Smart Spikes (BTD6): Difference between revisions

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{{for|the upgrade in [[Bloons TD Battles 2]]|Smart Spikes (Battles 2)}}
{{for|the upgrade in [[Bloons TD Battles 2]]|Smart Spikes (Battles 2)}}
{{Research|Check Smart Storm interaction of speed, uhh what about 32.2 or something with that removal oddity or whatever}}
{{BTD6 upgrade info
{{BTD6 upgrade info
|id=Smart Spikes
|id=Smart Spikes
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==Costs and sell values==
==Costs and sell values==
{{BTD6 cost list by upgrade|Spike Factory|3|2}}
{{BTD6 cost list by upgrade|Spike Factory|3|2}}
==Strategy==
{{Strategy needed}}
Smart Spikes allows the Spike Factory to focus on specific regions, with limited functionality, and the start-of-round speed boost improves its short-term production of spikes. Combined with the bonus lifespan of [[Long Reach (BTD6)|Long Reach]], this crosspath is great for stockpiling over long periods. Be aware of the end-of-round expiry of spikes, however, as spikes still cannot carry over rounds without [[Long Life Spikes (BTD6)|Long Life Spikes]] or above.
The start-of-round speed bonus also stands out in [[Boss Rush]] for a boost in production for every Boss kill, particularly for [[MOAB SHREDR (BTD6)|MOAB SHREDR]] and [[Super Mines (BTD6)|Super Mines]].
As a crosspath, it works well for most crosspaths. For lower tiers, it's specifically helpful for 1-0-2 Spactory as cheap focused tanking of bloons. [[Spiked Balls (BTD6)|Spiked Balls]] and [[Spiked Mines (BTD6)|Spiked Mines]] may prefer this crosspath on longer maps. [[Spike Storm (BTD6)|Spike Storm]] and [[Carpet of Spikes (BTD6)|Carpet of Spikes]] mainly use this crosspath to control ability spike targeting on alternating lanes. Super Mines and MOAB SHREDR tend to prefer their other crosspaths outside of Boss Rush.


==Update history==
==Update history==