Robo Monkey (BTD6): Difference between revisions

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Qwertyxp2000 (talk | contribs)
not sure what else to say about robo, though I mentioned what specific GUI is new with Robo's new targeting. Also, what's the best robo targeting?
m removed research box as there is no hotkey to change robomonkey's secondary targeting
Tags: Manual revert Visual edit
 
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'''Robo Monkey''' is the [[Super Monkey (BTD6)|Super Monkey]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. It allows the Super Monkey to fire projectiles from both arms independently, effectively doubling its attack speed, and grants the ability to fire a crit shot every 15-20 shots which deal +9 [[damage]]. Additionally, the [[pierce]] of the Super Monkey's projectiles is increased by 1, totalling 5 pierce. Unlike most towers, Robo Monkey gains a secondary targeting selector<!--btw, it's a "horizontal scrollable list with left/right arrows"--> to modify the targeting priorities of the other arm. Both arms of the Robo Monkey cannot have the same target priority. The order of the two targeting selectors do not correspond to its left and right arms; the arms are limited to between 0° and 180° in opposite directions, and the angle between the arms are based on its two targeting options.<!--idk how to elaborate this, but no, setting to strong-first is no different to first-strong--><!--btw, technically the left arm (i.e. negative offset) is the "first" arm-->
'''Robo Monkey''' is the [[Super Monkey (BTD6)|Super Monkey]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. It allows the Super Monkey to fire projectiles from both arms independently and simultaneously,<!--dchamp alternates arms, robo always simult--> and grants the ability to fire a crit shot every 15-20 shots that deal +9 [[damage]]. Additionally, the [[pierce]] of the Super Monkey's projectiles is increased by 1, totalling 5 pierce. Unlike most towers, Robo Monkey gains a secondary targeting selector<!--btw, it's a "horizontal scrollable list with left/right arrows"--> to modify the targeting priorities of the other arm. Both arms of the Robo Monkey cannot have the same target priority. The order of the two targeting selectors do not correspond to its left and right arms; the arms are limited to between 0° and 180° in opposite directions, and its two targeting options control the angle between the arms.<!--idk how to elaborate this, but no, setting to strong-first is no different to first-strong--><!--btw, technically the left arm (i.e. negative offset) is the "first" arm-->


==Stats==
==Stats==
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{{Strategy needed|What's the best robo targeting, what use cases does robo have nowadays, and what else do you must consider with robo vs other tower choices and on specific events?}}
{{Strategy needed|What's the best robo targeting, what use cases does robo have nowadays, and what else do you must consider with robo vs other tower choices and on specific events?}}
{{BTD6 last updated|49.3|section=y}}
{{BTD6 last updated|49.3|section=y}}
Robo Monkey is a decent T3 Super Monkey that remains strong for its fair single-target, grouped, and numbers of projectiles. Both crosspaths are effective, with 2-3-0 focusing on DPS and 0-3-1 (or 0-3-2 for innate camo detection versus any non-DDT) its late-game knockback on MOAB-class and Super Ceramics. Bottom crosspath Robo prefers [[Geraldo (BTD6)|Geraldo]] for his capability to compress them into tight spaces ([[Worn Hero's Cape]]) and offer greater pierce ([[Sharpening Stone]]). Robo has fallen off as a powerful CHIMPS carry with its many nerfs, but remains a viable option.
Robo Monkey is a decent T3 Super Monkey that remains strong for its fair single-target, grouped, and numbers of projectiles. Both crosspaths are effective, with 2-3-0 focusing on DPS and 0-3-1 (or 0-3-2 for innate camo detection versus any non-DDT) its late-game knockback on MOAB-class and Super Ceramics. Bottom crosspath Robo prefers [[Geraldo (BTD6)|Geraldo]] for his capability to compress them into tight spaces ([[Worn Hero's Cape]]) and offer greater pierce ([[Sharpening Stone]]). Like all Super Monkeys, Robo prefers discounts, mainly from [[Monkey Commerce (BTD6)|Monkey Commerce]] to save a lot of money and for cheaper supports. Robo has fallen off as a powerful CHIMPS carry with its many nerfs, but remains a viable option.


