Sentry Expert (BTD6)

For other uses, see Sentry Expert (disambiguation).
Sentry Expert
Portrait of Sentry Expert
Icon of Sentry ExpertSentries deploy with different damage types based on your need.
Tower Engineer Monkey — Path 1 — Tier 4
XP cost 9,500
Cash cost $2,125 — Easy
$2,500 — Medium
$2,700 — Hard
$3,000 — Impoppable

Sentry Expert is the Engineer Monkey's path 1 tier 4 upgrade in Bloons TD 6. It replaces its Sentries with four different types of Sentries that each have a different attack. It can spawn Crushing Sentries, Boom Sentries, Cold Sentries, and Energy Sentries, and it spawns them in that order by default, but it can prioritize or skip Sentries depending on what Bloons are currently on-screen.

Sentries

  This section is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: Sentry spawning algorithm

Usually, the Sentry Expert spawns Crushing, Boom, Cold, and Energy Sentries in that order. However, some sentries are skipped if certain Bloons appear on screen, and conversely some sentries are prioritized.

Sentries get the following benefits from crosspathing:

Type Prioritized against Skipped against
Crushing Sentry Purple Bloons, Ceramic Bloons None
Boom Sentry Lead Bloons Black Bloons
Cold Sentry Pink Bloons White Bloons
Energy Sentry Zebra Bloons, Rainbow Bloons, MOAB-Class Bloons (including invisible DDTs, even though it cannot damage them without support) Purple Bloons

Crushing Sentry

 

The Crushing Sentry fires spiked balls every 1.2 seconds that can bounce off blockers, similarly to Spike-o-pult; however, they'll not rehit Bloons after bouncing off obstacles. Each spiked ball can pop up to 22 Bloons per shot (33 with Oversize Nails). It deals 2 damage, +4 to Ceramic Bloons, and has the Shatter damage type (can pop frozen Bloons but not Lead Bloons).

Boom Sentry

 

The Boom Sentry fires bombs every second that explode on contact. Its explosion has 18 radius, dealing 4 damage and can pop up to 30 Bloons (45 with Oversize Nails). Explosions pop frozen Bloons and Lead Bloons, but not Black Bloons.

Cold Sentry

 

The Cold Sentry fires ice bombs every 1.5 seconds that explode on contact, similar to Cryo Cannon. Its explosion has 18 radius, dealing 1 damage and freezes up to 24 Bloons (36 with Oversize Nails) for 1.5 seconds, and inflicts Permafrost (50% slowdown for infinite duration). Both the freeze and Permafrost effects soak up to 2 layers. It does not damage or freeze White Bloons, Lead Bloons, frozen Bloons, or MOAB-Class Bloons, and will never target MOAB-class Bloons.

Energy Sentry

 

The Energy Sentry fires lasers every 0.57 seconds. It deals 2 damage, +2 to MOAB-Class Bloons, and can pop 8 bloons (12 with Oversize Nails). It can damage frozen Bloons, but not Lead Bloons or Purple Bloons. Compared to other specialized sentries, its lasers have the fastest projectile speed (280 units/second), but still slower than the main nailgun.

Stats

For a complete list of Engineer Monkey stats, see Stats:Engineer Monkey (BTD6).
This data was last updated for: version 55.1
Tower
Display range40 units
Footprint radius7 units
Targeting options
  • First
  • Last
  • Close
  • Strong
Attack
Cooldown0.35s
Offset (X, Y, Z)
-1.11, 13.49, 10.7
TargetingDepends on targeting option
Targeting range40 units
Filters
  • Cannot target Camo
Projectile
Pierce3
Damage1
Damage typeSharp
Speed375 units/s
Lifespan0.24s
Radius2 units
Filters
  • Cannot hit Camo
Spawner
Cooldown5s
Offset (X, Y, Z)
-1.11, 13.49, 10.7
TargetingRandom position
Targeting range40 units
  • Ignores blockers

