Druid of the Jungle (BTD6): Difference between revisions
Qwertyxp2000 (talk | contribs) →Strategy: chimps outclassment idk it sounded too wordy and theres loads of other ways, stall kill is worth highlighting, you can use other stuff for chimps early-game excel but people still use it because it's "easy" with long range brambles, also we already discussed why speed buffs are minimal (that is implied). Comment necessary because some stubborn editors would try to reiterate what's already written in the top of the article |
→Strategy: reword. Removed DLC content, that should be in rogue strategies no? |
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==Strategy== | ==Strategy== | ||
{{BTD6 last updated|52.0|section=y}} | {{BTD6 last updated|52.0|section=y}} | ||
Druid of the Jungle is an easy-to-use early-game carry on maps with one active lane per round (e.g. [[Bazaar]]) but it falls off on maps with simultaneous lanes | Druid of the Jungle is an easy-to-use early-game carry on maps with one active lane per round (e.g. [[Bazaar]]) but it falls off on maps with simultaneous lanes. Its power comes from being able to one-shot Ceramics, albeit very slowly, and the resulting thorn piles being decent cleanup. However, it becomes much weaker on later rounds and kills end-of-round stalls. | ||
Druid of the Jungle and subsequent upgrades have limited attack speed synergies except against groups,<!--we already discussed how, see other sections--> but damage and pierce buffs maximize | In [[Race Event]]s and {{BTD6|Contested Territory}} Time Attack, it is an effective way to consistently hit groups of weak Bloons or to instakill the final Bloons on screen. Druid of the Jungle and subsequent upgrades have limited attack speed synergies except against groups,<!--we already discussed how, see other sections--> but damage and pierce buffs maximize thorn pile DPS. If anti-stalling is not a concern, Druid of the Jungle synergizes well with [[Relic]]s that take advantage of the sharp, fast-rate piles (e.g. [[Flint Tips]]). | ||
1-3-0 is often preferred for its innate Lead popping, while 0-3-1 increases thorn pile uptime. Lightning can be bought if needing to handle groups within range, but [[Heart of Vengeance (BTD6)|Heart of Vengeance]]'s speed buffs have low impact. | |||
==Update history== | ==Update history== | ||
Latest revision as of 00:08, 19 December 2025
| Tower | Druid — Path 2 — Tier 3 | |
|---|---|---|
| XP cost | 2,000 | |
| Cash cost | $890 — Easy $1,050 — Medium $1,135 — Hard $1,260 — Impoppable | |
Druid of the Jungle is the Druid's path 2 tier 3 upgrade in Bloons TD 6. It now spawns a vine that has infinite range and destroys the Bloon caught and damages all affected Bloons that pass through. After it destroys a Bloon, it leaves a thorn pile on the track that damages Bloons that go over it. If Obyn Greenfoot is present on screen and at least level 5, all Druids of the Jungle gain 40% more range.
With Hard Thorns, both the vine grab and leftover vine can pop Frozen and Lead, and the vine grab is able to target Frozen and Lead. Druidic Reach improves duration of the leftover vine by +33%. Heart of Vengeance, like all speed buffs, doesn't affect the digestion time of the vine grab, but does decrease the cooldown of the attack itself and the pierce refresh interval of the thorn pile.
Mechanics
[edit | edit source]Jungle Vine
[edit | edit source]| This article is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: Is it truly a "digestion" + 1.4 flat cooldown? If so, perhaps make it clearer? Or is the part about "but cannot activate within 1.4 seconds after the target is fully destroyed" clear enough? |
With this upgrade, the Druid gains a new vine attack that instantly destroys a regular Bloon.
The vine takes seconds to fully destroy the target, but Lead Bloons takes an additional 0.625 seconds, and Ceramic Bloons takes an additional 1.25 seconds.
The vine attack has a 2.6-second attack cooldown, but cannot activate within 1.4 seconds after the target is fully destroyed. The cooldown for the vine attack can receive attack speed buffs, but not the flat cooldown after destroying a target nor the digestion time.
When the target is destroyed, a thorn pile is created on the track. The thorn pile has a 0.3 second re-hit and pierce refresh interval, 20 pierce, 1 Sharp damage (Normal with Hard Thorns), 2 projectile radius, and a 4.5-second lifespan (6 seconds with 0-3-1).
The pierce refresh interval can receive attack speed buffs, but the re-hit interval can not.
