Arctic Knight

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Arctic Knight
Portrait of Arctic Knight
Icon of Arctic KnightTridents grow in power faster. Ice Jet ability: Launches a barrage of bouncing ice balls following target priority, or targeted point.
Tower Mermonkey — Path 2 — Tier 4
XP cost 16,000
Cash cost $6,800 — Easy
$8,000 — Medium
$8,640 — Hard
$9,600 — Impoppable

Arctic Knight is the Mermonkey's path 2 tier 4 upgrade in Bloons TD 6. It improves the Mermonkey's trident attack and unlocks the Ice Jet Activated Ability. The ability lasts for 3 seconds, during which the Mermonkey stops using its trident attack, instead rapidly firing ice balls straight ahead with a small degree of random spread. The ice balls deal 20 Frigid-type damage (which does not soak through layers) with 240 pierce, freeze up to 3 layers of non-MOAB-Class Bloons for 3 seconds, and can bounce off of walls. By default, the ability targets Bloons over infinite range according to the tower's current targeting option, but the player can also lock the attack in one direction like a Dartling Gunner by using its Monkey Special. Crosspathing with Echosense Precision reduces the random spread angle of the attack. Its cooldown is 45 seconds.

This upgrade increases the base damage of the tridents and wavelets from 4 to 8, and they now +4 damage to frozen Bloons and +8 damage to MOAB-Class Bloons. It also causes the tridents to grow in damage by 75% per second (112.5% per second with the Trident Swiftness crosspath) instead of 50%.

Ability

Ice Jet is Arctic Knight's Activated Ability. When activated, the Mermonkey stops throwing tridents and instead rapidly shoots ice balls for 3 seconds, at a rate of 0.1s per ice ball (affected by attack speed buffs), randomly spread over a 30° angle. Each ice ball deals 20 damage that doesn't soak through layers (meaning the extra damage only matters for Bloons with more than 1 health), has 240 pierce, and freezes non-MOAB-Class Bloons for 3 seconds. They can bounce off obstacles, but not the edges of the map, and can rehit Bloons after bouncing. They last for up to 7.5 seconds on screen normally and can carry over one round, and has a lifespan cap of 15 seconds (which can be reached via external buffs). The ability has a 45-second cooldown.

The ice balls deal frigid-type damage, but can pass through White and Zebra Bloons (without affecting them) instead of disappearing on contact, though they are neutralized by Purple Bloons as normal. If the tower has a buff that allows the ice balls to damage Bloons with White properties, such as Monkey Intelligence Bureau, then they will collide with White and Zebra Bloons as normal.

By default, this ability targets Bloons anywhere on-screen (even behind line of sight blockers) and prioritizes First, Last, Close, or Strong according to the tower's current targeting mode. The player can use the tower's Monkey Special to set a target position anywhere on-screen, which causes Ice Jet to aim at that marker instead. Using the Monkey Special again removes the marker and prevents it from being set again for 5 seconds afterwards. If the tower has a marker, then the ability is usable without requiring a Bloon to be on-screen, but if it does not have a marker, then the ability cannot be used if there are no Bloons on-screen, and if the tower does not have Camo detection, then Camo Bloons do not allow the ability to be used.

Crosspathing with Trident Swiftness increases the projectile speed of the ice balls by +50% while retaining their lifespan, thus increasing their total distance by the same amount.

Crosspathing with Echosense Precision reduces the random spread of the ice balls from 30° to 10° and allows the ice balls to hit Camo Bloons.

