Super Glue (BTD6): Difference between revisions

Strategy: reword also I'm not a fan of the version stating. The "last updated" header callout already gives a hint of this and readers are meant to trust what's written here to be current if the "last updated" is current.
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==Strategy==
==Strategy==
{{BTD6 last updated|51.2|section=y}}
{{BTD6 last updated|52.2|section=y}}
Super Glue's ability to stun BFBs and ZOMGs makes it much more versatile, unlike {{BTD6|Relentless Glue}}, which is limited to supporting against MOABs and DDTs. Compared to its competitor, {{BTD6|Icicle Impale}}, Super Glue is cheaper and has a stronger slowing effect, but deals significantly less damage and requires support for the Super Ceramics it lacks pierce for. Unlike Icicle Impale, {{BTD6|Sauda}} and {{BTD6|Pop and Awe}} synergize well with Super Glue, as these towers deal massive damage to Bloons and blimps that are stunned.
Super Glue's ability to stun BFBs and ZOMGs makes it much more versatile, unlike {{BTD6|Relentless Glue}}, which is limited to supporting against MOABs and DDTs. Compared to its competitor, {{BTD6|Icicle Impale}}, Super Glue is cheaper and has a stronger slowing effect, but deals significantly less damage and requires support for the Super Ceramics it lacks pierce for. Unlike Icicle Impale, {{BTD6|Sauda}} and {{BTD6|Pop and Awe}} synergize well with Super Glue, as these towers deal massive damage to Bloons and blimps that are stunned.


Super Glue works the best on maps with one lane per round or lanes that all intersect, such as {{BTD6|Workshop}} or [[Midnight Mansion]], where the splats can have their pierce maximized. However, it is still usable on other maps.
Super Glue works the best on maps with one lane per round or lanes that all intersect, such as {{BTD6|Workshop}} or [[Midnight Mansion]], where the splats can have their pierce maximized. However, it is still usable on other maps.


0-2-5 is typically the better crosspath for Super Glue, granting extra pierce to both the main glue and splats. 2-0-5 aids mostly in the mid-game with its damaging on-pop splats, while towards the late-game it mostly fulfills as a cheap damaging support that has okay synergy with [[The Final Harmonic]] (which only counts the Corrosive Glue DoT).<!--18*(21+19)/2=360, compared to 24*5/0.1=1200 from 502 solver--><!--try 005 superglue and harmonic dot detonation counter doesn't go up by 60 or whatever, only 205 superglue with ups of 200 approx in 51.x-->
0-2-5 is the better crosspath for Super Glue in almost all scenarios, allowing it to maximize its support role. 2-0-5 does more damage but not enough to give up much of its pierce, and its synergy with [[The Final Harmonic]] (which only counts the Corrosive Glue DoT) is only minor.


==Update history==
==Update history==