The following is a table for the time required to fully destroy each of the bloons (excluding the activation cooldown, which is independent from destruction time):
| Bloon | Leak amount | Destruction time (s) | Total time (s) |
|---|---|---|---|
| Red Bloon | 1 | 0.25 | 1.65 |
| Blue Bloon | 2 | 0.3018 | 1.7018 |
| Green Bloon | 3 | 0.3415 | 1.7415 |
| Yellow Bloon | 4 | 0.375 | 1.775 |
| Pink Bloon | 5 | 0.4045 | 1.8045 |
| White Bloon | 11 | 0.5396 | 1.9396 |
| Black Bloon | 11 | 0.5396 | 1.9396 |
| Purple Bloon | 11 | 0.5396 | 1.9396 |
| Lead Bloon | 23 | 1.3495 | 2.7495 |
| Zebra Bloon | 23 | 0.7245 | 2.1245 |
| Fortified Lead Bloon | 26 | 1.3874 | 2.7874 |
| Rainbow Bloon | 47 | 0.9819 | 2.3819 |
| Ceramic Bloon | 104 | 2.6498 | 4.0498 |
| Fortified Ceramic Bloon | 114 | 2.7096 | 4.1096 |
| Super Ceramic Bloon | 65 | 2.3828 | 3.7828 |
| Fortified Super Ceramic Bloon | 75 | 2.4575 | 3.8575 |
Stats
[edit | edit source]| Tower | ||||||
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1-3-0
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2-3-0
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0-3-1
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0-3-2
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Costs and sell values
[edit | edit source]| Tiers | Total cost | Sell value | ||||||
|---|---|---|---|---|---|---|---|---|
| Easy | Medium | Hard | Impoppable | Easy | Medium | Hard | Impoppable | |
| 0-3-0 | $1,735 | $2,050 | $2,215 | $2,460 | $1,215 | $1,435 | $1,551 | $1,722 |
| 1-3-0 | $2,030 | $2,400 | $2,595 | $2,880 | $1,421 | $1,680 | $1,817 | $2,016 |
| 2-3-0 | $2,750 | $3,250 | $3,515 | $3,900 | $1,925 | $2,275 | $2,461 | $2,730 |
| 0-3-1 | $1,820 | $2,150 | $2,325 | $2,580 | $1,274 | $1,505 | $1,628 | $1,806 |
| 0-3-2 | $2,075 | $2,450 | $2,650 | $2,940 | $1,453 | $1,715 | $1,855 | $2,058 |
Strategy
[edit | edit source]Druid of the Jungle is an easy-to-use early-game carry on maps with one active lane per round (e.g. Bazaar) but it falls off on maps with simultaneous lanes. Its power comes from being able to one-shot Ceramics, albeit very slowly, and the resulting thorn piles being decent cleanup. However, it becomes much weaker on later rounds and kills end-of-round stalls.
In Race Events and Contested Territory Time Attack, it is an effective way to consistently hit groups of weak Bloons or to instakill the final Bloons on screen. Druid of the Jungle and subsequent upgrades have limited attack speed synergies except against groups, but damage and pierce buffs maximize thorn pile DPS. If anti-stalling is not a concern, Druid of the Jungle synergizes well with Relics that take advantage of the sharp, fast-rate piles (e.g. Flint Tips).
1-3-0 is often preferred for its innate Lead popping, while 0-3-1 increases thorn pile uptime. Lightning can be bought if needing to handle groups within range, but Heart of Vengeance's speed buffs have low impact.
Update history
[edit | edit source]| This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed. To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete. |
— Update notes
Vine attack: Now leaves a thorn pile on the track after popping the target
Overall cost reduced by $25 (due to cost changes for previous tiers)
Brambles: no longer has single-layer damage (undocumented)
— Update notes
Vine bramble piles damage type ― Normal → Sharp
- Note: 1-3-0 retains Normal type damage
— Update notes
Brambles: Pierce reduced ― 30 → 20
— Update notes
Upgrade cost increased ― $950 → $1,050
— Update notes
Jungle Vine follows target prio of tower instead of always targeting strong
Jungle Vine Brambles without Hard Thorns are now destroyed by Lead/Frozen bloons
- Note: Lead and Frozen Bloons are still targetable
Jungle Vine defaults tower to strong priority when purchased
Now properly needs Hard Thorns crosspaths to grab lead/frozen bloons with vines (bug fix)
Upgrading a crosspathed Druid to x-3-x changes target priority to Strong (bug fix)
Jungle vine: Can no longer grab frozen bloons without popping them (bug fix)
— Update notes
Now gains a new buff – gains 1% pierce for every life gained from the starting value after the upgrade. Maxes at 100% and diminishes if lives are lost. Includes crosspathed attacks, excluding lightning (which can't be pierce-buffed).
— Update notes
Buying x-3-x no longer swaps to Strong target prio automatically
— Update notes
Vine minimum cooldown increased ― 0.25s → 2.6s
Vine brambles: rate that pierce refreshes at can now be buffed by attack speed buffs
- 0-3-2
Heart of Vengeance now properly applies to the vine attack (bug fix)
— Update notes
Grab vine: Calculation reworked to work faster against non-heavy (Ceramic, Lead) targets.
- Note: Does not affect pre-existing 1.4s flat cooldown. Nerf versus Super Ceramics.
