Lord of the Abyss
| This article is a stub. You can help out by expanding it. The editor who added this notice elaborates: lede is too short |
Lord of the Abyss
| Tower | Mermonkey — Path 1 — Tier 5 | |
|---|---|---|
| XP cost | 68,000 | |
| Cash cost | $24,650 — Easy $29,000 — Medium $31,320 — Hard $34,800 — Impoppable | |
Lord of the Abyss is the Mermonkey's path 1 tier 5 upgrade in Bloons TD 6.
Costs and sell values
Note: this list does not factor in Monkey Knowledge or other discounts.
| Tiers | Total cost | Sell value | ||||||
|---|---|---|---|---|---|---|---|---|
| Easy | Medium | Hard | Impoppable | Easy | Medium | Hard | Impoppable | |
| 5-0-0 | $25,240 | $29,700 | $32,075 | $35,640 | $17,668 | $20,790 | $22,453 | $24,948 |
| 5-1-0 | $25,410 | $29,900 | $32,290 | $35,880 | $17,787 | $20,930 | $22,603 | $25,116 |
| 5-2-0 | $25,600 | $30,125 | $32,535 | $36,150 | $17,920 | $21,088 | $22,775 | $25,305 |
| 5-0-1 | $25,410 | $29,900 | $32,290 | $35,880 | $17,787 | $20,930 | $22,603 | $25,116 |
| 5-0-2 | $25,650 | $30,180 | $32,590 | $36,215 | $17,955 | $21,126 | $22,813 | $25,351 |
Update history
For a complete list of Mermonkey changes, see Update history:Mermonkey (BTD6).
| This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed. To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete. |
“
While we’re not jumping into any full on balance changes, there’s a few corrections that we wanted to make for type-fixes and other intended play.
— Update notes
— Update notes
”
- Ink: Can now slow MOAB-Class Bloons (bug fix)
- Ink platforms no longer prevent certain water-based buffs from applying (bug fix)
- Tentacle attack: Cooldown reduced ― 2s → 1.5s
- Tentacle attack: Damage type changed ― Sharp → Shatter
- Note: This means the Abyssal Creature no longer benefits from Sharpening Stone or Flint Tips
“
As the middle crosspath is currently less useful for higher tiers, we’ve upgraded Sharper Prongs to improve Tentacle pierce as well. As the main Trident’s damage falls behind and has caused annoying layer skipping for some more observant players the damage of this attack is increasing at T3 & T4. The % pierce buff is being improved at all levels since this has settled without causing too much of a stir, and finally Lord of The Abyss’s price is being greatly reduced as a heavily pierce built design it requires some single-target assistance to perform well.
— Update notes
— Update notes
”
- Upgrade cost reduced ― $29,000 → $23,000
- Overall cost reduced by $6,125 (due to cost changes for previous tiers)
- Pierce buff increased ― +30% → +40%
- Now has the same slowing effect as Abyssal Warrior instead of being weaker (bug fix)
- Trident: damage increased ― 4 → 8
- Trident: projectile lifespan increased ― 0.3333s → 0.6667s
- 5-1-0, 5-2-0
- Sharper Prongs now increases pierce of tentacles by 35%
- Ink: Should no longer slow Lead Bloons without the correct damage type (bug fix)
- Overall cost reduced by $200 (due to cost changes for previous tiers)
- Trident attack no longer ignores Lead Bloons if they have been buffed to damage them (bug fix)
- Overall cost increased by $50 (due to cost changes for previous tiers)
- Water platform: No longer extends beyond the Mermonkey's radius ― 33 → 28 (bug fix)
- 5-0-2
- Echosense Network: Range bonus should no longer be lower than intended when placing the Mermonkey on water (bug fix)
“
Abyssal Warrior will now have a slight startup cooldown to limit certain exploity tactics. Middle crosspath trident gains extra projectile pierce to improve early game value.
— Update notes
— Update notes
”
- Tentacle: Now begins with 0.5s initial cooldown
- Water around the tower should be correctly removed when the tower is moved using Support Chinook's Redeployment ability (bug fix)
- 5-1-0
- Trident: Pierce increased ― 9 → 10
- Note: Does not affect splash (6)
“
Mermonkey weren’t[sic] feeling they favoured their natural habitat enough, so their Water Placement bonus is getting a boost.
— Update notes
— Update notes
”
- Range bonus when placed in water increased ― +25% → +35%
“
Last update many players felt blindsided when Brickell stopped applying her buff to Mermonkeys since there was no mention in the balance changes section. We would like to apologize for that - it was tasked internally as a bug as it was indeed unintended to work that way. We then left the issue alone for a long time, mostly due to other more pressing matters, and this issue fell through the cracks. In retrospect, it would have been better to treat this as balance rather than a simple bug fix due to how much time had passed. Reading through your feedback, we did consider just reverting the change, however the bigger issue that the feedback reinforced to us was that players considered Mermonkey to be so bad that it was only a "good" tower when used in combination with a single, water-only hero.
This sort of forced synergy goes against our design intentions - namely that Mermonkey being our signature amphibious tower should be able to stand on its own without being balance-locked to an interaction with a single hero. With all that in mind, we feel Mermonkey's highest priority right now is large sweeping buffs to each of the paths, so most of the following changes are our first step towards this starting from the low tier crosspaths.
— Update notes
— Update notes
”
- Overall cost reduced by $100 (due to cost changes for previous tiers)
- Tentacle attack: Attack cooldown reduced ― 0.402s → 0.33s (attack speed increased by 21.82%)
“
Top path Mermonkey’s pierce scaled up more than intended from applying its own pierce buff to its own already high pierce so this is being reduced but the T5 Lord of the Abyss will now gain a slight base range increase.
— Update notes
— Update notes
”
- Range increased ― 28 units → 32 units
- Note: Also affects ink platforms
- Tentacle attack: Pierce reduced ― 80 → 50
- Stacks with X-1-X Sharper Prongs crosspath ― 108 → 67.5
“
Mermonkey ended up somewhat underrated and overbuffed, mid tiers for top and middle paths have really stood out here lately and need to be reigned back in line.
— Update notes
— Update notes
”
- Overall cost increased by $225 (due to cost changes for previous tiers)
- Tentacle: Now deals +6 damage to Ceramic Bloons
- Splash: Radius reduced ― 6 units → 3 units
- Note: Does not carry over to Riptide Champion and Alluring Melody
Gallery
For more Mermonkey images, see Gallery:Mermonkey.
Screenshots
| This article or section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them. |
Artwork and icons
-
Portrait
-
Icon
-
Insta Monkey icon
Navigation
| Mermonkey in Bloons TD 6 | ||||||
|---|---|---|---|---|---|---|
| ||||||
| Stats |