Crushing Sentry

Tower
Display range50 units
Footprint radius4 units
Lifespan25s
Targeting options
  • First
  • Last
  • Close
  • Strong
Attack
Cooldown1.2s
Offset (X, Y, Z)
0, 7.1, 7.78
TargetingDepends on targeting option
Targeting range50 units
Filters
  • Cannot target Camo
Projectile
Pierce22
Damage2
Damage to Ceramic+4
Damage typeShatter
Speed150 units/s
Lifespan1s
Radius5 units
Filters
  • Cannot hit Camo

Boom Sentry

Tower
Display range50 units
Footprint radius4 units
Lifespan25s
Targeting options
  • First
  • Last
  • Close
  • Strong
Attack
Cooldown1s
Offset (X, Y, Z)
0, 6.51, 7.78
TargetingDepends on targeting option
Targeting range50 units
Filters
  • Cannot target Camo
Projectile
Pierce1
Max pierce1
Speed180 units/s
Lifespan0.6s
Radius4 units
Filters
  • Cannot hit Camo
Explosion
Pierce30
Damage4
Damage typeExplosion
Lifespan0.1s
Persists between rounds1
Radius18 units
Filters
  • Cannot hit Camo
  • Ignores blockers

Cold Sentry

Tower
Display range50 units
Footprint radius4 units
Lifespan25s
Targeting options
  • First
  • Last
  • Close
  • Strong
Attack
Cooldown1.5s
Offset (X, Y, Z)
0, 7.1, 7.78
TargetingDepends on targeting option
Targeting range50 units
Filters
  • Cannot target Camo
  • Cannot target MOAB-Class
  • Cannot target frozen Bloons
Projectile
Pierce1
Max pierce1
Speed180 units/s
Lifespan0.6s
Radius4 units
Filters
  • Cannot hit Camo
Explosion
Pierce24
Damage1
Damage typeCold
Lifespan0.05s
Radius18 units
Filters
  • Ignores Lead if its damage type cannot damage it
  • Cannot hit Camo
  • Cannot hit MOAB-Class
  • Cannot hit Bloons with Frozen
  • Cannot hit frozen Bloons
  • Ignores blockers
Freeze
Multiplier×0
Duration1.5s
Layers2
Permafrost
Multiplier×0.5
Duration∞s
Layers2

Energy Sentry

Tower
Display range50 units
Footprint radius4 units
Lifespan25s
Targeting options
  • First
  • Last
  • Close
  • Strong
Attack
Cooldown0.57s
Offset (X, Y, Z)
0, 7.1, 7.78
TargetingDepends on targeting option
Targeting range50 units
Filters
  • Cannot target Camo
Projectile
Pierce8
Damage2
Damage to MOAB-Class+2
Damage typeEnergy
Speed280 units/s
Lifespan0.6s
Radius5 units
Filters
  • Cannot hit Camo
  • Ignores blockers

4-1-0

Tower
Display range40 units → 60 units
Attack
Targeting range40 units → 60 units
Spawner
Targeting range40 units → 60 units

