Glue Strike (BTD6): Difference between revisions
Qwertyxp2000 (talk | contribs) strictly this temp debuff is a immunity removal, not a property removal. also it's not just low damage towers, it's specifically "fast" and "many projs" |
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Glue Strike's debuff is an excellent support for towers that attack fast and shoot many projectiles, such as {{BTD6|Overdrive}} and {{BTD6|Bloonjitsu}}. The debuff greatly aids these towers against both hyperdense mid-game rounds and high-tier blimps in the late game, especially the {{BTD6|BAD}}, as well as against [[Boss Bloon]]s.<!--Bosses are not "late-game"; they're in mid-to-late, if anything--> The de-Lead is helpful for {{BTD6|DDT}}s, shielded [[Dreadbloon (BTD6)|Dreadbloon]], and mid-game rounds with many Leads (such as round 63). However, its instant-use ability struggles against sustained blimps, such as Round 95's DDTs. Glue Strike's ability is still beneficial against non-blimps, excelling in [[Race (BTD6)|Race]] gamemodes with 2-4-0 crosspath, thanks to its infinite pierce and DoT damage quickly popping Bloons even on its own. | Glue Strike's debuff is an excellent support for towers that attack fast and shoot many projectiles, such as {{BTD6|Overdrive}} and {{BTD6|Bloonjitsu}}. The debuff greatly aids these towers against both hyperdense mid-game rounds and high-tier blimps in the late game, especially the {{BTD6|BAD}}, as well as against [[Boss Bloon]]s.<!--Bosses are not "late-game"; they're in mid-to-late, if anything--> The de-Lead is helpful for {{BTD6|DDT}}s, shielded [[Dreadbloon (BTD6)|Dreadbloon]], and mid-game rounds with many Leads (such as round 63). However, its instant-use ability struggles against sustained blimps, such as Round 95's DDTs. Glue Strike's ability is still beneficial against non-blimps, excelling in [[Race (BTD6)|Race]] gamemodes with 2-4-0 crosspath, thanks to its infinite pierce and DoT damage quickly popping Bloons even on its own. | ||
Both 2-4-0 and 0-4-1 crosspaths offer extra support, allowing for either a large burst of extra damage or longer-lasting debuffs. 2-4-0 specializes in higher short-term single-target damage (such as in Timed Ranked Bosses), granting +3 damage instead of +2, and for damaging many non-blimp Bloons at once. 0-4-1 grants longer glue duration (leading to higher uptime) | Both 2-4-0 and 0-4-1 crosspaths offer extra support, allowing for either a large burst of extra damage or longer-lasting debuffs. 2-4-0 specializes in higher short-term single-target damage (such as in Timed Ranked Bosses), granting +3 damage instead of +2, and for damaging many non-blimp Bloons at once. 0-4-1 grants longer glue duration (leading to higher uptime) is preferred when handling Lead properties, as well as when the budget only allows for 1 Glue Strike in [[Boss Event]]s. [[Stronger Glue (BTD6)|Stronger Glue]] is not necessary if only handling MOAB-class, but does benefit its Super Ceramic slowdown. The top and bottom crosspaths are on roughly even grounds in [[CHIMPS]] and other regular gamemodes. | ||
==Update history== | ==Update history== | ||