Shell Shock (BTD6)
| Tower | Mortar Monkey — Path 1 — Tier 3 | |
|---|---|---|
| XP cost | 2,500 | |
| Cash cost | $700 — Easy $825 — Medium $890 — Hard $990 — Impoppable | |
Shell Shock is the Mortar Monkey's path 1 tier 3 upgrade in Bloons TD 6. Shell Shock increases its blast radius by 10 (28 to 38) and creates additional explosions: a stunning blast that affects Bloons in a small area, and a shockwave that deals damage in a wider radius. The shockwave deals 1 damage (but cannot damage multiple layers, when given damage buffs) within 57 radius. The stunning blast has 19 radius and stuns Bloons for 0.5 seconds except for Black and Zebra Bloons.
With the Burny Stuff crosspath Shell Shock gains the following improvements:
- +1 damage to burn (from 1 to 2)
- Tick rate increased from 1.25 seconds to 0.625 seconds
Stats
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3-1-0
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3-2-0
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3-0-1
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3-0-2
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Costs and sell values
| Tiers | Total cost | Sell value | ||||||
|---|---|---|---|---|---|---|---|---|
| Easy | Medium | Hard | Impoppable | Easy | Medium | Hard | Impoppable | |
| 3-0-0 | $1,890 | $2,225 | $2,405 | $2,670 | $1,323 | $1,558 | $1,684 | $1,869 |
| 3-1-0 | $2,230 | $2,625 | $2,835 | $3,150 | $1,561 | $1,838 | $1,985 | $2,205 |
| 3-2-0 | $2,655 | $3,125 | $3,375 | $3,750 | $1,859 | $2,188 | $2,363 | $2,625 |
| 3-0-1 | $2,060 | $2,425 | $2,620 | $2,910 | $1,442 | $1,698 | $1,834 | $2,037 |
| 3-0-2 | $2,400 | $2,825 | $3,050 | $3,390 | $1,680 | $1,978 | $2,135 | $2,373 |
Strategy
Shell Shock is a decent early-game tower that excels on maps with solid loops, such as Moon Landing and Dark Path. Shell Shock's main weakness is against Black Bloons and Zebra Bloons, so Striker Jones (and by extension, a Mortar-centric or Bomb-centric strategy) is recommended for Shell Shock.
The 3-0-2 crosspath is generally preferred, dealing more overall damage and can pop an entire Rainbow Bloon with one shot, and severely damage midgame Ceramics, thanks to its burn. 3-2-0 crosspath is more useful towards the late-game for controlling Super Ceramics and synergizing with Heavy Shells, but still much weaker at stalling than Bloon Impact, even for its cost.
Update history
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"Blast radius increased slightly"
- "Mortars should no longer display line of sight as they can ignore all blockers"
- "The mortar’s projectiles should no longer visually drop back down the barrel"
| “ | Mortar’s Faster Reload feels like a ‘required’ as a crosspath with Burny Stuff never scaling well on any path but it’s own. We like choices not requirements so to counter this we have made Burny Stuff scale with top-path damage & shifted a small amount of the speed from Faster Reload onto the base mortar and reduced base accuracy considerably. — Update notes |
” |
Mortar base rate of fire increased ― 2.2s → 2s
Random spread radius increased ― 18 → 30
- Note: Random spread with X-X-1 Increased Accuracy is unchanged (8)
- 3-0-2
Damage over time: Damage per tick increased ― 1 → 2
| “ | We felt like we set up the math quite well with Mortar changes last update, but regardless of this missed shots due to inaccuracy vs. attack speed turned out to be unpopular and impacted the middle path too severely. Fortunately this change led to the community finding some critical bugs in the middle path upgrades there since Mortar’s release! That said, since low tier Mortars were never powerful we chose to leave the speed buff from last update but revert the accuracy nerf. — Update notes |
” |
Base accuracy increased ― 30 → 18
| “ | Mortar top path feels too weak for the lead up to the Tier 5, so it along with the T5 have had some general number increases. Additionally the 302 crosspath has failed to ever see a great deal of use compared to much faster firing, to make it easier to to use up power from the DoT this path will now burn through faster — Update notes |
” |
Upgrade cost reduced ― $1,100 → $900
Overall cost reduced by $350 (due to cost changes for previous tiers)
- 3-0-2
DoT: Damage rate increased ― 1.25s → 0.625s
DoT: Duration reduced ― 3.75s → 1.875s
| “ | We’re looking to shakeup mortar in a couple small ways this update, along with Striker Jones changes noted further on for ‘multi-mortaring’ synergy. From the base level Mortar has far more pierce than should ever be necessary at low rounds but doesn’t hit beefy enough for the low fire rate, so we are trading up some base pierce for damage, instead moving this lost pierce up into crosspath. — Update notes |
” |
Explosion: Damage increased ― 2 → 3
- Note: Shockwaves from Shell Shock and above unchanged, and The Big One and above unchanged
