M.A.D (BTD6): Difference between revisions

I'm not sure in what scenario the extra pierce of 052 is going to be worth it if you're using proper freeplay stalling, and 052's ability spread is horrific for its BAD damage.
Qwertyxp2000 (talk | contribs)
Strategy: MAD is x5x, the xx5 is Bloon Exclusion Zone, also "bloon debuffs" bc it's obviously not tower debuffs
Line 30: Line 30:
== Strategy ==
== Strategy ==
{{BTD6 last updated|51.1|section=y}}
{{BTD6 last updated|51.1|section=y}}
M.A.D's extreme MOAB damage makes it a staple against [[Boss Bloon]]s, being one of the most cost efficient towers against Tier 2 Bosses. In particular, the ability provides exceptional bursts in damage. Attack speed buffs (such as {{BTD6|Jungle Drums}}, {{BTD6|Stronger Stimulant}}, {{BTD6|Overclock}}, and {{BTD6|Homeland Defense}}) and {{BTD6|Energizer}}'s reduction of the ability's cooldown maximize M.A.D's capability. It is also strong in [[Freeplay]], but is not as dominant there as against Bosses due to its lack of synergy with debuffs (e.g. {{BTD6|Super Brittle}}).
M.A.D's extreme MOAB damage makes it a staple against [[Boss Bloon]]s, being one of the most cost efficient towers against Tier 2 Bosses. In particular, the ability provides exceptional bursts in damage. Attack speed buffs (such as {{BTD6|Jungle Drums}}, {{BTD6|Stronger Stimulant}}, {{BTD6|Overclock}}, and {{BTD6|Homeland Defense}}) and {{BTD6|Energizer}}'s reduction of the ability's cooldown maximize M.A.D's capability. It is also strong in [[Freeplay]], but is not as dominant there as against Bosses due to its lack of synergy with Bloon debuffs (e.g. {{BTD6|Super Brittle}}).


Outside of Bosses and Freeplay, M.A.D is generally too expensive and too weak to Super Ceramics to be worth it.
Outside of Bosses and Freeplay, M.A.D is generally too expensive and too weak to Super Ceramics to be worth it.


1-0-5 is the recommended crosspath. {{BTD6|Laser Shock}} gives negligible damage and 0-5-2's pierce increases are very minor, but the drastic accuracy improvement of {{BTD6|Focused Firing}} greatly improves its consistency against bosses and BADs, particularly for the ability which is otherwise far weaker beyond point blank.
1-5-0 is the recommended crosspath. {{BTD6|Laser Shock}} gives negligible damage and 0-5-2's pierce increases are very minor, but the drastic accuracy improvement of {{BTD6|Focused Firing}} greatly improves its consistency against bosses and BADs, particularly for the ability which is otherwise far weaker beyond point blank.


==Costs and sell values==
==Costs and sell values==