MOAB Shove (BTD6): Difference between revisions
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'''MOAB Shove''' is the [[Heli Pilot (BTD6)|Heli Pilot]]'s path 3 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. It grants Heli Pilot a new shove attack, which can slow or reverse the movement of [[MOAB-Class Bloon|MOAB-Class Bloons]]. This attack deals no [[damage]], and has 1 [[pierce]] | '''MOAB Shove''' is the [[Heli Pilot (BTD6)|Heli Pilot]]'s path 3 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. It grants Heli Pilot a new shove attack, which can slow or reverse the movement of [[MOAB-Class Bloon|MOAB-Class Bloons]]. This attack deals no [[damage]], and has 1 [[pierce]] that cannot be buffed. [[Bigger Jets (BTD6)|Bigger Jets]] enhances the shove's strength. | ||
This upgrade also grants Heli Pilot a new homing missile attack. This attack deals 2 damage with +2 [[Ceramic damage]], + | This upgrade also grants Heli Pilot a new homing missile attack. This attack deals 2 damage with +2 [[Ceramic damage]], +5 [[MOAB-Class damage]], 10 pierce, and a 3 second attack cooldown. Missiles have infinite range, unlike Heli Pilot's other attacks. These missiles cannot damage [[Black Bloon (BTD6)|Black Bloons]]. | ||
This upgrade's description is misleading: the shove is ''not'' amplified by the [[IFR (BTD6)|IFR]] upgrade except that it gains [[Camo detection]]. | This upgrade's description is misleading: the shove is ''not'' amplified by the [[IFR (BTD6)|IFR]] upgrade except that it gains [[Camo detection]]. | ||
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==Strategy== | ==Strategy== | ||
{{Strategy needed|Elaborate how to optimize Shove with the end-of-round stall and lategame CHIMPS}} | {{Strategy needed|Elaborate how to optimize Shove with the end-of-round stall and lategame CHIMPS}} | ||
{{BTD6 last updated| | {{BTD6 last updated|52.0|section=y}} | ||
MOAB Shove is a cheap and easy-to-use MOAB stall against a single blimp. It can | MOAB Shove is a cheap and easy-to-use MOAB stall against a single blimp. It can move anywhere, allowing it to single out a MOAB or BFB for a very long stall. In the mid-game it assists defenses that have a MOAB weakness, while towards the late-game it shifts into an end-of-round staller, alongside a singular ZOMG slow on rounds like 85 and 97. Unlike most towers, Shove doesn't fall off much on multilane maps, which often separate MOAB-class Bloons on different lanes, allowing Shove to focus on one at a time, making it easier to focus on an isolated blimp. | ||
In [[CHIMPS]], Shove's capability to stall the end of a round is important, long enough to cool off all activated abilities or maximize stockpiles, especially from [[Perma-Spike (BTD6)|Perma-Spike]]. For [[Boss Bloon Event (BTD6)|Boss Bloon Event]]s, Shove can be used to stall out Resurrected Blimps from T1 [[Lych]].<!--not sure what else shove in boss events, round stall dunno if viable--> | In [[CHIMPS]], Shove's capability to stall the end of a round is important, long enough to cool off all activated abilities or maximize stockpiles, especially from [[Perma-Spike (BTD6)|Perma-Spike]]. For [[Boss Bloon Event (BTD6)|Boss Bloon Event]]s, Shove can be used to stall out Resurrected Blimps from T1 [[Lych]].<!--not sure what else shove in boss events, round stall dunno if viable--> | ||
0-1-3 is preferred for its strong shove, and can also | 0-1-3 is preferred for its strong shove, and can also stop a single BFB. 0-2-3 can target DDTs innately, though this is outclassed by more reliable DDT slowdowns such as [[Bloon Sabotage (BTD6)|Bloon Sabotage]], while top crosspaths are only beneficial if planning to further upgrade to [[Comanche Defense (BTD6)|Comanche Defense]]. | ||
The extra missile attack actively goes against stalling and is too weak and slow to serve as main damage. [[Razor Rotors (BTD6)|Razor Rotors]] has more reliable lead-popping and general damage for less cost.<!--stuff like least tiers ct or something--> | The extra missile attack actively goes against stalling and is too weak and slow to serve as main damage. [[Razor Rotors (BTD6)|Razor Rotors]] has more reliable lead-popping and general damage for less cost.<!--stuff like least tiers ct or something--> | ||
Latest revision as of 19:15, 10 April 2026
| Tower | Heli Pilot — Path 3 — Tier 3 | |
|---|---|---|
| XP cost | 2,500 | |
| Cash cost | $2,890 — Easy $3,400 — Medium $3,670 — Hard $4,080 — Impoppable | |
MOAB Shove is the Heli Pilot's path 3 tier 3 upgrade in Bloons TD 6. It grants Heli Pilot a new shove attack, which can slow or reverse the movement of MOAB-Class Bloons. This attack deals no damage, and has 1 pierce that cannot be buffed. Bigger Jets enhances the shove's strength.
