Riptide Champion: Difference between revisions

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m i think including crosspaths in these is redundant when the lower tier upgrades already include it
 
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'''Riptide Champion''' is the [[Mermonkey (BTD6)|Mermonkey]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>It replaces its original trident [[attack]] with a new trident attack that fires every 1.5 seconds instead of every 1.2 seconds (20% slower than before) and has 32 units of [[range]] instead of 28 units. Its tridents move slower and don't create splashes, but they now grow in size and [[damage]] as they travel, and they spawn two wavelet projectiles laterally at the end of their lifespans or upon colliding with a wall (they do not spawn by running out of pierce).
'''Riptide Champion''' is the [[Mermonkey (BTD6)|Mermonkey]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>It replaces its original trident [[attack]] with a new trident attack that fires every 1.5 seconds instead of every 1.2 seconds (20% slower than before) and has 32 units of [[range]] instead of 28 units. Its tridents move slower and don't create splashes, but they now grow in size and [[damage]] as they travel, and they spawn two wavelet projectiles laterally at the end of their lifespans or upon colliding with a wall (they do not spawn by running out of pierce).


At base, both the tridents and the wavelets have 25 [[pierce]], deal 4 [[damage type|Frigid-type]] [[damage]] and +2 damage to frozen Bloons, and [[freeze]] all layers of Bloons they deal damage to for up to 1 second (0.5 seconds for [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s). They pass through [[White Bloon (BTD6)|White Bloon]]s and [[Zebra Bloon (BTD6)|Zebra Bloon]]s (but not [[Purple Bloon (BTD6)|Purple Bloon]]s) instead of colliding with them unless [[buff]]ed to be able to deal damage to them. Per second of travel time, the tridents gain 50% more damage (capped at 3× damage, though this is functionally impossible to reach without projectile lifespan buffs) and 10% more radius, while the wavelets lose 20% radius (but do not lose damage).
At base, both the tridents and the wavelets have 25 [[pierce]], deal 4 [[damage type|Frigid-type]] [[damage]] and +2 damage to frozen Bloons, and [[freeze]] all layers of Bloons they deal damage to for up to 1 second (0.5 seconds for [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s). They pass through [[White Bloon (BTD6)|White Bloon]]s and [[Zebra Bloon (BTD6)|Zebra Bloon]]s (but not [[Purple Bloon (BTD6)|Purple Bloon]]s) instead of colliding with them unless [[buff]]ed to be able to deal damage to them. Per second of travel time, the tridents gain 50% more damage (capped at 3× damage, though this is functionally impossible to reach without projectile lifespan buffs) and 10% more radius, while the wavelets lose 20% radius (but do not lose damage).<section end="lede"/>


[[Crosspath]]ing with [[Trident Efficiency]] and [[Trident Swiftness]] modifies the trident attack's [[attack speed]], projectile speed, and projectile lifespan by the same ratio as the previous tier, but Trident Swiftness also increases the tridents' growth rate to 75% damage and 15% radius per second to compensate for their reduced lifespan. Crosspathing with [[Echosense Precision]] gives its trident projectiles a slower rotation rate to compensate for their slower travel speed and does not allow its wavelets to seek Bloons.<section end="lede"/>
[[Crosspath]]ing with [[Trident Efficiency]] and [[Trident Swiftness]] modifies the trident attack's [[attack speed]], projectile speed, and projectile lifespan by the same ratio as the previous tier, but Trident Swiftness also increases the tridents' growth rate to 75% damage and 15% radius per second to compensate for their reduced lifespan. Crosspathing with [[Echosense Precision]] gives its trident projectiles a slower rotation rate to compensate for their slower travel speed and does not allow its wavelets to seek Bloons.


== Stats ==
== Stats ==

Latest revision as of 03:04, 5 July 2026

Riptide Champion
Portrait of Riptide Champion
Icon of Riptide ChampionMermonkey draws energy from the sea. Tridents can pop Lead Bloons, grow in power as they travel, and crash with devastating force.
Tower Mermonkey — Path 2 — Tier 3
XP cost 2,500
Cash cost $1,700 — Easy
$2,000 — Medium
$2,160 — Hard
$2,400 — Impoppable

Riptide Champion is the Mermonkey's path 2 tier 3 upgrade in Bloons TD 6. It replaces its original trident attack with a new trident attack that fires every 1.5 seconds instead of every 1.2 seconds (20% slower than before) and has 32 units of range instead of 28 units. Its tridents move slower and don't create splashes, but they now grow in size and damage as they travel, and they spawn two wavelet projectiles laterally at the end of their lifespans or upon colliding with a wall (they do not spawn by running out of pierce).

