Orca
| Tower | Beast Handler — Path 1 — Tier 4 | |
|---|---|---|
| XP cost | 4,250 | |
| Cash cost | $10,625 — Easy $12,500 — Medium $13,500 — Hard $15,000 — Impoppable | |
Orca is the Beast Handler's path 1 tier 4 upgrade in Bloons TD 6. The Beast Handler now handles an orca instead of a great white. Its Beast Power is increased by +8, changing its Beast Power scale from 8–24 to 16–64.
The Orca's thrash has increased radius (15 → 24), more damage (12 → 30) and pierce (10 → 20), and 50% increased knockback duration and strength against both Bloons and MOAB-Class Bloons. Additionally, Orca now drags all types of Bloons for only 1 second and can drag MOABs and BFBs for seconds, with a minimum of 1 second and maximum of 6 seconds. The beast itself has its range increased from 40 to 50.
At max Beast Power, Orca can drag ZOMGs and visible DDTs.
Stats
| This article or section needs cleanup to improve the way it presents information and/or comply with the style guide. You can help out by editing this article. The editor who added this notice elaborates: Change "trash projectile" to "thrash projectile" |
| This section is incomplete. You can help out by expanding it. The editor who added this notice elaborates: Add the knockback durations per beast power (it increases knockback duration per degree) |
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Beast
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| Power | Scale | Attack | Explosion | Thrash projectile | |
|---|---|---|---|---|---|
| Thrash cooldown | Pierce | Pierce | Damage | ||
| 16 | 0% | 0.6s | 20 | 20 | 30 |
| 17 | 2.083% | 0.5957s | 20 | 20 | 31 |
| 18 | 4.167% | 0.5914s | 21 | 21 | 32 |
| 19 | 6.25% | 0.587s | 22 | 22 | 33 |
| 20 | 8.333% | 0.5827s | 23 | 23 | 35 |
| 21 | 10.42% | 0.5784s | 24 | 24 | 36 |
| 22 | 12.5% | 0.5741s | 25 | 25 | 37 |
| 23 | 14.58% | 0.5698s | 25 | 25 | 38 |
| 24 | 16.67% | 0.5655s | 26 | 26 | 40 |
| 25 | 18.75% | 0.5611s | 27 | 27 | 41 |
| 26 | 20.83% | 0.5568s | 28 | 28 | 42 |
| 27 | 22.92% | 0.5525s | 29 | 29 | 43 |
| 28 | 25% | 0.5482s | 30 | 30 | 45 |
| 29 | 27.08% | 0.5439s | 30 | 30 | 46 |
| 30 | 29.17% | 0.5395s | 31 | 31 | 47 |
| 31 | 31.25% | 0.5352s | 32 | 32 | 48 |
| 32 | 33.33% | 0.5309s | 33 | 33 | 50 |
| 33 | 35.42% | 0.5266s | 34 | 34 | 51 |
| 34 | 37.5% | 0.5223s | 35 | 35 | 52 |
| 35 | 39.58% | 0.518s | 35 | 35 | 53 |
| 36 | 41.67% | 0.5136s | 36 | 36 | 55 |
| 37 | 43.75% | 0.5093s | 37 | 37 | 56 |
| 38 | 45.83% | 0.505s | 38 | 38 | 57 |
| 39 | 47.92% | 0.5007s | 39 | 39 | 58 |
| 40 | 50% | 0.4964s | 40 | 40 | 60 |
| 41 | 52.08% | 0.492s | 40 | 40 | 61 |
| 42 | 54.17% | 0.4877s | 41 | 41 | 62 |
| 43 | 56.25% | 0.4834s | 42 | 42 | 63 |
| 44 | 58.33% | 0.4791s | 43 | 43 | 65 |
| 45 | 60.42% | 0.4748s | 44 | 44 | 66 |
| 46 | 62.5% | 0.4705s | 45 | 45 | 67 |
| 47 | 64.58% | 0.4661s | 45 | 45 | 68 |
| 48 | 66.67% | 0.4618s | 46 | 46 | 70 |
| 49 | 68.75% | 0.4575s | 47 | 47 | 71 |
| 50 | 70.83% | 0.4532s | 48 | 48 | 72 |
| 51 | 72.92% | 0.4489s | 49 | 49 | 73 |
| 52 | 75% | 0.4445s | 50 | 50 | 75 |
| 53 | 77.08% | 0.4402s | 50 | 50 | 76 |