Crushing Sentry

Tower
Display range50 units → 54 units
Attack
Targeting range50 units → 54 units

Boom Sentry

Tower
Display range50 units → 54 units
Attack
Targeting range50 units → 54 units

Cold Sentry

Tower
Display range50 units → 54 units
Attack
Targeting range50 units → 54 units

Energy Sentry

Tower
Display range50 units → 54 units
Attack
Targeting range50 units → 54 units

4-2-0

Attack
Projectile
Damage to MOAB-Class+1
Damage to Fortified+1

Crushing Sentry

Attack
Projectile
Damage to MOAB-Class+1
Damage to Fortified+1

Boom Sentry

Attack
Explosion
Damage to MOAB-Class+1
Damage to Fortified+1

Cold Sentry

Attack
Explosion
Damage to MOAB-Class+1
Damage to Fortified+1

Energy Sentry

Attack
Projectile
Damage to MOAB-Class+2 → +3
Damage to Fortified+1

4-0-1

Attack
Projectile
Pierce3 → 8
Damage typeSharp → Shatter

Crushing Sentry

Attack
Projectile
Pierce22 → 33

Boom Sentry

Attack
Explosion
Pierce30 → 45

Cold Sentry

Attack
Explosion
Pierce24 → 36

Energy Sentry

Attack
Projectile
Pierce8 → 12

4-0-2

Attack
Projectile
Stun
Multiplier×0
Duration1s
Layers1

Crushing Sentry

Attack
Projectile
Stun
Multiplier×0
Duration1s
Layers3

Boom Sentry

Attack
Explosion
Stun
Multiplier×0
Duration1s
Layers3

Energy Sentry

Attack
Projectile
Stun
Multiplier×0
Duration1s
Layers3

Costs and sell values

Note: this list does not factor in Monkey Knowledge or other discounts.
Tiers Total cost Sell value
Easy Medium Hard Impoppable Easy Medium Hard Impoppable
4-0-0 $3,680 $4,325 $4,670 $5,190 $2,576 $3,028 $3,269 $3,633
4-1-0 $3,890 $4,575 $4,940 $5,490 $2,723 $3,203 $3,458 $3,843
4-2-0 $4,190 $4,925 $5,320 $5,910 $2,933 $3,448 $3,724 $4,137
4-0-1 $4,065 $4,775 $5,155 $5,730 $2,846 $3,343 $3,609 $4,011
4-0-2 $4,250 $4,995 $5,395 $5,995 $2,975 $3,497 $3,777 $4,197

Strategy

  This strategy section is empty or incomplete.
See the strategy guidelines for more information on how to write strategy sections.
This section was last updated for: version 52.2

Sentry Expert is a decent mid-game DPS with its variety of sentry types handling Bloons all around, but its sentry spawning algorithm can be unreliable and struggles on rounds where spawned Bloons change faster than Sentry Expert can redeploy sentries (e.g. rounds 50 and 53); stalling towers like MOAB Shove can counter this weakness.

4-2-0's damage bonuses are helpful and is preferred if building into Sentry Champion. 4-0-2 can be beneficial for Sentry Expert in the mid-game due to its significant pierce bonus, in addition to Pin helping stop Rainbow Bloons and below.

