Tech Terror (BTD6)

Revision as of 01:49, 4 August 2026 by Qwertyxp2000 (talk | contribs) (→Strategy: decent strategy imo)
For other uses, see Tech Terror (disambiguation).
Tech Terror
Portrait of Tech Terror
Icon of Tech TerrorAnnihilation ability: Destroys most Bloons completely and utterly within blast radius.
Tower Super Monkey — Path 2 — Tier 4
XP cost 35,000
Cash cost $21,250 — Easy
$25,000 — Medium
$27,000 — Hard
$30,000 — Impoppable

Tech Terror is the Super Monkey's path 2 tier 4 upgrade in Bloons TD 6. It grants an ability which deals 2,600 damage to 2,000 Bloons within a 70 unit radius of the Super Monkey. The ability has a cooldown of 45s with an initial cooldown of 15s, can damage all Bloon types, and can target Camo Bloons. Every third usage of the ability will deal +50% damage, for a total of 3,900. Additionally, this upgrade increases the pierce of the Super Monkey's projectiles by 2 (5 to 7 without crosspaths), and replaces their damage type with plasma if it isn't already.

Stats

For a complete list of Super Monkey stats, see Stats:Super Monkey (BTD6).
This data was last updated for: version 55.1
Tower
Display range72 units
Footprint radius11 units
Targeting options
  • First
  • Last
  • Close
  • Strong
Attack
Copies of this attack2
Cooldown0.045s
Offset (X, Y, Z)
-4.5, 18.25, 9.5 (1)
4.5, 18.25, 9.5 (2)
TargetingDepends on targeting option
Targeting range72 units
Filters
  • Cannot target Camo
Projectile
Random angle8°
Pierce7
Damage1
Crit damage10
Shots to crit15-20
Damage typePlasma
Speed350 units/s
Lifespan0.6s
Radius7 units
Filters
  • Cannot hit Camo
Ability
Cooldown45s
Projectile
Pierce2,000
Damage2,600
Crit damage3900
Shots to crit3
Damage typeNormal
Lifespan0.05s
Radius70 units
  • Ignores blockers
  • Damage soaks through MOAB-Class layers

1-4-0

Attack
Projectile
Pierce7 → 8
Radius7 units → 10 units

2-4-0

Attack
Cooldown0.045s → 0.03s
Projectile
Radius10 units → 11 units

0-4-1

Attack
Projectile
Knockback
Multiplier×-0.25
Multiplier for Lead×0.4
Multiplier for Ceramic×0.4
Multiplier for MOAB-Class×0.7
Duration0.5s
Ability
Projectile
Knockback
Multiplier×-24
Multiplier for Lead×-24
Multiplier for Ceramic×-24
Multiplier for MOAB-Class×-24
Duration0.2s

0-4-2

Tower
Display range72 units → 75 units
Attack
Targeting range72 units → 75 units
Filters
  • Can now target Camo
Projectile
Damage to Camo+1
Filters
  • Can now hit Camo

Costs and sell values

Note: this list does not factor in Monkey Knowledge or other discounts.
Tiers Total cost Sell value
Easy Medium Hard Impoppable Easy Medium Hard Impoppable
0-4-0 $32,640 $38,400 $41,470 $46,080 $22,848 $26,880 $29,029 $32,256
1-4-0 $34,340 $40,400 $43,630 $48,480 $24,038 $28,280 $30,541 $33,936
2-4-0 $36,465 $42,900 $46,330 $51,480 $25,526 $30,030 $32,431 $36,036
0-4-1 $35,190 $41,400 $44,710 $49,680 $24,633 $28,980 $31,297 $34,776
0-4-2 $36,210 $42,600 $46,005 $51,120 $25,347 $29,820 $32,204 $35,784

Strategy

This section was last updated for: version 55.2

Tech Terror is a decent late game damage tower. Its Annihilation ability is capable of clearing a large amount of RBE from dense rounds, notably Round 98. Tech Terror also shines in Race Events, functioning the same way as Tsar Bomba, trading limited ability range for a better main attack.

As for crosspath, 0-4-2 is generally preferred for the knockback against MOAB-class bloons, especially DDTs. While its DPS is decent, the utility of 0-4-1 is often much preferred, and 0-4-2 is more effective against DDTs.

