Update history:Bloons Card Storm: Difference between revisions

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Version 3.1: i downloaded v3.1 to check and the new decks are in there too
m this isn't autofilling anymore
 
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{{TOC|right}}
This is a list of software updates to ''[[Bloons Card Storm]]''.
This is a list of post-release updates to ''[[Bloons Card Storm]]''.
{{horizontal TOC}}
{{Clear|right}}
==Version 1.0==
==Version 1.0==
===Changes from the Full Playable test===
===Changes from the [[Bloons Card Storm Full Playable test|Full Playable test]]===
====[[Spike-o-Pult (BCS)|Spike-o-Pult]]====
====[[Bloon (BCS)|Bloon]]s====
{{BCS changes|version=1.0|name=Spike-o-Pult|changes=
{|class="wikitable"
*{{buff|Attack Power increased|25|50}}
!Card
*{{text change|Description|On Pop: Gains 20 Attack Power|On Pop: Gain 20 Attack Power}}
!Changes
|-
|[[Black Bloon (BCS)|Black Bloon]]
|{{BCS changes|version=1.0|changes=*{{buff|Now also draws a card if it leaks}}|name=Black Bloon}}
|-
|[[Ceramic Bloon (BCS)|Ceramic Bloon]]
|{{BCS changes|version=1.0|changes=*{{nerf|Charges reduced|3|2}}|name=Ceramic Bloon}}
|-
|[[Double Blue Bloon]]
|{{BCS changes|version=1.0|changes=*{{buff|Health increased|45|60}}|name=Double Blue Bloon}}
|-
|[[Double Red Bloon]]
|{{BCS changes|version=1.0|changes=*{{buff|Health increased|30|40}}|name=Double Red Bloon}}
|-
|[[Golden Bloon (BCS)|Golden Bloon]]
|{{BCS changes|version=1.0|name=Golden Bloon
|changes=*{{change|Description changed}}
:{{compare text|before=On Damaged: Gives 1 gold|after=On Damaged: Gain 1 Gold}}
}}
}}
 
|-
====[[Super Monkey Fan Club (BCS)|Super Monkey Fan Club]]====
|[[Nested Green]]
{{BCS changes|version=1.0|name=Super Monkey Fan Club|changes=
|{{BCS changes|version=1.0|name=Nested Green|changes=
*{{text change|Description|During your Turn: All Dart Monkeys gain +10 Attack Power|During your Turn: All Dart Monkeys gain 10 Attack Power}}
*{{buff|Health increased|90|100}}
}}
}}
 
|-
====[[Boomerang Monkey (BCS)|Boomerang Monkey]]====
|[[Nested Yellow]]
{{BCS changes|version=1.0|name=Boomerang Monkey|changes=
|{{BCS changes|version=1.0|name=Nested Yellow|changes=
*{{text change|Name|Boomerang|Boomerang Monkey}}
*{{buff|Health increased|130|140}}
}}
}}
 
|-
====[[Glaive Ricochet (BCS)|Glaive Ricochet]]====
|[[Steady Growth Bloon]]
{{BCS changes|version=1.0|name=Glaive Ricochet|changes=
|{{BCS changes|version=1.0|name=Steady Growth Bloon|changes=
*{{buff|Ammo increased|3|4}}
*{{change|Description changed}}
*{{text change|Name|Glaive Richochet|Glaive Ricochet}}
:{{compare text|before=On Turn Start: Gains +50 Health|after=On Turn Start: Gains 50 Health}}
}}
}}
|}


====[[Sniper Monkey (BCS)|Sniper Monkey]]====
====[[Monkey (BCS)|Monkey]]s====
{{BCS changes|version=1.0|name=Sniper Monkey|changes=
{|class="wikitable"
*{{buff|Attack Power increased|70|75}}
!Card
!Changes
|-
|[[Baby Monkey]]
|{{BCS changes|version=1.0|name=Baby Monkey
|changes=*Now uses [[Shrink]]'s card art instead of placeholder art
}}
}}
 
|-
====[[Bouncing Bullet (BCS)|Bouncing Bullet]]====
|[[Banana Farm (BCS)|Banana Farm]]
{{BCS changes|version=1.0|name=Bouncing Bullet|changes=
|{{BCS changes|version=1.0|name=Banana Farm
*{{text change|Description|On Attack: Deal 30 Damage to a random other Bloon. Then repeat, then repeat|On Attack: Deal 30 Damage to a random other Bloon three times}}
|changes=*{{change|Description changed}}
:{{compare text|before=Generates 2 Gold at the start of the turn|after=On Turn Start: Gain 2 Gold}}
}}
}}
 
|-
====[[Crippling Sniper]]====
|[[Boomerang Monkey (BCS)|Boomerang Monkey]]
{{BCS changes|version=1.0|name=Crippling Sniper|changes=
|{{BCS changes|version=1.0|name=Boomerang Monkey
*{{buff|Attack Power increased|120|150}}
|changes=*{{change|Name changed}}
:{{compare text|before=Boomerang|after=Boomerang Monkey}}
}}
}}
 
|-
====[[Burny Stuff Mortar]]====
|[[Bouncing Bullet (BCS)|Bouncing Bullet]]
{{BCS changes|version=1.0|name=Burny Stuff Mortar|changes=
|{{BCS changes|version=1.0|name=Bouncing Bullet
*{{text change|Description|On Turn End: Randomly attacks an enemy Bloon. Sets hit Bloon on fire|On Turn End: Randomly attacks an enemy Bloon. Hit Bloon is set on fire}}
|changes=*{{change|Description changed}}
:{{compare text|before=On Attack: Deal 30 Damage to a random other Bloon. Then repeat, then repeat|after=On Attack: Deal 30 Damage to a random other Bloon three times}}
}}
}}
 
|-
====[[Elite Defender (BCS)|Elite Defender]]====
|[[Burny Stuff Mortar]]
{{BCS changes|version=1.0|name=Elite Defender|changes=
|{{BCS changes|version=1.0|name=Burny Stuff Mortar
*{{nerf|Rarity increased|Common|Rare}}
|changes=*{{change|Description changed}}
:{{compare text|before=On Turn End: Randomly attacks an enemy Bloon. Sets hit Bloon on fire|after=On Turn End: Randomly attacks an enemy Bloon. Hit Bloon is set on fire}}
}}
}}
 
|-
====[[Wizard Monkey (BCS)|Wizard Monkey]]====
|[[Crippling Sniper]]
{{BCS changes|version=1.0|name=Wizard Monkey|changes=
|{{BCS changes|version=1.0|name=Crippling Sniper
*{{text change|Description|On Turn Start: Gain +5 Attack Power|On Turn Start: Gain 5 Attack Power}}
|changes=*{{buff|Attack Power increased|120|150}}
|changes store=*{{buff|ATK increased|120|150}}
}}
}}
 
|-
====[[Necromancer (BCS)|Necromancer]]====
|[[Elite Defender (BCS)|Elite Defender]]
{{BCS changes|version=1.0|name=Necromancer|changes=
|{{BCS changes|version=1.0|name=Elite Defender|changes=
*{{text change|Description|On Turn End: Summon an Undead Bloon. On Turn Start: Heals a random damaged ally Bloon for 25|On Turn End: Summon an Undead Bloon.<br>On Turn Start: Heal a random friendly Bloon for 25}}
*{{nerf|Rarity increased|Common|Rare}}
}}
}}
 
|-
====[[Prince of Darkness (BCS)|Prince of Darkness]]====
|[[Glaive Ricochet (BCS)|Glaive Ricochet]]
{{BCS changes|version=1.0|name=Prince of Darkness|changes=
|{{BCS changes|version=1.0|name=Glaive Ricochet
*{{text change|Description|On Play: Summon an Undead MOAB. On Turn Start: Heals all of your Bloons for 30|On Play: Summon an Undead MOAB.<br>On Turn Start: Heal your Bloons for 30}}
|changes=*{{buff|Ammo increased|3|4}}
*{{change|Name changed}}
:{{compare text|before=Glaive Richochet{{sic}}|after=Glaive Ricochet}}
}}
}}
{{BCS changes|version=1.0|name=Prince of Darkness, Undead MOAB|changes=
|-
*{{buff|Undead MOAB health increased|400|500}}
|[[Necromancer (BCS)|Necromancer]]
|{{BCS changes|version=1.0|name=Necromancer
|changes=*{{change|Description changed}}
:{{compare text|before=On Turn End: Summon an Undead Bloon. On Turn Start: Heals a random damaged ally Bloon for 25|after=On Turn End: Summon an Undead Bloon.<br>On Turn Start: Heal a random friendly Bloon for 25}}
}}
}}
 