At base, both the tridents and the wavelets have 25 pierce, deal 4 Frigid-type damage and +2 damage to frozen Bloons, and freeze all layers of Bloons they deal damage to for up to 1 second (0.5 seconds for Ceramic Bloons). They pass through White Bloons and Zebra Bloons (but not Purple Bloons) instead of colliding with them unless buffed to be able to deal damage to them. Per second of travel time, the tridents gain 50% more damage (capped at 3× damage, though this is functionally impossible to reach without projectile lifespan buffs) and 10% more radius, while the wavelets lose 20% radius (but do not lose damage).

Crosspathing with Trident Efficiency and Trident Swiftness modifies the trident attack's attack speed, projectile speed, and projectile lifespan by the same ratio as the previous tier, but Trident Swiftness also increases the tridents' growth rate to 75% damage and 15% radius per second to compensate for their reduced lifespan. Crosspathing with Echosense Precision gives its trident projectiles a slower rotation rate to compensate for their slower travel speed and does not allow its wavelets to seek Bloons.

Stats

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For a complete list of Mermonkey stats, see Stats:Mermonkey (BTD6).
This data was last updated for: version 55.1
Tower
Display range32 units
Footprint radius8 units
Targeting options
  • First
  • Last
  • Close
  • Strong
Attack
Cooldown1.5s
Offset (X, Y, Z)
-0.5, 3.4, 7
TargetingDepends on targeting option
Targeting range32 units
Filters
  • Cannot target Camo
Projectile
Pierce25
Damage4
Damage to frozen+2
Damage typeFrigid
Speed130 units/s
Lifespan1.5385s
Radius1 unit
Filters
  • Ignores White if its damage type cannot damage it
  • Cannot hit Camo
Freeze
Multiplier×0
Duration1s
Layers
Split projectile
Count2
Angle180°
Pierce25
Damage4
Damage to frozen+2
Damage typeFrigid
Speed100 units/s
Lifespan2s
Radius1 unit
Filters
  • Ignores White if its damage type cannot damage it
  • Cannot hit Camo
Freeze
Multiplier×0
Duration1s
Layers
Buff when in water
Range modifier×1.35

1-3-0

Attack
Cooldown1.5s → 1.2s
Offset (X, Y, Z)
-0.5, 3.4, 7
-0.5, 3.4, 8.2

2-3-0

Attack
Cooldown1.2s → 0.825s
Projectile
Speed130 units/s → 195 units/s
Lifespan1.5385s → 1.0256s

0-3-1

Attack
Offset (X, Y, Z)
-0.5, 3.4, 7
-0.5, 3.4, 8.2
Filters
  • Can now target Camo
Projectile
Seeking distance80 units
Seeking angle360°
Seeking rotation speed169 °/s
Filters
  • Can now hit Camo
Split projectile
Filters
  • Can now hit Camo

0-3-2

Echosense Network
Range modifier+7.5%
Max. stacks10
  • Has global range

Costs and sell values

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Note: this list does not factor in Monkey Knowledge or other discounts.
Tiers Total cost Sell value
Easy Medium Hard Impoppable Easy Medium Hard Impoppable
0-3-0 $2,315 $2,725 $2,945 $3,270 $1,621 $1,908 $2,062 $2,289
1-3-0 $2,440 $2,875 $3,105 $3,450 $1,708 $2,013 $2,174 $2,415
2-3-0 $2,650 $3,125 $3,375 $3,750 $1,855 $2,188 $2,363 $2,625
0-3-1 $2,485 $2,925 $3,160 $3,510 $1,740 $2,048 $2,212 $2,457
0-3-2 $2,725 $3,205 $3,460 $3,845 $1,908 $2,244 $2,422 $2,692

