Druid of the Jungle (BTD6)
| Tower | Druid — Path 2 — Tier 3 | |
|---|---|---|
| XP cost | 2,000 | |
| Cash cost | $895 — Easy $1,050 — Medium $1,135 — Hard $1,260 — Impoppable | |
Druid of the Jungle is the Druid's path 2 tier 3 upgrade in Bloons TD 6. It now spawns a vine that can catch and pop a single Bloon target. The vine has infinite range and damages all affected Bloons that pass through. After destroying its target, it leaves a thorn pile on the track that damages Bloons that pass over it. If Obyn Greenfoot is present on screen and at least level 5, all Druids of the Jungle gain 40% more range.
With Hard Thorns, both the vine grab and leftover vine can pop Frozen and Lead, and the vine grab is able to target Frozen and Lead. Druidic Reach improves duration of the thorn pile by +33%. Heart of Vengeance, like all speed buffs, doesn't affect the digestion time of the vine grab, but does decrease the cooldown of the attack itself and the pierce refresh interval of the thorn pile.
Mechanics
Jungle Vine
| This article is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: Is it truly a "digestion" + 1.4 flat cooldown? If so, perhaps make it clearer? Or is the part about "but cannot activate within 1.4 seconds after the target is fully destroyed" clear enough? |
With this upgrade, the Druid gains a new vine attack that instantly destroys a regular Bloon.
The vine takes seconds to fully destroy the target, but Lead Bloons takes an additional 0.625 seconds, and Ceramic Bloons takes an additional 1.25 seconds.
The vine attack has a 2.6-second attack cooldown, but cannot activate within 1.4 seconds after the target is fully destroyed. The cooldown for the vine attack can receive attack speed buffs, but not the flat cooldown after destroying a target nor the digestion time.
When the target is destroyed, a thorn pile is created on the track. The thorn pile has a 0.3 second re-hit and pierce refresh interval, 20 pierce, 1 Sharp damage (Normal with Hard Thorns), 2 projectile radius, and a 4.5-second lifespan (6 seconds with 0-3-1).
The pierce refresh interval can receive attack speed buffs, but the re-hit interval can not.
The following is a table for the time required to fully destroy each of the bloons (excluding the activation cooldown, which is independent from destruction time):
| Bloon | Leak amount | Destruction time (s) | Total time (s) |
|---|---|---|---|
| Red Bloon | 1 | 0.25 | 1.65 |
| Blue Bloon | 2 | 0.3018 | 1.7018 |
| Green Bloon | 3 | 0.3415 | 1.7415 |
| Yellow Bloon | 4 | 0.375 | 1.775 |
| Pink Bloon | 5 | 0.4045 | 1.8045 |
| White Bloon | 11 | 0.5396 | 1.9396 |
| Black Bloon | 11 | 0.5396 | 1.9396 |
| Purple Bloon | 11 | 0.5396 | 1.9396 |
| Lead Bloon | 23 | 1.3495 | 2.7495 |
| Zebra Bloon | 23 | 0.7245 | 2.1245 |
| Fortified Lead Bloon | 26 | 1.3874 | 2.7874 |
| Rainbow Bloon | 47 | 0.9819 | 2.3819 |
| Ceramic Bloon | 104 | 2.6498 | 4.0498 |
| Fortified Ceramic Bloon | 114 | 2.7096 | 4.1096 |
| Super Ceramic Bloon | 65 | 2.3828 | 3.7828 |
| Fortified Super Ceramic Bloon | 75 | 2.4575 | 3.8575 |
Stats
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1-3-0
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2-3-0
| Lightning | |||||||||||||||||||
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0-3-1
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| Vine | |||||
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0-3-2
| Attack | ||||||
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| Vine | ||||||
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Costs and sell values
| Tiers | Total cost | Sell value | ||||||
|---|---|---|---|---|---|---|---|---|
| Easy | Medium | Hard | Impoppable | Easy | Medium | Hard | Impoppable | |
| 0-3-0 | $1,745 | $2,050 | $2,215 | $2,460 | $1,222 | $1,435 | $1,551 | $1,722 |
| 1-3-0 | $2,045 | $2,400 | $2,595 | $2,880 | $1,432 | $1,680 | $1,817 | $2,016 |
| 2-3-0 | $2,770 | $3,250 | $3,515 | $3,900 | $1,939 | $2,275 | $2,461 | $2,730 |
| 0-3-1 | $1,830 | $2,150 | $2,325 | $2,580 | $1,281 | $1,505 | $1,628 | $1,806 |
| 0-3-2 | $2,085 | $2,450 | $2,650 | $2,940 | $1,460 | $1,715 | $1,855 | $2,058 |
Strategy
Druid of the Jungle is an easy-to-use early-game carry on maps with one active lane per round (e.g. Bazaar), but it falls off on maps with simultaneous lanes. Its power comes from being able to one-shot Ceramics, albeit very slowly, and the resulting thorn piles dealing decent cleanup. However, it becomes much weaker on later rounds and kills end-of-round stalls.
