M.A.D (BTD6): Difference between revisions

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==Stats==
==Stats==
{{BTD6 stat list by tiers|Dartling Gunner|050}}
{{BTD6 stat list by tiers|Dartling Gunner|050}}
==Costs and sell values==
{{BTD6 cost list by upgrade|Dartling Gunner|2|5}}


== Strategy ==
== Strategy ==
{{BTD6 last updated|52.2|section=y}}
{{BTD6 last updated|52.2|section=y}}
M.A.D's extreme MOAB damage makes it a staple against [[Boss Bloon]]s, being one of the most cost efficient towers against Tier 2 Bosses. In particular, the ability provides exceptional bursts in damage. Attack speed buffs (such as {{BTD6|Jungle Drums}}, {{BTD6|Stronger Stimulant}}, {{BTD6|Overclock}}, and {{BTD6|Homeland Defense}}) and {{BTD6|Energizer}}'s reduction of the ability's cooldown maximize M.A.D's capability. It is also strong in [[Freeplay]], but is not as dominant there as against Bosses due to its lack of synergy with Bloon debuffs (e.g. {{BTD6|Super Brittle}}).
M.A.D's extreme MOAB damage, particularly with its ability, makes it a staple against [[Boss Bloon]]s. It is one of the most cost-efficient choices for T2 and T3 Normal Bosses and T2 Elite. Attack speed buffs maximize its DPS; the M.A.D and {{BTD6|Ultraboost}} is a power couple dominant in Normal Bosses and [[Least Tiers]]. In Elite events, they can serve as a stepping stone towards a single [[Paragon]] solution.
 
Outside of Bosses and Freeplay, M.A.D is generally too expensive and too weak to Super Ceramics to be worth it.


1-5-0 is the recommended crosspath. {{BTD6|Laser Shock}} gives negligible damage and 0-5-2's pierce increases are very minor, but the drastic accuracy improvement of {{BTD6|Focused Firing}} greatly improves its consistency against bosses and BADs, particularly for the ability which is otherwise far weaker beyond point blank. 0-5-0 may be necessary on Least Tiers in competitive gameplay.
M.A.D is decent in [[Freeplay]], though it has a lack of synergy with Bloon debuffs (e.g. {{BTD6|Super Brittle}}). {{BTD6|Energizer}} can help with its ability cooldown reduction. Outside of Bosses and Freeplay, M.A.D is too expensive and too vulnerable against {{BTD6|Super Ceramic}}s to be considered.


==Costs and sell values==
1-5-0 is necessary to improve the ability's accuracy, which is otherwise far weaker beyond point-blank. 2-5-0 gives negligible damage and 0-5-2's pierce increases are very minor.
{{BTD6 cost list by upgrade|Dartling Gunner|2|5}}


==Update history==
==Update history==