Update history

For a complete list of Super Monkey changes, see Update history:Super Monkey (BTD6).
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  •   Ability: Radius increased ― 40 → 60
  •   Pierce increased ― 6 → 8
  •   Projectile speed increased by 25%
0-4-1, 0-4-2
  •   Second arm applies more knockback to Lead, Ceramic, and Fortified (bug)
    •   Overall knockback is the same as in previous versions for the second arm; the nerf to Knockback in this update only affects the first arm
0-4-1, 0-4-2
  •   Alternate arm no longer has a stronger knockback effect on Leads and Ceramics (bug fix)
“
We were finally able to properly implement a popular suggestion for the Robo Monkey, and will be keeping an eye on it’s performance more closely in this update.
— Update notes
”
  •   Main attacks: Can now set each arm to separate targeting options (instead of only allowing combinations of First+Last or Close+Strong)
“
Additionally middle path has received some basic buffs with middle path has received some basic buffs with Robo-Monkey feeling unbalanced for the high price and difficult crosspathing, Tech Terror not keeping up with other towers that perform a similar role.
— Update notes
”
  •   Overall cost reduced by $2,000 (due to cost changes for previous tiers)
  •   Ability cooldown decreased ― 60s → 45s
“
While not considered an issue on the same level for Races, the Bloon Annihilation ability has preemptively had pierce reduced under the same reasoning as Ground Zero and Maelstrom, but by amounts that still likely won’t be noticeable even under most Race conditions - but we’re keeping an eye on it. Additionally the price of this upgrade has been reduced by a fair amount.
— Update notes
”
  •   Upgrade cost reduced ― $22,000 → $19,000
  •   Ability: Pierce reduced ― ∞ → 2,000
  •   Now remembers target priorities when loading saves (bug fix)
“
Robo Monkey has never filled the super effective role it held in BTD5, so Dr Monkey has installed updated HUD targeting systems that now deal occasional critical hits. Additionally as the abilities on this path didn’t match up to their history or other Monkey Tower options (like Ground Zero) so they have been improved significantly in damage and increased radius.
— Update notes
”
  •   Overall cost increased by $1,400 (due to cost changes for previous tiers)
  •   Ability: Damage increased ― 1,000 → 2,500
  •   Ability: Radius increased ― 60 → 70
  •   Main attack: Now fires a crit shot every 15–20 shots that deals 10 damage
  •   Overall cost reduced by $400 (due to cost changes for previous tiers)
“
Robo didn't need to lose pierce in the last Super Monkey T2 rework, and Dark Knight feels like it has too much pierce without ever considering the pierce crosspath. So to balance these together we’ve taken out pierce from Dark Knight and added it back into x2x carrying up into Robo Monkey.
— Update notes
”
  •   Main attacks: Pierce increased ― 8 → 9
“
Tech Terror's ability runs into niche issues before r100 with some cases causing it to break BFBs into ceramic rushes instead of destroying them entirely, we found a very small damage buff resolves this up to r100, solving this problem for the base game modes, and while we were here added for the possibility for the ability to also deal consistant critical hits.
— Update notes
”
  •   Ability: Damage increased ― 2,500 → 2,600
  •   Ability: Now crits for 3,900 damage on every third activation
“
We want the base Super Monkey to feel like more of a ‘weak for the cost’ stepping stone into T3s that feel more like T4s; but the base upgrade really does feel very outdated on this idea, and big crosspath problems exist due to this so we are moving some attack speed out from 2xx into the base upgrade.
— Update notes
”
  •   Overall cost reduced by $1,000 (due to cost changes for previous tiers)
  •   Attack cooldown reduced ― 0.048s → 0.036s (attack speed increased by 33.33%)
    • Note: Plasma Blasts crosspath remains at 0.024s
“
We’ve wanted to try out this idea for a while, and finally thought why not. It seemed fun to test with, so we hope people can find some fun use for it in challenges.
— Update notes
”
0-4-1, 0-4-2
  •   Knockback now causes the ability to knock back any surviving Bloons
0-4-1, 0-4-2
  •   Ability: No longer knocks Bloons forward in some cases (bug fix)
“
We weren't sure we’d see the day but the bottom crosspath is now quite used on all Supers, especially so it seems to make Robo Monkey very powerful currently so to address a few different concerns on Super Monkey we’re moving costs from top to middle crosspath
— Update notes
”
  •   Upgrade cost reduced ― $19,000 → $18,000
    •   Overall cost is unchanged (due to cost changes for previous tiers)
“
We lowered the price of Tech Terrors to keep them ‘unchanged’ with Robo’s recent balancing, however in hindsight Robo is still too powerful and Tech Terrors themselves were already good enough that they really should’ve taken the hit along with Robo. Instead as they have risen in power even more, both of these upgrades are being properly nerfed now with a compensatory price buff to Anti-Bloon instead (hopefully not groundhogging to where Anti-Bloon becomes far too powerful and more changes are needed in v43)
— Update notes
”
  •   Upgrade cost increased ― $18,000 → $25,000
    •   Overall cost increased by $7,500 (due to cost changes for previous tiers)
  •   Attack cooldown increased ― 0.036s → 0.045s (attack speed reduced by 20%)
    • Stacks with 2-X-X Plasma Blasts crosspath ― 0.024s → 0.03s
“
Robo monkey still holds its own for too long, easily working into its also very powerful Tech Terror upgrade.
— Update notes
”
  •   Pierce reduced ― 9 → 8
“
Tech Terror is a menace, [...]
— Update notes
”
  •   Plasma: Pierce reduced ― 8 → 7
1-4-0
  •   Projectile radius increased ― 5 units → 10 units (bug fix)
2-4-0
  •   Projectile radius increased ― 6 units → 11 units (bug fix)
“
Robo Monkey will now default to First & Strong target priority on first purchase, as this was vastly the preferred choice.
— Update notes
”
  •   Default targeting option changed ― First-Last → First-Strong
For more Super Monkey images, see Gallery:Super Monkey.

