Great White: Difference between revisions
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'''Great White''' is the [[Beast Handler (BTD6)|Beast Handler]]'s path 1 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. The Beast Handler now handles a great white instead of a barracuda. Its Beast Power is increased by +5, changing its Beast Power scale from 3–6 to 8–24. | '''Great White''' is the [[Beast Handler (BTD6)|Beast Handler]]'s path 1 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. The Beast Handler now handles a great white instead of a barracuda. Its Beast Power is increased by +5, changing its Beast Power scale from 3–6 to 8–24. | ||
The Great White jumps out of the water at set intervals, latches onto a Bloon or [[MOAB-Class Bloon]], including [[Lead Bloon (BTD6)|Lead Bloons]], and thrashes multiple times before returning to the water, as opposed to [[Barracuda]]'s rate-buffable, single-attack jumps. Thrashes are centered on the Great White. The thrash's damage ( | The Great White jumps out of the water at set intervals, latches onto a Bloon or [[MOAB-Class Bloon]], including [[Lead Bloon (BTD6)|Lead Bloons]], and thrashes multiple times before returning to the water, as opposed to [[Barracuda]]'s rate-buffable, single-attack jumps. Thrashes are centered on the Great White. The thrash's damage (2–4 → 12–36), pierce (4–12 → 10–30), and radius (8 → 15) are all improved. Thrashes can be affected by all external buffs. Thrashes occur every 0.6 seconds and do not trigger immediately after grabbing.<!--as in, initial cooldown of thrash equaling cooldown of thrash--> Merges increase the thrash's damage, pierce, attack cooldown, and knockback duration. The Great White itself has 40 range instead of 35. | ||
If the target can be one-shot, the Great White drags it into the water; the target is immediately popped while the Great White moves at a constant speed<!--i.e. no acceleration--> towards the location it jumped from. If it cannot be one-shot, the Great White latches onto it for up to 3 seconds before disappearing | If the target can be one-shot, the Great White drags it into the water; the target is immediately popped while the Great White moves at a constant speed<!--i.e. no acceleration--> towards the location it jumped from. If it cannot be one-shot, the Great White latches onto it for up to 3 seconds before disappearing. | ||
==Mechanics== | ==Mechanics== | ||
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#*While being latched, the target is slowed by 40%. | #*While being latched, the target is slowed by 40%. | ||
During dragging, the shark creates splash that deals damage and knockbacks Bloons every 0. | During dragging or latching, the shark creates splash that deals damage and knockbacks Bloons every 0.6 seconds.<!--it actually use the frame--> The splash has 15 radius and 10 base pierce. All merge benefits improve the pierce, attack speed, and damage of the splashes. Unlike the other beasts, sharks use the thrash cooldown to calculate the thrash rate (for further information, see [[Beast Handler (BTD6)#Stat modifiers|this link]]). | ||
There is also a 1.1-second delay after dragging or latching before the next jump, which is unaffected by merging or external buffs. | There is also a 1.1-second delay after dragging or latching before the next jump, which is unaffected by merging or external buffs. | ||
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==Stats== | ==Stats== | ||
{{Incomplete|Add the knockback durations per beast power (it increases knockback duration per degree)}} | {{Incomplete|Add the knockback durations per beast power (it increases knockback duration per degree)}} | ||
{{BTD6 stat list by tiers|Beast Handler|300}} | {{BTD6 stat list by tiers|Beast Handler|300}} | ||