This upgrade also grants Heli Pilot a new homing missile attack. This attack deals 2 damage with +2 Ceramic damage, +5 MOAB-Class damage, 10 pierce, and a 3 second attack cooldown. Missiles have infinite range, unlike Heli Pilot's other attacks. These missiles cannot damage Black Bloons.
This upgrade's description is misleading: the shove is not amplified by the IFR upgrade except that it gains Camo detection.
Mechanics
[edit | edit source]The shove attack slows or reverses MOAB-Class Bloons depending on their type, to a given percentage of their normal speed. BADs and Boss Bloons are never affected by shove. Bigger Jets lowers the speed of shoved Bloons by 11 percentage points.
| Bloon Type | Speed while shoved | Speed while shoved, with Bigger Jets |
|---|---|---|
| MOAB | -30% | -41% |
| BFB | 11% | 0% |
| DDT and ZOMG | 75% | 64% |
A negative speed means the Bloon moves backwards at that speed.
The shove attack has a range of 42 units and targets the closest available Bloon to the Heli Pilot. The same Bloon is not shoved more by multiple MOAB Shove towers.
Stats
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1-0-3
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2-0-3
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0-1-3
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0-2-3
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Costs and sell values
[edit | edit source]| Tiers | Total cost | Sell value | ||||||
|---|---|---|---|---|---|---|---|---|
| Easy | Medium | Hard | Impoppable | Easy | Medium | Hard | Impoppable | |
| 0-0-3 | $4,670 | $5,500 | $5,940 | $6,600 | $3,269 | $3,850 | $4,158 | $4,620 |
| 1-0-3 | $5,350 | $6,300 | $6,805 | $7,560 | $3,745 | $4,410 | $4,764 | $5,292 |
| 2-0-3 | $5,775 | $6,800 | $7,345 | $8,160 | $4,043 | $4,760 | $5,142 | $5,712 |
| 0-1-3 | $4,925 | $5,800 | $6,265 | $6,960 | $3,448 | $4,060 | $4,386 | $4,872 |
| 0-2-3 | $5,435 | $6,400 | $6,915 | $7,680 | $3,805 | $4,480 | $4,841 | $5,376 |
Strategy
[edit | edit source]| This strategy section is empty or incomplete. See the strategy guidelines for more information on how to write strategy sections. The editor who added this notice elaborates: Elaborate how to optimize Shove with the end-of-round stall and lategame CHIMPS |
MOAB Shove is a cheap and easy-to-use MOAB stall against a single blimp. It can move anywhere, allowing it to single out a MOAB or BFB for a very long stall. In the mid-game it assists defenses that have a MOAB weakness, while towards the late-game it shifts into an end-of-round staller, alongside a singular ZOMG slow on rounds like 85 and 97. Unlike most towers, Shove doesn't fall off much on multilane maps, which often separate MOAB-class Bloons on different lanes, allowing Shove to focus on one at a time, making it easier to focus on an isolated blimp.
In CHIMPS, Shove's capability to stall the end of a round is important, long enough to cool off all activated abilities or maximize stockpiles, especially from Perma-Spike. For Boss Bloon Events, Shove can be used to stall out Resurrected Blimps from T1 Lych.
0-1-3 is preferred for its strong shove, and can also stop a single BFB. 0-2-3 can target DDTs innately, though this is outclassed by more reliable DDT slowdowns such as Bloon Sabotage, while top crosspaths are only beneficial if planning to further upgrade to Comanche Defense.
The extra missile attack actively goes against stalling and is too weak and slow to serve as main damage. Razor Rotors has more reliable lead-popping and general damage for less cost.