For targeting priorities, the second targeting selector should be set to the targeting priority that you'll rarely change on Robo, as the first targeting selector is easy to adjust with hotkeys (default: {{key|Tab}}). First-Strong or Strong-Close are the recommended targeting options for Robo Monkey, not First-Last (the default dual-targeting option if set on First prior to buying x-3-x). First-Strong focuses on cleanup and chipping single targets, while Strong-Close improves consistency on single targets.
For targeting priorities, the second targeting selector should be set to the targeting priority that you'll rarely change on Robo, as the first targeting selector is easy to adjust with hotkeys (default: {{key|Tab}}). First-Strong or Strong-Close are the recommended targeting options for Robo Monkey, not First-Last (the default dual-targeting option if set on First prior to buying x-3-x). First-Strong focuses on cleanup and chipping single targets, while Strong-Close improves consistency on single targets.
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{{main gallery|Super Monkey}}
{{main gallery|Super Monkey}}
===Screenshots===
===Screenshots===
{{screenshot needed|Robo targeting menus}}
<gallery>
BTD6 Robo Monkey 030.png|Robo Monkey with no crosspath
BTD6 Robo Monkey 130.png|Robo Monkey with 130 crosspath
BTD6 Robo Monkey 230.png|Robo Monkey with 230 crosspath
BTD6 Robo Monkey 031.png|Robo Monkey with 031 crosspath
BTD6 Robo Monkey 032.png|Robo Monkey with 032 crosspath
BTD6 Robo Monkey Crit Together.png|Robo Monkey critting on a MOAB, with both arms together
File:BTD6 targeting options showcase.png|0-3-2 Robo targeting menu on First-Last
</gallery>


===Assets===
===Assets===

Latest revision as of 20:58, 12 September 2025

For other uses, see Robo Monkey (disambiguation).
Robo Monkey
Portrait of Robo Monkey
Icon of Robo Monkey Half Super Monkey, half killer robot of death. Shoots from 2 guns at once and can crit!
Tower Path Tier
Super Monkey 2 3
XP cost 6,000
Cash cost $6,375 — Easy
$7,500 — Medium
$8,100 — Hard
$9,000 — Impoppable

Robo Monkey is the Super Monkey's path 2 tier 3 upgrade in Bloons TD 6. It allows the Super Monkey to fire projectiles from both arms independently and simultaneously, and grants the ability to fire a crit shot every 15-20 shots that deal +9 damage. Additionally, the pierce of the Super Monkey's projectiles is increased by 1, totalling 5 pierce. Unlike most towers, Robo Monkey gains a secondary targeting selector to modify the targeting priorities of the other arm. Both arms of the Robo Monkey cannot have the same target priority. The order of the two targeting selectors do not correspond to its left and right arms; the arms are limited to between 0° and 180° in opposite directions, and its two targeting options control the angle between the arms.

Stats

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For a complete list of Super Monkey stats, see Stats:Super Monkey (BTD6).
This data was last updated for: version 55.1
Tower
Display range72 units
Footprint radius11 units
Targeting options
  • First
  • Last
  • Close
  • Strong
Attack
Copies of this attack2
Cooldown0.045s
Offset (X, Y, Z)
-5, 24, 12 (1)
5, 24, 12 (2)
TargetingDepends on targeting option
Targeting range72 units
Filters
  • Cannot target Camo
Projectile
Random angle
Pierce5
Damage1
Crit damage10
Shots to crit15-20
Damage typeSharp
Speed350 units/s
Lifespan0.6s
Radius2 units
Filters
  • Cannot hit Camo

1-3-0

Attack
Offset (X, Y, Z)
-5, 24, 12 (1)
5, 24, 12 (2)
-5, 20, 12 (1)
5, 20, 12 (2)
Projectile
Pierce5 → 6
Damage typeSharpEnergy
Radius2 units → 5 units

2-3-0

Attack
Cooldown0.045s → 0.03s
Projectile
Damage typeEnergyPlasma
Radius5 units → 6 units

0-3-1

Attack
Projectile
Knockback
Multiplier×-0.25
Multiplier for Lead×0.4
Multiplier for Ceramic×0.4
Multiplier for MOAB-Class×0.7
Duration0.5s

0-3-2

Tower
Display range72 units → 75 units
Attack
Targeting range72 units → 75 units
Filters
  • Can now target Camo
Projectile
Damage to Camo+1
Filters
  • Can now hit Camo

