Legend of the Night (BTD6): Difference between revisions

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Strategy: cleanup + added strategy needed. In here we actually do need mention of lack of crosspathing, use your judgement with these exceptions. ALSO DDI YOU JUST WRITE "UTILIZATION" KILLING YOU FOR THIS PANTS TEARERE
 
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'''Legend of the Night''' is the [[Super Monkey (BTD6)|Super Monkey]]'s path 3 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It grants a Black Hole passive ability, which is activated when a Bloon leaks. This ability prevents all life loss from leaked Bloons (excluding [[Boss Bloon|Boss Bloons]]) for 8 seconds. The ability has a 180 second cooldown, no initial cooldown, and can only ever activate 2 times per round.
'''Legend of the Night''' is the [[Super Monkey (BTD6)|Super Monkey]]'s path 3 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It grants a Black Hole passive ability, which is activated when a Bloon leaks. This ability prevents all life loss from leaked Bloons (excluding [[Boss Bloon|Boss Bloons]]) for 8 seconds. The ability has a 180 second cooldown, no initial cooldown, its cooldown freezes when sold and doesn't reset if bought again,<!--something legend first portal nerf--> and can only ever activate up to 2 times per round.


Additionally, Legend of the Night upgrades the following:
Additionally, Legend of the Night upgrades its main attack:


* Range increased by +4 [[Unit|units]]
* Damage increased from 2 to 10
* Damage increased by +8
** [[Ceramic damage]] increased from +2 to +4
** [[Ceramic damage]] increased by +2
** [[MOAB-Class damage]] increased from +3 to +25
** [[MOAB-Class damage]] increased by +10
** [[Camo damage]] increased from +2 to +4
** [[Camo damage]] increased by +2
* Pierce increased by +8
* Pierce increased by +15
* Jump count increased by +15 <!-- was this changed in v51?? -->
* Jump distance increased by +4 units
* Jump count increased by +15


==Stats==
==Stats==
{{BTD6 stat list by upgrade|Super Monkey|005}}
{{BTD6 stat list by tiers|Super Monkey|005}}


==Costs and sell values==
==Costs and sell values==
{{BTD6 cost list by upgrade|Super Monkey|3|5}}
{{BTD6 cost list by upgrade|Super Monkey|3|5}}
==Strategy==
{{strategy needed|Elaborate on how it's good in Least Tiers (don't restate obvious info, write synergies)}}
{{BTD6 last updated|52.2|section=y}}
The Legend of the Night is both one of the costliest and strongest single tower upgrades, thus making it stand out on [[Least Tiers]] in [[Boss Events]].
Although not seeing much use against other Bosses, its passive black hole ability is valuable against {{BTD6|Phayze}} in [[Boss Rush]] due to its tendency to pull Bloons directly to the exit, and against {{BTD6|Bloonarius}}, whose sludge {{BTD6|DDT}}s can escape quickly on shorter maps. It can also be used in [[Freeplay]], but mind its long cooldown (which can be reduced by {{BTD6|Energizer}}). Furthermore, [[VTSG]] deals more damage compared to using both it and {{BTD6|The Anti-Bloon}}, though with careful timing the player can sell VTSG as a last resort, then use LOTN to prolong their high score. This strategy is excellent when paired with stall setups and [[Time Stop]]s, where the player can consistently get one use per round and destroy several BADs.
2-0-5 is preferred for increased DPS, but is not necessary in the aforementioned Least Tiers or Freeplay stall strategies.


==Update history==
==Update history==
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BTD6 005-SuperMonkey.png|Portrait
BTD6 005-SuperMonkey.png|Portrait
BTD6 SuperMonkey LegendOfTheNightUpgradeIcon.png|Upgrade icon
BTD6 SuperMonkey LegendOfTheNightUpgradeIcon.png|Upgrade icon
BTD6 005-SuperMonkeyInsta.png|[[Insta-Monkey]] icon
BTD6 005-SuperMonkeyInsta.png|[[Insta Monkey]] icon
</gallery>
</gallery>