Strategy

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This strategy section is empty or incomplete.
See the strategy guidelines for more information on how to write strategy sections.
The editor who added this notice elaborates: Check again if crosspath prefs for top vs bottom are still true as of v51.0 with pierce buff
Old Timey MOAB-class Bloons icon This article or section is outdated and needs to be updated to reflect recent updates or newly available information. You can help out by editing this article.
The editor who added this notice elaborates: big Riptide nerfs
This section was last updated for: version 52.2

Riptide Champion's cheap cost gives it an edge at mid-to-late-game cleanup and support, freezing Super Ceramics while dealing high general damage in all stages. It's particularly effective in groups, being able to focus one area at a time, and can bolster DDT damage. Its only major downsides are being unable to pop Whites and Zebras, requiring additional cleanup, and adding an anti-synergy with sharp attacks.

The third-path crosspath is preferred to let the homing scale its damage more reliably, with Echosense Network potentially giving it massive range. However, the first-path crosspath's speed bonuses are used if Riptide Champion must deal with denser groups and cannot use the homing effectively.

Update history

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For a complete list of Mermonkey changes, see Update history:Mermonkey (BTD6).
Icon of "the greatest challenge" This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed.
To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete.
While we’re not jumping into any full on balance changes, there’s a few corrections that we wanted to make for type-fixes and other intended play.
— Update notes
  • Buff Sub-projectiles can now freeze Bloons in addition to the main projectile
While the Arctic Knight has been popular, Riptide Champion has major pierce issues and is seeing a price reduction as well as a pierce increase to make up for this.
— Update notes
  • Buff Upgrade cost reduced ― $2,800 → $2,300
    • Buff Overall cost reduced by $625 (due to cost changes for previous tiers)
  • Buff Pierce increased ― 8 → 12
Middle path pierce was lacking all through to T5, so pierce is now being matched to T5 across the path.
— Update notes
  • Buff Trident: Pierce increased ― 12 → 18
    • Note: Popseidon unaffected
  • Buff Split projectile: Pierce increased ― 12 → 18
    • Note: Popseidon unaffected
Middle path is seeing a consistency improvement for Freeze Duration & White Bloons
— Update notes
  • Buff Trident: Freeze duration increased ― 0.3s → 0.8s
  • Buff Split trident: Freeze duration increased ― 0.3s → 0.8s
Riptide Champion’s damage type is being made consistent with the rest of the path to grant Mermonkey earlier Lead popping [...]
— Update notes
  • Buff Overall cost reduced by $300 (due to cost changes for previous tiers)
  • Buff Resolved a build order issue that could override higher tier Mermonkey buffs (bug fix)
  • Neutral Damage type changed ― EnergyFrigid
  • Description changed ― Mermonkey draws energy from the sea. Tridents grow in size and power as they travel, and crash with devastating force. → Mermonkey draws energy from the sea. Tridents can pop Lead Bloons, grow in power as they travel, and crash with devastating force.
Mermonkey weren’t[sic] feeling they favoured their natural habitat enough, so their Water Placement bonus is getting a boost. Middle Path Mermonkey just isn’t putting in the work we hoped, so we’re giving a couple price adjustments, a pierce increase across all tiers [...]
— Update notes
  • Buff Upgrade cost reduced ― $2,300 → $1,900
  • Buff Trident: Pierce increased ― 18 → 25
  • Buff Range bonus when placed in water increased ― +25% → +35%
