Recursive Cluster (BTD6): Difference between revisions

Zipso (talk | contribs)
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Qwertyxp2000 (talk | contribs)
the 8 sub-clusters from 1 main cluster is purely visual, the real "sub-cluster" is the 1 sub-cluster with greater radius and pierce, reminds me what about a screenshot of it?
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'''Recursive Cluster''' is the [[Bomb Shooter (BTD6)|Bomb Shooter]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It increases the damage of all attacks by +1, and causes every other [[Cluster Bombs (BTD6)|cluster bomb]] to be "recursive", meaning its clusters themselves each form 8 more clusters. These sub-clusters deal 2 [[Damage#Explosion|Explosion]] damage, and have 4× pierce of the main clusters, for a total of 32 pierce. (56 with [[Bigger Bombs (BTD6)|Bigger Bombs]] and 96 with [[Really Big Bombs (BTD6)|Really Big Bombs]]). Recursive bombs' main explosion also have increased pierce, from 14 to 18, but do not gain pierce from crosspaths, only radius and damage.
'''Recursive Cluster''' is the [[Bomb Shooter (BTD6)|Bomb Shooter]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It increases the damage of all attacks by +1, and causes every other [[Cluster Bombs (BTD6)|cluster bomb]] to be "recursive", meaning its clusters themselves each visually form 8 more clusters, which actually each form 1 sub-cluster with greater radius and pierce. These sub-clusters deal 2 [[Damage#Explosion|Explosion]] damage, and have 4× pierce of the main clusters, for a total of 32 pierce (56 with [[Bigger Bombs (BTD6)|Bigger Bombs]] and 96 with [[Really Big Bombs (BTD6)|Really Big Bombs]]). Recursive bombs' main explosion also have increased pierce, from 14 to 18, but do not gain pierce from crosspaths, only radius and damage.


==Stats==
==Stats==
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==Strategy==
==Strategy==
{{BTD6 last updated|49.2|section=y}}Recursive Cluster is excessively powerful in [[Race Event]]s, thanks to its extremely high pierce wiping out extreme amounts of Bloons at once, but either {{BTD6|Striker Jones}} or another tower is required for {{BTD6|Black Bloon}}s. Outside of races, Recursive Cluster is a good mid-game tower to counter clumped Bloons, but is not as powerful. Its power falls off starting on Round 81 due to [[Ceramic Bloon (BTD6)#Super Ceramic Bloons|Super Ceramics]] appearing.  
{{BTD6 last updated|50.2|section=y}}
Recursive Cluster is excessively powerful in [[Race]] modes,<!--includes race events and ct time attack, and stuff like that--> thanks to its extremely high pierce wiping out extreme amounts of Bloons at once, but either {{BTD6|Striker Jones}} or another tower is required for {{BTD6|Black Bloon}}s. Outside of Races, Recursive Cluster is a good mid-game tower to counter clumped Bloons, but is not as powerful. Its power falls off starting on Round 81 due to [[Ceramic Bloon (BTD6)#Super Ceramic Bloons|Super Ceramics]] appearing.  


If using Recursive Cluster spam, {{BTD6|Striker Jones}} is the recommended [[Hero]] due to his plethora of buffs to Bomb Shooters. {{BTD6|Primary Mentoring}} is recommended as well, due to it granting free Tier 1 upgrades. 2-0-4 is the optimal crosspath for races and {{BTD6|Bloonarius}} due to the supreme importance of pierce there, though 0-2-4 is better elsewhere due to it dealing more single-target damage.
If using Recursive Cluster spam, {{BTD6|Striker Jones}} is the recommended [[Hero]] due to his plethora of buffs to Bomb Shooters. {{BTD6|Primary Mentoring}} is recommended as well, due to it granting free Tier 1 upgrades. 2-0-4 is the optimal crosspath for Races and {{BTD6|Bloonarius}} due to the supreme importance of pierce there, though 0-2-4 is better elsewhere due to it dealing more single-target damage.


==Update history==
==Update history==
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{{main gallery|Bomb Shooter}}
{{main gallery|Bomb Shooter}}
===Screenshots===
===Screenshots===
{{screenshot needed}}
{{screenshot needed|Recursive creating two shots (one cluster shot, one recursive shot) with 0-0-4 and 0-2-4 (0-2-4 has the black "missile" without missile launcher face), and also each of the crosspath and uncrosspathed images}}


===Assets===
===Assets===