Sentry Expert (BTD6)

Sentry Expert
Portrait of Sentry Expert
Icon of Sentry ExpertSentries deploy with different damage types based on your need.
Tower Engineer Monkey — Path 1 — Tier 4
XP cost 9,500
Cash cost $2,125 — Easy
$2,500 — Medium
$2,700 — Hard
$3,000 — Impoppable

Sentry Expert is the Engineer Monkey's path 1 tier 4 upgrade in Bloons TD 6. This upgrade replaces its Sentries with four different types of Sentries that each have a different attack. It can spawn Crushing Sentries, Boom Sentries, Cold Sentries, and Energy Sentries, and it spawns them in that order by default, but it can prioritize and deprioritize each Sentry type depending on what Bloons and Sentries are currently on-screen.

Mechanics

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When an Engineer Monkey with Sentry Expert is about to deploy a Sentry, it assigns a score to each type of Sentry based on the types of all Bloons and Sentries on the map at that moment (including Sentries placed by other Sentry Expert Engineer Monkeys), then deploys the Sentry type with the highest score it determined. It only considers the outer layers of Bloons, and does count Camo Bloons even if the Engineer Monkey doesn't have Camo detection. It calculates the score of each Sentry type in the following steps:

  1. The Sentry type's score changes based on the proportions of Bloons currently on the map (the percentage of Bloons of each type out of the total number of Bloons). This works by applying a multiplier to the proportion of each Bloon type it checks for, then adding those to its score modifiers. Each Sentry type has separate score multipliers the Bloon types it checks for, which can be positive or negative; it doesn't check for Bloon types that it doesn't have multipliers for, but they still count towards the total number of Bloons when determining proportions, even Boss Bloons and Frontier Legends-exclusive Bloons.
    • For example, Boom Sentry applies 1× score to Lead Bloons, -1× score to Black Bloons, and -0.5× score to MOABs; if there are 60 Lead Bloons, 20 Black Bloons, 20 MOABs, and no other Bloons of any type on-screen, Boom Sentry has +0.6 score from Lead Bloons, -0.2 score from Black Bloons, and -0.1 score from MOABs.
    • In this scenario, if there are also 100 Purple Bloons on-screen, it effectively halves all of these score modifiers, since half of the proportion of Bloons on the map are ones that don't affect the score of Boom Sentry.
  2. Each Sentry type has a special condition that applies another score modifier if met:
    • Crushing Sentry: +1.5 if there are no Crushing Sentries and at least 15 Ceramics
    • Boom Sentry: +1.5 if there are fewer Boom Sentries than Cold Sentries and at least 20 Pinks
    • Cold Sentry: +1.5 if there are fewer Cold Sentries than Boom Sentries and at least 20 Pinks
    • Energy Sentry: -4 if there are zero Crushing Sentries or zero Cold Sentries, and at least 10 MOABs
  3. The average of all the Sentry type's score modifiers up until this point becomes the base score.
    • For example, if the Boom Sentry's score modifiers are +0.6 from Leads, -0.2 from Blacks, -0.1 from MOABs, and +1.5 from its special condition, its base score is 0.6. If the special condition is not met, its score modifier doesn't factor into the average, so the base score becomes 0.1 instead.
  4. Finally, the base score lowers by 1% per Sentry of that type that currently exists on the map. For example, if Boom Sentry has a base score of 0.6 and there are already three Boom Sentries on the map, its score becomes 0.582.

If the highest score is tied, it prioritizes Crushing Sentry, Boom Sentry, Cold Sentry, or Energy Sentry, in that order.

