The Anti-Bloon (BTD6)

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The Anti-Bloon
Portrait of The Anti-Bloon
Icon of The Anti-Bloon<Program Directive> <Eradicate Bloons> <INITIATE>
Tower Super Monkey — Path 2 — Tier 5
XP cost 85,000
Cash cost $59,500 — Easy
$70,000 — Medium
$75,600 — Hard
$84,000 — Impoppable

The Anti-Bloon is the Super Monkey's path 2 tier 5 upgrade in Bloons TD 6. It provides a vast array of upgrades to both the Activated Ability of the Tech Terror, as well as its main attack. The Anti-Bloon upgrades the following:

  • Increased ability damage from 2,600 to 10,400
    • Every third usage of the ability by the same Super Monkey still deals +50% damage, for a total of 15,600.
  • Increased ability radius from 70 units to 120 units
  • Reduced ability cooldown from 45s to 30s
    • Initial cooldown is 0s (instant) if upgraded immediately from Tech Terror
  • Increased damage of non-crit projectiles from 1 to 5
  • Critical hit frequency increased from every 15-20 shots to every 13-17 shots
  • Increased damage of crit projectiles from 10 to 50
  • Increased all projectiles' pierce by 5
  • Increased range by 10 units

Stats

For a complete list of Super Monkey stats, see Stats:Super Monkey (BTD6).
This data was last updated for: version 55.1
Tower
Display range82 units
Footprint radius11 units
Targeting options
  • First
  • Last
  • Close
  • Strong
Attack
Copies of this attack2
Cooldown0.045s
Offset (X, Y, Z)
-9.5, 24, 12 (1)
9.5, 24, 12 (2)
TargetingDepends on targeting option
Targeting range82 units
Filters
  • Cannot target Camo
Projectile
Random angle
Pierce12
Damage5
Crit damage50
Shots to crit13-17
Damage typeNormal
Speed350 units/s
Lifespan0.6s
Radius7 units
Filters
  • Cannot hit Camo
Ability
Cooldown30s
Projectile
Pierce2,000
Damage10,400
Crit damage15600
Shots to crit3
Damage typeNormal
Lifespan0.05s
Radius120 units
  • Ignores blockers
  • Damage soaks through MOAB-Class layers

1-5-0

Attack
Projectile
Pierce12 → 13
Radius7 units → 10 units

2-5-0

Attack
Cooldown0.045s → 0.03s
Projectile
Radius10 units → 11 units

0-5-1

Attack
Projectile
Knockback
Multiplier×-0.25
Multiplier for Lead×0.4
Multiplier for Ceramic×0.4
Multiplier for MOAB-Class×0.7
Duration0.5s
Ability
Projectile
Knockback
Multiplier×-24
Multiplier for Lead×-24
Multiplier for Ceramic×-24
Multiplier for MOAB-Class×-24
Duration0.2s

0-5-2

Tower
Display range82 units → 85 units
Attack
Targeting range82 units → 85 units
Filters
  • Can now target Camo
Projectile
Damage to Camo+1
Filters
  • Can now hit Camo

Costs and sell values

Note: this list does not factor in Monkey Knowledge or other discounts.
Tiers Total cost Sell value
Easy Medium Hard Impoppable Easy Medium Hard Impoppable
0-5-0 $92,140 $108,400 $117,070 $130,080 $64,498 $75,880 $81,949 $91,056
1-5-0 $93,840 $110,400 $119,230 $132,480 $65,688 $77,280 $83,461 $92,736
2-5-0 $95,965 $112,900 $121,930 $135,480 $67,176 $79,030 $85,351 $94,836
0-5-1 $94,690 $111,400 $120,310 $133,680 $66,283 $77,980 $84,217 $93,576
0-5-2 $95,710 $112,600 $121,605 $135,120 $66,997 $78,820 $85,124 $94,584