Costs and sell values

[edit | edit source]
Note: this list does not factor in Monkey Knowledge or other discounts.
Tiers Total cost Sell value
Easy Medium Hard Impoppable Easy Medium Hard Impoppable
0-3-0 $11,390 $13,400 $14,470 $16,080 $7,973 $9,380 $10,129 $11,256
1-3-0 $13,090 $15,400 $16,630 $18,480 $9,163 $10,780 $11,641 $12,936
2-3-0 $15,215 $17,900 $19,330 $21,480 $10,651 $12,530 $13,531 $15,036
0-3-1 $13,940 $16,400 $17,710 $19,680 $9,758 $11,480 $12,397 $13,776
0-3-2 $14,960 $17,600 $19,005 $21,120 $10,472 $12,320 $13,304 $14,784

Strategy

[edit | edit source]
This strategy section is empty or incomplete.
See the strategy guidelines for more information on how to write strategy sections.
The editor who added this notice elaborates: What's the best robo targeting, what use cases does robo have nowadays, and what else do you must consider with robo vs other tower choices and on specific events?
This section was last updated for: version 49.3

Robo Monkey is a decent T3 Super Monkey that remains strong for its fair single-target, grouped, and numbers of projectiles. Both crosspaths are effective, with 2-3-0 focusing on DPS and 0-3-1 (or 0-3-2 for innate camo detection versus any non-DDT) its late-game knockback on MOAB-class and Super Ceramics. Bottom crosspath Robo prefers Geraldo for his capability to compress them into tight spaces (Worn Hero's Cape) and offer greater pierce (Sharpening Stone). Like all Super Monkeys, Robo prefers discounts, mainly from Monkey Commerce to save a lot of money and for cheaper supports. Robo has fallen off as a powerful CHIMPS carry with its many nerfs, but remains a viable option.

For targeting priorities, the second targeting selector should be set to the targeting priority that you'll rarely change on Robo, as the first targeting selector is easy to adjust with hotkeys (default: Tab). First-Strong or Strong-Close are the recommended targeting options for Robo Monkey, not First-Last (the default dual-targeting option if set on First prior to buying x-3-x). First-Strong focuses on cleanup and chipping single targets, while Strong-Close improves consistency on single targets.

Update history

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For a complete list of Super Monkey changes, see Update history:Super Monkey (BTD6).
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  • Buff Pierce increased ― 4 → 6
  • Buff Projectile speed increased by 25%
0-3-1, 0-3-2
  • Nerf Alternate arm no longer has a stronger knockback effect on Leads and Ceramics (bug fix)
We were finally able to properly implement a popular suggestion for the Robo Monkey, and will be keeping an eye on it’s performance more closely in this update.
— Update notes
  • Buff Middle path Super Monkeys are now able to independently set each arm to different target priorities, instead of fixed First+Last or Strong+Close targeting combinations
[...] middle path has received some basic buffs with Robo-Monkey feeling unbalanced for the high price and difficult crosspathing [...]
— Update notes
  • Buff Upgrade cost reduced ― $9,000 → $7,000
  • Buff Now remembers target priorities when loading saves (bug fix)
Robo Monkey has never filled the super effective role it held in BTD5, so Dr Monkey has installed updated HUD targeting systems that now deal occasional critical hits.
— Update notes
  • Nerf Upgrade cost increased ― $7,000 → $8,400
  • Buff Main attack: Now fires a crit shot every 15–20 shots that deals 10 damage
Sun Avatar and Robo Monkey have had small price decreases while Dark Knight has had a small increase to line the T3s a little closer up.
— Update notes
  • Buff Upgrade cost reduced ― $8,400 → $8,000
We want the base Super Monkey to feel like more of a ‘weak for the cost’ stepping stone into T3s that feel more like T4s; but the base upgrade really does feel very outdated on this idea, and big crosspath problems exist due to this so we are moving some attack speed out from 2xx into the base upgrade. Robo path T3 feels a little too expensive compared to bottom path’s [...]
— Update notes
  • Buff Upgrade cost reduced ― $8,000 → $7,000
  • Buff Base attack rate decreased ― 0.06s → 0.045s
    • Note: Plasma Blasts remains at 0.03s
We missed this for a while, but it seems that Robo for how cheap and versatile it currently is just stands out a little much across many stages of gameplay. Shifting up a little pierce to tech terror here to tone it down slightly for now.
— Update notes
  • Nerf Pierce reduced ― 7 → 6
    • Note: 040 Tech Terror pierce remains 9
  • Nerf Overall cost increased by $1,000 (due to cost changes for previous tiers)
We lowered the price of Tech Terrors to keep them ‘unchanged’ with Robo’s recent balancing, however in hindsight Robo is still too powerful and Tech Terrors themselves were already good enough that they really should’ve taken the hit along with Robo. Instead as they have risen in power even more, both of these upgrades are being properly nerfed now with a compensatory price buff to Anti-Bloon instead (hopefully not groundhogging to where Anti-Bloon becomes far too powerful and more changes are needed in v43)
— Update notes
  • Nerf Upgrade cost increased ― $7,000 → $7,500
Robo monkey still holds its own for too long, easily working into its also very powerful Tech Terror upgrade.
— Update notes
  • Nerf Pierce reduced ― 6 → 5
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For more Super Monkey images, see Gallery:Super Monkey.