Last update many players felt blindsided when Brickell stopped applying her buff to Mermonkeys since there was no mention in the balance changes section. We would like to apologize for that - it was tasked internally as a bug as it was indeed unintended to work that way. We then left the issue alone for a long time, mostly due to other more pressing matters, and this issue fell through the cracks. In retrospect, it would have been better to treat this as balance rather than a simple bug fix due to how much time had passed. Reading through your feedback, we did consider just reverting the change, however the bigger issue that the feedback reinforced to us was that players considered Mermonkey to be so bad that it was only a "good" tower when used in combination with a single, water-only hero. This sort of forced synergy goes against our design intentions - namely that Mermonkey being our signature amphibious tower should be able to stand on its own without being balance-locked to an interaction with a single hero. With all that in mind, we feel Mermonkey's highest priority right now is large sweeping buffs to each of the paths, so most of the following changes are our first step towards this starting from the low tier crosspaths.
— Update notes
  • Buff Upgrade cost reduced ― $1,900 → $1,100
    • Buff Overall cost reduced by $975 (due to cost changes for previous tiers)
  • Buff Trident: Projectile speed increased ― 100 units/s → 110 units/s
  • Nerf Trident: Projectile lifespan decreased ― 2.0s → 1.8181s
    • Note: Maximum distance traveled by the projectile unchanged. Popseidon side tridents are also affected.
1-3-0
  • Buff Trident: Attack cooldown reduced ― 1.02s → 0.96s (attack speed increased by 6.25%)
    • Note: Attack cooldown reduction from 0-0-0 increased from 15% to 20%. The patch notes do not specify that the attack speed buff is only for the main trident attack, all other attacks unchanged.
2-3-0
  • Buff Trident: Attack cooldown reduced ― 0.804s → 0.66s (attack speed increased by 21.82%)
    • Note: Attack cooldown reduction from 1-x-x increased from 18% to 25%. The patch notes do not specify that the attack speed buff is only for the main trident attack, all other attacks unchanged.
  • Buff Trident: Projectile speed increased ― 150 units/s → 165 units/s
  • Nerf Trident: Projectile lifespan decreased ― 1.3333s → 1.1212s
    • Note: Maximum distance traveled by the projectile unchanged. Popseidon side tridents are also affected.
0-3-1, 0-3-2
  • Buff Trident (seeking): Turn rate increased ― 130°/s → 143°/s (undocumented)
Riptide Champion as an underappreciated star performed exceptionally well with recent changes which are now being scaled back and Popseidon which was also performing extremely well will likewise be scaled back
— Update notes
  • Nerf Upgrade cost increased ― $1,100 → $1,400
  • Nerf Range reduced ― 35 units → 32 units
Mermonkey ended up somewhat underrated and overbuffed, mid tiers for top and middle paths have really stood out here lately and need to be reigned back in line.
— Update notes
  • Nerf Upgrade cost increased ― $1,400 → $2,000
    • Nerf Overall cost increased by $625 (due to cost changes for previous tiers)
  • Buff Main attack: Freeze duration for Rainbow Bloons and below increased ― 0.8s → 1s
  • Nerf Main attack: Freeze duration for Ceramic Bloons decreased ― 0.8s → 0.5s
  • Buff Trident: Projectile speed increased ― 110 units/s → 130 units/s
    • Stacks with 2-X-0 Trident Swiftness crosspath ― 165 units/s → 195 units/s
  • Nerf Trident: Projectile lifespan decreased ― 1.8182s → 1.5385s
    • Stacks with 2-X-0 Trident Swiftness crosspath ― 1.2121s → 1.0256s
    • Neutral Overall projectile distance remains unchanged (200 units) for all crosspaths
  • Nerf Trident: Attack cooldown increased ― 1.2s → 1.5s (attack speed reduced by 20%)
    • Stacks with 1-X-0 Trident Efficiency crosspath ― 0.96s → 1.2s
    • Stacks with 2-X-0 Trident Swiftness crosspath ― 0.66s → 0.825s
0-3-1, 0-3-2
  • Buff Trident: Turn rate increased ― 143°/s → 169°/s
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For more Mermonkey images, see Gallery:Mermonkey.

Screenshots

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Scoop's Tall Tale icon This section needs more screenshots.
See the screenshot guidelines for more information on what screenshots are needed and how to add them.