Update history

For a complete list of Super Monkey changes, see Update history:Super Monkey (BTD6).
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  •   Ability: Radius increased ― 90 → 100
  •   Pierce increased ― 11 → 13
  •   Projectile speed increased by 25%
  •   Attack damage increased by 1
  •   Ability damage increased by 500
0-5-1, 0-5-2
  •   Alternate arm no longer has a stronger knockback effect on Leads and Ceramics (bug fix)
We were finally able to properly implement a popular suggestion for the Robo Monkey, and will be keeping an eye on it’s performance more closely in this update.
— Update notes
  •   Middle path Super Monkeys are now able to independently set each arm to different target priorities, instead of fixed First+Last or Strong+Close targeting combinations
Additionally middle path has received some basic buffs with middle path has received some basic buffs with Robo-Monkey feeling unbalanced for the high price and difficult crosspathing, Tech Terror not keeping up with other towers that perform a similar role.
— Update notes
  •   Overall cost reduced by $2,000 (due to cost changes for previous tiers)
  •   Ability cooldown decreased ― 60s → 45s
While not considered an issue on the same level for Races, the Bloon Annihilation ability has preemptively had pierce reduced under the same reasoning as Ground Zero and Maelstrom, but by amounts that still likely won’t be noticeable even under most Race conditions - but we’re keeping an eye on it.
— Update notes
  •   Overall cost reduced by $3,000 (due to cost changes for previous tiers)
  •   Ability: Pierce reduced ― ∞ → 10,000
  •   Now remembers target priorities when loading saves (bug fix)
Robo Monkey has never filled the super effective role it held in BTD5, so Dr Monkey has installed updated HUD targeting systems that now deal occasional critical hits. Additionally as the abilities on this path didn’t match up to their history or other Monkey Tower options (like Ground Zero) so they have been improved significantly in damage and increased radius.
— Update notes
  •   Overall cost increased by $1,400 (due to cost changes for previous tiers)
  •   Main attack: Now fires a crit shot every 13–17 shots that deals 50 damage
  •   Ability: Damage increased ― 3,500 → 5,000
  •   Ability: Radius increased ― 110 → 120
  •   Overall cost reduced by $400 (due to cost changes for previous tiers)
The Anti-Bloon is expensive but as a quite underused tower feels it doesn’t live up to the super monkey name for that cost, for now the ability is seeing a cooldown decrease.
— Update notes
  •   Ability cooldown reduced ― 45s → 30s
  •   Ability initial cooldown reduced ― 15s → 0s (undocumented)
Tech Terror's ability runs into niche issues before r100 with some cases causing it to break BFBs into ceramic rushes instead of destroying them entirely, we found a very small damage buff resolves this up to r100, solving this problem for the base game modes, and while we were here added for the possibility for the ability to also deal consistant critical hits.
— Update notes
  •   Ability: Damage increased ― 5000 → 5200
  •   Every 3rd ability crits for +50% damage
We want the base Super Monkey to feel like more of a ‘weak for the cost’ stepping stone into T3s that feel more like T4s; but the base upgrade really does feel very outdated on this idea, and big crosspath problems exist due to this so we are moving some attack speed out from 2xx into the base upgrade. [...] the T5’s ability doesn’t feel like enough of a step up from T4 for the much greater cost it has so some adjustments are also being made here, as after all this is Super Monkey, right?
— Update notes
  •   Overall cost reduced by $1,000 (due to cost changes for previous tiers)
  •   Ability damage increased ― 5200 → 10,400
  •   Ability crit damage increased ― 7800 → 15,600
  •   Ability pierce reduced ― 10,000 → 2000
  •   Base attack rate decreased ― 0.048s → 0.036s
    • Note: Plasma Blasts crosspath remains at 0.024s
We’ve wanted to try out this idea for a while, and finally thought why not. It seemed fun to test with, so we hope people can find some fun use for it in challenges.
— Update notes
0-5-1, 0-5-2
  •   Ability: Now knocks back any surviving targets
0-5-1, 0-5-2
  •   Ability: No longer knocks Bloons forward in some cases (bug fix)
We lowered the price of Tech Terrors to keep them ‘unchanged’ with Robo’s recent balancing, however in hindsight Robo is still too powerful and Tech Terrors themselves were already good enough that they really should’ve taken the hit along with Robo. Instead as they have risen in power even more, both of these upgrades are being properly nerfed now with a compensatory price buff to Anti-Bloon instead (hopefully not groundhogging to where Anti-Bloon becomes far too powerful and more changes are needed in v43)
— Update notes
  •   Upgrade cost reduced ― $90,000 → $80,000
    •   Overall cost reduced by $2,500 (due to cost changes for previous tiers)
  •   Attack cooldown increased ― 0.036s → 0.045s (attack speed reduced by 20%)
1-5-0
  •   Attack cooldown increased ― 0.036s → 0.045s (attack speed reduced by 20%)
2-5-0
  •   Attack cooldown increased ― 0.024s → 0.03s (attack speed reduced by 20%)
The recent Robo/Tech Terror nerfs had a larger impact on the Anti-Bloon, so it is seeing a larger compensatory price reduction.
— Update notes
  •   Upgrade cost reduced ― $80,000 → $70,000
  •   Pierce reduced ― 14 → 13
0-5-2
  •   Now deals +1 damage to Camo on the left arm (bug fix)
Tech Terror is a menace, [...]
— Update notes
  •   Plasma: Pierce reduced ― 13 → 12
1-5-0
  •   Projectile radius increased ― 5 units → 10 units (bug fix)
2-5-0
  •   Projectile radius increased ― 6 units → 11 units (bug fix)
For more Super Monkey images, see Gallery:Super Monkey.

