The Final Harmonic

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The Final Harmonic
Portrait of The Final Harmonic
Icon of The Final HarmonicThis elder can echo its irresistible tune anywhere. While devastating to Bloons, the call inspires nearby Heroes with improved range and cooldowns, and Magic Monkey's extra pierce.
Tower Mermonkey — Path 3 — Tier 5
XP cost 52,000
Cash cost $21,250 — Easy
$25,000 — Medium
$27,000 — Hard
$30,000 — Impoppable

The Final Harmonic is the Mermonkey's path 3 tier 5 upgrade in Bloons TD 6.

Costs and sell values

Note: this list does not factor in Monkey Knowledge or other discounts.
Tiers Total cost Sell value
Easy Medium Hard Impoppable Easy Medium Hard Impoppable
0-0-5 $30,075 $35,380 $38,210 $42,455 $21,053 $24,766 $26,747 $29,719
1-0-5 $30,200 $35,530 $38,370 $42,635 $21,140 $24,871 $26,859 $29,845
2-0-5 $30,410 $35,780 $38,640 $42,935 $21,287 $25,046 $27,048 $30,055
0-1-5 $30,245 $35,580 $38,425 $42,695 $21,172 $24,906 $26,898 $29,887
0-2-5 $30,435 $35,805 $38,670 $42,965 $21,305 $25,064 $27,069 $30,076

Update history

For a complete list of Mermonkey changes, see Update history:Mermonkey (BTD6).
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While we’re not jumping into any full on balance changes, there’s a few corrections that we wanted to make for type-fixes and other intended play.
— Update notes
  • "Weapon model glitch with crosspathing resolved"
  • Buff Can now detonate damage over time effects on Dreadbloon (bug fix)
Echosense Network hasn’t felt like it is doing all that it could, so we have increased the maximum number of stacks to raise the ceiling of use here as it is meant to be slow ramping with a high space & cost investment to build heavily into. [...] Same as with Abyss Dweller the middle crosspath has shown to be less useful for higher tiers, so this also sees a pierce increase to the Trance attack.
— Update notes
  • Nerf Overall cost increased by $2,075 (due to cost changes for previous tiers)
  • Buff Echosense: maximum stack count increased ― 5 → 10
    • Note: This means the maximum range buff has increased from +30% to +60%
  • Buff Totem: can now be redeployed by Support Chinook
  • Change Totem: should save location correctly on moving platforms (bug fix)
  • Buff Trident: projectile lifespan increased ― 0.5s → 1s
  • Trance: effects now update according to attack speed changes (bug fix)
0-1-5, 0-2-5
  • Buff Sharper Prongs now increases pierce of allure by +1
  • Neutral Totems should no longer be considered overclock targets (bug fix)
  • Neutral Trance: No longer has tighter orbit radius ― 20 → 30
0-1-5, 0-2-5
  • Buff Trance: Pierce increased ― 5 → 6
  • Buff Overall cost reduced by $100 (due to cost changes for previous tiers)
  • Buff Echosense Network now works with Mermonkeys converted by Total Transformation
  • Buff DoT detonation works correctly when crosspathed (bug fix)
Recent changes to Symphonic Resonance caused its pierce usage to increase for far too much of a nerf, so we have increased the pierce to offset this.
— Update notes
  • Buff Trance: Pierce increased ― 4 → 8
0-1-5, 0-2-5
  • Buff Trance: Pierce increased ― 6 → 10
Mermonkey weren’t[sic] feeling they favoured their natural habitat enough, so their Water Placement bonus is getting a boost.
— Update notes
  • Buff Range bonus when placed in water increased ― +25% → +35%
Last update many players felt blindsided when Brickell stopped applying her buff to Mermonkeys since there was no mention in the balance changes section. We would like to apologize for that - it was tasked internally as a bug as it was indeed unintended to work that way. We then left the issue alone for a long time, mostly due to other more pressing matters, and this issue fell through the cracks. In retrospect, it would have been better to treat this as balance rather than a simple bug fix due to how much time had passed. Reading through your feedback, we did consider just reverting the change, however the bigger issue that the feedback reinforced to us was that players considered Mermonkey to be so bad that it was only a "good" tower when used in combination with a single, water-only hero.

This sort of forced synergy goes against our design intentions - namely that Mermonkey being our signature amphibious tower should be able to stand on its own without being balance-locked to an interaction with a single hero. With all that in mind, we feel Mermonkey's highest priority right now is large sweeping buffs to each of the paths, so most of the following changes are our first step towards this starting from the low tier crosspaths.
— Update notes

  • Buff Overall cost reduced by $200 (due to cost changes for previous tiers)
  • Buff Trance: Pierce increased ― 8 → 10
0-1-5, 0-2-5
  • Buff Trance: Pierce increased ― 10 → 12
  • Buff Trance: Pierce increased ― 10 → 12
0-1-5, 0-2-5
  • Buff Trance: Pierce increased ― 12 → 14
  • Nerf Overall cost increased by $25 (due to cost changes for previous tiers)
  • Buff Resolved an issue where the Hero buff was not being applied (bug fix)

Trivia

  • The Final Harmonic's buffs for Heroes are conceptually similar to the Heroic Presence and Heroic Academy upgrades for the cut Monkey Academy tower.