Sharp Shooter (BTD6): Difference between revisions
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==Strategy== | ==Strategy== | ||
{{BTD6 last updated|49.2|section=y}}Sharp Shooter is an okay tower for the late early-game and early mid-game. Its crit shots do high damage, allowing it to break down blimps fairly well for its cost and occasionally one-shot {{B|Ceramic Bloon|BTD6}}. However, it suffers from low pierce with 0-2-4 and from unreliability with 2-0-4, preventing it from being a top-tier option at its price range. Additionally, | {{BTD6 last updated|49.2|section=y}} | ||
Sharp Shooter is an okay tower for the late early-game and early mid-game. Its crit shots do high damage, allowing it to break down blimps fairly well for its cost and occasionally one-shot {{B|Ceramic Bloon|BTD6}}. However, it suffers from low pierce with 0-2-4 and from unreliability with 2-0-4, preventing it from being a top-tier option at its price range. Additionally, Sharp Shooter's low pierce struggles versus mid-game Ceramics if it cannot precisely chip them into Blacks and Whites;<!--"precise damage"--> buffing its damage to exactly 7 damage is worse because two-shotting a Ceramic<!--assuming normal hp--> with 7 damage creates fast-moving Yellow clumps.<!-- btw bbrew also has amd to cover 8 damage to ceramic --> | |||
For crosspaths, 0-2-4 is generally preferred due to its higher single-target damage and reliability, but 2-0-4 can be used if other towers are present to cover leaks and the map has plenty of straight lines. | For crosspaths, 0-2-4 is generally preferred due to its higher single-target damage and reliability, but 2-0-4 can be used if other towers are present to cover leaks and the map has plenty of straight lines. | ||