Update history

For a complete list of Engineer Monkey changes, see Update history:Engineer Monkey (BTD6).
  This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed.
To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete.
  •   Crushing Sentry: Attack cooldown reduced ― 1.25s → 1s (attack speed increased by 25%)
  •   Boom Sentry: Attack cooldown reduced ― 1.5s → 1.4s (attack speed increased by 7.14%)
  •   Boom Sentry: Damage increased ― 1 → 2
  •   Energy Sentry: Damage increased ― 1 → 2
  •   Upgrade cost reduced ― $2,800 → $2,500
  •   Sentry: No longer gains Camo detection after loading a save (bug fix)
  •   Sentry spawner: No longer ignores smart placement if the Engineer Monkey cannot reach the track (bug fix)
  •   Boom Sentry: Blast radius increased ― 12 → 18
  •   Boom Sentry: Attack cooldown reduced ― 1.4s → 1.3s (attack speed increased by 7.69%)
“
Continuing our efforts to make crosspaths meaningful and fit the style of each path more solidly, a number of crosspath and base level balance shifts were made.
— Update notes
”
  •   Sentry: Spawn rate increased ― 7s → 6s
  •   Range of all Sentry types increased ― 45 → 50
4-1-0, 4-2-0
  •   Larger Service Area now grants +4 range to Sentries
4-0-1, 4-0-2
  •   Oversize Nails now allows Sentries to pop frozen Bloons
  •   Oversize Nails now increases Sentry pierce by 1
“
Sentry Expert has underperformed for a while, so we’re adding solid crosspathing buffs to all Sentries.
— Update notes
”
4-2-0
  •   Deconstruction now grants all Sentries +1 damage to Fortified or MOAB
    • Note: Does not apply +2 damage to Fortified MOABs
4-0-1, 4-0-2
  •   Oversize Nails increases Sentry pierce by roughly 25% instead of +1
    • Crushing Sentry: 22 → 28
    • Boom Sentry: 30 → 38
    • Cold Sentry: 15 → 19
    • Energy Sentry remains 5
“
It has been clear that Sentry Expert needs changes, with Cryo sentries the only ones that really seemed valuable and purposeful, so all of the others have been improved to fit their role. Additionally higher tier sentries will now be able to benefit from the xx2 Pin crosspath, so enjoy some laser pins.
— Update notes
”
  •   Crushing Sentry: Damage increased ― 1 → 2
  •   Crushing Sentry: Attack cooldown increased ― 1s → 1.1s (attack speed reduced by 9.09%)
  •   Boom Sentry: Attack cooldown reduced ― 1.3s → 0.9s (attack speed increased by 44.44%)
  •   Energy Sentry: Pierce increased ― 4 → 8
4-0-1, 4-0-2
  •   Oversize Nails grants more pierce to Energy Sentries ― +1 → +2
    •   Stacks with a buff to its non-crosspathed pierce; overall pierce increased ― 5 → 10
4-0-2
  •   Pin now allows Sentries from Sprockets and above to pin Bloons
“
Sentry Expert really needed some logic fixes to get more of the actual correct sentries placed at the right times, it has also received a number of power buffs across the board to the special sentries at T4 complimenting the new logic reworking.
— Update notes
”
  •   Sentry Expert logic has been reworked to evaluate threat levels based on Bloon types that it can counter, Bloon types that counter the sentries that it wants to spawn, and which of the current threats on screen is the greatest. Distribution of sentry types should scale based on how much one Bloon threat is more of a threat than another.
  •   Crushing Sentry: Damage to Ceramics increased ― +1 → +4
  •   Crushing Sentry: Damage type changed ― Sharp → Shatter
  •   Boom Sentry: Damage increased ― 2 → 4
  •   Cold Sentry: Pierce increased ― 15 → 25
  •   Cold Sentry: Explosion radius increased ― 12 → 18
  •   Energy Sentry: Now deals +2 damage to MOAB-class
“
The MOAB offense of top path lacks for a mainly dps tower that is quite complex to use, T3 Sprockets already feels underwhelming so is seeing a buff here carrying up to T4, and the 320 crosspath will now be able to double dip on the Fortified & MOAB damage bonuses that it gains.
— Update notes
”
  •   Main attack: Attack cooldown reduced ― 0.42s → 0.35s (attack speed increased by 20%)
4-2-0
  •   Sentry: Deconstruction's bonus damage to MOAB-Class Bloons and Fortified Bloons are no longer mutually exclusive
4-1-0
  •   No longer has the effect of Pin after loading a save (bug fix)
“
Improvements for Sentry Expert AI based on your feedback.
— Update notes
”
  •   Sentry spawner: Priority given to Cold Sentries based on the number of Pinks now caps at 20 Pinks; reaching this threshold gives more priority to balancing the number of Cold Sentries and Boom Sentries
  •   Sentry spawner: Priority given to Energy Sentries based on the number of blue MOABs now caps at 10 blue MOABs; reaching this threshold gives more priority to balancing the number of Crushing Sentries and Cold Sentries
“
Sentry placements are slightly changing to improve their reliability, and will now spawn closer to the track depending on how much range the sentry has.
— Update notes
”
  •   Overall cost reduced by $50 (due to cost changes for previous tiers)
  •   Sentry deployment: Sentries now spawn within 20% of their range to the track
“
This was becoming annoying screen clutter with large numbers of sentries, and feels unnecessary when you can overclock the engineer itself to create more sentries instead.
— Update notes
”
  •   Overclock and Ultraboost abilities no longer target Engineer sentries
“
Really only one major change here; a rebalancing to how the 2xx Crosspath applies across various engineer upgrades, and some base stats being changed to accommodate fitting this.
— Update notes
”
  •   Sentry spawner: Attack cooldown reduced ― 6s → 5s (attack speed increased by 20%)
    • Note: Effectively allows one more Sentry at a time without any attack speed buffs
  •   Crushing Sentry: Attack cooldown increased ― 1.1s → 1.2s (attack speed reduced by 8.33%)
  •   Boom Sentry: Attack cooldown increased ― 0.9s → 1s (attack speed reduced by 10%)
  •   Cold Sentry: Pierce decreased ― 25 → 24
4-0-1, 4-0-2
  •   Oversize Nails grants more pierce to Crushing, Boom, and Energy Sentries ― +25% → +50%
    • Crushing Sentry: +6 → +11
    • Boom Sentry: +8 → +15
    • Energy Sentry: +2 → +4
  •   Oversize Nails now grants +50% pierce to Cold Sentries (previously had no effect)
    •   Stacks with a nerf to the non-crosspathed pierce; overall pierce with this crosspath increased ― 25 → 36
4-2-0
  •   Energy Sentry: Bonus damage to MOAB-Class Bloons increased ― +2 → +3 (bug fix)
For more Engineer Monkey images, see Gallery:Engineer Monkey.

