Great White: Difference between revisions
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'''Great White''' is the [[Beast Handler (BTD6)|Beast Handler]]'s path 1 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. The Beast Handler now handles a great white instead of a barracuda. Its Beast Power is increased by +5, changing its Beast Power scale from 3–6 to 8–24. | '''Great White''' is the [[Beast Handler (BTD6)|Beast Handler]]'s path 1 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. The Beast Handler now handles a great white instead of a barracuda. Its Beast Power is increased by +5, changing its Beast Power scale from 3–6 to 8–24. | ||
The Great White jumps out of the water at set intervals, latches onto a Bloon or [[MOAB-Class Bloon]], including [[Lead Bloon (BTD6)|Lead Bloons]], and thrashes multiple times before returning to the water, as opposed to [[Barracuda]]'s rate-buffable, single-attack jumps. Thrashes are centered on the Great White. The thrash's damage (2 → 12), pierce (2 → 4), and radius (8 → 15) are all improved. Thrashes can be affected by all external buffs. | The Great White jumps out of the water at set intervals, latches onto a Bloon or [[MOAB-Class Bloon]], including [[Lead Bloon (BTD6)|Lead Bloons]], and thrashes multiple times before returning to the water, as opposed to [[Barracuda]]'s rate-buffable, single-attack jumps. Thrashes are centered on the Great White. The thrash's damage (2 → 12), pierce (2 → 4), and radius (8 → 15) are all improved. Thrashes can be affected by all external buffs. Merges increase the thrash's damage, pierce, radius, and knockback duration. | ||
If the target can be one-shot, the Great White drags it into the water; the target is immediately popped while the Great White moves at a constant speed<!--i.e. no acceleration--> towards the location it jumped from. If it cannot be one-shot, the Great White latches onto it for up to 3 seconds before disappearing. Thrashes are faster while dragging instead of latching. | If the target can be one-shot, the Great White drags it into the water; the target is immediately popped while the Great White moves at a constant speed<!--i.e. no acceleration--> towards the location it jumped from. If it cannot be one-shot, the Great White latches onto it for up to 3 seconds before disappearing. Thrashes are faster while dragging instead of latching. | ||
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==Stats== | ==Stats== | ||
{{Outdated|Thrash intervals while dragging or latching are different as of v50.0, and the formula is also changed}} | {{Outdated|Thrash intervals while dragging or latching are different as of v50.0, and the formula is also changed}} | ||
{{Incomplete|Add the knockback durations per beast power (it increases knockback duration per degree)}} | |||
{{BTD6 stat list by tiers|Beast Handler|300}} | {{BTD6 stat list by tiers|Beast Handler|300}} | ||
Revision as of 02:49, 5 September 2025
| Tower | Beast Handler — Path 1 — Tier 3 | |
|---|---|---|
| XP cost | 1,000 | |
| Cash cost | $1,710 — Easy $2,010 — Medium $2,170 — Hard $2,410 — Impoppable | |
Great White is the Beast Handler's path 1 tier 3 upgrade in Bloons TD 6. The Beast Handler now handles a great white instead of a barracuda. Its Beast Power is increased by +5, changing its Beast Power scale from 3–6 to 8–24.
The Great White jumps out of the water at set intervals, latches onto a Bloon or MOAB-Class Bloon, including Lead Bloons, and thrashes multiple times before returning to the water, as opposed to Barracuda's rate-buffable, single-attack jumps. Thrashes are centered on the Great White. The thrash's damage (2 → 12), pierce (2 → 4), and radius (8 → 15) are all improved. Thrashes can be affected by all external buffs. Merges increase the thrash's damage, pierce, radius, and knockback duration.
If the target can be one-shot, the Great White drags it into the water; the target is immediately popped while the Great White moves at a constant speed towards the location it jumped from. If it cannot be one-shot, the Great White latches onto it for up to 3 seconds before disappearing. Thrashes are faster while dragging instead of latching.
Mechanics
Unlike previous tier, each attack now follows this order:
- Takes 0.4 seconds to jump to the target.
- Creates a splash that creates knockback effect when touching the target.
- If the target is a regular Bloon and has 1,000,000 RBE or less (ignores fortification), the shark will drag it to the water, or latches onto it for 3 seconds.
- The dragging time is based on the Bloon's leak damage () and Lead Bloon takes an additional 0.5 seconds. However, there is a 1-second minimum dragging time for any type of Bloons.
- While being latched, the target is slowed by 40%.
During dragging, the shark creates splash that deals damage and knockbacks Bloons every 0.3 seconds. During latching, the same splash is created every 0.6 seconds. The splash has 15 radius and 10 base pierce. All merge benefits improve the pierce, attack speed, and damage of the splashes.