|-
====[[Super Monkey (BCS)|Super Monkey]]====
|[[Marketplace (BCS)|Marketplace]]
{{BCS changes|version=1.0|name=Super Monkey|changes=
|{{BCS changes|version=1.0|name=Marketplace
*{{buff|Attack Power increased|75|90}}
|changes=*{{change|Description changed}}
:{{compare text|before=On Turn Start: Gain Gold equal to the number of friendly Monkeys|after=On Turn Start: Gain 1 Gold per friendly Monkey}}
}}
}}
 
|-
====[[Banana Farm (BCS)|Banana Farm]]====
|[[Monkey Village (BCS)|Monkey Village]]
{{BCS changes|version=1.0|name=Banana Farm|changes=
|{{BCS changes|version=1.0|name=Monkey Village|changes=
*{{text change|Description|Generates 2 Gold at the start of the turn|On Turn Start: Gain 2 Gold}}
*{{buff|Cost reduced|6|4}}
*{{nerf|Rarity increased|Common|Uncommon}}
}}
}}
 
|-
====[[Marketplace (BCS)|Marketplace]]====
|[[Prince of Darkness (BCS)|Prince of Darkness]]
{{BCS changes|version=1.0|name=Marketplace|changes=
|{{BCS changes|version=1.0
*{{text change|Description|On Turn Start: Gain Gold equal to the number of friendly Monkeys|On Turn Start: Gain 1 Gold per friendly Monkey}}
|changes 1 names=Prince of Darkness
|changes 1=*{{change|Description changed}}
:{{compare text|before=On Play: Summon an Undead MOAB. On Turn Start: Heals all of your Bloons for 30|after=On Play: Summon an Undead MOAB.<br>On Turn Start: Heal your Bloons for 30}}
*{{buff|Undead MOAB health increased|400|500}}
|changes 2 names=Undead MOAB
|changes 2 store=*{{buff|Health increased|400|500}}
}}
}}
 
|-
====[[Monkey Village (BCS)|Monkey Village]]====
|[[Sniper Monkey (BCS)|Sniper Monkey]]
{{BCS changes|version=1.0|name=Monkey Village|changes=
|{{BCS changes|version=1.0|name=Sniper Monkey
*{{buff|Cost reduced|6|4}}
|changes=*{{buff|Attack Power increased|70|75}}
*{{nerf|Rarity increased|Common|Uncommon}}
|changes store=*{{buff|ATK increased|70|75}}
}}
}}
 
|-
====[[Baby Monkey]]====
|[[Spike-o-Pult (BCS)|Spike-o-Pult]]
{{BCS changes|version=1.0|name=Baby Monkey|changes=
|{{BCS changes|version=1.0|name=Spike-o-Pult
*Now uses [[Shrink]]'s card art instead of placeholder art
|changes=*{{buff|Attack Power increased|25|50}}
*{{change|Description changed}}
:{{compare text|before=On Pop: Gains 20 Attack Power|after=On Pop: Gain 20 Attack Power}}
|changes store=*{{buff|ATK increased|25|50}}
*{{change|Description changed}}
:{{compare text|before=On Pop: Gains 20 Attack Power|after=On Pop: Gain 20 Attack Power}}
}}
}}
 
|-
==== [[Double Red Bloon]] ====
|[[Super Monkey (BCS)|Super Monkey]]
{{BCS changes|version=1.0|changes=*{{buff|Health increased|30|40}}|name=Double Red Bloon}}
|{{BCS changes|version=1.0|name=Super Monkey
 
|changes=*{{buff|Attack Power increased|75|90}}
====[[Golden Bloon (BCS)|Golden Bloon]]====
|changes store=*{{buff|ATK increased|75|90}}
{{BCS changes|version=1.0|name=Golden Bloon|changes=
*{{text change|Description|On Damaged: Gives 1 gold|On Damaged: Gain 1 Gold}}
}}
}}
 
|-
==== [[Nested Green]] ====
|[[Super Monkey Fan Club (BCS)|Super Monkey Fan Club]]
{{BCS changes|version=1.0|name=Nested Green|changes=
|{{BCS changes|version=1.0|name=Super Monkey Fan Club
*{{buff|Health increased|90|100}}
|changes=*{{change|Description changed}}
:{{compare text|before=During your Turn: All Dart Monkeys gain +10 Attack Power|after=During your Turn: All Dart Monkeys gain 10 Attack Power}}
}}
}}
 
|-
====[[Steady Growth Bloon]]====
|[[Triple Shot (BCS)|Triple Shot]]
{{BCS changes|version=1.0|name=Steady Growth Bloon|changes=
|{{BCS changes|version=1.0|name=Triple Shot
*{{text change|Description|On Turn Start: Gains +50 Health|On Turn Start: Gains 50 Health}}
|changes=*{{change|"Target" is no longer capitalized in the card description}}
}}
}}
 
|-
====[[Double Blue Bloon]]====
|[[Wizard Monkey (BCS)|Wizard Monkey]]
{{BCS changes|version=1.0|changes=*{{buff|Health increased|45|60}}|name=Double Blue Bloon}}
|{{BCS changes|version=1.0|name=Wizard Monkey
 
|changes=*{{change|Description changed}}
====[[Nested Yellow]]====
:{{compare text|before=On Turn Start: Gain +5 Attack Power|after=On Turn Start: Gain 5 Attack Power}}
{{BCS changes|version=1.0|name=Nested Yellow|changes=
*{{buff|Health increased|130|140}}
}}
}}
|}


==== [[Black Bloon (BCS)|Black Bloon]] ====
====[[Power (BCS)|Power]]s====
{{BCS changes|version=1.0|changes=*{{buff|Now draws a card when damaging the opponent.}}|name=Black Bloon}}
{|class="wikitable"
 
!Card
==== [[Ceramic Bloon (BCS)|Ceramic Bloon]] ====
!Changes
{{BCS changes|version=1.0|changes=*{{nerf|Charges reduced|3|2}}|name=Ceramic Bloon}}
|-
 
|[[Bed Time]]
====[[Bed Time]]====
|{{BCS changes|version=1.0|name=Bed Time
{{BCS changes|version=1.0|name=Bed Time|changes=
|changes=*{{change|Description changed}}
*{{text change|Description|Removes Enemy Target Monkey with 30 or less Attack Power|Remove target enemy Monkey with 30 or less Attack Power}}
:{{compare text|before=Removes Enemy Target Monkey with 30 or less Attack Power|after=Remove target enemy Monkey with 30 or less Attack Power}}
}}
}}
 
|-
====[[Bloon Embiggen]]====
|[[Bloon Embiggen]]
{{BCS changes|version=1.0|name=Bloon Embiggen|changes=
|{{BCS changes|version=1.0|name=Bloon Embiggen
*{{text change|Description|Grants all your Bloons +25 Health|Give all your Bloons +25 Health}}
|changes=*{{change|Description changed}}
:{{compare text|before=Grants all your Bloons +25 Health|after=Give all your Bloons +25 Health}}
}}
}}
 
|-
====[[Cash Drop (BCS)|Cash Drop]]====
|[[Cash Drop (BCS)|Cash Drop]]
{{BCS changes|version=1.0|name=Cash Drop|changes=
|{{BCS changes|version=1.0|name=Cash Drop|changes=
*{{nerf|Gold gain reduced|2|1}}
*{{nerf|Gold gain reduced|2|1}} (also affects the card description)
}}
}}
 
|-
====[[Ceasefire]]====
|[[Ceasefire]]
{{BCS changes|version=1.0|name=Ceasefire|changes=
|{{BCS changes|version=1.0|name=Ceasefire
*{{text change|Description|Enemy Monkeys lose all ammo|Enemy Monkeys lose all Ammo}}
|changes=*{{change|"Ammo" is now capitalized in the card description}}
}}
}}
 
|-
====[[Expert Negotiator]]====
|[[Expert Negotiator]]
{{BCS changes|version=1.0|name=Expert Negotiator|changes=
|{{BCS changes|version=1.0|name=Expert Negotiator
*{{text change|Description|Target Monkey joins your team|Target enemy Monkey joins your team}}
|changes=*{{change|Description changed}}
:{{compare text|before=Target Monkey joins your team|after=Target enemy Monkey joins your team}}
}}
}}
 
|-
====[[Firestorm (BCS)|Firestorm]]====
|[[Firestorm]]
{{BCS changes|version=1.0|name=Firestorm|changes=
|{{BCS changes|version=1.0|name=Firestorm
*{{text change|Description|Deal 70 damage to enemy Bloons|Deal 70 Damage to all enemy Bloons}}
|changes=*{{change|Description changed}}
:{{compare text|before=Deal 70 damage to enemy Bloons|after=Deal 70 Damage to all enemy Bloons}}
}}
}}
 
