Inferno Ring
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Deadly inferno of flame roasts Bloons into oblivion.
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Inferno Ring is the Tack Shooter's path 1 tier 5 upgrade in Bloons TD 6. It adds a new meteor attack and greatly improves the Ring of Fire's area of effect attack, upgrading the following:
- Damage increased from 5 to 8
- Pierce increased from 30 to 45
- Range increased by 11.5 units
- Attack cooldown reduced by 68.25%, for an attack speed increase of approximately 3.15x
The meteor seeks towards targets, dealing 700 damage (1,000 with Even More Tacks) to the intended target(s) with infinite range, following standard targeting priorities. It has 1 pierce (2 with Super Range Tacks) that can be buffed, and once all pierce is used it creates an explosion that does 50 damage with 10 pierce and burns any non-Purple (50 damage per second for 4.1 seconds). The meteor is shot every 4 seconds. The meteor can only collide with the targeted bloon (therefore, it can't get blocked by other bloons), and cannot retarget the same bloon twice (only applied when it has more than 1 pierce). If no new targets are found, the meteor will fly off the map.
Stats
5-1-0
| Attack |
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| Projectile |
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| Radius | 36.5 units → 40.41 units |
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5-2-0
5-0-1
5-0-2
Costs and sell values
| Tiers
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Total cost
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Sell value
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| Easy
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Medium
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Hard
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Impoppable
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Easy
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Medium
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Hard
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Impoppable
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| 5-0-0
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$42,760 |
$50,310 |
$54,335 |
$60,370 |
$29,932 |
$35,217 |
$38,035 |
$42,259
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| 5-1-0
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$42,845 |
$50,410 |
$54,445 |
$60,490 |
$29,992 |
$35,287 |
$38,112 |
$42,343
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| 5-2-0
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$43,035 |
$50,635 |
$54,690 |
$60,760 |
$30,125 |
$35,445 |
$38,283 |
$42,532
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| 5-0-1
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$42,855 |
$50,420 |
$54,455 |
$60,500 |
$29,999 |
$35,294 |
$38,119 |
$42,350
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| 5-0-2
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$42,950 |
$50,530 |
$54,575 |
$60,630 |
$30,065 |
$35,371 |
$38,203 |
$42,441
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Strategy
Inferno Ring is overall decent for its cost, however its steep T5 cost makes it somewhat difficult to afford in CHIMPS with a T4 that doesn't excel against MOAB-class. This high-damage meteor attack benefits greatly from pierce buffs, such as Primary Training, Berserker Brew, and Stronger Stimulant, which allow the meteor to hit more targets before exploding. It is recommended to get bottom crosspath for more meteor damage if Inferno Ring's pierce can be buffed, as it will deal more damage overall. Otherwise, middle crosspath is more optimal, as the +1 pierce to the meteor becomes more important without buffs.
Place Inferno Ring towards the end of the track and set the meteor targeting to Strong. This way, the meteor will take care of high-tier blimps, and the main attack will clean up the low-tier blimps and small Bloons that get by. Gwendolin is the optimal Hero for Inferno Ring, thanks to her buffs to it.
Update history
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Main attack: MOAB damage increased by 3
Base damage increased ― 2 → 4
Meteor attack added
Meteor: cooldown reduced by 3s
Meteor attack: Now creates an explosion on contact with the first Bloon that does damage and applies DoT
- Changed the visual effect of the fire bursts
| “
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Inferno Ring has felt very outclassed for a long time, and more recently the tack shooter was reworked to give pierce on x2x which made the old 402 pierce crosspath not make as much sense anymore. We wanted to start work on both these issues together by reworking how Ring of Fire and Inferno Ring interact with crosspaths — Update notes
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”
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- 5-0-1, 5-0-2
More Tacks no longer grants +10 pierce to Ring of Fire/Inferno Ring
- 5-0-2
Even More Tacks no longer grants +10 pierce to Ring of Fire/Inferno Ring
Even More Tacks now increases damage by +1 for Ring of Fire/Inferno Ring - Note: Ring of Fire damage increased 3 to 4 and Inferno Ring damage increased 4 to 5
- 5-1-0, 5-2-0
Long Range Tacks now grants +10 pierce to Ring of Fire/Inferno Ring
- 5-2-0
Super Range Tacks now grants +10 pierce to Ring of Fire/Inferno Ring (+20 total)
| “
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The Ring of Fire & Inferno Ring upgrades recently received a crosspath functional rework, as we’re happy with the x2x range/pierce combo now this small follow-up is just to bring a bit more impact to the short-range 402 variant. — Update notes
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”
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- 5-0-1
Damage increased ― 4 → 5
- 5-0-2
Damage increased ― 5 → 6
Overall cost reduced by $1,000 (due to cost changes for previous tiers)
| “
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Inferno Ring is priced high for a low single-target damage pierce based tower when pierce isn't as important at high rounds, so price has been reduced. — Update notes
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”
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Upgrade cost reduced ― $50,000 → $45,500
| “
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Inferno Ring itself feels ok but for the difficult saveup not so much, so as a bit of a buff we have added crosspathing to the Meteor attack. — Update notes
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”
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- 5-2-0
Super Range Tacks now increases the pierce of the meteor attack by 1
- 5-0-2
Even More Tacks now increases the meteor attack's damage by 300
Meteor Explosion: no longer has single-layer damage (undocumented)
“
Ring of Fire should pick up in that area for cleanup use & general destruction but it has more pierce than it really needs in most scenarios with other important stats sitting lower to compensate for high pierce, so we have shifted this high pierce more into requiring the pierce crosspath in exchange for more base power and an overall buff. Inferno Ring’s meteor will now also follow target priority since that was a fun idea that was worth adding.