Score modifiers

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Bloon type Score modifiers
Crushing Boom Cold Energy
Pink — — 1× —
Black — -1× — —
White — — -1× —
Purple 1× — 1× -1×
Lead — 1× -1× —
Zebra — — — 1×
Rainbow — — — 1×
Ceramic 1× — 1× —
MOAB — -0.5× — 1×
BFB — — — 2×
ZOMG — — — 4.5×
DDT — — — 2.5×
BAD — — — 10×

Takeaways

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  • Each Sentry type's priority depends on the proportions of specific Bloon types that are on the map, and can increase or decrease significantly if a special condition is met.
    • Crushing Sentry gains priority from Purples and Ceramics, and gains extra priority if there are no Crushing Sentries and at least 15 Ceramics.
    • Boom Sentry gains priority from Leads, loses priority from Blacks and MOABs, and gains extra priority if there are fewer Boom Sentries than Cold Sentries and at least 20 Pinks.
    • Cold Sentry gains priority from Pinks, Purples, and Ceramics, loses priority from Whites and Leads, and gains extra priority if there are fewer Cold Sentries than Boom Sentries and at least 20 Pinks.
      • Effectively, if there are at least 20 Pinks and there aren't enough other Bloon types for other Sentry types to take priority, it attempts to balance the number of Boom Sentries and Cold Sentries evenly instead of going all-in on Cold Sentries.
    • Energy Sentry gains priority from all MOAB-Class Bloons (including DDTs, even if it can't detect them), loses priority from Purples, and loses extra priority if there are at least 10 MOABs and no Crushing Sentries or Cold Sentries.
      • Effectively, if there are many MOABs and not enough of the other Sentry types to handle their Ceramic children, it pre-emptively de-prioritizes Energy Sentries until at least one Crushing Sentry and one Cold Sentry are ready. This doesn't happen with any other MOAB-Class Bloons, even though DDTs also have Ceramic children.
  • All Sentry types lose priority based on how many of them already exist on the map, though the difference this makes is very minor unless there are many Sentry Expert Engineer Monkeys on the map.
    • Because of this, and that it prioritizes Sentries in a specific order if the highest score is tied, it naturally cycles through each Sentry type in order if there are no Bloons on-screen that can modify scores (though attack speed modifiers, or other ways of adding and removing Sentries, can break the order).

Sentries

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Sentries get the following benefits from crosspathing:

  • Larger Service Area increases the Sentries' range by +4.
  • Deconstruction allows the Sentries to deal +1 damage to MOAB-Class Bloons and +1 damage to Fortified Bloons (+2 in total to Fortified MOAB-Class). For Energy Sentries, this stacks with their inherent extra damage to MOAB-Class Bloons.
  • Oversize Nails increases the Sentries' pierce by 50% from the base amount.
  • Pin allows the Sentries (except Cold Sentries) to stun Bloons for 1 second upon popping their outer layers.

Crushing Sentry

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The Crushing Sentry fires spiked balls every 1.2 seconds that can bounce off blockers, similarly to Spike-o-pult, except they can't rehit Bloons after bouncing. Each spiked ball can pop up to 22 Bloons per shot (33 with Oversize Nails). It deals 2 damage, +4 to Ceramic Bloons, and deals Shatter-type damage (can damage frozen Bloons but not Lead Bloons).

Boom Sentry

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The Boom Sentry fires bombs every second that explode on contact. Its explosion has 18 radius, dealing 4 damage and can pop up to 30 Bloons (45 with Oversize Nails). Explosions pop frozen Bloons and Lead Bloons, but not Black Bloons.

Cold Sentry

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The Cold Sentry fires ice bombs every 1.5 seconds that explode on contact, similar to Cryo Cannon. Its explosion has 18 radius, deals 1 damage, has 24 pierce (36 with Oversize Nails), freezes 2 layers for 1.5 seconds, and applies Permafrost (50% speed reduction for 2 layers). It does not damage or freeze White Bloons, Lead Bloons, frozen Bloons, or MOAB-Class Bloons, and will never target MOAB-Class Bloons.

Energy Sentry

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The Energy Sentry fires lasers every 0.57 seconds. It deals 2 damage, +2 to MOAB-Class Bloons, and can pop 8 bloons (12 with Oversize Nails). It can damage frozen Bloons, but not Lead Bloons or Purple Bloons. Compared to other specialized sentries, its lasers have the fastest projectile speed (280 units/second), but still slower than the main nailgun.

