. |
— | |
| Chinese (simplified) | 地狱戒指 熊熊烈焰会将气球燃为灰烬。 |
— | |
| Chinese (traditional) | 地獄戒指 地獄烈焰把氣球燒成灰燼。 |
— | |
| This list was last updated for: version 43.1 | |||
Navigation
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