|-
====[[Improved Fortification]]====
|[[Improved Fortification]]
{{BCS changes|version=1.0|name=Improved Fortification|changes=
|{{BCS changes|version=1.0|name=Improved Fortification|changes=
*{{buff|Health bonus increased|+100|+150}}
*{{buff|Health bonus increased|+100|+150}}
*{{text change|Description|Give target friendly Bloon +100 Health but increases delay by 1|Give target friendly Bloon +150 Health but increase its delay by 1}}
*{{change|Description changed}}
:{{compare text|before=Give target friendly Bloon +100 Health but increases delay by 1|after=Give target friendly Bloon +150 Health but increase its delay by 1}}
}}
}}
 
|-
====[[MOAB Strike]]====
|[[MOAB Strike]]
{{BCS changes|version=1.0|name=MOAB Strike|changes=*{{change|Rarity changed from Rare to Super Rare to match crafting cost|fix=y}}}}
|{{BCS changes|version=1.0|name=MOAB Strike|changes=*{{change|Rarity changed from Rare to Super Rare to match crafting cost|fix=y}}}}
 
|-
====[[Powerful Slowing Totem]]====
|[[Powerful Slowing Totem]]
{{BCS changes|version=1.0|name=Powerful Slowing Totem|changes=
|{{BCS changes|version=1.0|name=Powerful Slowing Totem
*{{text change|Description|Increases the delay of all Enemy Bloons by 1|Increase the delay of all Enemy Bloons by 1}}
|changes=*{{change|Description changed}}
:{{compare text|before=Increases the delay of all Enemy Bloons by 1|after=Increase the delay of all Enemy Bloons by 1}}
}}
}}
 
|-
====[[Quick Ready]]====
|[[Quick Ready]]
{{BCS changes|version=1.0|name=Quick Ready|changes=
|{{BCS changes|version=1.0|name=Quick Ready
*{{text change|Description|Reduces the delay on target Bloon by 1|Reduce the delay on target Bloon by 1}}
|changes=*{{change|Description changed}}
:{{compare text|before=Reduces the delay on target Bloon by 1|after=Reduce the delay on target Bloon by 1}}
}}
}}
 
|-
====[[Restock]]====
|[[Restock]]
{{BCS changes|version=1.0|name=Restock|changes=
|{{BCS changes|version=1.0|name=Restock|changes=
*{{nerf|Cost increased|4|5}}
*{{nerf|Cost increased|4|5}}
}}
}}
 
|-
====[[Return to Sender]]====
|[[Return to Sender]]
{{BCS changes|version=1.0|name=Return to Sender|changes=
|{{BCS changes|version=1.0|name=Return to Sender
*{{text change|Name|Return 2 Sender|Return to Sender}}
|changes=*{{change|Name changed}}
*{{text change|Description|Returns a Bloon or Monkey to the owner's hand|Return a Bloon or Monkey to the owner's hand}}
:{{compare text|before=Return 2 Sender|after=Return to Sender}}
*{{change|Description changed}}
:{{compare text|before=Returns a Bloon or Monkey to the owner's hand|after=Return a Bloon or Monkey to the owner's hand}}
}}
}}
 
|-
====[[Shrink]]====
|[[Shrink]]
{{BCS changes|version=1.0|name=Shrink|changes=
|{{BCS changes|version=1.0|name=Shrink|changes=*{{change|Description changed}}
*{{text change|Description|Turn target Monkey into a Baby Monkey|Turns target Monkey into a Baby Monkey}}
:{{compare text|before=Turns target Monkey into a Baby Monkey|after=Turn target Monkey into a Baby Monkey}}
}}
}}
 
|-
====[[Storm Of Arrows (BCS)|Storm Of Arrows]]====
|[[Storm Of Arrows]]
{{BCS changes|version=1.0|name=Storm Of Arrows|changes=
|{{BCS changes|version=1.0|name=Storm Of Arrows
*{{text change|Description|Deal 150 damage to 2 random opposing Bloons|Deal 150 Damage to 2 random opposing Bloons}}
|changes=*{{change|Description changed}}
:{{compare text|before=Deal 150 damage to 2 random opposing Bloons|after=Deal 150 Damage to 2 random opposing Bloons}}
}}
}}
 
|-
====[[Stunned (card)|Stunned]]====
|[[Stunned (card)|Stunned]]
{{BCS changes|version=1.0|name=Stunned|changes=
|{{BCS changes|version=1.0|name=Stunned|changes=
*{{nerf|Rarity increased|Common|Uncommon|note=Due to an oversight, it still displays the Common badge, though it is treated like an Uncommon by the game}}
*{{nerf|Rarity increased|Common|Uncommon|note=Due to an oversight, it still displays the Common badge, though it is treated like an Uncommon by the game}}
}}
}}
 
|-
====[[Supply Drop (BCS)|Supply Drop]]====
|[[Supply Drop (BCS)|Supply Drop]]
{{BCS changes|version=1.0|name=Supply Drop|changes=
|{{BCS changes|version=1.0|name=Supply Drop|changes=
*{{nerf|Cost increased|2|3}}
*{{nerf|Cost increased|2|3}}
}}
}}
 
|-
====[[Wall Of Trees (BCS)|Wall Of Trees]]====
|[[Wall Of Trees]]
{{BCS changes|version=1.0|name=Wall Of Trees|changes=
|{{BCS changes|version=1.0|name=Wall Of Trees|changes=
*{{buff|Shield amount increased|100|120}}
*{{buff|Shield amount increased|100|120}}
*{{text change|Description|Gain a 100HP Shield. When it breaks, get 2 Gold|Gain 120 Shield. When it breaks, gain 2 Gold}}
*{{change|Description changed}}
:{{compare text|before=Gain a 100HP Shield. When it breaks, get 2 Gold|after=Gain 120 Shield. When it breaks, gain 2 Gold}}
}}
}}
 
|-
====[[Whoops]]====
|[[Whoops]]
{{BCS changes|version=1.0|name=Whoops|changes=
|{{BCS changes|version=1.0|name=Whoops|changes=*{{change|Description changed}}
*{{text change|Description|Target Monkey loses all ammo|Target Monkey loses all Ammo}}
:{{compare text|before=Target Monkey loses all ammo|after=Target Monkey loses all Ammo}}
}}
}}
|}


====[[Map (BCS)|Map]]s====
====[[Map (BCS)|Map]]s====
{{BCS changes|version=1.0|name=Dark Castle|changes=*{{text change|Dark Castle description|Bloons gain +5 Health.|Bloons gain 5 Health.}}}}
{|class="wikitable"
{{BCS changes|version=1.0|name=Badlands|changes=*{{text change|Map name|Wasteland|Badlands}}}}
!Map
 
!Changes
==Version 1.1==
|-
===Changes===
|Dark Castle
{{BCS changes|version=1.1|names=Quest, Feat|changes=
|{{BCS changes|version=1.0|name=Dark Castle
*{{fix|Negative values no longer show on the Quests/Feats menu when switching devices}}
|changes=*{{change|Description changed}}
:{{compare text|before=Bloons gain +5 Health.|after=Bloons gain 5 Health.}}
}}
}}
{{BCS changes|version=1.1|name=Store|changes=
|-
*{{fix|Entering the Daily Items section while offline no longer causes the game to crash}}
|Badlands
*{{fix|Ad Watch timer should correctly reset now}}
|{{BCS changes|version=1.0|name=Badlands
}}
|changes=*{{change|Name changed}}
*{{fix|Spam tapping mulligan buttons no longer causes cards to stay on-screen}}
:{{compare text|before=Wasteland|after=Badlands}}
*{{fix|Draw card profile statistic no longer increments when mulliganing}}
*{{fix|Android app icon changed to the final version}}
*{{fix|"Resolved several errors that could occur when hitting "Back" after creating a child account"}}
{{BCS changes|version=1.1|name=Druid|changes=
*{{fix|Placing a Druid when on full health no longer triggers the healing animation}}
}}
{{BCS changes|version=1.1|name=Quest|changes=
*{{fix|"Corrected issues with Pop 50 Bloons with X Monkey quests"}}
*{{fix|Several Quest related fixes when completing quests, showing "time till next quest"}}
}}
*{{fix|Button audio no longer triggers twice when returning to main menu}}
{{BCS changes|version=1.1|name=Hero Protection|changes=
*{{fix|Hero Protection can no longer be played if a Hero Protection effect is already in play}}
}}
}}
|}