| 54 | 79.17% | 0.4359s | 51 | 51 | 77 |
| 55 | 81.25% | 0.4316s | 52 | 52 | 78 |
| 56 | 83.33% | 0.4273s | 53 | 53 | 80 |
| 57 | 85.42% | 0.423s | 54 | 54 | 81 |
| 58 | 87.5% | 0.4186s | 55 | 55 | 82 |
| 59 | 89.58% | 0.4143s | 55 | 55 | 83 |
| 60 | 91.67% | 0.41s | 56 | 56 | 85 |
| 61 | 93.75% | 0.4057s | 57 | 57 | 86 |
| 62 | 95.83% | 0.4014s | 58 | 58 | 87 |
| 63 | 97.92% | 0.397s | 59 | 59 | 88 |
| 64 | 100% | 0.3927s | 60 | 60 | 90 |
Costs and sell values
| Tiers | Total cost | Sell value | ||||||
|---|---|---|---|---|---|---|---|---|
| Easy | Medium | Hard | Impoppable | Easy | Medium | Hard | Impoppable | |
| 4-0-0 | $13,370 | $15,730 | $16,985 | $18,870 | $9,359 | $11,011 | $11,890 | $13,209 |
| 4-1-0 | $13,520 | $15,905 | $17,175 | $19,080 | $9,464 | $11,134 | $12,023 | $13,356 |
| 4-2-0 | $14,225 | $16,735 | $18,070 | $20,075 | $9,958 | $11,715 | $12,649 | $14,053 |
| 4-0-1 | $13,530 | $15,920 | $17,190 | $19,100 | $9,471 | $11,144 | $12,033 | $13,370 |
| 4-0-2 | $14,260 | $16,780 | $18,120 | $20,130 | $9,982 | $11,746 | $12,684 | $14,091 |
Strategy
| This article or section is outdated and needs to be updated to reflect recent updates or newly available information. You can help out by editing this article. The editor who added this notice elaborates: Thrash nerf (v49.0) and thrash rework (v50.0) so this needs to be reevaluated |
At Power 64, Orca is one of the strongest towers for its cost, dragging ZOMGs & DDTs and wiping out practically everything else surrounding it with its thrash. The Power 16 Orca can be used to one-shot bloons during midgame and slow MOABs in lategame, although not as cost efficient. The intermediate Power stages aren't very notable, though the increased damage and thrash rate do greatly help it against large groups of MOABs.
The best way to obtain a Power 64 Orca is to get a Power 16 Orca and two Power 24 Great Whites (which are more efficient merges than additional Orcas). For a smooth saveup, max degree barracudas and/or great whites can fight alongside the Orca during midgame, and then merged into Orca on Round 80. The Orca itself can also be merged partway to help it out.
Orca's downtime makes it tend to leak fast bloons, MOABs, or DDTs, which can be solved in many ways. The player can use a heavy cleanup tower such as Perma-Spike or Prince of Darkness, employ a cleanup hero such as Adora, or use several cheaper supports such as Snowstorm or Symphonic Resonance. Overclock is also a great option due to having full uptime and being strong enough to take down almost everything with its thrash. Even with Overclock, the BAD requires extra damage; towers like Spike Storm or heroes with a large amount of round 100 damage like Geraldo are recommended.
Orca likes maps with water adjacent to the track, such as Lotus Island or Bloody Puddles, as they keep it thrashing on top of the bloons the whole time. It likes to be kept on Strong the most, but if a significant amount of bloons start getting through, First or Close can be employed. First covers leaking bloons easier, while Close lets Orca grab high HP targets easier.
