Deadeye: Difference between revisions

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'''Deadeye''' is the [[Desperado (BTD6)|Desperado]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. It modifies the pistol attack, gains a secondary rifle [[attack]], and unlocks the Take Aim [[Activated Ability]].
'''Deadeye''' is the [[Desperado (BTD6)|Desperado]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. It modifies the pistol attack, gains a secondary rifle [[attack]], and unlocks the Take Aim [[Activated Ability]].


*'''Rifle''': This single-shot<!--note: pistol is a burst, contrasting the rifle--> attack has a cooldown of 1.59 seconds and deals 10 damage, deals +10 damage to [[Fortified Bloon (BTD6)|Fortified Bloon]]s, has 4 [[pierce]], and can pop all Bloon types. It has 80 [[range]] with a minimum of 40 range, and cannot detect Bloons closer than its minimum range. Like the pistol, the rifle has a chance to [[crit]] for 4× damage that increases based on the distance between the Desperado and the target, starting at 2.5% and increasing by 0.4% per distance unit from the target (up to +34.5%<!--2.5+.4*80--> at max range before buffs, minimum of 18.5% due to its range restrictions).
*'''Rifle''': This single-shot<!--note: pistol is a burst, contrasting the rifle--> attack has a cooldown of 1.59 seconds and deals 10 damage, deals +10 damage to [[Fortified Bloon (BTD6)|Fortified Bloon]]s, has 4 [[pierce]], and can pop all Bloon types. It has 80 [[range]] with a minimum of 40 range, and cannot detect Bloons closer than its minimum range. Like the pistol, the rifle has a chance to [[crit]] for 4× damage that increases based on the distance between the Desperado and the target, starting at 2.5% and increasing by 0.4% per distance unit from the target (minimum of 18.5% due to its range restrictions, up to 34.5%<!--2.5+.4*80--> at max range before buffs).
*'''Pistol''': It has a fixed 40 range and only uses it when Bloons are within that range. The pistol's [[damage]] increases from 1 to 6.
*'''Pistol''': It has a fixed 40 range and only uses it when Bloons are within that range. The pistol's [[damage]] increases from 1 to 6.