====[[Amelia's Adventure]]====
{{#cargo_query:table=bcs_updates
{{BCS changes|version=1.1|name=Amelia's Adventure|changes=
|fields=_pageName, version, image, description,
*{{fix|Playing previous acts after completing a run of Amelia's Adventure but before resetting now correctly sets the act effects}}
app_store_date, google_play_date, steam_windows_date, steam_macos_date,
*{{fix|Heal to full health effect no longer triggers multiple times in a single turn}}
IF(version LIKE "%.0", "y", "") = major <!-- major if it ends in .0 -->
|format=template
|template=update row
|named args=yes
|order by=version_code
}}
}}
 
{{Clear|right}}
===App Store description===
{{quote|Minor bug fixes
 
Offline crash in daily store fixed}}
 
==Version 1.2==
Released on {{timestamp|7 November 2024 23:07:16 UTC}} on Steam.<ref>[https://steamdb.info/app/2876550/history/?changeid=26098057 SteamDB]</ref>
 
===Additions===
Feats:
*First Win!
*Five Times
*Getting The Hang Of It
*Can't Stop Winning
*A Century of Wins
*Card Player
*Raining Cards
*Card Master
*Card Throwdown
*So Many Cards
*A Thousand Cards
*The Storm Gathers
 
===Balance changes===
====[[Jungle's Bounty Druid]]====
{{BCS changes|quote=Jungle’s Bounty Druid is an excellent control card that lets a player stabilize after initial aggro or tempo bursts from your opponent. At 5 cost, it was simply too easy to get into play early and also to get multiple copies out. While good counterplay has already developed, it’s still just too easy to get out so we’re increasing the cost significantly.
 
While the chip damage from JBD is pretty minor compared to its healing effect, that extra 30 health on the turn it is played as well as continued 30 DPT was also helping this card to be a one-stop shop for anti-aggro. Reducing this ammo to 1 means it’ll have less impact the turn it is played.
 
We did consider reducing the healing effect, however we didn’t want to completely destroy the cards’ effectiveness in its role as an anti-aggro card. Instead, we’ve made it harder to get into play, giving aggressive players a bigger window to push through damage.
|version=1.2|name=Jungle's Bounty Druid|changes=
*{{nerf|Cost increased|5|7}}
*{{nerf|Ammo reduced|2|1}}
}}
 
====[[Growth Gas Bloon]]====
{{BCS changes|quote=Growth Gas Bloon’s intended purpose is as an anti-AoE/random damage card. This is why it has high health but a very long delay. Working as a stronger Bloon Embiggen in Quincy decks was not intended and meant that it needed to be changed. That combo will still work with GGB but it won’t be as easy to get quick lethals with it. We’re hoping this change will allow it to serve its intended purpose but we’ll continue to monitor its use, particularly in high skill games.
|version=1.2|name=Growth Gas Bloon|changes=
*{{nerf|On Damaged health bonus reduced|+20|+10}}
}}
 
====[[Map (BCS)|Map]]s====
{{BCS changes|version=1.2|name=Map|changes=
*There is now a 3-second delay after an opponent is found and after one player vetoes where the veto option is disabled
}}
 
===Text changes===
{{BCS changes|version=1.2|name=Keyword|changes=
*{{text change|On Fire description|Will take 30 damage at the end of it's turn and before attacking|Will take 30 damage at the end of its turn and before attacking}}
}}
{{BCS changes|version=1.2|name=Hastening Bloon|changes=
*{{text change|Hastening Bloon description|On Play: Reduce the delay of a random friendly Bloon by 1|On Play: Reduce the delay of a random other friendly Bloon by 1}}
}}
{{BCS changes|version=1.2|name=Shield Gas Bloon|changes=
*{{text change|Shield Gas Bloon description|On Damaged: Random friendly Bloon gains 30 Shield|On Damaged: Random other friendly Bloon gains 30 Shield}}
}}
 
===External links===
*[https://www.reddit.com/r/bloonscardstorm/comments/1gm6f9b/bloons_card_storm_12_patch_notes/ Official update notes on Reddit]
 
== Version 2.0 ==
Released on {{timestamp|2 December 2024 23:45:06 UTC}} on Steam.<ref>[https://steamdb.info/app/2876550/history/?changeid=26461157 SteamDB]</ref> It introduced [[Adora, High Priestess (BCS)|Adora, High Priestess]], 18 new [[card]]s, [[Ranked]] mode, re-introduced [[Map (BCS)#Game Night|Game Night]] from the Full Playable test, and added Mirror Mode to the paid campaign of [[Amelia's Adventure]].
 
===Additions===
====Cards====
{{BCS card list by introduced|2.0}}
 
====Feats====
*Here Comes A New Challenger!
*Change of Pace
*Using My Own Tech
*Welcome to the Badlands
*It's Game Night gang!
*Sacrifices must be made
 
=== Balance changes ===
 
==== [[Storm Of Arrows (BCS)|Storm Of Arrows]] ====
{{BCS changes|version=2.0|quote=Part of hero-specific card design is that they help to define the hero’s identity and are in general strong cards. SoA has been on the radar for a long time but we wanted to see how it performed in the wild with the full launch card set before making any changes. It’s still just a little too strong so we’re ramping its damage back.|changes=*{{nerf|Damage per arrow reduced|150|120}}|name=Storm Of Arrows}}
 
==== [[Rapid Shot (BCS)|Rapid Shot]] ====
{{BCS changes|version=2.0|name=Rapid Shot|quote=*blush* Looks like something got past the balancing team’s bow! Rapid shot can hit more targets than SoA and that flexibility is expected to cost more, but the damage output was far too low here. Bumping it up and adding an extra hit to really help this card out.|changes=
*{{buff|Rapid Shot improved|Deals 30 damage to a random enemy bloon 3 times|Deals 40 damage to a random enemy bloon 4 times}}
*{{buff|Can no longer target Bloons that have already taken lethal damage from previous hits|fix=y}}
}}
 
==== [[Stun Gas Bloon]] ====
{{BCS changes|name=Stun Gas Bloon|version=2.0|changes=*{{buff|Stun now properly stuns for 1 turn similar to the [[Stunned (card)|Stunned]] card|fix=y}}}}
 
==== [[Draining Bloon]] ====
{{BCS changes|version=2.0|changes=*{{buff|Now adds Bloontonium equal with its cost after draining Bloontonium|fix=y}}|name=Draining Bloon}}
 
==== [[Bouncing Bullet (BCS)|Bouncing Bullet]] ====
{{BCS changes|version=2.0|quote=Some of our Ultra Rare monkeys aren’t quite strong enough so we’re bumping their damage up slightly.|changes=*{{buff|Initial damage buffed|65|80}}|name=Bouncing Bullet}}
 
==== [[Zebra Bloon (BCS)|Zebra Bloon]] ====
{{BCS changes|version=2.0|changes=*{{buff|On any Bloon Leak: Draw a card|bug=y}}|name=Zebra Bloon}}
 
==== [[Glaive Ricochet (BCS)|Glaive Ricochet]] ====
{{BCS changes|version=2.0|quote=Some of our Ultra Rare monkeys aren’t quite strong enough so we’re bumping their damage up slightly.|name=Glaive Ricochet|changes=*{{buff|Initial damage buffed|30|40}}}}
 
==== [[Sun Temple (BCS)|Sun Temple]] ====
{{BCS changes|version=2.0|quote=Sun Temple was getting too powerful with Expert Negotiator - the Sun God is now appeased|changes=*{{neutral|When Expert Negotiator is used, the Sun Temple no longer copies the attack power gained from the original sacrifice, instead it gains power equivalent with the amount of monkeys sacrificed on the side of the Expert Negotiator user|fix=y}}|names=Sun Temple, Expert Negotiator}}
 
==== [[Quincy (BCS)|Quincy]] ====
{{BCS changes|name=Quincy|quote=Quincy has been performing well ever since the First Look builds but now that we have four solid weeks’ worth of play data in, his major ability is just too game defining at such a cheap cost. Bumping this up to 12 and we’ll see how that affects the current meta before considering any other changes.|changes=*{{nerf|Flurry of Arrows Bloontonium cost increased|9|12}}
*{{buff|Max Bloontonium increased|9|12}}|version=2.0}}
 
==== [[Gwendolin (BCS)|Gwendolin]] ====
{{BCS changes|name=Gwendolin|quote=While Quincy has been dominating against all other heroes, Gwen’s winrate and matchups have been poor across the board. Her Flame Strike ability is very powerful but is hard to save up for and the payoff requires significant setup. We still like the setup/combo but are bringing the cost down slightly to make it slightly easier to get to as well as increasing the payoff.|changes=*{{buff|Flame Strike Bloontonium cost reduced|20|18}}
*{{nerf|Max Bloontonium reduced|20|18}}
*{{buff|Flame Strike already on fire damage increased|200|250}}|version=2.0}}
 