Screenshots

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Assets

In other languages

Language Name / Description Notes
Arabic عدو البالونات
<توجيه البرنامج> <القضاء على بالونات> <ابدأ>
Danish Anti-bloonen
<Programdirektiv> <Udslet bloons> <IGANGSÆT>
German Der Anti-Bloon
<Programmdirektive> <Bloons ausradieren> <INITIIEREN>
Spanish El antibloon
<Directiva> <Erradicar bloons> <INICIAR>
Spanish (LA) El antibloon
<Directiva> <Erradicar bloons> <INICIAR>
Finnish Anti-Bloon
<Ohjelmadirektiivi> <Hävitä bloonit> <ALOITA>
French L'anti-Bloon
<Directive du programme> <Éradication des Bloons> <ET QUE ÇA SAUTE !>
Italian L'anti-bloon
<Direttiva programmazione> <Annientamento bloon> <AVVIARE>
Japanese アンチブルーン
<プログラム命令> <ブルーン壊滅> <開始>
Korean 풍선대항마
<프로그램 지령> <풍선 퇴치> <실행>
Dutch De anti-Bloon
<Programmaopdracht> <Bloons uitroeien> <INITIEER>
Norwegian Anti-bloon
<Programdirektiv> <Utrydd bloons> <START>
Polish Anty blon
<Polecenie programu> <Pozbyć się blonów> <INICJACJA>
Portuguese (Brazil) O Antibloon
<Comando> <Erradicar Bloons> <INICIAR>
Russian Антишаровик
<Команда программы> <Уничтожить шары> <НАЧАТЬ>
Swedish Antibloon
<Programdirektiv> <Utrota Bloons> <VERKSTÄLL>
Thai ดิแอนไท-บลูน
<คำสั่งโปรแกรม> <กำจัดบลูนให้สิ้นซาก> <เริ่มดำเนินการ>
Turkish Bloonsavar
<Program Talimatı> <Bloon’ları Yok Et> <BAŞLAT>
Chinese (simplified) 反气球
<程序指令> <消灭气球> <发起进攻>
Chinese (traditional) 反氣球者
<程式指令> <消滅氣球> <發起進攻>
This list was last updated for: version 43.1