Super Glue (BTD6): Difference between revisions
Qwertyxp2000 (talk | contribs) Wording? Need someone else to crossverify the superglue stuff, because so far I did all i could |
Qwertyxp2000 (talk | contribs) |
||
| Line 57: | Line 57: | ||
Super Glue works the best on maps with one lane per round or lanes that all intersect, such as {{BTD6|Workshop}} and [[Midnight Mansion]], where the splats can have their pierce maximized. However, it is still usable on other maps as a general support. | Super Glue works the best on maps with one lane per round or lanes that all intersect, such as {{BTD6|Workshop}} and [[Midnight Mansion]], where the splats can have their pierce maximized. However, it is still usable on other maps as a general support. | ||
0-2-5 is typically the better crosspath for Super Glue, granting extra pierce to both the main glue and splats. Since version 51.0, the damage crosspath from 2-0-5 aids mostly in the mid-game with its damaging on-pop splats, while towards the late-game it mostly fulfills as a cheap damaging support that has okay synergy with [[The Final Harmonic]].<!--18*(21+19)/2=360, compared to 24*5/0.1=1200 from 502 solver--> | 0-2-5 is typically the better crosspath for Super Glue, granting extra pierce to both the main glue and splats. Since version 51.0, the damage crosspath from 2-0-5 aids mostly in the mid-game with its damaging on-pop splats, while towards the late-game it mostly fulfills as a cheap damaging support that has okay synergy with [[The Final Harmonic]] (which only counts the Corrosive Glue DoT).<!--18*(21+19)/2=360, compared to 24*5/0.1=1200 from 502 solver--><!--try 005 superglue and harmonic dot detonation counter doesn't go up by 60 or whatever, only 205 superglue with ups of 200 approx in 51.x--> | ||
==Update history== | ==Update history== | ||