Stats

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For a complete list of Engineer Monkey stats, see Stats:Engineer Monkey (BTD6).
This data was last updated for: version 55.1
Tower
Display range40 units
Footprint radius7 units
Targeting options
  • First
  • Last
  • Close
  • Strong
Attack
Cooldown0.35s
Offset (X, Y, Z)
-1.11, 13.49, 10.7
TargetingDepends on targeting option
Targeting range40 units
Filters
  • Cannot target Camo
Projectile
Pierce3
Damage1
Damage typeSharp
Speed375 units/s
Lifespan0.24s
Radius2 units
Filters
  • Cannot hit Camo
Spawner
Cooldown5s
Offset (X, Y, Z)
-1.11, 13.49, 10.7
TargetingRandom position
Targeting range40 units
  • Ignores blockers

Crushing Sentry

Tower
Display range50 units
Footprint radius4 units
Lifespan25s
Targeting options
  • First
  • Last
  • Close
  • Strong
Attack
Cooldown1.2s
Offset (X, Y, Z)
0, 7.1, 7.78
TargetingDepends on targeting option
Targeting range50 units
Filters
  • Cannot target Camo
Projectile
Pierce22
Damage2
Damage to Ceramic+4
Damage typeShatter
Speed150 units/s
Lifespan1s
Radius5 units
Filters
  • Cannot hit Camo

Boom Sentry

Tower
Display range50 units
Footprint radius4 units
Lifespan25s
Targeting options
  • First
  • Last
  • Close
  • Strong
Attack
Cooldown1s
Offset (X, Y, Z)
0, 6.51, 7.78
TargetingDepends on targeting option
Targeting range50 units
Filters
  • Cannot target Camo
Projectile
Pierce1
Max pierce1
Speed180 units/s
Lifespan0.6s
Radius4 units
Filters
  • Cannot hit Camo
Explosion
Pierce30
Damage4
Damage typeExplosion
Lifespan0.1s
Persists between rounds1
Radius18 units
Filters
  • Cannot hit Camo
  • Ignores blockers

Cold Sentry

Tower
Display range50 units
Footprint radius4 units
Lifespan25s
Targeting options
  • First
  • Last
  • Close
  • Strong
Attack
Cooldown1.5s
Offset (X, Y, Z)
0, 7.1, 7.78
TargetingDepends on targeting option
Targeting range50 units
Filters
  • Cannot target Camo
  • Cannot target MOAB-Class
  • Cannot target frozen Bloons
Projectile
Pierce1
Max pierce1
Speed180 units/s
Lifespan0.6s
Radius4 units
Filters
  • Cannot hit Camo
Explosion
Pierce24
Damage1
Damage typeCold
Lifespan0.05s
Radius18 units
Filters
  • Ignores Lead if its damage type cannot damage it
  • Cannot hit Camo
  • Cannot hit MOAB-Class
  • Cannot hit Bloons with Frozen
  • Cannot hit frozen Bloons
  • Ignores blockers
Freeze
Multiplier×0
Duration1.5s
Layers2
Permafrost
Multiplier×0.5
Duration∞s
Layers2

Energy Sentry

Tower
Display range50 units
Footprint radius4 units
Lifespan25s
Targeting options
  • First
  • Last
  • Close
  • Strong
Attack
Cooldown0.57s
Offset (X, Y, Z)
0, 7.1, 7.78
TargetingDepends on targeting option
Targeting range50 units
Filters
  • Cannot target Camo
Projectile
Pierce8
Damage2
Damage to MOAB-Class+2
Damage typeEnergy
Speed280 units/s
Lifespan0.6s
Radius5 units
Filters
  • Cannot hit Camo
  • Ignores blockers

4-1-0

Tower
Display range40 units → 60 units
Attack
Targeting range40 units → 60 units
Spawner
Targeting range40 units → 60 units