Stats

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The editor who added this notice elaborates: Add the proj lifespan cap (if it still exists when 44.1 added this)
For a complete list of Mermonkey stats, see Stats:Mermonkey (BTD6).
This data was last updated for: version 55.1
Tower
Display range32 units
Footprint radius8 units
Targeting options
  • First
  • Last
  • Close
  • Strong
Attack
Cooldown1.5s
Offset (X, Y, Z)
-0.5, 3.4, 10.4
TargetingDepends on targeting option
Targeting range32 units
Filters
  • Cannot target Camo
Projectile
Pierce25
Damage8
Damage to MOAB-Class+8
Damage to frozen+4
Damage typeFrigid
Speed130 units/s
Lifespan1.5385s
Radius1 unit
Filters
  • Ignores White if its damage type cannot damage it
  • Cannot hit Camo
Freeze
Multiplier×0
Duration1s
Layers5
Split projectile
Count2
Angle180°
Pierce25
Damage8
Damage to MOAB-Class+8
Damage to frozen+4
Damage typeFrigid
Speed100 units/s
Lifespan2s
Radius1 unit
Filters
  • Ignores White if its damage type cannot damage it
  • Cannot hit Camo
Freeze
Multiplier×0
Duration1s
Layers
Ability
Cooldown45s
Lifespan3s
Disables other attacks3s
Attack
Cooldown0.1s
Offset (X, Y, Z)
0, 0, 0
Targeting range∞ units
Filters
  • Cannot target Camo
  • Ignores blockers
Projectile
Angle30°
Pierce240
Damage20
Damage typeFrigid
Speed260 units/s
Lifespan7.5s
Persists between rounds1
Radius2 units
Filters
  • Ignores White if its damage type cannot damage it
  • Cannot hit Camo
Freeze
Multiplier×0
Duration3s
Layers3
Buff when in water
Range modifier×1.35

1-4-0

Attack
Cooldown1.5s → 1.2s

2-4-0

Attack
Cooldown1.2s → 0.825s
Projectile
Speed130 units/s → 195 units/s
Lifespan1.5385s → 1.0256s
Ability
Attack
Projectile
Speed260 units/s → 390 units/s

0-4-1

Attack
Filters
  • Can now target Camo
Projectile
Seeking distance80 units
Seeking angle360°
Seeking rotation speed169 °/s
Filters
  • Can now hit Camo
Split projectile
Filters
  • Can now hit Camo
Ability
Attack
Filters
  • Can now target Camo
Projectile
Angle30° → 10°
Filters
  • Can now hit Camo

0-4-2

Echosense Network
Range modifier+7.5%
Max. stacks10
  • Has global range

Costs and sell values

Note: this list does not factor in Monkey Knowledge or other discounts.
Tiers Total cost Sell value
Easy Medium Hard Impoppable Easy Medium Hard Impoppable
0-4-0 $9,115 $10,725 $11,585 $12,870 $6,381 $7,508 $8,110 $9,009
1-4-0 $9,240 $10,875 $11,745 $13,050 $6,468 $7,613 $8,222 $9,135
2-4-0 $9,450 $11,125 $12,015 $13,350 $6,615 $7,788 $8,411 $9,345
0-4-1 $9,285 $10,925 $11,800 $13,110 $6,500 $7,648 $8,260 $9,177
0-4-2 $9,525 $11,205 $12,100 $13,445 $6,668 $7,844 $8,470 $9,412

Strategy

This section was last updated for: version 52.1

Arctic Knight excels on maps with obstacles, especially standing out on Dark Dungeons, because the Ice Jet ability can maximize its pierce and hit many more times on bloons. Its main attack does decent damage and freezing, though most of its power still comes from its ability. However, both its tridents and Ice Jet leave behind many White and Zebra Bloons so it should be combined with quick-attacking frozen-popping towers, such as Juggernaut.

In most situations 2-4-0 is preferred to maximize coverage of the projectiles on optimal maps while 0-4-1 is preferred if innate camo detection is required or going for Popseidon, and the improved projectile accuracy via 0-4-1 is minor. For the main attack, 2-4-0 is preferred if pierce is used often or if there's not enough space to seek Bloons for increasing trident damage.