Screenshots

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Assets

In other languages

Language Name / Description Notes
Arabic تيك تيرور
القدرة على الإبادة: تدمير معظم البالونات بشكل كامل ونهائيًا ضمن نصف قطر دائرة الانفجار.
—
Danish Teknoterror
Udslettelsesevne: ødelægger totalt de fleste bloons indenfor trykbølgen.
—
German Technoterror
Vernichtungs-Fähigkeit: Zerstört die meisten Bloons innerhalb des Explosionsradius vollständig.
—
Spanish Tecnoterror
Habilidad Aniquilación: destruye por completo a casi todos los bloons dentro del radio del estallido.
—
Spanish (LA) Tecnoterror
Habilidad Aniquilación: destruye por completo a casi todos los bloons dentro del radio del estallido.
—
Finnish Tekniikkakauhu
Tuho-kyky: tuhoaa useimmat bloonit räjähdyksen alueelta tuusannuuskaksi.
—
French Terreur tech
Aptitude Annihilation : détruit totalement et absolument la plupart des Bloons dans le rayon de l'explosion.
—
Italian Tecno-terrore
Abilità Annientamento: distrugge completamente e totalmente la maggior parte dei bloon nel raggio dell'esplosione.
—
Japanese テクノロジーの恐怖
全滅の能力:爆破半径内のほとんどのブルーンを完全に徹底的に破壊する。
—
Korean 기술 테러
파멸 능력: 폭발 반경 내에 있는 대부분의 풍선을 온전히 파괴합니다.
—
Dutch Techterreur
Vernietiging-vaardigheid: vernietigt de meeste Bloons binnen het ontploffingsgebied.
—
Norwegian Tek-terror
Utslettelse-evne: ødelegger de fleste bloons fullstendig innenfor smellradius.
—
Polish Techno terror
Umiejętność anihilacja: niszczy kompletnie większość blonów w promieniu wybuchu.
—
Portuguese (Brazil) Terror Tecnológico
Habilidade de Aniquilação: Destrói completamente a maioria dos Bloons, sobretudo na área de explosão.
—
Russian Технический террор
Способность «Устранение»: уничтожает большинство шаров в радиусе взрыва.
—
Swedish Teknologiskräck
Utrotningsförmåga: Förstör de flesta Bloons fullständigt innanför sprängradien.
—
Thai เทคเทอร์เรอร์
สกิลกวาดล้าง: ทำลายบลูนส่วนใหญ่ในรัศมีระเบิดจนสิ้นซาก
—
Turkish Teknoloji Dehşeti
İmha yeteneği: Birçok Bloon’u tamamen ve patlama yarıçapındakileri tamamen yok eder.
—
Chinese (simplified) 科技恐怖
歼灭技能:在爆炸范围内彻底摧毁大部分气球。
—
Chinese (traditional) 科技恐怖
殲滅技能:在爆炸範圍內完全徹底地毀掉大部分氣球。
—
This list was last updated for: version 43.1