Update history
[edit | edit source]| This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed. To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete. |
- "MOAB Shove fixed" (bug fix)
Lock in Place and Patrol Points no longer immediately prompt to choose target positions and instead have default positions
After changing targeting off of Lock in Place or Patrol Points, changing back returns the target(s) to how it was previously
- "Heli Pilots should no longer cause save files to not load sometimes" (bug fix)
Overall cost increased by $100 (due to cost changes for previous tiers)
— Update notes
Upgrade cost reduced ― $5,000 → $3,500
Movement speed reduced ― 45 → 40
— Update notes
- 0-1-3, 0-2-3
Bigger Jets now allows MOAB Shove to push back faster
- MOAB speed: -0.33 → -0.44
- BFB speed: 0 → -0.11
- ZOMG/DDT speed: 0.33 → 0.22
— Update notes
Missile attack added
— Update notes
Upgrade cost reduced ― $3,500 → $3,000
Faster Darts now increases attack distance of dart attacks by +30%
Heli 'patrol point' markers now visually update immediately after setting new points (bug fix)
MOAB Shove no longer ignores the children of the target it is shoving (bug fix)
- 0-1-3
"Should again correctly increase pushback amount" (bug fix)
— Update notes
Shove: BFB speed while being shoved is higher ― 0× → 0.1×
- Note: Also affects 0-1-3 crosspath ― 0.1× → -0.01×. Shoving speed for Comanche Defense and above remains the same
Shove: MOAB speed while being shoved is higher ― -0.33× → -0.3×
- Note: Also affects 0-1-X crosspath ― -0.44× → 0.41×.
— Update notes
Upgrade cost increased ― $3,000 → $3,100
Overall cost is unchanged (due to cost changes for previous tiers)
— Update notes
Upgrade cost increased ― $3,100 → $3,400
— Update notes
Homing missile: Damage increased ― 1 → 2
- Note: X-X-4 Comanche Defense unchanged (3)
MOAB Shove: Multiplier for ZOMGs/DDTs increased ― ×0.33 → ×0.61
- Note: This means ZOMGs/DDTs move less slow while being shoved. X-X-4 Comanche Defense multiplier is 0.2
- 0-1-3, 0-2-3
MOAB Shove: Multiplier for ZOMGs/DDTs increased ― ×0.22 → ×0.5
— Update notes
MOAB Shove: Speed multiplier for BFBs increased ― 0.1× → 0.11×
MOAB Shove: Speed multiplier for ZOMGs and DDTs increased ― 0.61× → 0.75×
- Note: X-X-4 Comanche Defense unchanged (0× and 0.2× respectively). The previous value listed for the ZOMG multiplier in the patch notes has the Bigger Jets upgrades applied.
- 0-1-3
MOAB Shove: Speed multiplier for BFBs increased ― −0.01× → 0×
MOAB Shove: Speed multiplier for ZOMGs and DDTs increased ― 0.5× → 0.64×
- Note: 0-1-4 Comanche Defense unchanged (−0.11× and 0.09× respectively).
— Update notes
Missile attack: Bonus damage to MOAB-Class Bloons increased ― +2 → +5
Gallery
[edit | edit source]Screenshots
[edit | edit source]-
MOAB Shove with no crosspath
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MOAB Shove with 013 crosspath
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MOAB Shove with 023 crosspath
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MOAB Shove with 103 crosspath
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MOAB Shove with 203 crosspath
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MOAB Shove reversing the movement of a MOAB
Assets
[edit | edit source]-
Portrait
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Upgrade icon
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Insta Monkey icon
In other languages
[edit | edit source]| Language | Name / Description | Notes | |
|---|---|---|---|