Update history

For a complete list of Mermonkey changes, see Update history:Mermonkey (BTD6).
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While we’re not jumping into any full on balance changes, there’s a few corrections that we wanted to make for type-fixes and other intended play.
— Update notes
  • Nerf Ice Jet: Projectile lifespan is now capped at 15 seconds
  • Neutral Ice Jet: Projectile damage type changed ― Shatter → Plasma
While the Arctic Knight has been popular, Riptide Champion has major pierce issues and is seeing a price reduction as well as a pierce increase to make up for this. Arctic Knight itself is receiving the brand new damage type added this update; as it is gaining a weakness to White Bloons from this and wasn’t too wild before we are increasing the power as well & allowing the ability to carry over 1 round to prevent projectiles timing out immediately when cast at the end of a round.
— Update notes
  • Buff Overall cost reduced by $625 (due to cost changes for previous tiers)
  • Buff Pierce increased ― 14 → 15
  • Buff Ability damage increased ― 15 → 20
  • Nerf Trident: damage type changed ― Plasma → Frigid
    • Note: Projectile will be destroyed when hitting White properties
  • Nerf Ability: damage type changed ― Plasma → Frigid
    • Note: Projectile will be destroyed when hitting White properties
  • Buff Ability: projectiles now carry over 1 round
While we were happy with Arctic Knight’s Ice Jet being a high pierce MOAB layer removal that could with other tower combinations be upgraded to a more effective full-clear, there is not currently enough varied ways of quickly dealing with White Bloon layers, so for a long cooldown based ability this heavy a weakness is too much for now.
— Update notes
  • Buff Ice Jet: Projectiles pass through White or Zebra Bloons if they can't damage them, instead of destroying the projectile
  • Nerf Ice Jet: Projectile lifespan reduced ― 15s → 10s (undocumented)
2-4-0
  • Nerf Now reduces the lifespan of Ice Jet projectiles by 33% (undocumented)
    • Note: This means the maximum travel distance of Ice Jet projectiles is now the same as without the crosspath, since this crosspath increases their projectile speed by 50%
Middle path pierce was lacking all through to T5, so pierce is now being matched to T5 across the path.
— Update notes
  • Buff Trident: Pierce increased ― 12 → 18
    • Note: Popseidon unaffected
  • Buff Split projectile: Pierce increased ― 12 → 18
    • Note: Popseidon unaffected
Middle path is seeing a consistency improvement for Freeze Duration & White Bloons
— Update notes
  • Buff Trident: Freeze duration increased ― 0.3s → 0.8s
  • Buff Split trident: Freeze duration increased ― 0.3s → 0.8s
  • Buff Trident: Now passes through White Bloon properties unless it can damage them
[While talking about Riptide champion ...], and the rest of the path is also seeing a damage increase.
— Update notes
  • Buff Overall cost reduced by $300 (due to cost changes for previous tiers)
  • Buff Main and split projectiles: Damage increased ― 6 → 8
  • Buff Main and split projectiles: Bonus damage to MOAB-Class Bloons increased ― +6 → +8
  • Buff Main and split projectiles: Bonus damage to frozen Bloons increased ― +3 → +4 (undocumented)
  • Description changed ― Tridents can pop Lead Bloons and grow in power faster. Ice Jet ability: Launches a barrage of bouncing ice balls following target priority, or targeted point. → Tridents grow in power faster. Ice Jet ability: Launches a barrage of bouncing ice balls following target priority, or targeted point.
Mermonkey weren’t[sic] feeling they favoured their natural habitat enough, so their Water Placement bonus is getting a boost. Middle Path Mermonkey just isn’t putting in the work we hoped, so we’re giving a couple price adjustments, a pierce increase across all tiers, and some light ability improvements to make it feel more rewarding.
