Maim MOAB (BTD6): Difference between revisions

Qwertyxp2000 (talk | contribs)
also still needs cooking, but it is at least better than before, still unsure of the supdrop and chinook interaction
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'''Maim MOAB''' is the [[Sniper Monkey (BTD6)|Sniper Monkey]]'s path 1 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It increases the [[damage]] of Sniper Monkey's bullets from 20 to 30, and allows them to stun [[MOAB-Class Bloon|MOAB-Class Bloons]] except [[BAD (BTD6)|BADs]] and [[Boss Bloon|Boss Bloons]], preventing them from moving for a short time.   
'''Maim MOAB''' is the [[Sniper Monkey (BTD6)|Sniper Monkey]]'s path 1 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It increases the [[damage]] of Sniper Monkey's bullets from 20 to 30, and allows them to stun [[MOAB-Class Bloon]]s except [[BAD (BTD6)|BADs]] and [[Boss Bloon]]s, preventing them from moving for a short time.   
 
With the [[Shrapnel Shot (BTD6)|Shrapnel Shot]] crosspath, shrapnel can also stun MOAB-Class Bloons for 66% the normal duration. Additionally, shrapnel damage is increased from 5 to 6. 
 
Without external buffs and {{B|Monkey Knowledge|BTD6}}, 4-x-0 can permanently stun a blue MOAB, while requiring a small attack speed buff (such as [[Jungle Drums (BTD6)|Jungle Drums]]) to perma-stun a BFB. 4-0-2 can perma-stun a BFB, and with a minor attack speed buff, it can also permanently stun a ZOMG or a DDT.


With the [[Shrapnel Shot (BTD6)|Shrapnel Shot]] crosspath, shrapnel can also stun MOAB-Class bloons for 66% the normal duration. Additionally shrapnel damage is increased from 5 to 6. 
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==Strategy==
==Strategy==
{{Strategy needed|Mention its uses in game modes like CHIMPS, Bosses (like that maim stall on zomg in r100+ or something), and so on}}
Maim MOAB is a flexible method of stunning blimps across any range, given enough [[Line of Sight]]. Its reliable stun against a single target (or multiple targets with 4-2-0 crosspath) and assists defenses that take time to pop blimps. It sees great utility from the mid-game up to Round 150 (which reduces stun duration from all towers), thanks to both its stun and decent blimp damage.
Maim MOAB is a flexible method of stunning blimps across any range, given enough [[Line of Sight]]. Its reliable stun against a single target (or multiple targets with 4-2-0 crosspath) assists defenses that struggle to take down individual blimps. Although its single-target damage is decent for the mid-game, its stalling potential improves with MOAB-class health scaling until Round 150 (which reduces stun duration from all towers).
 
Maim MOAB is great for stalling rounds and to allow other tower's abilities to go off cooldown, or to generate some extra cash with abilities like [[Supply Drop (BTD6)|Supply drop]]'s ability or [[Support Chinook (BTD6)|Support chinook]]'s ability.
 
Middle path crosspath is better for group damage, as the shrapnel can stun multiple blimps and damage more bloons, while bottom path crosspath is better suited for single target damage and singular ZOMGs. Middle path also grants camo detection, allowing this tower to hit and stun DDTs.


Without external buffs 4-0-2 can permanently stun a single MOAB or BFB, and with a small attack speed buff (such as [[Jungle Drums (BTD6)|Jungle Drums]]) it can also permanently stun a ZOMG.
4-2-0 is the generally recommended crosspath, as it grants DDT stunning power and the shrapnel allows for the stunning of far more blimps, providing significantly improved supporting capabilities. {{B|Berserker Brew|BTD6}} greatly enhances the 4-2-0 Maim MOAB, granting much-needed pierce and attack speed. 4-0-2 is useful for stalling, but is outclassed by {{B|MOAB Shove|BTD6}}, which is cheaper and deals less damage, allowing for a longer stall. However, 4-0-2 is very useful against [[Boss Bloon]]s, which demand perma-stunning of {{B|ZOMG|BTD6}}s for an optimal Tier 5 stall.  


==Update history==
==Update history==