Update history
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Resolved an issue where thrash rate was occurring too frequently if the beast was unable to consume the target ― 0s → 0.3s (bug fix)
| “ | As our newest tower to be added to BTD6, we went over feedback for every path and made a large number of adjustments addressing a variety of points. — Update notes |
” |
Orca thrash damage increased ― 20 → 30
Orca thrash max extra damage from merge increased ― 40 → 60
Orca max attack rate buff from merge increased ― 0.37829 → 0.38
Orca thrash radius increased ― 20 → 24
Thrash rate benefits from speed buffs
Top and Middle path Beast Handler paths can now be targeted by Overclock and Ultraboost
| “ | Compared to other T4 Beast Handlers and given the high cost of merging multiple beasts we agreed that the Orca & Megalodon’s total prices were too much more expensive for their somewhat random nature. — Update notes |
” |
Upgrade cost reduced ― $16,000 → $12,500
| “ | Beast Handler’s general repositioning feels far too free right now, the reposition cooldown is being increased to a more reasonably noticeable number so this feels like a meaningful cost. [...] Orca we feel has both min & max power use cases, though doesn’t grow enough ‘along the way’ from un-maxed merging. — Update notes |
” |
Orca: max bonus pierce from merge increased ― 24 → 40
- Note: Max-power pierce increased from 44 to 60
Beast: Reposition cooldown increased ― 0.5s → 5s
| “ | We feel Beast Handler balance is setting down nicely overall but it feels like the reposition cooldown increasing was far more impactful and unfun than intended, we still feel the initial delay was silly but are cutting it down again a little. Orca's knockback has the same duration as the T3 so although it does gain a little increased knockback amount already it's very random in what it hits much more expensive than the T3 so this knockback duration is being increased a little for base & merge. — Update notes |
” |
Beast Handler reposition cooldown reduced ― 5s → 3s
Knockback duration increased ― 0.2s → 0.3s
Knockback merge bonus increased ― 0.2s → 0.3s
Overall cost reduced by $890 (due to cost changes for previous tiers)
Overall cost reduced by $115 (due to cost changes for previous tiers)
Beast: Reposition cooldown reduced ― 3s → 2s
Water beasts: Now spawns within 20% of their range to the track
| “ | Base handler's beast range felt too high starting off when considering the tower is built around sharing range between multiple Handlers so this range is being reduced.
Top Handler is designed around huge inconsistent power, however Megalodon feels that it should be more reliable for the investment required so we are improving both thrash radius and reducing the cooldown. Fish RBE limit before being able to devour the target instantly is being increased to last further into freeplay. |
” |
Drag-down RBE cap increased ― 250,000 → 500,000
Merging/Beast positioning range reduced ― 60 → 50
— Update notes
Fish & Dino beast reposition cooldowns are now independent
Grab: Max RBE cap increased ― 500,000 → 1,000,000
| “ | Shark latch-on lifespan for targets that are not 1shot is being reduced so it has to let go and re-target more frequently as an overall range reduction [...] — Update notes |
” |
Latch: Time that the beast keeps latched to targets that it can't drag down reduced ― 5s → 3s
- Note: This decreases overall single-target damage and reduces concentration of damage around the target
Can now move beasts onto ice and ink platforms. Beasts with only ice/ink platforms as valid placement will no longer randomly choose a location when attempting to place into ice/ink platforms. (undocumented)
Merging/Beast positioning range increased ― 50 → 60
Solved a bug where Beast Handlers which were crosspathed on a specific order could fail to respawn their fish when reloading a game from a save and and use a Support Chinook to redeploy the Beast Handler. (bug fix)
Thrash calculation is now calculated correctly (bug fix)
Thrash calculation: divisor for "base attack cooldown" changed from the attack cooldown of the Piranha to Great White ― 0.6 → 1.1
Thrash calculation: dividend for "base thrash cooldown" increased while latching ― 0.3 → 0.6 (undocumented)
- Note: Does not affect dragging
Thrash cooldowns across all beast power increased while latching
- Min power: 0.55s → 0.6s
- Middle power: 0.455s → 0.49636363636s
- Max power: 0.36s → 0.39272727272s
Thrash cooldowns across all beast power changed while dragging
- Min power: 0.55s → 0.3s
- Middle power: 0.455s → 0.248181818s
- Max power: 0.36s → 0.196363636s
Thrash attack: Thrash interval increased while dragging into water ― 0.3s → 0.6s (bug fix)
Gallery
Screenshots
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Beast Handler with no crosspaths
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Beast Handler with 4-1-0 crosspath
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Beast Handler with 4-2-0 crosspath
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Beast Handler with 4-0-1 crosspath
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Beast Handler with 4-0-2 crosspath
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Power 16 Orca dragging in a Bloon