| “ | General tweaks to top path upgrade flow, slightly moving up the costpoint but improving the power of this path. — Update notes |
” |
Upgrade cost reduced ― $900 → $825
- 3-0-2
No longer has halved burn duration ― 1.875s → 3.75s
Overall cost reduced by $150 (due to cost changes for previous tiers)
Overall cost reduced by $200 (due to cost changes for previous tiers)
Gallery
Screenshots
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Shell Shock with no crosspath
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Shell Shock with 310 crosspath
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Shell Shock with 320 crosspath
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Shell Shock with 301 crosspath
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Shell Shock with 302 crosspath
Assets
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Portrait
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Upgrade icon
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Insta Monkey icon
In other languages
| Language | Name / Description | Notes | |
|---|---|---|---|
| Arabic | قذائف صادمة تعمل إصابة الموجة الصدمية للانفجار على إيقاف البالونات عند الاصطدام، وإطلاق بالونات في منطقة أوسع، والزيادة من ضرر الأشياء المحروقة. |
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| Danish | Granatchok Trykbølge lammer bloons, springer bloons over et større område, og øger skaden af Brændende Sager |
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| German | Granatenschock Explosionsschockwelle, die Bloons am Einschlagrost betäubt, Bloons in einem weiteren Bereich platzen lässt und den Schaden durch Heißes Zeug erhöht. |
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| Spanish | Aturdimiento Las detonaciones aturden a los bloons, explotan bloons en un área mayor y aumenta el daño de Cosa quemadora. |
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| Spanish (LA) | Aturdimiento Las detonaciones aturden a los bloons, explotan bloons en un área mayor y aumenta el daño de Cosa quemadora. |
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| Finnish | Sokkiaalto Räjähdys tyrmää blooneja osuessaan, poksauttaa blooneja suuremmalta alueelta ja palava aines tekee enemmän vahinkoa. |
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| French | Traumatisme L'onde de choc de l'explosion assomme les Bloons à l'impact, fait éclater les Bloons se trouvant dans une zone plus étendue et augmente les dégâts de Ça crame. |
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| Italian | Shock da granata L'onda d'urto delle raffiche stordisce i bloon coinvolti, fa scoppiare quelli in un'area più ampia e aumenta di danni da materiale infiammabile. |
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| Japanese | 炸裂弾ショック 爆発衝撃波が命中時にブルーンをマヒさせ、より広い地域のブルーンを割り、バーニースタッフのダメージを増やす。 |
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| Korean | 포탄 충격 폭발의 충격파가 접촉 지점의 풍선을 기절시키고 넓은 영역의 풍선을 터트리며, 연소 물질의 공격력을 증가합니다. |
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| Dutch | Shell Shock De schokgolf van de explosie verlamt Bloons bij de inslag, knalt Bloons in een groter gebied en verhoogt de schade van Brandend spul. |
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| Norwegian | Granatsjokk Hver sjokkbølge lammer bloons på nedslagspunktet og popper bloons lengre unna, samt øker Brennstoff-skade. |
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| Polish | Nerwica frontowa Fala uderzeniowa wybuchu ogłusza blony, przekłuwa blony na większym obszarze i zwiększa obrażenia od czegoś płonącego. |
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| Portuguese (Brazil) | Trauma Explosivo A onda de choque da explosão atordoa Bloons com o impacto, estoura Bloons em uma área maior e aumenta o dano de Parada Queimante. |
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| Russian | Контузия Взрывная волна оглушает шары при ударе, пробивает шары на большей площади и усиливает урон горючих материалов. |
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| Swedish | Granatchock Explosionens stötvåg bedövar Bloons som träffas, smäller Bloons i ett större område och ökar skadan för Brännstoff. |
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| Thai | เชลช็อก ยิงช็อกเวฟที่สตันบลูนเมื่อสัมผัส ทำลายบลูนเป็นบริเวณกว้างขึ้น และเพิ่มดาเมจของกระสุนร้อนผ่าว |
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| Turkish | Mermi Şoku Patlama şok dalgası, Bloon’ları etki noktasında sersemletir, bloon’ları daha geniş bir alanda patlatır ve Yanıcı Madde hasarını artırır. |
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| Chinese (simplified) | 炮弹冲击 爆炸冲击波会在在爆击点击晕气球,击破很大范围内的气球,并增加燃烧物伤害。 |
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| Chinese (traditional) | 震蕩彈 爆炸衝擊波可將接觸到的氣球擊暈,擊破很大範圍內的氣球,並使燃燒造成的傷害增加。 |
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| This list was last updated for: version 43.1 | |||
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