Super Glue (BTD6): Difference between revisions

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Strategy: i don't know how to maximize superglue
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|xp    =30000
|xp    =30000
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'''Super Glue''' is the [[Glue Gunner (BTD6)|Glue Gunner]]'s path 3 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It improves Glue Gunner's glue effect, completely stopping non-[[MOAB-Class Bloon]]s and slowing MOAB-Class Bloons by a much greater amount for a short duration. This upgrade increases its [[pierce]] by 5, and after gluing it deals 1 base damage (which is not affected by damage buffs)<!--try testing with pbrew and temple or something, also not for dot blimp either-->, plus a separate 30 MOAB-class damage DoT that triggers every 0.95 seconds for 1 second that immediately begins damaging when applied,<!--try super glue without and with homeland; initial application unchanged, but the big tick doesn't go up super quickly...--> and increases duration of the normal slowdown versus MOAB-class from 12 to 18 seconds. The on-pop splat has its pierce increased from 6 to 11, can stun [[BFB (BTD6)|BFBs]] and [[ZOMG (BTD6)|ZOMGs]], and all stunnable blimps are stunned for 1 second.
'''Super Glue''' is the [[Glue Gunner (BTD6)|Glue Gunner]]'s path 3 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It improves Glue Gunner's glue effect, completely stopping non-[[MOAB-Class Bloon]]s and slowing MOAB-Class Bloons by a much greater amount for a short duration. This upgrade increases its [[pierce]] by 5, and after gluing it deals 1 base damage (which is not affected by damage buffs), plus a separate 30 MOAB-class damage DoT that triggers every 0.95 seconds for 1 second that immediately begins damaging when applied, and increases duration of the normal slowdown versus MOAB-class from 12 to 18 seconds. The on-pop splat has its pierce increased from 6 to 11, can stun [[BFB (BTD6)|BFBs]] and [[ZOMG (BTD6)|ZOMGs]], and all stunnable blimps are stunned for 1 second.


Unlike most Glue Gunners, Super Glue can hit Bloons which are already glued by itself, resetting the glue's effect. With middle crosspaths, it gains +1 pierce from [[Bigger Globs (BTD6)|Bigger Globs]], and with [[Glue Splatter (BTD6)|Glue Splatter]] each splatter has 10 pierce. [[Corrosive Glue (BTD6)|Corrosive Glue]] allows all its on-pop splats to benefit from damage buffs and deal 1 base damage, and the corrosion damage increases to 21 plus another +19 to MOAB-Class Bloons.
Unlike most Glue Gunners, Super Glue can hit Bloons which are already glued by itself, resetting the glue's effect. With middle crosspaths, it gains +1 pierce from [[Bigger Globs (BTD6)|Bigger Globs]], and with [[Glue Splatter (BTD6)|Glue Splatter]] each splatter has 10 pierce. [[Corrosive Glue (BTD6)|Corrosive Glue]] allows all its on-pop splats to benefit from damage buffs and deal 1 base damage, and the corrosion damage increases to 21 plus another +19 to MOAB-Class Bloons.
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{{main gallery|Glue Gunner}}
{{main gallery|Glue Gunner}}
===Screenshots===
===Screenshots===
{{image needed|Immobilizing DDTs, almost immobilizing BFBs and ZOMGs (a blue MOAB alone is not sufficient, as the speed when "slowdown stuck" is different)}}
<gallery>
<gallery>
File:BTD6 Super Glue XX5.png|Super Glue for all upgrades
File:BTD6 Super Glue XX5.png|Super Glue for all upgrades