==== [[Storm (BCS)|Storm]] ====
{{BCS changes|version=2.0|names=Storm|changes=*{{neutral|Storm stun is now permanent|bug=y}}}}
 
===Other changes===
{{BCS changes|version=2.0|changes=*Cash Drop Sniper shot SFX changed from "throw" (like Dart Monkey) to "bullet" (like Sniper Monkey)|name=Cash Drop Sniper}}
{{BCS changes|name=Weakening Gas Bloon|version=2.0|changes=
*{{text change|Weakening Gas Bloon description|On Damaged: Lower attacking Monkey's Attack Power by 5|On Damaged: Reduce attacking Monkey's Attack Power by 5}}
}}
{{BCS changes|name=Gwendolin|version=2.0|changes=
*{{text change|Heat it Up description|Increase Damage of your Monkeys by 5|Increase Attack Power of your Monkeys by 5}}
}}
{{BCS changes|name=Toxic Bloon|version=2.0|changes=
*Destroying a Toxic Bloon with a Hero ability will no longer play the removal effect on the Hero
}}
{{BCS changes|name=Badlands|version=2.0|changes=
*Hero damage from Badlands is now recorded in the history
}}
 
====[[Bionic Boomerang (BCS)|Bionic Boomerang]]====
{{BCS changes|name=Bionic Boomerang|version=2.0|changes=*{{change|Visual rarity changed from Rare to Uncommon to match crafting cost|fix=y}}}}
 
====[[Stunned (card)|Stunned]]====
{{BCS changes|version=2.0|name=Stunned|changes=
*{{change|Visual rarity changed from Common to Uncommon to match crafting cost|fix=y}}
}}
 
===In-game description===
{{quote|
*New Hero! Adora the High Priestess brings the power of the Sun to battle against the Storm!
*18 new cards to shake up the meta, including many new Powers and Hero cards for Adora
*Ranked Mode! Fight your way up a series of rewarding Tiers, then reach the highest Paragon level possible. Will you be the first to reach Paragon 99?
*Plus a few new Feats, bug fixes, and quality of life improvements!}}
 
===External links===
*[https://www.reddit.com/r/bloonscardstorm/comments/1h65tal/bloons_card_storm_v20_patch_notes/ Official update notes on Reddit]
 
==Version 2.1==
Released on {{timestamp|8 December 2024 22:43:50 UTC}} on Steam.<ref>[https://steamdb.info/app/2876550/history/?changeid=26549863 SteamDB]</ref>
 
===Fixes===
{{BCS changes|version=2.1|name=Storm|changes=*{{neutral|Storm stun is no longer permanent|fix=y}}}}
{{BCS changes|version=2.1|name=Zebra Bloon|changes=*{{nerf|Zebra Bloon no longer draws cards when another Bloon leaks|fix=y}}}}
*{{BCS changes|version=2.1|name=Quincy Action Figure|changes=*{{nerf|Quincy Action Figure can no longer attack after being buffed by Divination or Gwendolin's Heat It Up when Auto Attack is enabled|fix=y|note=The patch notes specify that it only attacked after being buffed by Divination, but it could also be triggered by Gwendolin's Heat It Up}}}}
*Fixed an issue with playing a Pick card when you have 0 Cards in the deck which resulted in a softlock
*Resolved an issue with Slowing Bloon being resummoned by The Prestige Card, which resulted in a crash 
*Fixed some font issues with Japanese, Korean, Chinese
*Icon for Holiday Pack Avatar - Added to store item
*Optimized Icons for Card Packs x3, x5, x7 in Daily Items Store
*Ranked Mode Banners + Seasonal Rewards Backgrounds updated to be less crunchy on Steam
*General fixes for Buttons and XP Bar Animation timings after a match
*Mirror Mode Toggles optimized after switching between menus
 
===Server-side update===
At an unknown point in time after the release of version 2.1, a server-side update was released that made changes to [[Ranked]] mode.
{{BCS changes|version=2.1|version note=server-side update|name=Ranked|changes=*Can no longer raise Paragon rank above 100 in Ranked}}
 
===External links===
*[https://www.reddit.com/r/bloonscardstorm/comments/1h9v07t/bloons_card_storm_v21_patch_notes/ Official update notes on Reddit]
 
==Version 2.2==
Released on {{timestamp|10 February 2024 02:13:36 UTC}} on Steam.<ref>[https://steamdb.info/app/2876550/history/?changeid=27393041 SteamDB]</ref>
 
===[[Monkey (BCS)|Monkey]] changes===
====[[Crossbow Monkey]]====
{{BCS changes|version=2.2|name=Crossbow Monkey|quote=Crossbow Monkey is a little too weak still and needs some love. This brings his DPT up closer to other 4 cost monkeys and gives him a strong 80 damage burst when first played.
|changes=*{{buff|Attack Power increased|35|40}}
}}
 
====[[Necromancer (BCS)|Necromancer]]====
{{BCS changes|version=2.2|name=Necromancer|quote=Necromancer is meant to be a midrange threat that doesn’t defend well but currently lands too late to have much impact on board. Getting them out that much earlier should help.|changes=*{{buff|Cost reduced|7|5}}
}}
 
====[[Prince of Darkness (BCS)|Prince of Darkness]]====
{{BCS changes|version=2.2|quote=Prince of Darkness has an immediate impact on play but his ongoing ability isn’t impactful enough. Making this stronger should make him more of a threat.|changes=*{{buff|On Turn Start healing increased|30|50}}|names=Prince of Darkness}}
 
====[[Heart of Vengeance Druid]]====
{{BCS changes|version=2.2|name=Heart of Vengeance Druid|quote=HoV is outclassed by Spike’o’pult and Wizard Monkey as a scaling Monkey, so giving him an extra shot to increase his DPT. If you can get him to scale he should be that much more powerful.|changes=*{{buff|Ammo increased|2|3}}
}}
 
====[[Blade Maelstrom (BCS)|Blade Maelstrom]]====
{{BCS changes|version=2.2|name=Blade Maelstrom|quote=Blade Maelstrom is intended to be a powerful AoE Monkey that doesn’t need to attack to put out most of its damage. We’re buffing its end of turn effect to help it achieve that.|changes=*{{buff|On Turn End damage increased|15|30}}
}}
 
===[[Bloon (BCS)|Bloon]] changes===
{{quote|Swarm Bloons are incredibly efficient, and with 3 charges they allow players to keep plenty of pressure on early. While aggro is not quite as dominant as players might think, it’s still a little too strong at the moment, so we’re bringing the strength of these down.|Update notes}}
====[[Swarm Blue Bloon]]====
{{BCS changes|version=2.2|name=Swarm Blue Bloon|quote=Swarm Bloons are incredibly efficient, and with 3 charges they allow players to keep plenty of pressure on early. While aggro is not quite as dominant as players might think, it’s still a little too strong at the moment, so we’re bringing the strength of these down.|show quote=0|changes=*{{nerf|Health reduced|50|45}}}}
 
====[[Swarm Green Bloon]]====
{{BCS changes|version=2.2|name=Swarm Green Bloon|quote=Swarm Bloons are incredibly efficient, and with 3 charges they allow players to keep plenty of pressure on early. While aggro is not quite as dominant as players might think, it’s still a little too strong at the moment, so we’re bringing the strength of these down.|show quote=0|changes=*{{nerf|Health reduced|80|70}}}}
 
====[[Swarm Yellow Bloon]]====
{{BCS changes|version=2.2|name=Swarm Yellow Bloon|quote=Swarm Bloons are incredibly efficient, and with 3 charges they allow players to keep plenty of pressure on early. While aggro is not quite as dominant as players might think, it’s still a little too strong at the moment, so we’re bringing the strength of these down.|show quote=0|changes=*{{nerf|Health reduced|115|110}}}}
 
====[[Yellow Bloon (BCS)|Yellow Bloon]]====
{{BCS changes|version=2.2|name=Yellow Bloon|changes=*{{nerf|Health reduced|140|130}}}}
{{BCS changes|version=2.2|name=Yellow Bloon, Arcane Master|changes=*{{nerf|Indirectly nerfs Arcane Master due to Yellow Bloon HP reduction}}}}
 
====[[Double Rainbow Bloon]]====
{{BCS changes|version=2.2|name=Double Rainbow Bloon|quote=Another super efficient, large threat, Double Rainbow gets a slight nerf.|changes=*{{nerf|Health reduced|350|330}}}}
 
