Shell Shock (BTD6): Difference between revisions

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'''Shell Shock''' is the [[Mortar Monkey (BTD6)|Mortar Monkey]]'s path 1 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. Shell Shock increases its blast radius by 10 (28 to 38) and creates additional explosions: a stunning blast that affects Bloons in a small area, and a shockwave that deals damage in a wider radius. The shockwave deals 1 damage (but cannot damage multiple layers, even if given damage buffs) within 57 radius, but can not hit Bloons within 50% of its blast radius. The stunning blast has 19 radius and stuns Bloons for 0.5 seconds except for [[Black Bloon (BTD6)|Black]] and [[Zebra Bloon (BTD6)|Zebra Bloons]].<!--dtype buffs no change it-->
'''Shell Shock''' is the [[Mortar Monkey (BTD6)|Mortar Monkey]]'s path 1 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. Shell Shock increases its blast radius by 10 (28 to 38) and creates additional explosions: a stunning blast that affects Bloons in a small area, and a shockwave that deals damage in a wider radius. The shockwave deals 1 damage (but cannot damage multiple layers, even if given damage buffs) within 57 radius, but can not hit Bloons within 50% of its blast radius, or {{BTD6|DDT}}s. The stunning blast has 19 radius and stuns Bloons for 0.5 seconds except for [[Black Bloon (BTD6)|Black]] and [[Zebra Bloon (BTD6)|Zebra Bloons]].<!--dtype buffs no change it-->


With the [[Burny Stuff (BTD6)|Burny Stuff]] crosspath Shell Shock gains the following improvements:
With the [[Burny Stuff (BTD6)|Burny Stuff]] crosspath Shell Shock gains the following improvements:
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==Strategy==
==Strategy==
{{BTD6 last updated|section=y|50.0}}
{{BTD6 last updated|54.1|section=y}}
Shell Shock is a decent early-game tower that excels on maps with solid loops, such as [[Moon Landing (BTD6)|Moon Landing]] and [[Dark Path]]. Shell Shock's main weakness is against [[Black Bloon (BTD6)|Black Bloons]] and [[Zebra Bloon (BTD6)|Zebra Bloons]], so [[Striker Jones (BTD6)|Striker Jones]] (and by extension, a Mortar-centric or [[Bomb Shooter (BTD6)|Bomb]]-centric strategy) is recommended for Shell Shock.
Shell Shock is a decent early-game tower that excels on maps with solid loops, such as [[Moon Landing (BTD6)|Moon Landing]] and [[Dark Path]]. Shell Shock's main weakness is against [[Black Bloon (BTD6)|Black Bloons]] and [[Zebra Bloon (BTD6)|Zebra Bloons]], so [[Striker Jones (BTD6)|Striker Jones]] (and by extension, a Mortar-centric or [[Bomb Shooter (BTD6)|Bomb]]-centric strategy) is recommended for Shell Shock.


The 3-0-2 crosspath is generally preferred, dealing more overall damage and can pop an entire [[Rainbow Bloon (BTD6)|Rainbow Bloon]] with one shot,<!--2*6=12--> and severely damage midgame Ceramics,<!--"non-Super Ceramics" probably implies "non-Super_Ceramics"--> thanks to its burn. 3-2-0 crosspath is more useful towards the late-game for controlling Super Ceramics and synergizing with [[Heavy Shells (BTD6)|Heavy Shells]], but still much weaker at stalling than [[Bloon Impact (BTD6)|Bloon Impact]], even for its cost.
The 3-0-2 crosspath is generally preferred, dealing more overall damage and can pop an entire [[Rainbow Bloon (BTD6)|Rainbow Bloon]] with one shot,<!--2*6=12--> and severely damage Ceramics during the mid-game, thanks to its burn. 3-2-0 crosspath is more useful towards the late-game for controlling Super Ceramics and synergizing with [[Heavy Shells (BTD6)|Heavy Shells]], but still much weaker at this role than [[Bloon Impact (BTD6)|Bloon Impact]], even for its cost.


==Update history==
==Update history==