Assets

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In other languages

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This section was last updated for: version 55.2
Name
Language Text Notes
Arabic بطل ضد التيار
Danish Tidevandets mester
German Strömungs-Champion
Spanish Campeón de las aguas revueltas
Spanish (Latin America) Campeón de marea
Finnish Ristiaallokon mestari
French Champion des courants
Italian Campione delle correnti
Japanese 離岸流チャンピオン
Korean 해류의 제왕
Dutch Kampioen van de getijden
Norwegian Tverrstrøm-mester
Polish Mistrz odpływu
Portuguese (Brazil) Campeão da Contracorrente
Russian Приливной чемпион
Swedish Ripströmmästare
Thai ริปไทด์แชมเปี้ยน
Turkish Ters Akıntı Şampiyonu
Chinese (simplified) 激流冠军
Chinese (traditional) 激流鬥士
Description
Language Text Notes
Arabic يستمد الميرمانكي طاقته من البحر. يمكن للرماح ثلاثية الشعب فرقعة البالونات المصنوعة من الرصاص، والنمو في القوة في أثناء سفرها، والتحطم بقوة مدمرة.
Danish Havaber henter energi fra havet. Treforker kan springe bly-bloons, vokser i kraft efter affyring, og styrter ned med ødelæggende kraft.
German Meeraffen beziehen ihre Energie vom Meer. Die Dreizacke können Bleibloons platzen lassen, werden unterwegs größer und stärker und schlagen vernichtend ein.
Spanish El siremono obtiene energía del mar. Los tridentes pueden hacer explotar bloons emplomados, aumentar su poder mientras viajan y golpear con una fuerza devastadora.
Spanish (Latin America) El tritomono extrae energía del mar. Los tridentes revientan bloons emplomados, aumentan de tamaño y potencia mientras avanzan y chocan con fuerza devastadora.
Finnish Merenapina vetää energiaa merestä. Atraimet voivat poksauttaa lyijyblooneja, tehostuvat liikkuessaan ja iskevät tuhoavalla voimalla.
French Le siringe tire son énergie de la mer. Les tridents peuvent faire éclater des Bloons en plomb, gagnent en taille et en puissance au fur et à mesure qu'ils se déplacent et s'écrasent de façon dévastatrice.
Italian Le sirenscimmie traggono energia dal mare. I tridenti possono far scoppiare i bloon di piombo, aumentare di potenza durante il viaggio e schiantarsi con una forza devastante.
Japanese 人魚モンキーが海からエネルギーを取得する。進んでいくと三又槍は鉛ブルーンを割れるようになり、パワーも増え、物凄い威力で破壊する。
Korean 바다원숭이가 바다로부터 힘을 얻습니다. 납 풍선을 터트릴 수 있게 된 삼지창이 날아가면서 점점 크기가 커지고 위력이 증가해 목표물과 접촉할 때 어마어마한 살상력을 발휘합니다.
Dutch Zeemeeraap put energie uit de zee. Drietanden kunnen Loden Bloons laten knallen, worden sterker naarmate ze afstand afleggen en landen met verwoestende kracht.
Norwegian Havape får energi fra havet. Treforker kan poppe bly-bloons. De vokser seg sterkere mens de reiser, og de krasjer med knusende styrke.
Polish Małpka syrenka czerpie energię z morskich głębin. Trójzęby mogą przekłuwać ołowiane blony, a także stają się większe i potężniejsze, po czym spadają na wrogów z niszczycielską siłą.
Portuguese (Brazil) O Macaquático tira energia do mar. Os tridentes podem estourar Bloons de Chumbo, aumentam de poder conforme viajam e colidem com uma força devastadora.
Russian Морбезьяны черпают силу из моря. Трезубцы могут пробивать свинцовые шары, в полете увеличиваются и усиливаются, а потом бьют с ужасающей мощью.
Swedish Havsapan hämtar energi från havet. Treuddarna kan smälla Blybloons, växer i kraft under sin färd och kraschar med förödande kraft.
Thai เมอร์มังกี้ยืมพลังจากท้องทะเล ตรีศูรสามารถทำให้บลูนตะกั่วแตก พลังมากขึ้นเมื่อขว้างออกไปและกระทบเป้าหมายด้วยพลังทำลายล้างอันล้นหลาม
Turkish Deniz Maymunu denizden enerji çeker. Yabalar Kurşun Bloon'ları patlatabilir, yol alırken gücü artar ve yok edici bir güçle çarpar.
Chinese (simplified) 人鱼猴子从海洋中汲取能量。三叉戟可以击破铅气球,在飞行过程中威力会逐渐增大,并以毁灭性的力量撞击地面。
Chinese (traditional) 美人魚猴從海洋中汲取能量。三叉戟可擊破鉛氣球,並在飛行過程中增長力量,最後以毀滅性的力量撞擊敵人。
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