— Update notes
”
Flame ring: Base damage increased ― 4 → 8
Flame ring: MOAB-class bonus reduced ― +6 → +4
Meteor: Now follows Target Priority instead of locked on Strong - Note: Still defaults on Strong
Pierce reduced ― 60 → 40
Inferno Ring should now swap to 'first' target on upgrade purchase (bug fix)
"Targeting priority inconsistency resolved" (bug fix)
| “
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[...] Ring of Fire also generally has too high a pierce amount for how effective it is at utilizing its full pierce value. — Update notes
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”
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Pierce reduced ― 40 → 30
- 5-1-0
Pierce reduced ― 50 → 30
- 5-2-0
Pierce reduced ― 60 → 45
| “
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Inferno Ring didn’t need the pierce reduction that was last applied to Ring of Fire so we’re adding this back. — Update notes
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”
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Main attack: Pierce increased ― 30 → 45
- 5-2-0
Main attack: Pierce increased ― 45 → 60
Overall cost reduced by $20 (due to cost changes for previous tiers)
Meteor: explosion no longer hits camo without Camo detection (bug fix)
Gallery
Screenshots
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Assets
In other languages
| Language
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Name / Description
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Notes
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| Arabic
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حلقة الجحيم جحيم اللهب القاتل يشوي البالونات ويجعلها في طي النسيان.
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—
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| Danish
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Inferno-ring Dødbringende flammeinferno som rister bloons til aske.
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| German
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Inferno-Ring Ein tödliches Flammeninferno röstet Bloons ins Vergessen.
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| Spanish
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Anillo infernal Unas llamas infernales calcinan a los bloons.
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| Spanish (LA)
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Anillo infernal Unas llamas infernales calcinan a los bloons.
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| Finnish
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Hornakehä Tappava liekkien kuumuus paahtaa bloonit unohduksiin.
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| French
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Cercle de l'enfer Enfer mortel de flammes qui fait rôtir les Bloons jusqu'à annihilation.
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| Italian
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Anello infernale Un letale inferno di fiamme capace di carbonizzare i bloon.
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| Japanese
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猛火の輪 致命的な猛火がブルーンを忘却の彼方へと焼きつける。
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| Korean
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지옥의 링 지옥의 화염이 풍선을 한 줌의 재로 만들어버립니다.
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| Dutch
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Infernoring Dodelijke vlammenzee roostert Bloons tot as.
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| Norwegian
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Inferno-ring Dødelig flammeinferno som griller bloons til det ugjenkjennelige.
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| Polish
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Piekielny pierścień Śmiertelne piekło płomieni smaży blony i wysyła w nicość.
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| Portuguese (Brazil)
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Anel Infernal Chamas infernais desintegram os Bloons.
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| Russian
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Дьявольское кольцо Смертоносное огненное кольцо поджаривает шары до корочки.
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| Swedish
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Infernalisk ring Dödligt eldhav bränner Bloons till aska.
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| Thai
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วงแหวนอเวจี เพลิงนรกอันร้ายกาจเผาทำลายลูกโป่งให้สิ้นซาก
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| Turkish
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Cehennem Halkası Ölümcül cehennem alevleri Bloon’ları yok olana kadar kızartır.
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| Chinese (simplified)
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地狱戒指 熊熊烈焰会将气球燃为灰烬。
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| Chinese (traditional)
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地獄戒指 地獄烈焰把氣球燒成灰燼。
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| This list was last updated for: version 43.1
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