Crushing Sentry

Tower
Display range50 units → 54 units
Attack
Targeting range50 units → 54 units

Boom Sentry

Tower
Display range50 units → 54 units
Attack
Targeting range50 units → 54 units

Cold Sentry

Tower
Display range50 units → 54 units
Attack
Targeting range50 units → 54 units

Energy Sentry

Tower
Display range50 units → 54 units
Attack
Targeting range50 units → 54 units

4-2-0

Attack
Projectile
Damage to MOAB-Class+1
Damage to Fortified+1

Crushing Sentry

Attack
Projectile
Damage to MOAB-Class+1
Damage to Fortified+1

Boom Sentry

Attack
Explosion
Damage to MOAB-Class+1
Damage to Fortified+1

Cold Sentry

Attack
Explosion
Damage to MOAB-Class+1
Damage to Fortified+1

Energy Sentry

Attack
Projectile
Damage to MOAB-Class+2 → +3
Damage to Fortified+1

4-0-1

Attack
Projectile
Pierce3 → 8
Damage typeSharp → Shatter

Crushing Sentry

Attack
Projectile
Pierce22 → 33

Boom Sentry

Attack
Explosion
Pierce30 → 45

Cold Sentry

Attack
Explosion
Pierce24 → 36

Energy Sentry

Attack
Projectile
Pierce8 → 12

4-0-2

Attack
Projectile
Stun
Multiplier×0
Duration1s
Layers1

Crushing Sentry

Attack
Projectile
Stun
Multiplier×0
Duration1s
Layers3

Boom Sentry

Attack
Explosion
Stun
Multiplier×0
Duration1s
Layers3

Energy Sentry

Attack
Projectile
Stun
Multiplier×0
Duration1s
Layers3

Costs and sell values

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Note: this list does not factor in Monkey Knowledge or other discounts.
Tiers Total cost Sell value
Easy Medium Hard Impoppable Easy Medium Hard Impoppable
4-0-0 $3,680 $4,325 $4,670 $5,190 $2,576 $3,028 $3,269 $3,633
4-1-0 $3,890 $4,575 $4,940 $5,490 $2,723 $3,203 $3,458 $3,843
4-2-0 $4,190 $4,925 $5,320 $5,910 $2,933 $3,448 $3,724 $4,137
4-0-1 $4,065 $4,775 $5,155 $5,730 $2,846 $3,343 $3,609 $4,011
4-0-2 $4,250 $4,995 $5,395 $5,995 $2,975 $3,497 $3,777 $4,197

Strategy

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  This strategy section is empty or incomplete.
See the strategy guidelines for more information on how to write strategy sections.
This section was last updated for: version 52.2

Sentry Expert is a decent mid-game DPS with its variety of sentry types handling Bloons all around, but its sentry spawning algorithm can be unreliable and struggles on rounds where spawned Bloons change faster than Sentry Expert can redeploy sentries (e.g. rounds 50 and 53); stalling towers like MOAB Shove can counter this weakness.

4-2-0's damage bonuses are helpful and is preferred if building into Sentry Champion. 4-0-2 can be beneficial for Sentry Expert in the mid-game due to its significant pierce bonus, in addition to Pin helping stop Rainbow Bloons and below.