| Arabic | موآب شوف إمكانية الاصطدام مع البالونات فئة منطاد "موآب" ودفعها، مما يؤدي إلى عكس اتجاه حركتها أو إبطائها. تضخيم الارتداد من خلال طائرات نفاثة أكبر وترقيات أي إف آر. |
— | |
| Danish | MOAB-maser Kan kollidere med og skubbe MOAB-klasse-bloons, og hindre deres bevægelse. MOAB-maser forstærkes med kraftigere motorer og IFR opgraderinger. |
— | |
| German | MOAB-Schub Kann mit Bloons der MOAB-Klasse kollidieren und sie wegstoßen, zur Umkehr bringen oder verlangsamen. Das Wegstoßen wird durch größere Jets und IFR-Upgrades noch kräftiger. |
— | |
| Spanish | Empujón de MOAB Puede chocar con los bloons clase MOAB, empujarlos y revertirles el movimiento o desacelerarlos. El empujón gana potencia con Turbinas mayores y mejoras de IFR. |
— | |
| Spanish (LA) | Empujón de MOAB Puede chocar con los bloons clase MOAB, empujarlos y revertirles el movimiento o desacelerarlos. El empujón gana potencia con Turbinas mayores y mejoras de IFR. |
— | |
| Finnish | MOAB-työntö Voi törmätä MOAB-luokan blooneihin ja hidastaa tai jopa työntää niitä taaksepäin. Työntöä vahvistavat isommat moottorit ja infrapunatutkapäivitykset. |
— | |
| French | Bousculade de MOAB Peut percuter et bousculer les Bloons de classe MOAB, inversant ou ralentissant leurs mouvements. Bousculade est amplifiée par les améliorations Plus gros réacteurs et IFR. |
— | |
| Italian | Spingi MOAB Scontrandosi spintona i bloon di classe MOAB, invertendo o rallentando il loro movimento. La spinta è amplificata da Propulsori maxi e potenziamenti infrarosso. |
— | |
| Japanese | MOAB押しつけ MOAB級ブルーンと追突し押しのけ、その動きを逆にしたり遅くしたりする。押しのけパワーは、大型ジェットとIFRアップグレードで増幅する。 |
— | |
| Korean | MOAB 밀치기 MOAB급 풍선과 충돌하여 밀쳐내서 뒤로 가게 하거나 느리게 만듭니다. 더 큰 제트기나 IFR 업그레이드 시 밀쳐내는 강도가 증폭됩니다. |
— | |
| Dutch | MOAB-duwer Kan tegen MOAB-klasse Bloons botsen en ze duwen, en hun beweging omkeren of vertragen. Duwer wordt versterkt door grotere jets en IFR-upgrades. |
— | |
| Norwegian | MOAB-dytt Kan kollidere med og dytte bloons av MOAB-klasse, som reverserer eller sakker ned bevegelsen deres. Dytt forsterkes av større dyser og IFR-oppgraderinger. |
— | |
| Polish | Spychacz MOAB-ów Może zderzać się i popychać blony klasy MOAB, odwracając lub spowalniając ich ruchy. Spychacz wzmacniają ulepszenia większe silniki i IFR. |
— | |
| Portuguese (Brazil) | Sucção MOAB Pode se colidir contra e empurrar Bloons classe MOAB, revertendo ou retardando seu movimento. Sucção é amplificada pelas melhorias Jatos Maiores e Relatório de Voo. |
— | |
| Russian | Толчок MOAB Может врезаться в шары MOAB и толкать их, замедляя или разворачивая их. Толчки усиливаются улучшением большого аппарата и ИК-инструментов. |
— | |
| Swedish | MOAB-knuff Kan kollidera med och knuffa bort MOAB-klass-Bloons och vända eller sakta ner deras rörelser. Bortknuffning förstärks av uppgraderingarna Större Jetstrålar och IFR. |
— | |
| Thai | พุ่งผลัก MOAB สามารถพุ่งชนและผลักบลูนคลาส MOAB ได้ ทำให้กระเด็นถอยหลังหรือลดความเร็วการเคลื่อนที่ของพวกมัน การผลักรุนแรงขึ้นด้วยเครื่องยนต์เจ็ตขนาดใหญ่ขึ้นและการอัปเกรด IFR |
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| Turkish | MOAB İtme MOAB Sınıfı Bloon’lara çarpıp iterek hareketlerini tersine çevirir veya yavaşlatır. Daha Büyük Jetler ve IFR yükseltmeleri ile İtme artırılır. |
— | |
| Chinese (simplified) | MOAB撞击 可以碰撞并推动MOAB级气球,减缓它们的移动甚至将其推回老家。升级大型喷气机和 IFR 可提高推撞力。 |
— | |
| Chinese (traditional) | MOAB猛撞 可撞擊MOAB級氣球,阻礙或減緩它們的移動。大型噴射機和IFR升級可增強撞擊效果。 |
— | |
| This list was last updated for: version 43.1 | |||
Navigation
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