- Base formula: →
- "Heavy" extra duration (seconds):
- Lead: 0.5 → 0.625
- Ceramic: 0 → 1.25
- Overall duration to digest bloons (seconds):
- Red: 0.5 → 0.25
- Blue: 0.60355339 → 0.30277669
- Green: 0.68301270 → 0.34150635
- Yellow: 0.75 → 0.375
- Pink: 0.80901699 → 0.40450850
- White/Black/Purple: 1.07915620 → 0.53957810
- Zebra: 1.44895788 → 0.72447894
- Lead: 1.94895788 → 1.34947894
- Fortified Lead: 2.02475488 → 1.38737744
- Rainbow: 1.96391365 → 0.981956825
- Ceramic: 2.79950976 → 2.64975488
- Fortified Ceramic: 2.91926956 → 2.70963478
- Super Ceramic: 2.26556444 → 2.38278222
- Fortified Super Ceramic: 2.41506351 → 2.45753175
- 0-3-1, 0-3-2
Vine brambles: lifespan increased ― 4.5s → 6s
Main attack: Projectile spread can now be affected by accuracy buffs
Gallery
[edit | edit source]Screenshots
[edit | edit source]| This article or section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them. |
Assets
[edit | edit source]-
Portrait
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Upgrade icon
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Insta Monkey icon
In other languages
[edit | edit source]| Language | Name / Description | Notes | |
|---|---|---|---|
| Arabic | كاهن الأدغال استدعاء كرمة من الأرض لتشابك البالونات وسحق واحدة تلو الأخرى، تاركًا وراءه كومة شائكة مميتة. |
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| Danish | Junglens Druide Hidkalder en ranke fra jorden til at fange bloons og knuse dem én ad gangen, og efterlader en bunke farlige torne. |
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| German | Dschungeldruide Ruft eine Schlingpflanze aus dem Boden, die einen Bloon nach dem anderen fesselt und vernichtet und einen tödlichen Dornenhaufen hinterlässt. |
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| Spanish | Druida de la selva Hace crecer unas enredaderas que atrapan y aplastan a los bloons uno a la vez. Deja una pila de espinas letales. |
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| Spanish (LA) | Druida de la selva Hace crecer unas enredaderas que atrapan y aplastan a los bloons uno a la vez. Deja una pila de espinas letales. |
— | |
| Finnish | Viidakon druidi Kutsuu viiniköynnöksiä maasta kietoutumaan ja murskaamaan blooneja yksi kerrallaan, ja jälkeen jää tappavia piikkikasoja. |
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| French | Druide de la jungle Invoque une plante grimpante à partir du sol pour emmêler et écraser les Bloons, un par un, laissant derrière elle un tas de ronces mortel. |
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| Italian | Druido della giungla Evoca un rampicante che germoglia dal suolo e avvolge stritolandolo un bloon per volta, lasciandosi dietro una pila di spine letali. |
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| Japanese | ジャングルのドルイド 地面からツルを呼び出して、ブルーンを一度に1つずつ絡ませて押しつぶし、致命的なとげの山を残す。 |
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| Korean | 정글의 드루이드 풍선을 하나씩 휘감아 으스러뜨리고 무시무시한 가시 더미를 남기는 넝쿨을 땅에서 소환합니다. |
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| Dutch | Druïden van de Jungle Roept een rank uit de grond om Bloons een voor een te verstrengelen en laat een dodelijke stapel doorns achter. |
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| Norwegian | Druide av jungelen Får en ranke fra bakken til å vikle seg rundt og knuse bloons én etter én, og den etterlater seg en sti av dødelige torner. |
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| Polish | Druid dżungli Przyzywa z ziemi pnącze, które oplata i miażdży blony po jednym naraz, pozostawiając za sobą stos śmiercionośnych cierni. |
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| Portuguese (Brazil) | Druida da Selva Invoca vinhas do chão para enredar e esmagar Bloons, um de cada vez, deixando para trás uma pilha de espinhos mortal. |
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| Russian | Друид джунглей Вызывает из земли стебель, который обвивает и давит шары один за другим и оставляет после них кучу опасных колючек. |
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| Swedish | Djungelns druid Frammanar en vinranka från marken som trasslar in och krossar en Bloon i taget och efterlämnar en dödlig tagghög. |
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| Thai | ดรูอิดแห่งผืนป่า เรียกเถาไม้จากพื้นดินมารัดและทำลายบลูนทีละตัว ทิ้งกองหนามอันน่ากลัวเอาไว้ |
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| Turkish | Orman Medyumu Bloon’ları teker teker engellemek ve çarpmak için yerden bir üzüm asması çağırır geride ölümcül bir diken yığını bırakır. |
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| Chinese (simplified) | 丛林德鲁伊 召唤藤蔓缠绕并一次碾碎一个气球,留下一堆致命的荆棘。 |
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| Chinese (traditional) | 叢林督伊德 從地面召喚葡萄藤,同時可纏住並砸碎一個氣球,並留下一堆致命荊棘。 |
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| This list was last updated for: version 43.1 | |||
Navigation
[edit | edit source]| Druid in Bloons TD 6 |
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| Stats • Strategies • Update history |