There is also a 1.1-second delay after dragging or latching before the next jump, which is unaffected by merging or external buffs.
At max beast power, the shark can take 6 seconds to drag a MOAB instead of just latching onto it.
Stats
| This article or section is outdated and needs to be updated to reflect recent updates or newly available information. You can help out by editing this article. The editor who added this notice elaborates: Thrash intervals while dragging or latching are different as of v50.0, and the formula is also changed |
| This section is incomplete. You can help out by expanding it. The editor who added this notice elaborates: Add the knockback durations per beast power (it increases knockback duration per degree) |
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Beast
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| Power | Scale | Attack | Explosion | Thrash projectile | |
|---|---|---|---|---|---|
| Thrash cooldown | Pierce | Pierce | Damage | ||
| 8 | 0% | 0.6s | 10 | 10 | 12 |
| 9 | 6.25% | 0.587s | 11 | 11 | 13 |
| 10 | 12.5% | 0.5741s | 12 | 12 | 15 |
| 11 | 18.75% | 0.5611s | 13 | 13 | 16 |
| 12 | 25% | 0.5482s | 15 | 15 | 18 |
| 13 | 31.25% | 0.5352s | 16 | 16 | 19 |
| 14 | 37.5% | 0.5223s | 17 | 17 | 21 |
| 15 | 43.75% | 0.5093s | 18 | 18 | 22 |
| 16 | 50% | 0.4964s | 20 | 20 | 24 |
| 17 | 56.25% | 0.4834s | 21 | 21 | 25 |
| 18 | 62.5% | 0.4705s | 22 | 22 | 27 |
| 19 | 68.75% | 0.4575s | 23 | 23 | 28 |
| 20 | 75% | 0.4445s | 25 | 25 | 30 |
| 21 | 81.25% | 0.4316s | 26 | 26 | 31 |
| 22 | 87.5% | 0.4186s | 27 | 27 | 33 |
| 23 | 93.75% | 0.4057s | 28 | 28 | 34 |
| 24 | 100% | 0.3927s | 30 | 30 | 36 |
Costs and sell values
| Tiers | Total cost | Sell value | ||||||
|---|---|---|---|---|---|---|---|---|
| Easy | Medium | Hard | Impoppable | Easy | Medium | Hard | Impoppable | |
| 3-0-0 | $2,745 | $3,230 | $3,485 | $3,870 | $1,922 | $2,261 | $2,440 | $2,709 |
| 3-1-0 | $2,895 | $3,405 | $3,675 | $4,080 | $2,027 | $2,384 | $2,573 | $2,856 |
| 3-2-0 | $3,600 | $4,235 | $4,570 | $5,075 | $2,520 | $2,965 | $3,199 | $3,553 |
| 3-0-1 | $2,905 | $3,420 | $3,690 | $4,100 | $2,034 | $2,394 | $2,583 | $2,870 |
| 3-0-2 | $3,635 | $4,280 | $4,620 | $5,130 | $2,545 | $2,996 | $3,234 | $3,591 |
Strategy
| This article or section is outdated and needs to be updated to reflect recent updates or newly available information. You can help out by editing this article. The editor who added this notice elaborates: reevaluate great white power after it got nerfed |
Low-power Great White is good for Round 40, but is a downgrade compared to Power 6 Barracuda in many cases due to its downtime, remaining in water for 1.1 seconds after each jump compared to Barracuda's constant attacks. Power 24 Great White is powerful for the mid-game, dragging in blue MOABs while its thrash largely wipes out everything nearby in addition to breaking down higher-tier blimps well. However, its downtime means that it is still inconsistent, requiring another tower to clean up Bloons while it remains in the water.
Merging into the Great White is recommended, compensating its downtime with high grouped damage. Power 12 is enough to one-shot Ceramics, and Power 19 for Fortified Ceramics, however the main benefits for merges to Great White are increased attack speed and pierce. Power 24's blue MOAB one-shot is a major upgrade; the slower takedowns on blue MOABs allow the shark to splash for longer, in addition to eliminating individual blue MOABs. Merging with two Great Whites saves the most money.