In Race Events and Contested Territory Time Attack, it is an effective way to consistently hit groups of weak Bloons or to instakill the final Bloons on screen. Druid of the Jungle and subsequent upgrades have limited attack speed synergies except against groups, but damage and pierce buffs maximize thorn pile DPS. If anti-stalling is not a concern, Druid of the Jungle synergizes well with Relics that take advantage of the sharp, fast-rate piles (e.g. Flint Tips).
1-3-0 is often preferred for its innate Lead popping, while 0-3-1 increases thorn pile uptime. Lightning can be bought if needing to handle groups within range, but Heart of Vengeance's speed buffs have low impact.
Update history
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- 2-3-0
- Heart of Oak now allows the lightning attack to remove Regrow (undocumented)
- No longer removes Regrow properties from immune Bloons (bug fix)
— Update notes
- Vine attack: Now leaves a thorn pile on the track after popping the target
- Overall cost reduced by $25 (due to cost changes for previous tiers)
- Brambles: no longer has single-layer damage (undocumented)
— Update notes
- Thorn pile: Damage type changed ― Normal → Sharp
- 1-3-0, 2-3-0
- Hard Thorns now changes the damage type of thorn piles to Normal
- Thorn pile damage type is effectively the same with this crosspath as before this change
— Update notes
- Thorn pile: Pierce reduced ― 30 → 20
— Update notes
- Upgrade cost increased ― $950 → $1,050
— Update notes
- Vine attack: Now follows the tower's targeting instead of always targeting Strong
- Thorn pile: Damage type changed ― Normal → Sharp
- Purchasing Druid of the Jungle now automatically switches the targeting of the tower to Strong
- 1-3-0, 2-3-0
- Hard Thorns now allows thorn piles to damage Lead and frozen
- Damage type with this crosspath is effectively the same as before
- Now properly needs Hard Thorns crosspaths to grab lead/frozen bloons with vines (bug fix)
- Upgrading a crosspathed Druid to Druid of the jungle now also changes target priority to Strong (bug fix)
- Vine attack: Can no longer grab frozen Bloons without popping them (bug fix)
— Update notes
- Now applies a pierce buff to itself that scales based on the number of lives the player gained after upgrading to Heart of Oak
— Update notes
- Purchasing Druid of the Jungle no longer automatically switches the targeting of the tower to Strong
— Update notes
- Vine minimum cooldown increased ― 0.25s → 2.6s
- Vine brambles: rate that pierce refreshes at can now be buffed by attack speed buffs
- 0-3-2
- Heart of Vengeance now properly applies to the vine attack (bug fix)
— Update notes
- Vine attack: Base crushing rate is twice as fast
- Red: 0.5s → 0.25s
- Blue: 0.60355339s → 0.30277669s
- Green: 0.68301270s → 0.34150635s
- Yellow: 0.75s → 0.375s
- Pink: 0.80901699s → 0.40450850s
- White/Black/Purple: 1.07915620s → 0.53957810s
- Zebra: 1.44895788s → 0.72447894s
- Rainbow: 1.96391365s → 0.981956825s
- Vine attack: Extra time required to crush Lead layers increased ― 0.5s → 0.625s
- Vine attack: Ceramic layers now require an extra 1.25s to crush
- Stacks with the doubled base crushing rate; Super Ceramics take longer to crush overall, while other heavy targets take less
- Lead: 1.94895788s → 1.34947894s
- Fortified Lead: 2.02475488s → 1.38737744s
- Ceramic: 2.79950976s → 2.64975488s
- Fortified Ceramic: 2.91926956s → 2.70963478s
- Super Ceramic: 2.26556444s → 2.38278222s
- Fortified Super Ceramic: 2.41506351s → 2.45753175s
- Stacks with the doubled base crushing rate; Super Ceramics take longer to crush overall, while other heavy targets take less
- Main attack: Max projectile distance reduced ― 136 units → 102 units
- 0-3-1, 0-3-2
- Druidic Reach now increases the lifespan of the thorn pile by 33%
- Main attack: Projectile spread can now be affected by accuracy buffs
Gallery
Screenshots
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Assets
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Portrait
