Sharp Shooter (BTD6): Difference between revisions
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'''Sharp Shooter''' is the [[Dart Monkey (BTD6)|Dart Monkey]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. With this upgrade, every 10th [[projectile]] shot by the Dart Monkey becomes a [[crit shot]] that deals 50 [[damage]] instead of the normal amount. Additionally, this upgrade increases its non-crit [[damage]] from 3 to 6, and increases its [[attack speed]] by +100% from every 0.95s to every 0.475s. It also increases its [[projectile speed]], but reduces its [[projectile lifespan]], so the maximum travel distance of its projectiles remains about the same. | '''Sharp Shooter''' is the [[Dart Monkey (BTD6)|Dart Monkey]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. With this upgrade, every 10th [[projectile]] shot by the Dart Monkey becomes a [[crit shot]] that deals 50 [[damage]] instead of the normal amount. Additionally, this upgrade increases its non-crit [[damage]] from 3 to 6, and increases its [[attack speed]] by +100% from every 0.95s to every 0.475s. It also increases its [[projectile speed]] by 33%,<!--from 450 to 600, should we show it?--> but reduces its [[projectile lifespan]], so the maximum travel distance of its projectiles remains about the same. | ||
With, [[Sharp Shots (BTD6)|Sharp Shots]], shots gain +3 pierce, plus another + | With, [[Sharp Shots (BTD6)|Sharp Shots]], shots gain +3 pierce, plus another +5 pierce (total of +8 pierce) with [[Razor Sharp Shots (BTD6)|Razor Sharp Shots]]; in total, they have 7 and 12 pierce, respectively. | ||
==Stats== | ==Stats== | ||
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==Strategy== | ==Strategy== | ||
{{BTD6 last updated| | {{BTD6 last updated|52.2|section=y}} | ||
Sharp Shooter is | For its cost, Sharp Shooter is a decent tower for early mid-game, with its crit shots breaking down blimps fairly well and occasionally one-shotting {{BTD6|Ceramic Bloon}}s. However, it suffers from low pierce and consistency when not placed on straight lines. Additionally, extra damage can hurt its performance against Ceramics: Sharp Shooter's 6 damage normally pops them fully in three hits, but buffing it with {{BTD6|Berserker Brew}} or adding low-damage towers causes Ceramics to be popped into fast-moving Yellow or Pink clumps. | ||
0-2-4 is generally preferred for higher single-target damage and reliability, but 2-0-4 can be used if other towers are present to cover leaks and the map has plenty of straight lines. | |||
==Update history== | ==Update history== | ||