Update history
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Resolved an issue where thrash rate was occurring too frequently if the beast was unable to consume the target ― 0s → 0.3s (bug fix)
— Update notes
Great White damage increased ― 4 → 8
Great White max extra damage from merge increased ― 8 → 16
- Note: Max power Great White damage increased from 12 to 24
Great White max attack rate buff from merge increased ― 0.20634 → 0.38
- Note: Thrash rate is actually a lot more than intended due to a bug
Great White extra thrash knockback duration from merge increased ― 0.1 → 0.2
Great White projectiles can no longer hit bloons far out of range (bug fix)
Great White’s slow applied to grabbed target now expires correctly (bug fix)
Thrash rate benefits from speed buffs
Top and Middle path Beast Handler paths can now be targeted by Overclock and Ultraboost
Great White thrash rate reduced ― 0.6s → 1.1s (bug fix)
— Update notes
Great White: Pierce increased ― 6 → 10
Great White max bonus pierce from merge increased ― 18 → 20
- Note: Max-power pierce increased from 24 to 30
Beast: Reposition cooldown increased ― 0.5s → 5s
Beast Handler reposition cooldown reduced ― 5s → 3s
— Update notes
Upgrade cost reduced ― $2,950 → $2,075
Overall cost reduced by $890 (due to cost changes for previous tiers)
— Update notes
Upgrade cost reduced ― $2,075 → $2,010
Overall cost reduced by $115 (due to cost changes for previous tiers)
Beast: Reposition cooldown reduced ― 3s → 2s
Great White: Damage increased ― 8 → 12
Water beasts: Now spawns within 20% of their range to the track
— Update notes
Drag-down RBE cap increased ― 250,000 → 500,000
Merging/Beast positioning range reduced ― 60 → 50
— Update notes
Drag: MOAB minimum grab time increased ― 0s → 6s
- Note: Although this is a nerf to one-shotting MOABs, the longer duration increases the amount of time to splash, improving the consistency of splashes
— Update notes
Fish & Dino beast reposition cooldowns are now independent
— Update notes
Grab: Max RBE cap increased ― 500,000 → 1,000,000
Splash: Radius increased ― 10 → 15
- Note: Does not affect 4xx
— Update notes
Latch: Time that the beast keeps latched to targets that it can't drag down reduced ― 5s → 3s
- Note: This decreases overall single-target damage and reduces concentration of damage around the target
Can now move beasts onto ice and ink platforms. Beasts with only ice/ink platforms as valid placement will no longer randomly choose a location when attempting to place into ice/ink platforms. (undocumented)
Merging/Beast positioning range increased ― 50 → 60
- Solved a bug where Beast Handlers which were crosspathed on a specific order could fail to respawn their fish when reloading a game from a save and and use a Support Chinook to redeploy the Beast Handler. (bug fix)
Thrash calculation is now calculated correctly (bug fix)
Thrash calculation: divisor for "base attack cooldown" changed from the attack cooldown of the Piranha to Great White ― 0.6 → 1.1
Thrash calculation: dividend for "base thrash cooldown" increased while latching ― 0.3 → 0.6 (undocumented)
- Note: Does not affect dragging
Thrash cooldowns across all beast power increased while latching
- Min power: 0.55s → 0.6s
- Middle power: 0.455s → 0.49636363636s
- Max power: 0.36s → 0.39272727272s
Thrash cooldowns across all beast power changed while dragging
- Min power: 0.55s → 0.3s
- Middle power: 0.455s → 0.248181818s
- Max power: 0.36s → 0.196363636s
Thrash attack: Thrash interval increased while dragging into water ― 0.3s → 0.6s (bug fix)
Gallery
Screenshots
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Great White with no crosspath
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Great White with 310 crosspath
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Great White with 320 crosspath
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Great White with 301 crosspath
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Great White with 302 crosspath
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Power 8 Great White dragging in a bloon
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Power 16 Great White dragging in a bloon
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Power 24 Great White dragging in a bloon
Assets
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Portrait
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Upgrade icon
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Insta Monkey icon
In other languages
| Language | Name / Description | Notes | |
|---|---|---|---|
| Arabic | القرش الابيض العظيم سيقوم القرش الأبيض الكبير بسحق البالونات، بما في ذلك البالونات المصنوعة من الرصاص بين فكيه، وسحبها مرة أخرى إلى الماء عند الضرورة. بفضل أقصى قوة للوحش، يمكن للقرش الأبيض الكبير أن يسحب البالونات من فئة منطاد "موآب" إلى أسفل. |
