Glue Strike (BTD6): Difference between revisions

Qwertyxp2000 (talk | contribs)
strictly this temp debuff is a immunity removal, not a property removal. also it's not just low damage towers, it's specifically "fast" and "many projs"
Qwertyxp2000 (talk | contribs)
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Glue Strike's debuff is an excellent support for towers that attack fast and shoot many projectiles, such as {{BTD6|Overdrive}} and {{BTD6|Bloonjitsu}}. The debuff greatly aids these towers against both hyperdense mid-game rounds and high-tier blimps in the late game, especially the {{BTD6|BAD}}, as well as against [[Boss Bloon]]s.<!--Bosses are not "late-game"; they're in mid-to-late, if anything--> The de-Lead is helpful for {{BTD6|DDT}}s, shielded [[Dreadbloon (BTD6)|Dreadbloon]], and mid-game rounds with many Leads (such as round 63). However, its instant-use ability struggles against sustained blimps, such as Round 95's DDTs. Glue Strike's ability is still beneficial against non-blimps, excelling in [[Race (BTD6)|Race]] gamemodes with 2-4-0 crosspath, thanks to its infinite pierce and DoT damage quickly popping Bloons even on its own.
Glue Strike's debuff is an excellent support for towers that attack fast and shoot many projectiles, such as {{BTD6|Overdrive}} and {{BTD6|Bloonjitsu}}. The debuff greatly aids these towers against both hyperdense mid-game rounds and high-tier blimps in the late game, especially the {{BTD6|BAD}}, as well as against [[Boss Bloon]]s.<!--Bosses are not "late-game"; they're in mid-to-late, if anything--> The de-Lead is helpful for {{BTD6|DDT}}s, shielded [[Dreadbloon (BTD6)|Dreadbloon]], and mid-game rounds with many Leads (such as round 63). However, its instant-use ability struggles against sustained blimps, such as Round 95's DDTs. Glue Strike's ability is still beneficial against non-blimps, excelling in [[Race (BTD6)|Race]] gamemodes with 2-4-0 crosspath, thanks to its infinite pierce and DoT damage quickly popping Bloons even on its own.


Both 2-4-0 and 0-4-1 crosspaths offer extra support, allowing for either a large burst of extra damage or longer-lasting debuffs. 2-4-0 specializes in higher short-term single-target damage (such as in Timed Ranked Bosses), granting +3 damage instead of +2, and for damaging many non-blimp Bloons at once. 0-4-1 grants longer glue duration (leading to higher uptime), is preferred when handling Lead properties, and it is preferred when the budget only allows for 1 Glue Strike in [[Boss Event]]s. [[Stronger Glue (BTD6)|Stronger Glue]] is not necessary if only handling MOAB-class, but does benefit its Super Ceramic slowdown. The top and bottom crosspaths are on roughly even grounds in [[CHIMPS]] and other regular gamemodes.
Both 2-4-0 and 0-4-1 crosspaths offer extra support, allowing for either a large burst of extra damage or longer-lasting debuffs. 2-4-0 specializes in higher short-term single-target damage (such as in Timed Ranked Bosses), granting +3 damage instead of +2, and for damaging many non-blimp Bloons at once. 0-4-1 grants longer glue duration (leading to higher uptime) is preferred when handling Lead properties, as well as when the budget only allows for 1 Glue Strike in [[Boss Event]]s. [[Stronger Glue (BTD6)|Stronger Glue]] is not necessary if only handling MOAB-class, but does benefit its Super Ceramic slowdown. The top and bottom crosspaths are on roughly even grounds in [[CHIMPS]] and other regular gamemodes.


==Update history==
==Update history==