— Update notes
  • Buff Overall cost reduced by $400 (due to cost changes for previous tiers)
  • Buff Ability: Projectiles can now bounce from map borders (undocumented)
    • Note: X-5-X could already bounce from borders
  • Buff Trident: Pierce increased ― 18 → 25
  • Buff Range bonus when placed in water increased ― +25% → +35%
2-4-0
  • Buff Ability: Projectile lifespan increased ― 6.6667s → 10s
  • Buff Overall cost reduced by $975 (due to cost changes for previous tiers)
  • Buff Ice Jet: Projectile speed increased ― 200 units/s → 220 units/s (undocumented)
  • Buff Trident: Projectile speed increased ― 100 units/s → 110 units/s
  • Nerf Trident: Projectile lifespan decreased ― 2.0s → 1.8181s
    • Note: Maximum distance traveled by the projectile unchanged. Popseidon side tridents are also affected.
  • Nerf Ice Jet: Projectiles no longer bounce off map edges (bug fix)
    • Note: Popseidon unaffected
1-4-0
  • Buff Trident: Attack cooldown reduced ― 1.02s → 0.96s (attack speed increased by 6.25%)
    • Note: Attack cooldown reduction from 0-0-0 increased from 15% to 20%. The patch notes do not specify that the attack speed buff is only for the main trident attack, all other attacks unchanged.
2-4-0
  • Buff Trident: Attack cooldown reduced ― 0.804s → 0.66s (attack speed increased by 21.82%)
    • Note: Attack cooldown reduction from 1-x-x increased from 18% to 25%. The patch notes do not specify that the attack speed buff is only for the main trident attack, all other attacks unchanged.
  • Buff Trident: Projectile speed increased ― 150 units/s → 165 units/s
  • Nerf Trident: Projectile lifespan decreased ― 1.3333s → 1.1212s
    • Note: Maximum distance traveled by the projectile unchanged. Popseidon side tridents are also affected.
  • Buff Ice Jet: Projectile speed increased ― 300 units/s → 330 units/s (undocumented)
0-4-1, 0-4-2
  • Buff Trident (seeking): Turn rate increased ― 130°/s → 143°/s (undocumented)
Riptide Champion as an underappreciated star performed exceptionally well with recent changes which are now being scaled back and Popseidon which was also performing extremely well will likewise be scaled back
— Update notes
  • Nerf Overall cost increased by $300 (due to cost changes for previous tiers)
  • Nerf Range reduced ― 35 units → 32 units
Mermonkey ended up somewhat underrated and overbuffed, mid tiers for top and middle paths have really stood out here lately and need to be reigned back in line.
— Update notes
  • Nerf Overall cost increased by $625 (due to cost changes for previous tiers)
  • Buff Ability: Projectile speed increased ― 220 units/s → 260 units/s
    • Stacks with the 2-4-0 Trident Swiftness crosspath ― 330 units/s → 390 units/s
  • Nerf Ability: Projectile lifespan decreased ― 10s → 7.5s
    • Projectile distance reduced ― 2,600 units → 1,950 units
      • With 2-4-0 Trident Swiftness crosspath ― 3,300 units → 2,925 units
  • Buff Main attack: Freeze duration for Rainbow Bloons and below increased ― 0.8s → 1s
  • Nerf Main attack: Freeze duration for Ceramic Bloons decreased ― 0.8s → 0.5s
  • Buff Trident: Projectile speed increased ― 110 units/s → 130 units/s
    • Stacks with 2-X-0 Trident Swiftness crosspath ― 165 units/s → 195 units/s
  • Nerf Trident: Projectile lifespan decreased ― 1.8182s → 1.5385s
    • Stacks with 2-X-0 Trident Swiftness crosspath ― 1.2121s → 1.0256s
    • Neutral Overall projectile distance remains unchanged (200 units) for all crosspaths
  • Nerf Trident: Attack cooldown increased ― 1.2s → 1.5s (attack speed reduced by 20%)
    • Stacks with 1-X-0 Trident Efficiency crosspath ― 0.96s → 1.2s
    • Stacks with 2-X-0 Trident Swiftness crosspath ― 0.66s → 0.825s
0-4-1, 0-4-2
  • Buff Trident: Turn rate increased ― 143°/s → 169°/s
For more Mermonkey images, see Gallery:Mermonkey.

