Glue Strike (BTD6): Difference between revisions
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Qwertyxp2000 (talk | contribs) don't know if it's redundant to mention the +2/+3 thing in the lede, but it's important compared other stuff that would occur |
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'''Glue Strike''' is the [[Glue Gunner (BTD6)|Glue Gunner]]'s path 2 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It grants Glue Gunner the Glue Strike [[Activated Ability|ability]]. When activated, this ability glues all Bloons (including [[MOAB-Class Bloon]]s) on screen. This ability's glue effect applies a debuff, making affected Bloons take +2 damage from all damage sources, including damage-over-time effects. [[Lead Bloon (BTD6)|Lead]] and [[Frozen Bloon]]s affected by this debuff may be popped by towers which normally cannot damage those Bloon types. | '''Glue Strike''' is the [[Glue Gunner (BTD6)|Glue Gunner]]'s path 2 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It grants Glue Gunner the Glue Strike [[Activated Ability|ability]]. When activated, this ability glues all Bloons (including [[MOAB-Class Bloon]]s) on screen. This ability's glue effect applies a debuff, making affected Bloons take +2 damage from all damage sources (+3 with 2-4-0), including damage-over-time effects. [[Lead Bloon (BTD6)|Lead]] and [[Frozen Bloon]]s affected by this debuff may be popped by towers which normally cannot damage those Bloon types. | ||
This ability has a 30 second cooldown and an initial cooldown of 10 seconds. | This ability has a 30 second cooldown and an initial cooldown of 10 seconds. | ||
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Glue Strike's debuff is an excellent support for towers with low-damage projectiles, such as {{B|Overdrive|BTD6}} and {{B|Bloonjitsu|BTD6}}. The debuff greatly aids these towers against both hyperdense mid-game rounds and high-tier blimps in the late game, especially the {{B|BAD|BTD6}}. Glue Strike's ability can also be used to slow down Super Ceramics, but its one-time glue per ability makes it unable to slow many of them at once. The de-Lead is also useful for both mid-game rounds (such as 63) and {{B|DDT|BTD6}}s, but cannot affect all DDTs on Round 95 without meticulous stalling. | Glue Strike's debuff is an excellent support for towers with low-damage projectiles, such as {{B|Overdrive|BTD6}} and {{B|Bloonjitsu|BTD6}}. The debuff greatly aids these towers against both hyperdense mid-game rounds and high-tier blimps in the late game, especially the {{B|BAD|BTD6}}. Glue Strike's ability can also be used to slow down Super Ceramics, but its one-time glue per ability makes it unable to slow many of them at once. The de-Lead is also useful for both mid-game rounds (such as 63) and {{B|DDT|BTD6}}s, but cannot affect all DDTs on Round 95 without meticulous stalling. | ||
Glue Strike's debuff also makes it shine against [[Boss Bloon]]s, greatly benefitting Overdrive and other towers with low-damage projectiles. Its ability to glue all Bloons on the screen makes it excel in [[Race Event]]s as well. 0-4-2 grants longer glue duration (leading to higher uptime) and superior utility against Super Ceramics, and it is preferred when the budget only allows for 1 Glue Strike in [[Boss Event]]s. 2-4-0 specializes in higher short-term single-target damage (such as in Timed | Glue Strike's debuff also makes it shine against [[Boss Bloon]]s, greatly benefitting Overdrive and other towers with low-damage projectiles. Its ability to glue all Bloons on the screen makes it excel in [[Race Event]]s as well. 0-4-2 grants longer glue duration (leading to higher uptime) and superior utility against Super Ceramics, and it is preferred when the budget only allows for 1 Glue Strike in [[Boss Event]]s. 2-4-0 specializes in higher short-term single-target damage (such as in Timed Ranked Bosses), granting +3 damage instead of +2, and it excels in [[Race Event]]s, where its damage-over-time quickly performs tremendous damage and makes much-needed money. The two crosspaths are on roughly even grounds in [[CHIMPS]] and other regular gamemodes. | ||
==Update history== | ==Update history== | ||