{{quote|Nested Bloons were an early showcase of the On Popped mechanic in our playtests but don’t fit that archetype super well. Having them be On Destroyed presents a much better continuous threat on the board.|Update notes}}
====[[Nested Blue]]====
{{BCS changes|version=2.2|name=Nested Blue|quote=Nested Bloons were an early showcase of the On Popped mechanic in our playtests but don’t fit that archetype super well. Having them be On Destroyed presents a much better continuous threat on the board.|show quote=0|changes=
*{{buff|Effect is now triggered On Destroyed instead of On Popped, allowing it to summon if it hits the opposing Hero}}
*{{change|Description changed|"On Popped: Spawns a Red Bloon"|"On Destroyed: Summons a Red Bloon"}}
}}
 
====[[Nested Green]]====
{{BCS changes|version=2.2|name=Nested Green|quote=Nested Bloons were an early showcase of the On Popped mechanic in our playtests but don’t fit that archetype super well. Having them be On Destroyed presents a much better continuous threat on the board.|show quote=0|changes=
*{{buff|Effect is now triggered On Destroyed instead of On Popped, allowing it to summon if it hits the opposing Hero}}
*{{change|Description changed|"On Popped: Spawns a Nested Blue"|"On Destroyed: Summons a Nested Blue"}}
}}
 
====[[Nested Green]]====
{{BCS changes|version=2.2|name=Nested Yellow|quote=Nested Bloons were an early showcase of the On Popped mechanic in our playtests but don’t fit that archetype super well. Having them be On Destroyed presents a much better continuous threat on the board.|show quote=0|changes=
*{{buff|Effect is now triggered On Destroyed instead of On Popped, allowing it to summon if it hits the opposing Hero}}
*{{change|Description changed|"On Popped: Spawns a Nested Green"|"On Destroyed: Summons a Nested Green"}}
}}
 
===[[Power (BCS)|Power]] changes===
====[[Glue Storm (BCS)|Glue Storm]]====
{{BCS changes|version=2.2|name=Glue Storm|quote=Glue Storm’s downside of affecting your own Bloons as well means this card isn’t seeing much play. We’re reducing the cost slightly to try and encourage more play.|changes=*{{buff|Cost reduced|6|5}}}}
 
====[[Parting Gift]]====
{{BCS changes|version=2.2|name=Parting Gift|quote=Another over-costed card with potential, especially with ZJ and other ways to boost Monkey AP we’re hoping this considerable buff will help see a copy or two make their way into some people’s decks.|changes=*{{buff|Cost reduced|5|3}}}}
 
====[[Mana Shield (BCS)|Mana Shield]]====
{{BCS changes|version=2.2|name=Mana Shield|quote=While Mana Shield wasn’t a _bad_ card, taking up a whole card slot means it needs to be stronger than it is. It should work better now as a very cheap, early defense against aggro decks.|changes=*{{buff|Shield amount increased|50|70}}}}
 
===Other changes===
{{BCS changes|version=2.2|name=Storm|changes=
*{{change|The tooltip text now uses the phrase "<Bloon> will be summoned!" instead of "<Bloon> will spawn!" for Bloons}}
}}
{{BCS changes|version=2.2|name=The Basics|changes=
*{{change|Training description changed|"Play a game of Bloons Card Storm against the Heroes."|"Play a game of Bloons Card Storm against the Heroes. Does not give XP, Feat or Quest progress."}}
}}
 
===External links===
*[https://www.reddit.com/r/bloonscardstorm/comments/1ilvhtv/bloons_card_storm_v22_patch_notes/ Official update notes on Reddit]
 
==Version 3.0==
Released on {{timestamp|18 February 2024 22:34:44 UTC}} on Steam<ref>[https://steamdb.info/app/2876550/history/?changeid=27543471 SteamDB]</ref>. It introduced [[Zee Jay (BCS)|Zee Jay]], 17 new [[card]]s, [[Daily Challenge (BCS)|Daily Challenge]]s, added [[Adora, High Priestess (BCS)|Adora]] and Zee Jay to the Training mode, reworked the tutorial, plus additional UI changes for gameplay.
 
===Additions===
====Cards====
{{BCS card list by introduced|3.0}}
 
====Feats====
*Progression:
** You're in for a show!
** Daily Challenger
** A Week of Challenges
** Daily Challenge Centurion
* Heroes:
** I Feel the Need for Speed
*Gameplay:
**Baby popper
**Basic popper
**Advanced popper
**Popstar
**Legendary popper
 
====Miscellaneous====
*New Store Item: Zee Jay Hero Bundle.
*"Hand Size UI": Shows current card count and hand limit.
*Adjusted UI: Optimised some UI in pre-match menu and match gameplay
*Added prompt if player is down to their last 3 cards in a match.
*Added prompt if attempting to play a Bloon when the queue is full.
*Added prompt if a draw is attempted while the deck is full.
*Added option to skip reward animations
*New cards have a "New" badge, and glow when newly added to Collection
*Cards with 5+ ammo now have a "+" sign on the ammo counter
*Reworked tutorial to be shorter
*Targeting lines now snap to valid targets
*Added timestamps to messages in the player's inbox
*Added a "Rate Game" prompt
*Added timer for next daily reward
*Improved clarity of icons for keyword effects
 
=== Balance changes ===
 
====[[Bolstered Bloon]]====
{{BCS changes
|version=3.0
|name=Bolstered Bloon
|quote=Bringing the starting shield down considerably for the Bolstered Bloon and also tweaking the health gain down slightly. It should still ramp well though.
|changes=*{{nerf|Starting shield decreased|100|50}}
*{{nerf|HP gain per bloon decreased|+30|+25}}
}}
 
====[[Discount Bloon]]====
{{BCS changes
|version=3.0
|name=Discount Bloon
|quote=Continuing to look at underutilized cards with promise, we’re buffing Discount Bloon’s health a little.
|changes=*{{buff|HP increased|100|120}}
}}
 
====Nested Bloons====
{{quote|These came out a little hot last week and clearly needed a nerf. They should all still be strong cards but not quite so oppressive this way.|Update notes}}
=====[[Nested Blue]]=====
{{BCS changes
|version=3.0
|name=Nested Blue
|changes=*{{nerf|HP decreased|60|50}}
|show quote=0
}}
 
=====[[Nested Green]]=====
{{BCS changes
|version=3.0
|name=Nested Green
|changes=*{{nerf|HP decreased|100|80}}
*{{nerf|Delay increased|1|2}}
|show quote=0
}}
 
=====[[Nested Yellow]]=====
{{BCS changes
|version=3.0
|name=Nested Yellow
|changes=*{{nerf|HP decreased|140|120}}
*{{nerf|Delay increased|1|2}}
*{{nerf|Gold cost increased|3|4}}
|show quote=0
}}
 
====[[Weakening Gas Bloon]]====
{{BCS changes
|version=3.0
|name=Weakening Gas Bloon
|quote=Weakening Gas gets a cost buff to make it more appealing. Look out for them in the Season 2 Storm as well!
|changes=*{{buff|Gold cost decreased|7|6}}
}}
 
====[[Thunder Druid]]====
{{BCS changes
|version=3.0
|name=Thunder Druid
|quote=Thunder Druid is working a little too well as AoE for the cost, so we’re bringing its damage down slightly.
|changes=*{{nerf|On Play: Damage reduced to all enemy bloons|100|80}}
}}
 
====[[Nature's Clarity]]====
{{BCS changes
|version=3.0
|name=Nature's Clarity
|quote=Pick 4 was a little anomalous so bringing this in line with other heroes’ Pick cards. The shield was also too powerful, so we’ve weakened that slightly.
|changes=*{{nerf|Pick amount decreased|4|3}}
*{{nerf|Shield gain decreased|+20|+15}}
}}
 
====[[Super Monkey Storm (BCS)|Super Monkey Storm]]====
{{BCS changes
|version=3.0
|name=Super Monkey Storm
|quote=Similar to Thunder Druid, SMS is just a little too efficient. However, SMS is meant to be a very strong board clear so instead of lowering its damage, we’re upping its cost.
|changes=*{{nerf|Gold cost increased|8|10}}
}}
 
====[[Adora, High Priestess (BCS)|Adora]]====
{{BCS changes
|version=3.0
|name=Adora
|quote=
|changes=*{{change|No longer uses Orbs of Light quote if attacking during Ultimate Sacrifice}}
*{{change|Will now occasionally use her Sun Shield quotes when triggering Sun Shield}}
}}
 
====[[Quincy (BCS)|Quincy]]====
{{BCS changes
|version=3.0
|name=Quincy
|quote=
|changes=*{{change|No longer plays his Perceptive Shot animation, shortening the animation}}
}}
 
====[[Setup Bloon]]====
{{BCS changes
|version=3.0
|name=Setup Bloon
|quote=
|changes=*{{change|The played Bloon now wears a hat}}
}}
 