Screenshots

Assets

Models

In other languages

Language Name / Description Notes
Arabic خبير الحراسة
انتشار الحراس بأنواع مختلفة من الضرر بناءً على حاجتك.
—
Danish Sensorekspert
Sensormaskingeværer indsættes med forskellige skadetyper baseret på dine behov.
—
German Wachenexperte
Wachtürme werden mit verschiedenen Schadensarten eingesetzt – basierend auf deinen Bedürfnissen.
—
Spanish Centinela experto
Los centinelas se despliegan con diferentes tipos de daño según tu necesidad.
—
Spanish (LA) Centinela experto
Los centinelas se despliegan con diferentes tipos de daño según tu necesidad.
—
Finnish Vartioinnin asiantuntija
Vartiotykit käyttävät erilaisia vahinkotyyppejä tarpeidesi mukaan.
—
French Sentinelle experte
Les sentinelles sont déployées avec différents types de dégâts selon tes besoins.
—
Italian Sentinella esperta
Le sentinelle vengono schierate con diversi tipi di danno in base alle tue esigenze.
—
Japanese 見張りエキスパート
見張り番が、必要に応じて異なる種類のダメージを備えて展開する。
—
Korean 경비 전문가
필요에 따라 다른 공격 유형의 경비 탑을 배치할 수 있습니다.
—
Dutch Geschutsexpert
Geschutskoepels doen verschillende soorten schade, afhankelijk van je behoeften.
—
Norwegian Vaktekspert
Vakter utplasseres med forskjellige skadetyper etter dine behov.
—
Polish Strażnik ekspert
Strażnicy rozlokowują się z różnymi typami zadawanych obrażeń w zależności od twoich potrzeb.
—
Portuguese (Brazil) Especialista em Torres
Sentinelas são montadas com diferentes tipos de dano de acordo com sua necessidade.
—
Russian Эксперт по турелям
Выставляются турели с различными видами урона, в зависимости от ваших потребностей.
—
Swedish Vakttornsexpert
Vaktkulsprutorna placeras ut med olika skadetyper, beroende på dina behov.
—
Thai ผู้ชำนาญด้านป้อมปืน
ป้อมปืนระวังภัยมีประเภทดาเมจหลายแบบตามความต้องการ
—
Turkish Gözcü Uzmanı
Gözcüler ihtiyacına göre farklı hasar türleriyle görevlidir.
—
Chinese (simplified) 哨兵专家
根据你的需要,为哨兵部署不同类型的伤害。
—
Chinese (traditional) 岗哨專家
根據你的需要,哨兵部署不同的傷害類型。
—
This list was last updated for: version 43.1