Wall of Fire (BTD6): Difference between revisions

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'''Wall of Fire''' is the [[Wizard Monkey (BTD6)|Wizard Monkey]]'s path 2 tier 2 [[upgrade]] in ''[[Bloons TD 6]]''. It grants the Wizard Monkey a new [[attack]] that periodically deploys a wall of fire [[projectile]] onto the closest part of the track. The wall of fire deals 1 [[damage]] every 0.15 seconds to up to 10 Bloons inside it; its [[pierce]] refreshes every 0.15 seconds instead of disappearing when it runs out. The wall of fire is deployed every 6.5 seconds and lasts for 4.5 seconds or until it touches a [[Purple Bloon (BTD6)|Purple Bloon]].
'''Wall of Fire''' is the [[Wizard Monkey (BTD6)|Wizard Monkey]]'s path 2 tier 2 [[upgrade]] in ''[[Bloons TD 6]]''. It grants the Wizard Monkey a new [[attack]] that periodically deploys a wall of fire [[projectile]] onto the closest part of the track. The wall of fire deals 1 [[damage]] every 0.15 seconds to up to 10 Bloons inside it; its [[pierce]] refreshes every 0.15 seconds instead of disappearing when it runs out. The wall of fire is deployed every 6.5 seconds and lasts for 4.5 seconds or until it touches a [[Purple Bloon (BTD6)|Purple Bloon]].


==Special crosspath bonuses==
Wall of Fire also receives special perks offered by crosspaths:
*[[Guided Magic (BTD6)|Guided Magic]] — Adds a targeting option to set where the walls of fire are deployed, allows walls of fire to be deployed behind [[line of sight]] blockers, and increases their lifespan by 2 seconds (effectively giving them 100% uptime).
*[[Guided Magic (BTD6)|Guided Magic]] adds a targeting option to set where the walls of fire are deployed, allows walls of fire to be deployed behind [[line of sight]] blockers, and increases their lifespan by 2 seconds (effectively giving them 100% uptime).
*[[Intense Magic (BTD6)|Intense Magic]] increases pierce of the walls of fire by 5, allowing them to damage up to 15 Bloons every 0.15 seconds instead of 10.
*[[Arcane Spike (BTD6)|Arcane Spike]] increases the [[MOAB damage]] of each blaze.
*[[Archmage (BTD6)|Archmage]] doubles the attack's [[attack speed|speed]], and further increases [[MOAB damage]].
*[[Intense Magic (BTD6)|Intense Magic]] increases pierce of the walls of fire by 5, allowing them to damage up to 15 Bloons every 0.15 seconds instead of 10.
*[[Monkey Sense (BTD6)|Monkey Sense]] increases the attack's range and allows it to target and hit [[Camo Bloon (BTD6)|Camo Bloon]]s.
*[[Necromancer: Unpopped Army|Necromancer]] and [[Prince of Darkness (BTD6)|Prince of Darkness]] can scale the damage of blazes based on graveyard count.


==Stats==
==Stats==
{{BTD6 stat list by upgrade|Wizard Monkey|020}}
{{BTD6 stat list by tiers|Wizard Monkey|020}}


==Costs and sell values==
==Costs and sell values==
{{BTD6 cost list by upgrade|Wizard Monkey|2|2}}
{{BTD6 cost list by upgrade|Wizard Monkey|2|2}}
==Strategy==
{{BTD6 last updated|52.2|section=y}}
Wall of Fire is a solid Tier 2 that performs cleanup and general damage for a low cost. Place the Wizard close to the track at an intersection or tight bend, allowing the blaze to hit more sections of track. Its main weaknesses are Purples, which disintegrate the blazes, and its crosspaths trading off either increased lifespan or Camo detection. Wall of Fire is also a solid crosspath for many Wizard upgrades, including interactions with damage scaling of [[Necromancer: Unpopped Army|Necromancer]] and [[Prince of Darkness (BTD6)|Prince of Darkness]], and the significant MOAB-class damage from [[Archmage (BTD6)|Archmage]].
When alone, its best crosspath is 1-2-0, as [[Guided Magic (BTD6)|Guided Magic]] provides virtually full uptime.<!--4.5+2=6.5, vs 6.5--> More pierce from [[Intense Magic (BTD6)|Intense Magic]] is not needed unless the player is doing a [[Race Event]]. 0-2-2 is reliable against Camo Leads, but the downtime makes it bad against Camo Pinks.


==Update history==
==Update history==
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{{main gallery|Wizard Monkey}}
{{main gallery|Wizard Monkey}}
===Screenshots===
===Screenshots===
{{screenshot needed}}
{{screenshot needed|Crosspaths and base tower}}
<gallery>
File:BTD6 WoF Uptime.gif|0-2-0 and 1-2-0 WoF uptime demonstration
</gallery>


===Assets===
===Assets===