====[[Wolf]]====
{{BCS changes
|version=3.0
|name=Wolf
|quote=
|changes=*{{neutral|Monkey class changed|Primary|Support}}
}}
 
=== External links ===
[https://www.reddit.com/r/bloonscardstorm/comments/1isptu4/bloons_card_storm_v30_patch_notes/ Official patch notes on Reddit (v3.0)]
 
== Version 3.1 ==
{{cleanup|Do the page link thing (can't be stuffed), also check that all the on blabla stuff is on there}}
Released on {{timestamp|25 February 2025 01:34:37 UTC}} on Steam.<ref>[https://steamdb.info/app/2876550/history/?changeid=27647125 SteamDB]</ref>
 
===General changes===
*UI display added for match effects and Daily Challenge seeds
{{BCS changes
|version=3.1
|name=Triple Shot, Boomerang Monkey, Bouncing Bullet, Crippling Sniper, Leeching Shot Sniper, Arcane Master
|quote=
|changes=*{{change|Added On Attack keyword to cards that already have it in their card description}}
}}
{{BCS changes
|version=3.1
|name=Arcane Master, Cash Drop Sniper
|quote=
|changes=*{{change|Added On Reload keyword to cards that already have it in their card description}}
}}
*Improved menu flow on several screens
*Adjusted the On Turn End icon, flipping to face the same direction as On Turn Start (i.e. rightwards)
*Improved Ranked Mode countdown timer UI
*AI Gwen: No longer sets her own bloons on fire
*AI Adora: No longer simply sacrifices her own best Monkeys just because they are first
{{BCS changes
|version=3.1
|name=Bloontonium Cache
|quote=
|changes=*{{change|Added SFX for gaining Bloontonium when using Bloontonium Cache}}
}}
{{BCS changes|version=3.1|name=Daily Challenge|changes=*{{change|Added five new Daily Challenge decks: <code>AmeliaStarter</code>, <code>ZJStarter</code>, <code>ZJControl</code>, <code>ZJAggressive</code>, and <code>AmeliaBloontonium</code>|undoc=y}}}}
 
===Bug fixes===
*Fixed an issue causing the player’s avatar to display incorrectly during a match
*Zee Jay's Passive Awesomeness icon will now correctly indicate when it can be triggered additional times while Rad Bloons are in play
*Ranked Mode will now display the correct upcoming season image
*Fixed certain issues with the Daily Reward timer and claim button displaying incorrectly. (Not all were corrected this update)
*Fixed an issue with Steam purchases showing incorrect description text
*Corrected button states on Card info when editing a Deck
*Opponent's previous Season Rank will no longer display in their first match of a new Season
 
=== External links ===
[https://www.reddit.com/r/bloonscardstorm/comments/1ixj827/bloons_card_storm_v31_patch_notes/ Official patch notes on Reddit (v3.1)]
 
==Version 3.2==
{{cleanup|Complete and crosscheck this section (remove it only if you are not Qwertyxp2000). Also, how does polavux do quote handling? (on bwiki they do "[...]" to denote omitted parts of the whole quote)}}
Released on unknown date. It introduced further balance changes to address the aggro meta.
 
{{quote|As promised, a small balance patch mostly focused on Zee Jay’s Rad Bloon, the strength of Red and Blue Bloons and buffing a few underutilized cards. Let us know what you think about the changes and what cards you’d like to see nerfed or buffed in future!}}
 
====[[Gwendolin (BCS)|Gwendolin]]====
{{BCS changes
|version=3.2
|name=Gwendolin
|quote=Gwen is really struggling at the moment as the build-up to her passive doesn’t provide a big enough payoff. Making this more impactful.
|changes=*{{buff|Heat It Up effect: Attack Power bonus increased|+5|+10}}<!--where to put the description change stuff-->
}}
 
====[[It's All On Fire Now]]====
{{BCS changes
|version=3.2
|name=It's All On Fire Now
|quote=Gwen continues to lounge around the bottom of hero win rates, so we’re hoping to help her out with some buffs.
|changes=*{{buff|Charges increased|1|2}}
}}
 
====[[Extreme Heat]]====
{{BCS changes
|version=3.2
|name=Extreme Heat
|quote=Gwen continues to lounge around the bottom of hero win rates, so we’re hoping to help her out with some buffs.
|changes=*{{buff|Charges increased|1|2}}
}}
 
====[[Archer's Instinct]]====
{{BCS changes
|version=3.2
|name=Archer's Instinct
|quote=While we’re looking at hero cards, Quincy’s Rapid Shot and Archer’s Instinct get buffs too as they are outshined by other cards.
|changes=*{{buff|Charges increased|1|2}}
}}
 
====[[Rapid Shot (BCS)|Rapid Shot]]====
{{BCS changes
|version=3.2
|name=Rapid Shot
|quote=While we’re looking at hero cards, Quincy’s Rapid Shot and Archer’s Instinct get buffs too as they are outshined by other cards.
|changes=*{{buff|Shots per charge increased|4|5}}<!--where to put description stuff-->
}}
 
====[[Rad Bloon]]====
{{BCS changes
|version=3.2
|name=Rad Bloon, Zee Jay
|quote=We wanted the Rad Bloon to help players keep building Rad Token momentum as it often felt like summoning a Rad Bloon was an all-in moment. The double passive felt fun but in practice is too strong and can be confusing. We’re keeping the Tokens coming by switching it to on turn start, while increasing the delay a little to stop the ultra strong snowball effect we have been seeing with it.
|changes=*{{nerf|Delay increased|2|3}}
*{{neutral|Reworked special effect:|"Your Hero's Passive Awesomeness ability can trigger an additional time"|"On Turn Start: Gain one Rad Token"|note=Description changed accordingly}}
}}
 
====[[Green Bloon (BCS)|Green Bloon]]====
{{BCS changes
|version=3.2
|name=Green Bloon
|quote=The humble Green Bloon is just too efficient for its cost, so tweaking that down slightly.
|changes=*{{nerf|HP decreased|100|90}}
}}
 
====[[Red Bloon (BCS)|Reds]] and [[Swarm Red Bloon|Swarm Reds]]====
{{BCS changes
|version=3.2
|name=Red Bloon, Swarm Red Bloon
|quote=These early game Bloons are so efficient for their cost and are putting extreme pressure on players slightly too early. In Bloons lore, these are some of the slowest Bloons in the game so we are adjusting their delay to match. This should give players a little more time to fight back against them.
|changes =*{{nerf|Delay increased|1|2}}
}}
{{BCS changes
|version=3.2
|name=Red Bloon Storm, Red Bloon Apopalypse
|quote=
|changes =*{{neutral|Red Bloon's increased delay affects Red Bloon Storm and Red Bloon Apopalypse}}
}}
 
====[[Blue Bloon (BCS)|Blues]] and [[Swarm Blue Bloon|Swarm Blues]]====
{{BCS changes
|version=3.2
|name=Blue Bloon
|quote=These early game Bloons are so efficient for their cost and are putting extreme pressure on players slightly too early. In Bloons lore, these are some of the slowest Bloons in the game so we are adjusting their delay to match. This should give players a little more time to fight back against them.
|changes=*{{nerf|Delay increased|1|2}}
*{{nerf|HP decreased|60|50}}
}}
{{BCS changes
|version=3.2
|name=Swarm Blue Bloon
|quote=These early game Bloons are so efficient for their cost and are putting extreme pressure on players slightly too early. In Bloons lore, these are some of the slowest Bloons in the game so we are adjusting their delay to match. This should give players a little more time to fight back against them.
|changes=*{{nerf|Delay increased|1|2}}
}}
 
===Bug fixes===
{{empty}}
 
===External links===
*[https://www.reddit.com/r/bloonscardstorm/comments/1j27c6y/bloons_card_storm_v32_patch_notes/ Official patch notes on Reddit (v3.2)]
 
==References==
{{references}}
 
==Navigation==
==Navigation==
{{BCS update nav}}
{{BCS nav}}
{{BCS nav}}
[[Category:Bloons Card Storm|*]][[Category:Updates]]
{{uh nav}}
[[Category:BCS updates|*]][[Category:Update histories]]

Latest revision as of 00:43, 22 April 2026

This is a list of software updates to Bloons Card Storm.