Update history

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For a complete list of Engineer Monkey changes, see Update history:Engineer Monkey (BTD6).
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  •   Crushing Sentry: Attack cooldown reduced ― 1.25s → 1s (attack speed increased by 25%)
  •   Boom Sentry: Attack cooldown reduced ― 1.5s → 1.4s (attack speed increased by 7.14%)
  •   Boom Sentry: Damage increased ― 1 → 2
  •   Energy Sentry: Damage increased ― 1 → 2
  •   Upgrade cost reduced ― $2,800 → $2,500
  •   Sentry: No longer gains Camo detection after loading a save (bug fix)
  •   Sentry spawner: No longer ignores smart placement if the Engineer Monkey cannot reach the track (bug fix)
  •   Boom Sentry: Blast radius increased ― 12 → 18
  •   Boom Sentry: Attack cooldown reduced ― 1.4s → 1.3s (attack speed increased by 7.69%)
“
Continuing our efforts to make crosspaths meaningful and fit the style of each path more solidly, a number of crosspath and base level balance shifts were made.
— Update notes
”
  •   Sentry: Spawn rate increased ― 7s → 6s
  •   Range of all Sentry types increased ― 45 → 50
4-1-0, 4-2-0
  •   Larger Service Area now grants +4 range to Sentries
4-0-1, 4-0-2
  •   Oversize Nails now allows Sentries to pop frozen Bloons
  •   Oversize Nails now increases Sentry pierce by 1
“
Sentry Expert has underperformed for a while, so we’re adding solid crosspathing buffs to all Sentries.
— Update notes
”
4-2-0
  •   Deconstruction now grants all Sentries +1 damage to Fortified or MOAB
    • Note: Does not apply +2 damage to Fortified MOABs
4-0-1, 4-0-2
  •   Oversize Nails increases Sentry pierce by roughly 25% instead of +1
    • Crushing Sentry: 22 → 28
    • Boom Sentry: 30 → 38
    • Cold Sentry: 15 → 19
    • Energy Sentry remains 5
“
It has been clear that Sentry Expert needs changes, with Cryo sentries the only ones that really seemed valuable and purposeful, so all of the others have been improved to fit their role. Additionally higher tier sentries will now be able to benefit from the xx2 Pin crosspath, so enjoy some laser pins.
— Update notes
”
  •   Crushing Sentry: Damage increased ― 1 → 2
  •   Crushing Sentry: Attack cooldown increased ― 1s → 1.1s (attack speed reduced by 9.09%)
  •   Boom Sentry: Attack cooldown reduced ― 1.3s → 0.9s (attack speed increased by 44.44%)
  •   Energy Sentry: Pierce increased ― 4 → 8
4-0-1, 4-0-2
  •   Oversize Nails grants more pierce to Energy Sentries ― +1 → +2
    •   Stacks with a buff to its non-crosspathed pierce; overall pierce increased ― 5 → 10
4-0-2
  •   Pin now allows Sentries from Sprockets and above to pin Bloons
“
Sentry Expert really needed some logic fixes to get more of the actual correct sentries placed at the right times, it has also received a number of power buffs across the board to the special sentries at T4 complimenting the new logic reworking.
— Update notes
”
  •   Sentry Expert logic has been reworked to evaluate threat levels based on Bloon types that it can counter, Bloon types that counter the sentries that it wants to spawn, and which of the current threats on screen is the greatest. Distribution of sentry types should scale based on how much one Bloon threat is more of a threat than another.
  •   Crushing Sentry: Damage to Ceramics increased ― +1 → +4
  •   Crushing Sentry: Damage type changed ― Sharp → Shatter
  •   Boom Sentry: Damage increased ― 2 → 4
  •   Cold Sentry: Pierce increased ― 15 → 25
  •   Cold Sentry: Explosion radius increased ― 12 → 18
  •   Energy Sentry: Now deals +2 damage to MOAB-class
“
The MOAB offense of top path lacks for a mainly dps tower that is quite complex to use, T3 Sprockets already feels underwhelming so is seeing a buff here carrying up to T4, and the 320 crosspath will now be able to double dip on the Fortified & MOAB damage bonuses that it gains.
— Update notes
”
  •   Main attack: Attack cooldown reduced ― 0.42s → 0.35s (attack speed increased by 20%)
4-2-0
  •   Sentry: Deconstruction's bonus damage to MOAB-Class Bloons and Fortified Bloons are no longer mutually exclusive
4-1-0
  •   No longer has the effect of Pin after loading a save (bug fix)
“
Improvements for Sentry Expert AI based on your feedback.
— Update notes
”
  •   Sentry spawner: Priority given to Cold Sentries based on the number of Pinks now caps at 20 Pinks; reaching this threshold gives more priority to balancing the number of Cold Sentries and Boom Sentries
  •   Sentry spawner: Priority given to Energy Sentries based on the number of blue MOABs now caps at 10 blue MOABs; reaching this threshold gives more priority to balancing the number of Crushing Sentries and Cold Sentries
“
Sentry placements are slightly changing to improve their reliability, and will now spawn closer to the track depending on how much range the sentry has.
— Update notes
”
  •   Overall cost reduced by $50 (due to cost changes for previous tiers)
  •   Sentry deployment: Sentries now spawn within 20% of their range to the track
“
This was becoming annoying screen clutter with large numbers of sentries, and feels unnecessary when you can overclock the engineer itself to create more sentries instead.
— Update notes
”
  •   Overclock and Ultraboost abilities no longer target Engineer sentries
“
Really only one major change here; a rebalancing to how the 2xx Crosspath applies across various engineer upgrades, and some base stats being changed to accommodate fitting this.
— Update notes
”
  •   Sentry spawner: Attack cooldown reduced ― 6s → 5s (attack speed increased by 20%)
    • Note: Effectively allows one more Sentry at a time without any attack speed buffs
  •   Crushing Sentry: Attack cooldown increased ― 1.1s → 1.2s (attack speed reduced by 8.33%)
  •   Boom Sentry: Attack cooldown increased ― 0.9s → 1s (attack speed reduced by 10%)
  •   Cold Sentry: Pierce decreased ― 25 → 24
4-0-1, 4-0-2
  •   Oversize Nails grants more pierce to Crushing, Boom, and Energy Sentries ― +25% → +50%
    • Crushing Sentry: +6 → +11
    • Boom Sentry: +8 → +15
    • Energy Sentry: +2 → +4
  •   Oversize Nails now grants +50% pierce to Cold Sentries (previously had no effect)
    •   Stacks with a nerf to the non-crosspathed pierce; overall pierce with this crosspath increased ― 25 → 36
4-2-0
  •   Energy Sentry: Bonus damage to MOAB-Class Bloons increased ― +2 → +3 (bug fix)
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For more Engineer Monkey images, see Gallery:Engineer Monkey.

