Wall of Fire (BTD6): Difference between revisions

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*[[Arcane Spike (BTD6)|Arcane Spike]] increases the [[MOAB damage]] of each blaze.
*[[Arcane Spike (BTD6)|Arcane Spike]] increases the [[MOAB damage]] of each blaze.
*[[Archmage (BTD6)|Archmage]] doubles the attack's [[attack speed|speed]], and further increases [[MOAB damage]].
*[[Archmage (BTD6)|Archmage]] doubles the attack's [[attack speed|speed]], and further increases [[MOAB damage]].
*[[Intense Magic (BTD6)|Intense Magic]] pierce of the walls of fire by 5, allowing them to damage up to 15 Bloons every 0.15 seconds instead of 10.
*[[Intense Magic (BTD6)|Intense Magic]] increases pierce of the walls of fire by 5, allowing them to damage up to 15 Bloons every 0.15 seconds instead of 10.
*[[Monkey Sense (BTD6)|Monkey Sense]] increases the attack's range and allows it to target and hit [[Camo Bloon (BTD6)|Camo Bloon]]s.
*[[Monkey Sense (BTD6)|Monkey Sense]] increases the attack's range and allows it to target and hit [[Camo Bloon (BTD6)|Camo Bloon]]s.
*[[Necromancer: Unpopped Army|Necromancer]] and [[Prince of Darkness (BTD6)|Prince of Darkness]] can scale the damage of blazes based on graveyard count.
*[[Necromancer: Unpopped Army|Necromancer]] and [[Prince of Darkness (BTD6)|Prince of Darkness]] can scale the damage of blazes based on graveyard count.
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==Strategy==
==Strategy==
{{Strategy needed}}
{{BTD6 last updated|52.2|section=y}}
{{BTD6 last updated|49.3|section=y}}
Wall of Fire is a solid Tier 2 that performs cleanup and general damage for a low cost. Place the Wizard close to the track at an intersection or tight bend, allowing the blaze to hit more sections of track. Its main weaknesses are Purples, which disintegrate the blazes, and its crosspaths trading off either increased lifespan or Camo detection. Wall of Fire is also a solid crosspath for many Wizard upgrades, including interactions with damage scaling of [[Necromancer: Unpopped Army|Necromancer]] and [[Prince of Darkness (BTD6)|Prince of Darkness]], and the significant MOAB-class damage from [[Archmage (BTD6)|Archmage]].  
Wall of Fire is a solid Tier 2 that performs cleanup and general damage for a low cost. Place the Wizard close to the track at an intersection or tight bend, allowing the blaze to hit more sections of track. Its main weaknesses are Purples, which disintegrate the blazes, and lack of Camo Detection without sacrificing wall of fire uptime.


Wall of Fire is also a solid crosspath for many Wizard upgrades, including interactions with damage scaling of [[Necromancer: Unpopped Army|Necromancer]] and [[Prince of Darkness (BTD6)|Prince of Darkness]], and the significant MOAB-class damage from [[Archmage (BTD6)|Archmage]].
When alone, its best crosspath is 1-2-0, as [[Guided Magic (BTD6)|Guided Magic]] provides virtually full uptime.<!--4.5+2=6.5, vs 6.5--> More pierce from [[Intense Magic (BTD6)|Intense Magic]] is not needed unless the player is doing a [[Race Event]]. 0-2-2 is reliable against Camo Leads, but the downtime makes it bad against Camo Pinks.
 
Its best crosspath alone is 1-2-0, as [[Guided Magic (BTD6)|Guided Magic]] will improve the wall of fire to have almost full uptime. More pierce from [[Intense Magic (BTD6)|Intense Magic]] is not needed unless the player is doing a [[Race Event]], and (if other camo detectors are available) the ability to pop Camo Leads is generally outclassed by other options by the time they become a threat (for [[Alternate Bloons Rounds]], 1-1-0 Sniper is sufficient, and in standard rounds external camo detection is preferred).<!--110 sniper abr, camo village r59-->


==Update history==
==Update history==
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{{main gallery|Wizard Monkey}}
{{main gallery|Wizard Monkey}}
===Screenshots===
===Screenshots===
{{screenshot needed}}
{{screenshot needed|Crosspaths and base tower}}
<gallery>
File:BTD6 WoF Uptime.gif|0-2-0 and 1-2-0 WoF uptime demonstration
</gallery>


===Assets===
===Assets===