Screenshots

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Assets

In other languages

This section was last updated for: version 55.2
Name
Language Text Notes
Arabic فارس القطب الشمالي
Danish Arktisk ridder
German Arktischer Ritter
Spanish Caballero ártico
Spanish (Latin America) Caballero ártico
Finnish Arktinen ritari
French Chevalier arctique
Italian Cavaliere artico
Japanese 北極ナイト
Korean 북극의 기사
Dutch Poolridder
Norwegian Arktisk ridder
Polish Arktyczny rycerz
Portuguese (Brazil) Cavaleiro Ártico
Russian Арктический рыцарь
Swedish Arktisk riddare
Thai อัศวินขั้วโลก
Turkish Arktik Şövalye
Chinese (simplified) 北极骑士
Chinese (traditional) 北極騎士
Description
Language Text Notes
Arabic تنمو الرماح ثلاثية الشعب في قوتها بشكل أسرع. القدرة على نفث الثلج: تطلق وابلًا من كرات الثلج المرتدة وفقًا لأولوية الهدف أو النقطة المستهدفة.
Danish Treforker vokser i kraft hurtigere. Isjet-evne: Lancerer en spærreild af hoppende isbolde efter målprioritet eller målrettet punkt.
German Dreizacke können schneller stärker werden. Eisjet-Fähigkeit: Feuert ein Sperrfeuer an hüpfenden Schneebällen, die der Zielpriorität oder dem anvisierten Punkt folgen.
Spanish Los tridentes pueden aumentar su poder más rápido. Habilidad Chorro de hielo: Lanza una andanada de bolas de hielo que rebotan y siguen el objetivo prioritario o el punto objetivo.
Spanish (Latin America) Los tridentes se fortalecen más rápido. Habilidad Disparo helado: lanza una ráfaga de bolas de hielo que rebotan y siguen objetivos por prioridad o impactan en un punto elegido.
Finnish Atraimien voima kasvaa nopeammin. Jääsuihku-kyky: Tulittaa pomppivilla jääpalloilla ensisijaista kohdetta tai tiettyä pistettä.
French Les tridents gagnent en puissance plus rapidement. Aptitude Jet de glace : lance un barrage de balles de glace rebondissantes qui suivent la cible principale ou le point ciblé.
Italian I tridenti aumentano più velocemente la potenza. Abilità Getto di ghiaccio: lancia una raffica di palle di ghiaccio rimbalzanti che seguono il bersaglio in base alla priorità o il punto mirato.
Japanese 三又槍のパワー増強のスピードが速くなる。アイスジェットのアビリティ:標的めがけ、または標的プライオリティに従い氷の弾丸を発砲する。
Korean 삼지창의 위력이 더 빨리 증가합니다. 빙탄 포화 능력: 표적우선순위 대상 또는 지정한 위치를 향해 통통 튀는 얼음 구체를 대량 발사합니다.
Dutch Drietanden worden sneller sterker. Vaardigheid IJsstraal: lanceert een spervuur aan afketsende ijsballen die de doelprioriteit raken of het ingestelde doel raken.
Norwegian Treforker blir raskt sterkere. Isjet-evne: Skyter et bombardement av sprettende isballer som følger målprioritet eller målpunkt.
Polish Trójzęby szybciej zyskują moc. Umiejętność lodowa salwa: Wystrzeliwuje salwę odbijających się lodowych kul, które trafiają w wybrany cel lub spadają w wybrane miejsce.
Portuguese (Brazil) Tridentes ganham poder mais rapidamente. Habilidade Jato de Gelo: lança uma barragem de bolas de gelo que seguem prioridade de alvo ou um ponto mirado.
Russian Трезубцы быстрее набирают силу. Способность «Ледяной залп»: выстреливает прыгучими ледяными шарами, следующими за приоритетной или указанной целью.
Swedish Treuddar växer i kraft snabbare. Isstråleförmåga: Avfyrar en spärreld av studsande isklot som följer det prioriterade målet eller punkten man siktar på.
Thai ตรีศูรสะสมพลังได้เร็วขึ้น สกิลไอซ์เจ็ต: ยิงลูกบอลน้ำแข็งกระดอนจำนวนมากที่ไล่ตามเป้าหมายที่เหลือหรือจุดเป้าหมาย
Turkish Yabalar daha hızlı güçlenir. Buz Jeti yeteneği: Hedef önceliğini veya hedeflenen noktayı takip eden bir sıçrayan buz topu yağmuru fırlatır.
Chinese (simplified) 三叉戟可以更快地增强威力。“冰雪喷射”能力:根据目标优先级或目标点发射一连串弹跳冰球。
Chinese (traditional) 三叉戟可以更快速度增長力量。冰球噴射技能:根據目標優先級或朝目標點發射一連串彈跳冰球。