Sharp Shooter (BTD6): Difference between revisions

Qwertyxp2000 (talk | contribs)
Strategy: pink clumps occur when one-damage towers do one damage to Ceramics, then Sharp Shooter does two hits to the Ceramic afterwards. It's that phenomenon that causes Pink clumps. Yellow clumps are more often caused by two-shotting Ceramics with 7 damage (you could say that for Large Calibre Sniper too)
 
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==Strategy==
==Strategy==
{{BTD6 last updated|52.2|section=y}}
{{BTD6 last updated|52.2|section=y}}
For its cost, Sharp Shooter is a decent tower for early mid-game, with its crit shots breaking down blimps fairly well and occasionally one-shotting {{BTD6|Ceramic Bloon}}s. However, it suffers from low pierce and consistency when not placed on straight lines. Additionally, it actually struggles with Ceramics more if it doesn't do precise damage. Dealing 6 damage, two shots break the Ceramic layer and the third shot can one-shot the remaining children. Buffing it with {{BTD6|Berserker Brew}} or adding low-damage towers causes them to be popped into fast-moving Yellow or Pink clumps.
For its cost, Sharp Shooter is a decent tower for early mid-game, with its crit shots breaking down blimps fairly well and occasionally one-shotting {{BTD6|Ceramic Bloon}}s. However, it suffers from low pierce and consistency when not placed on straight lines. Additionally, extra damage can hurt its performance against Ceramics: Sharp Shooter's 6 damage normally pops them fully in three hits, but buffing it with {{BTD6|Berserker Brew}} or adding low-damage towers causes Ceramics to be popped into fast-moving Yellow or Pink clumps.


0-2-4 is generally preferred for higher single-target damage and reliability, but 2-0-4 can be used if other towers are present to cover leaks and the map has plenty of straight lines.
0-2-4 is generally preferred for higher single-target damage and reliability, but 2-0-4 can be used if other towers are present to cover leaks and the map has plenty of straight lines.