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| Danish | Hvidhaj Den store hvide haj knuser bloons - også bly-bloons - i sine kæber og trækker dem tilbage til vandet, hvis det er nødvendigt. Ved maks. dyrekraft kan den store hvide haj trække MOAB'er ned. |
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| German | Weißer Hai Der Weiße Hai zerquetscht Bloons und sogar Blei-Bloons zwischen seinen Zähnen und zerrt sie bei Bedarf ins Wasser zurück. Bei maximaler Bestienkraft kann der Weiße Hai sogar MOABs herunterziehen. |
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| Spanish | Tiburón blanco El gran tiburón blanco aplastará bloons, incluidos bloons emplomados, en sus fauces, y los arrastrará de regreso al agua si es necesario. Con el máximo de poder de bestia, el gran tiburón blanco puede arrastrar hacia abajo a los bloons clase MOAB. |
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| Spanish (LA) | Tiburón blanco El gran tiburón blanco aplastará bloons, incluidos bloons emplomados, en sus fauces, y los arrastrará de regreso al agua si es necesario. Con el máximo de poder de bestia, el gran tiburón blanco puede arrastrar hacia abajo a los bloons clase MOAB. |
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| Finnish | Valkohai Valkohai murskaa leuoillaan blooneja, mukaan lukien lyijybloonit, ja raahaa ne tarvittaessa veteen. Suurimmalla petoteholla valkohai voi vetää alas MOABeja. |
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| French | Grand requin blanc Le Grand requin blanc ne fera qu'une bouchée des Bloons, y compris des Bloons en plomb, avec ses immenses mâchoires, et les emportera avec lui sous la surface si c'est nécessaire. À Puissance de bête maximale, le Grand requin blanc peut emporter avec lui des MOAB. |
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| Italian | Squalo bianco Lo squalo bianco distruggerà tra le sue zanne i bloon, compresi quelli di piombo, trascinandoli in acqua, se serve. A potenza bestiale massima, lo squalo bianco può trascinare via i MOAB. |
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| Japanese | グレートホワイト グレートホワイトは鉛ブルーンを含むブルーンをそのあごでつぶし、必要であれば水中へど引きずり込む。最大ビーストパワーだと、グレートホワイトはMOABも引きずりおろせる。 |
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| Korean | 백상아리 백상아리는 납 풍선을 포함해 풍선을 씹어버리는 턱 힘을 지녔으며, 필요하면 풍선을 물속으로 끌고 가기도 합니다. 최대 맹수 파워에서는 MOAB 풍선도 끌어내릴 수 있습니다. |
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| Dutch | Witte haai De Witte haai verpulvert Bloons, inclusief Loden Bloons, in zijn kaken en trekt ze indien nodig onder water. Op maximale kracht kan de Witte haai MOAB's omlaag trekken. |
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| Norwegian | Hvithai Hvithaien vil knuse bloons, inkludert bly-bloons, med kjevene sine og dra dem tilbake til vannet hvis nødvendig. På maks beistkraft kan hvithaien dra ned MOAB-er. |
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| Polish | Żarłacz biały Żarłacz biały zmiażdży swoimi szczękami blony, w tym ołowiane, a jeśli trzeba, wciągnie je do wody. Przy maksymalnej mocy bestii żarłacz biały może pokonywać MOAB-y. |
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| Portuguese (Brazil) | Tubarão-Branco O Tubarão-Branco esmagará Bloons, incluindo Bloons de Chumbo, com seu maxilar, arrastando-os de volta à água, se necessário. Com o poder de fera máximo, o Tubarão-Branco pode arrastar MOABs para o fundo. |
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| Russian | Белая акула Большая белая акула хватает челюстями шары, включая свинцовые, и тащит их в воду при необходимости. При максимальной силе способна унести под воду шары класса MOAB. |
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| Swedish | Vithaj Vithajen krossar Bloons, inklusive Blybloons, i sina käftar och drar ner dem i vattnet om det behövs. Med den högsta bestkraften kan Vithajen dra ner MOAB:er. |
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| Thai | ฉลามขาว ฉลามขาวจะบดลูกโป่งด้วยกรามของมันให้เป็นเสี่ยงๆ รวมทั้งลูกโป่งตะกั่ว หากจำเป็นให้ลากพวกมันขึ้นมาจากน้ำ พลังสูงสุดของสัตว์ร้ายอย่างฉลามขาวนั้นสามารถล้ม MOAB ได้ |
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| Turkish | Beyaz Köpek Balığı Beyaz Köpek Balığı, Kurşun Bloon’lar dahil, Bloon’ları çenesiyle ezer, gerekirse onları suya geri sürükler. Beyaz Köpek Balığı, maksimum Canavar Gücündeyken MOAB’ları alt edebilir. |
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| Chinese (simplified) | 大白鲨 大白鲨会压碎气球,包括用它的下颚压碎铅气球,可在必要时把气球拖回水中。野兽之力达到最大时,大白鲨可以把MOAB级气球拖下来。 |
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| Chinese (traditional) | 大白鯊 大白鯊會壓碎氣球,包括用它的下顎壓碎鉛氣球,可在必要時把氣球拖回水中。野獸之力達到最大時,大白鯊可以把MOAB級氣球拖下來。 |
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| This list was last updated for: version 43.1 | |||
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