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Power 36 Orca dragging in a Bloon
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Power 64 Orca dragging in a Bloon
Assets
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Portrait
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Upgrade icon
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Insta Monkey icon
In other languages
| Language | Name / Description | Notes | |
|---|---|---|---|
| Arabic | حوت الأوركا يمكن لفم حوت الأوركا الضخم الإمساك بجميع البالونات وسحبها ما عدا تلك البالونات الأكبر حجمًا الموجودة في الأعماق. مع قوة الوحش القصوى، يمكن لحوت الأوركا سحب منطاد زومجينيتور. |
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| Danish | Spækhugger Den mægtige spækhuggers enorme mund kan gribe og trække alle undtagen de allerstørste bloons ned i dybet. Ved maks. dyrekraft kan spækhuggeren trække ZOMG'er ned. |
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| German | Orca Das riesige Maul des mächtigen Orca kann alle Bloons packen und in die Tiefe reißen. Nur die größten Bloons können ihm entkommen. Bei maximaler Bestienkraft kann der Orca sogar ZOMGs mit sich reißen. |
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| Spanish | Orca La enorme boca de la poderosa orca puede atrapar y arrastrar a todos los bloons, excepto a los más grandes, a las profundidades. Con el máximo de poder de bestia, la orca puede arrastrar hacia abajo a los bloons clase ZOMG. |
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| Spanish (LA) | Orca La enorme boca de la poderosa orca puede atrapar y arrastrar a todos los bloons, excepto a los más grandes, a las profundidades. Con el máximo de poder de bestia, la orca puede arrastrar hacia abajo a los bloons clase ZOMG. |
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| Finnish | Miekkavalas Mahtava miekkavalas voi valtavalla kidallaan napata ja raahata syvyyksiin kaikki paitsi suurimmat bloonit. Maksimitehollaan miekkavalas voi vetää alas ZOMGeja. |
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| French | Orque La bouche gigantesque de la puissante Orque lui permet d'attraper et d'entraîner avec elle dans les profondeurs tous les Bloons sauf les plus immenses. À Puissance de bête maximale, l'Orque peut entraîner avec elle des ZOMG. |
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| Italian | Orca La bocca enorme della potente orca può afferrare e trascinare tutti bloon, a parte quelli più grandi, nelle profondità dell'oceano. A potenza bestiale massima, l'orca può trascinare via gli ZOMG. |
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| Japanese | シャチ 強いシャチの巨大な口は、最も大きなブルーン以外をつかんで深みへと引きずり込むことができる。ビーストパワーが最大の時、シャチはZOMGも引き落とすことができる。 |
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| Korean | 범고래 힘센 범고래의 커다란 아가리는 초대형 풍선을 제외한 나머지 풍선을 모두 잡고 물속 깊이 끌고 갈 수 있습니다. 최대 맹수 파워에서는 ZOMG 풍선도 끌어내릴 수 있습니다. |
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| Dutch | Orka Met zijn enorme bek kan de machtige Orka alle Bloons behalve de allergrootste de diepte in sleuren. Op maximale kracht kan de Orka ZOMG's omlaag trekken. |
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| Norwegian | Spekkhogger Den store munnen til den kolossale spekkhuggeren kan gripe tak i og dra alle – unntatt de aller største bloonsene – inn i dypet. Ved maks beistkraft kan spekkhuggeren dra ned ZOMG-er. |
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| Polish | Orka Wielki pysk potężnej orki może chwytać i wciągać w głębinę wszystkie blony poza największymi. Przy maksymalnej mocy bestii orka może pokonywać ZOMG-i. |
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| Portuguese (Brazil) | Orca A boca imensa da poderosa Orca pode agarrar e arrastar todos, menos os Bloons maiores, para as profundezas. Com o poder de fera máximo, a Orca pode arrastar ZOMGs para o fundo. |
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| Russian | Косатка Огромная пасть косатки позволяет ей хватать и тащить на глубину любые шары, кроме самых больших. При максимальной силе способна унести ZOMG-шары. |
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| Swedish | Späckhuggare Den mäktiga Späckhuggarens enorma gap kan greppa och dra ner alla Bloons utom de allra största i djupet. Med den högsta bestkraften kan Späckhuggaren dra ner ZOMG:er. |
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| Thai | วาฬเพชฌฆาต ขนาดปากอันมหึมาของวาฬออร์ก้าสามารถจับและลากทุกสิ่งเข้าปากได้ ยกเว้นลูกโป่งขนาดใหญ่มาก พลังสูงสุดของสัตว์ร้ายอย่างวาฬออร์ก้านั้นสามารถล้ม ZOMG ได้ |
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| Turkish | Katil Balina Yüce Orkanın büyük ağzı, neredeyse en büyük Bloon’ları yakalayıp derinliklere sürükleyebilir. Orka, maksimum Canavar Gücündeyken ZOMG’ları alt edebilir. |
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| Chinese (simplified) | 逆戟鲸 强大的逆戟鲸长着一张血盆大口,可抓住所有大型气球并将它们拖入深渊。野兽之力达到最大时,大白鲨可以把ZOMG级气球拖下来。 |
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| Chinese (traditional) | 逆戟鯨 強大的逆戟鯨長著一張血盆大口,可抓住所有大型氣球並將它們拖入深淵。野獸之力達到最大時,大白鯊可以把ZOMG級氣球拖下來。 |
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| This list was last updated for: version 43.1 | |||
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