Screenshots

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Assets

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Models

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In other languages

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This section was last updated for: version 55.2
Name
Language Text Notes
Arabic خبير الحراسة —
Danish Sensorekspert —
German Wachenexperte —
Spanish Centinela experto —
Spanish (Latin America) Centinela experto —
Finnish Vartioinnin asiantuntija —
French Sentinelle experte —
Italian Sentinella esperta —
Japanese 見張りエキスパート —
Korean 경비 전문가 —
Dutch Geschutsexpert —
Norwegian Vaktekspert —
Polish Strażnik ekspert —
Portuguese (Brazil) Especialista em Torres —
Russian Эксперт по турелям —
Swedish Vakttornsexpert —
Thai ผู้ชำนาญด้านป้อมปืน —
Turkish Gözcü Uzmanı —
Chinese (simplified) 哨兵专家 —
Chinese (traditional) 岗哨專家 —
Description
Language Text Notes
Arabic انتشار الحراس بأنواع مختلفة من الضرر بناءً على حاجتك. —
Danish Sensormaskingeværer indsættes med forskellige skadetyper baseret på dine behov. —
German Wachtürme werden mit verschiedenen Schadensarten eingesetzt – basierend auf deinen Bedürfnissen. —
Spanish Los centinelas se despliegan con diferentes tipos de daño según tu necesidad. —
Spanish (Latin America) Los centinelas se despliegan con diferentes tipos de daño según tu necesidad. —
Finnish Vartiotykit käyttävät erilaisia vahinkotyyppejä tarpeidesi mukaan. —
French Les sentinelles sont déployées avec différents types de dégâts selon tes besoins. —
Italian Le sentinelle vengono schierate con diversi tipi di danno in base alle tue esigenze. —
Japanese 見張り番が、必要に応じて異なる種類のダメージを備えて展開する。 —
Korean 필요에 따라 다른 공격 유형의 경비 탑을 배치할 수 있습니다. —
Dutch Geschutskoepels doen verschillende soorten schade, afhankelijk van je behoeften. —
Norwegian Vakter utplasseres med forskjellige skadetyper etter dine behov. —
Polish Strażnicy rozlokowują się z różnymi typami zadawanych obrażeń w zależności od twoich potrzeb. —
Portuguese (Brazil) Sentinelas são montadas com diferentes tipos de dano de acordo com sua necessidade. —
Russian Выставляются турели с различными видами урона, в зависимости от ваших потребностей. —
Swedish Vaktkulsprutorna placeras ut med olika skadetyper, beroende på dina behov. —
Thai ป้อมปืนระวังภัยมีประเภทดาเมจหลายแบบตามความต้องการ —
Turkish Gözcüler ihtiyacına göre farklı hasar türleriyle görevlidir. —
Chinese (simplified) 根据你的需要,为哨兵部署不同类型的伤害。 —
Chinese (traditional) 根據你的需要,哨兵部署不同的傷害類型。 —
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