The Final Harmonic

From Blooncyclopedia, the independent Bloons knowledge base
Revision as of 16:38, 6 October 2024 by Polavux (talk | contribs) (added update history)
Jump to navigation Jump to search
This article is a stub. You can help out by expanding it.
The editor who added this notice elaborates: lede is too short
The Final Harmonic
Portrait of The Final Harmonic
Icon of The Final HarmonicThis elder can echo its irresistible tune anywhere. While devastating to Bloons, the call inspires nearby Heroes with improved range and cooldowns, and Magic Monkey's extra pierce.
Tower Mermonkey — Path 3 — Tier 5
XP cost 52,000
Cash cost $21,250 — Easy
$25,000 — Medium
$27,000 — Hard
$30,000 — Impoppable

The Final Harmonic is the Mermonkey's path 3 tier 5 upgrade in Bloons TD 6.

Costs and sell values

Note: this list does not factor in Monkey Knowledge or other discounts.
Tiers Total cost Sell value
Easy Medium Hard Impoppable Easy Medium Hard Impoppable
0-0-5 $30,075 $35,380 $38,210 $42,455 $21,053 $24,766 $26,747 $29,719
1-0-5 $30,205 $35,530 $38,370 $42,635 $21,144 $24,871 $26,859 $29,845
2-0-5 $30,415 $35,780 $38,640 $42,935 $21,291 $25,046 $27,048 $30,055
0-1-5 $30,245 $35,580 $38,425 $42,695 $21,172 $24,906 $26,898 $29,887
0-2-5 $30,435 $35,805 $38,670 $42,965 $21,305 $25,064 $27,069 $30,076

Update history

For a complete list of Mermonkey changes, see Update history:Mermonkey (BTD6).
Icon of "the greatest challenge" This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed.
To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete.
  • "Weapon model glitch with crosspathing resolved"
  • Buff Can now detonate damage over time effects on Dreadbloon (bug fix)
  • Buff If the player has more than five Mermonkeys with Echosense Network, selling any of the first five Mermonkeys that received the upgrade no longer removes an Echosense Network buff stack from all affected Mermonkeys regardless of the number of Mermonkeys with the upgrade remaining (bug fix)
    • Note: This bug would cause the number of stacks to be lower than the number of Mermonkeys with Echosense Network
  • Neutral Totem: Can no longer be sacrificed to Sun Temple or True Sun God
“
Echosense Network hasn’t felt like it is doing all that it could, so we have increased the maximum number of stacks to raise the ceiling of use here as it is meant to be slow ramping with a high space & cost investment to build heavily into. [...] Same as with Abyss Dweller the middle crosspath has shown to be less useful for higher tiers, so this also sees a pierce increase to the Trance attack.
— Update notes
”
  • Nerf Overall cost increased by $2,075 (due to cost changes for previous tiers)
  • Buff Totem: Can now be redeployed by Support Chinook
  • Neutral Totem: Should save location correctly on moving platforms (bug fix)
  • Buff Trident: Projectile lifespan increased ― 0.5s → 1s
  • Buff Maximum Echosense Network stacks increased ― 5 → 10
    • Maximum range buff increased ― +30% → +60%
  • Effects now update according to attack speed changes (bug fix)
0-1-5, 0-2-5
  • Buff Sharper Prongs now grants the trance attack +1 pierce
  • Neutral Totems should no longer be considered overclock targets (bug fix)
  • Neutral Trance: Orbit radius increased to match the previous tier ― 20 units → 30 units
0-1-5, 0-2-5
  • Buff Sharper Prongs grants more pierce to the trance attack ― +1 → +2
  • Buff Overall cost reduced by $100 (due to cost changes for previous tiers)
  • Buff Echosense Network now works with Mermonkeys converted by Total Transformation
  • Buff DoT detonation works correctly when crosspathed (bug fix)
“
Recent changes to Symphonic Resonance caused its pierce usage to increase for far too much of a nerf, so we have increased the pierce to offset this.
— Update notes
”
  • Buff Trance: Pierce increased ― 4 → 8
0-1-5, 0-2-5
  • Buff Trance: Pierce increased ― 6 → 10
“
Mermonkey weren’t[sic] feeling they favoured their natural habitat enough, so their Water Placement bonus is getting a boost.
— Update notes
”
  • Buff Range bonus when placed in water increased ― +25% → +35%
“
Last update many players felt blindsided when Brickell stopped applying her buff to Mermonkeys since there was no mention in the balance changes section. We would like to apologize for that - it was tasked internally as a bug as it was indeed unintended to work that way. We then left the issue alone for a long time, mostly due to other more pressing matters, and this issue fell through the cracks. In retrospect, it would have been better to treat this as balance rather than a simple bug fix due to how much time had passed. Reading through your feedback, we did consider just reverting the change, however the bigger issue that the feedback reinforced to us was that players considered Mermonkey to be so bad that it was only a "good" tower when used in combination with a single, water-only hero. This sort of forced synergy goes against our design intentions - namely that Mermonkey being our signature amphibious tower should be able to stand on its own without being balance-locked to an interaction with a single hero. With all that in mind, we feel Mermonkey's highest priority right now is large sweeping buffs to each of the paths, so most of the following changes are our first step towards this starting from the low tier crosspaths.
— Update notes
”
  • Buff Overall cost reduced by $200 (due to cost changes for previous tiers)
  • Buff Trance: Pierce increased ― 8 → 10
0-1-5, 0-2-5
  • Buff Trance: Pierce increased ― 10 → 12
  • Buff Trance: Pierce increased ― 10 → 12
    • Stacks with X-1-X Sharper Prongs crosspath ― 12 → 14
  • Nerf Range bonus per stack reduced ― +10% → +7.5%
    • Note: Maximum range bonus decreased from +100% to +75%
  • Nerf Overall cost increased by $25 (due to cost changes for previous tiers)
  • Buff Trance: Hero buff works again (bug fix)
  • Trance: Now allows the formation of glue puddles from 4-X-X Glue Gunners after destroying a Bloon (bug fix)
  • Totem: No longer turns invisible while the player is repositioning it (bug fix)

Trivia

  • The Final Harmonic's buffs for Heroes are conceptually similar to the Heroic Presence and Heroic Academy upgrades for the cut Monkey Academy tower.