Screenshots

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Assets

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In other languages

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Language Name / Description Notes
Arabic القرد الآلي
نصف القرد الخارق، ونصف روبوت الموت القاتل. الإطلاق من بندقيتين في وقت واحد ويمكن أن يصبح حرجًا!
Danish Roboabe
Halv superabe, halv dræberdødsrobot. Affyrer skud fra 2 geværer samtidigt og kan affyre kritiske skud!
German Robo-Affe
Zur Hälfte Superaffe und zur Hälfte todbringender Killerroboter. Schießt gleichzeitig aus 2 Handkanonen und kann einen kritischen Treffer erzielen!
Spanish Robomono
Mitad supermono, mitad robot asesino de la muerte. ¡Dispara 2 pistolas a la vez y puede acertar críticos!
Spanish (LA) Robomono
Mitad supermono, mitad robot asesino de la muerte. ¡Dispara 2 pistolas a la vez y puede acertar críticos!
Finnish Roboapina
Puoliksi superapina, puoliksi kuolettava tappajarobotti. Ampuu yhtä aikaa kahdella aseella ja voi aiheuttaa kriittisiä osumia!
French Robo-singe
Moitié super singe, moitié robot tueur de la mort. Tire avec deux pistolets en même temps et peut infliger des tirs critiques !
Italian Scimmia robot
Metà Super scimmia e metà letale robot killer. Spara con due pistole contemporaneamente e può mettere a segno colpi critici!
Japanese ロボモンキー
スーパーモンキーの半分、イコール、死のキラーロボットの半分。一度に二丁の銃を撃ち、クリティカルにできる。
Korean 로보 원숭이
반은 슈퍼 원숭이, 반은 죽음의 킬러 로봇입니다. 한꺼번에 2개의 총으로 공격하고, 치명타를 낼 때도 있습니다!
Dutch Roboaap
Half Superaap, half moordrobot des doods. Schiet met 2 wapens tegelijk en kan kritieke treffers doen!
Norwegian Robotape
Halvt Superape, halvt drapsrobot. Skyter fra 2 pistoler samtidig og kan få kritisk treff!
Polish Robomałpka
W połowie supermałpka, w połowie śmiercionośny robot. Strzela z dwóch broni naraz i ma też strzały krytyczne!
Portuguese (Brazil) Macaco Robô
Metade Supermacaco, metade robô assassino mortal. Dispara duas armas de vez e pode causar crítico!
Russian Обезьяноробот
Наполовину суперобезьяна, наполовину — робот для убийства. Стреляет из двух стволов одновременно и может нанести критический урон!
Swedish Robotapa
Hälften Stålapa, hälften dödlig mördarrobot. Skjuter från 2 kulsprutor samtidigt och kan övergå till kritisk attack!
Thai ลิงโรบ็อท
ครึ่งหนึ่งเป็นซูเปอร์มังกี้ อีกครึ่งเป็นจักรกลสังหารแห่งความตาย ยิงปืน 2 กระบอกในคราวเดียว และทำคริติคอลได้!
Turkish Robo Maymun
Yarı Süper Maymun yarı ölümcül katil robot. Tek seferde 2 silahtan ateş eder ve kritik vuruş yapabilir!
Chinese (simplified) 机器猴子
一半是超猴侠,一半是死亡机器。立即双枪射击!
Chinese (traditional) 機器猴子
半超猴,半殺手死亡機器人。同時使用2把槍射擊!
This list was last updated for: version 43.1
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