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Upgrade icon
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Insta Monkey icon
In other languages
| Language | Name / Description | Notes | |
|---|---|---|---|
| Arabic | كاهن الأدغال استدعاء كرمة من الأرض لتشابك البالونات وسحق واحدة تلو الأخرى، تاركًا وراءه كومة شائكة مميتة. |
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| Danish | Junglens Druide Hidkalder en ranke fra jorden til at fange bloons og knuse dem én ad gangen, og efterlader en bunke farlige torne. |
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| German | Dschungeldruide Ruft eine Schlingpflanze aus dem Boden, die einen Bloon nach dem anderen fesselt und vernichtet und einen tödlichen Dornenhaufen hinterlässt. |
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| Spanish | Druida de la selva Hace crecer unas enredaderas que atrapan y aplastan a los bloons uno a la vez. Deja una pila de espinas letales. |
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| Spanish (LA) | Druida de la selva Hace crecer unas enredaderas que atrapan y aplastan a los bloons uno a la vez. Deja una pila de espinas letales. |
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| Finnish | Viidakon druidi Kutsuu viiniköynnöksiä maasta kietoutumaan ja murskaamaan blooneja yksi kerrallaan, ja jälkeen jää tappavia piikkikasoja. |
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| French | Druide de la jungle Invoque une plante grimpante à partir du sol pour emmêler et écraser les Bloons, un par un, laissant derrière elle un tas de ronces mortel. |
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| Italian | Druido della giungla Evoca un rampicante che germoglia dal suolo e avvolge stritolandolo un bloon per volta, lasciandosi dietro una pila di spine letali. |
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| Japanese | ジャングルのドルイド 地面からツルを呼び出して、ブルーンを一度に1つずつ絡ませて押しつぶし、致命的なとげの山を残す。 |
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| Korean | 정글의 드루이드 풍선을 하나씩 휘감아 으스러뜨리고 무시무시한 가시 더미를 남기는 넝쿨을 땅에서 소환합니다. |
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| Dutch | Druïden van de Jungle Roept een rank uit de grond om Bloons een voor een te verstrengelen en laat een dodelijke stapel doorns achter. |
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| Norwegian | Druide av jungelen Får en ranke fra bakken til å vikle seg rundt og knuse bloons én etter én, og den etterlater seg en sti av dødelige torner. |
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| Polish | Druid dżungli Przyzywa z ziemi pnącze, które oplata i miażdży blony po jednym naraz, pozostawiając za sobą stos śmiercionośnych cierni. |
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| Portuguese (Brazil) | Druida da Selva Invoca vinhas do chão para enredar e esmagar Bloons, um de cada vez, deixando para trás uma pilha de espinhos mortal. |
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| Russian | Друид джунглей Вызывает из земли стебель, который обвивает и давит шары один за другим и оставляет после них кучу опасных колючек. |
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| Swedish | Djungelns druid Frammanar en vinranka från marken som trasslar in och krossar en Bloon i taget och efterlämnar en dödlig tagghög. |
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| Thai | ดรูอิดแห่งผืนป่า เรียกเถาไม้จากพื้นดินมารัดและทำลายบลูนทีละตัว ทิ้งกองหนามอันน่ากลัวเอาไว้ |
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| Turkish | Orman Medyumu Bloon’ları teker teker engellemek ve çarpmak için yerden bir üzüm asması çağırır geride ölümcül bir diken yığını bırakır. |
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| Chinese (simplified) | 丛林德鲁伊 召唤藤蔓缠绕并一次碾碎一个气球,留下一堆致命的荆棘。 |
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| Chinese (traditional) | 叢林督伊德 從地面召喚葡萄藤,同時可纏住並砸碎一個氣球,並留下一堆致命荊棘。 |
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| This list was last updated for: version 43.1 | |||
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