Version 1.0

[edit | edit source]

Changes from the Full Playable test

[edit | edit source]
Card Changes
Black Bloon
  • Buff Now also draws a card if it leaks
Ceramic Bloon
  • Nerf Charges reduced ― 3 → 2
Double Blue Bloon
  • Buff Health increased ― 45 → 60
Double Red Bloon
  • Buff Health increased ― 30 → 40
Golden Bloon
  • Description changed
Before On Damaged: Gives 1 gold
After On Damaged: Gain 1 Gold
Nested Green
  • Buff Health increased ― 90 → 100
Nested Yellow
  • Buff Health increased ― 130 → 140
Steady Growth Bloon
  • Description changed
Before On Turn Start: Gains +50 Health
After On Turn Start: Gains 50 Health
Card Changes
Baby Monkey
  • Now uses Shrink's card art instead of placeholder art
Banana Farm
  • Description changed
Before Generates 2 Gold at the start of the turn
After On Turn Start: Gain 2 Gold
Boomerang Monkey
  • Name changed
Before Boomerang
After Boomerang Monkey
Bouncing Bullet
  • Description changed
Before On Attack: Deal 30 Damage to a random other Bloon. Then repeat, then repeat
After On Attack: Deal 30 Damage to a random other Bloon three times
Burny Stuff Mortar
  • Description changed
Before On Turn End: Randomly attacks an enemy Bloon. Sets hit Bloon on fire
After On Turn End: Randomly attacks an enemy Bloon. Hit Bloon is set on fire
Crippling Sniper
  • Buff Attack Power increased ― 120 → 150
Elite Defender
  • Nerf Rarity increased ― Common → Rare
Glaive Ricochet
  • Buff Ammo increased ― 3 → 4
  • Name changed
Before Glaive Richochet[sic]
After Glaive Ricochet
Necromancer
  • Description changed
Before On Turn End: Summon an Undead Bloon. On Turn Start: Heals a random damaged ally Bloon for 25
After On Turn End: Summon an Undead Bloon.
On Turn Start: Heal a random friendly Bloon for 25
Marketplace
  • Description changed
Before On Turn Start: Gain Gold equal to the number of friendly Monkeys
After On Turn Start: Gain 1 Gold per friendly Monkey
Monkey Village
  • Buff Cost reduced ― 6 → 4
  • Nerf Rarity increased ― Common → Uncommon
Prince of Darkness
  • Description changed
Before On Play: Summon an Undead MOAB. On Turn Start: Heals all of your Bloons for 30
After On Play: Summon an Undead MOAB.
On Turn Start: Heal your Bloons for 30
  • Buff Undead MOAB health increased ― 400 → 500
Sniper Monkey
  • Buff Attack Power increased ― 70 → 75
Spike-o-Pult
  • Buff Attack Power increased ― 25 → 50
  • Description changed
Before On Pop: Gains 20 Attack Power
After On Pop: Gain 20 Attack Power
Super Monkey
  • Buff Attack Power increased ― 75 → 90
Super Monkey Fan Club
  • Description changed
Before During your Turn: All Dart Monkeys gain +10 Attack Power
After During your Turn: All Dart Monkeys gain 10 Attack Power
Triple Shot
  • "Target" is no longer capitalized in the card description
Wizard Monkey
  • Description changed
Before On Turn Start: Gain +5 Attack Power
After On Turn Start: Gain 5 Attack Power
Card Changes
Bed Time
  • Description changed
Before Removes Enemy Target Monkey with 30 or less Attack Power
After Remove target enemy Monkey with 30 or less Attack Power
Bloon Embiggen
  • Description changed
Before Grants all your Bloons +25 Health
After Give all your Bloons +25 Health
Cash Drop
  • Nerf Gold gain reduced ― 2 → 1 (also affects the card description)
Ceasefire
  • "Ammo" is now capitalized in the card description
Expert Negotiator
  • Description changed
Before Target Monkey joins your team
After Target enemy Monkey joins your team
Firestorm
  • Description changed
Before Deal 70 damage to enemy Bloons
After Deal 70 Damage to all enemy Bloons
Improved Fortification
  • Buff Health bonus increased ― +100 → +150
  • Description changed
Before Give target friendly Bloon +100 Health but increases delay by 1
After Give target friendly Bloon +150 Health but increase its delay by 1
MOAB Strike
  • Rarity changed from Rare to Super Rare to match crafting cost (bug fix)
Powerful Slowing Totem
  • Description changed
Before Increases the delay of all Enemy Bloons by 1
After Increase the delay of all Enemy Bloons by 1
Quick Ready
  • Description changed
Before Reduces the delay on target Bloon by 1
After Reduce the delay on target Bloon by 1
Restock
  • Nerf Cost increased ― 4 → 5
Return to Sender
  • Name changed
Before Return 2 Sender
After Return to Sender
  • Description changed
Before Returns a Bloon or Monkey to the owner's hand
After Return a Bloon or Monkey to the owner's hand
Shrink
  • Description changed
Before Turns target Monkey into a Baby Monkey
After Turn target Monkey into a Baby Monkey
Storm Of Arrows
  • Description changed
Before Deal 150 damage to 2 random opposing Bloons
After Deal 150 Damage to 2 random opposing Bloons
Stunned
  • Nerf Rarity increased ― Common → Uncommon
    • Note: Due to an oversight, it still displays the Common badge, though it is treated like an Uncommon by the game
Supply Drop
  • Nerf Cost increased ― 2 → 3
Wall Of Trees
  • Buff Shield amount increased ― 100 → 120
  • Description changed
Before Gain a 100HP Shield. When it breaks, get 2 Gold
After Gain 120 Shield. When it breaks, gain 2 Gold
Whoops
  • Description changed
Before Target Monkey loses all ammo
After Target Monkey loses all Ammo
Map Changes
Dark Castle
  • Description changed
Before Bloons gain +5 Health.
After Bloons gain 5 Health.
Badlands
  • Name changed
Before Wasteland
After Badlands

Version 1.1

Release dates:

  • 30 October 2024 (Steam for Windows)

Version 1.2

Release dates:

  • 7 November 2024 (Steam for Windows)

Version 2.0

• New Hero! Adora the High Priestess brings the power of the Sun to battle against the Storm!
• 18 new cards to shake up the meta, including many new Powers and Hero cards for Adora
Ranked Mode! Fight your way up a series of rewarding Tiers, then reach the highest Paragon level possible. Will you be the first to reach Paragon 99?
• Plus a few new Feats, bug fixes, and quality of life improvements!

Release dates:

  • 2 December 2024 (Steam for Windows)

Version 2.1

Release dates:

  • 8 December 2024 (Steam for Windows)

Version 2.2

Release dates:

  • 10 February 2025 (Steam for Windows)

Version 3.0

• New Hero! Zee Jay kick-flips his way into Card Storm!
• 16 new cards to shake up the meta, including new Powers and Hero cards for Zee Jay
Daily Challenge! Every day a new challenge versus the AI, beat it and be rewarded!
• Plus bug fixes and quality of life improvements!

Release dates:

  • 18 February 2025 (Steam for Windows)

Version 3.1

Release dates:

  • 25 February 2025 (Steam for Windows)

Version 3.2

Release dates:

  • 3 March 2025 (Steam for Windows)

Version 3.3

Release dates:

  • 26 March 2025 (Steam for Windows)

Version 3.4

Release dates:

  • 29 April 2025 (Steam for Windows)

Version 4.0

• Lead Storm! 50+ new cards to transform the meta!
• New Hero! Striker Jones is here to bombard the Bloons!
Boss Battles! Multi-stage Boss Battles with leaderboards.
• All new Adventure - Striker's Battleground will put you through your paces!
• Plus bug fixes and quality of life improvements!

Release dates:

  • 28 May 2025 (Steam for Windows)

Version 4.1

Release dates:

  • 30 May 2025 (Steam for Windows)

Version 4.2

Release dates:

  • 5 June 2025 (Steam for Windows)

Version 4.3

Release dates:

  • 10 June 2025 (Steam for Windows)

Version 4.4

Release dates:

  • 30 June 2025 (Steam for Windows)

Version 5.0

• New Hero! Mountain Obyn arrives to crush the Bloons!
• New arena, Bloontonium Refinery.
Emotes system. Friendly emotes to interact with your opponent.
• Cosmetics, including Hero Platforms and Pets.
• Extended Hero and Player levels.
• New cards for the Lead Storm set.

Release dates:

  • 22 July 2025 (Steam for Windows)

Version 5.1

Release dates:

  • 24 July 2025 (Steam for Windows)

Version 5.2

Release dates:

  • 20 August 2025 (Steam for Windows)

Version 6.0

• New Hero! Ezili is here to hex and vex her opponents!
• New card set, Camo Storm with over 40 new cards!
• Plus bug fixes and quality of life improvements!

Release dates:

  • 7 October 2025 (Steam for Windows)

Version 6.1

Release dates:

  • 16 October 2025 (Steam for Windows)

Version 6.2

Release dates:

  • 17 December 2025 (Steam for Windows)

Version 6.3

Release dates:

  • 9 April 2026 (Steam for Windows)
[edit | edit source]