The Anti-Bloon (BTD6): Difference between revisions
Jump to navigation
Jump to search
uh |
Qwertyxp2000 (talk | contribs) No edit summary |
||
| (3 intermediate revisions by 2 users not shown) | |||
| Line 25: | Line 25: | ||
** Initial cooldown is 0s (instant) if upgraded immediately from Tech Terror | ** Initial cooldown is 0s (instant) if upgraded immediately from Tech Terror | ||
* Increased [[damage]] of non-crit projectiles from 1 to 5 | * Increased [[damage]] of non-crit projectiles from 1 to 5 | ||
* Critical hit frequency increased from every 15-20 shots to every 13-17 shots | |||
* Increased damage of crit projectiles from 10 to 50 | * Increased damage of crit projectiles from 10 to 50 | ||
* Increased all projectiles' [[pierce]] by 5 | * Increased all projectiles' [[pierce]] by 5 | ||
| Line 30: | Line 31: | ||
==Stats== | ==Stats== | ||
{{BTD6 stat list by | {{BTD6 stat list by tiers|Super Monkey|050}} | ||
==Costs and sell values== | ==Costs and sell values== | ||
{{BTD6 cost list by upgrade|Super Monkey|2|5}} | {{BTD6 cost list by upgrade|Super Monkey|2|5}} | ||
==Strategy== | |||
{{Strategy needed|Add how to use anti-bloon optimally}} | |||
==Update history== | ==Update history== | ||
| Line 43: | Line 47: | ||
{{screenshot needed}} | {{screenshot needed}} | ||
=== | ===Assets=== | ||
<gallery> | <gallery> | ||
BTD6 050-SuperMonkey.png|Portrait | BTD6 050-SuperMonkey.png|Portrait | ||
Latest revision as of 15:30, 28 October 2025
For the upgrade in Bloons TD Battles 2, see The Anti-Bloon (Battles 2).
The Anti-Bloon
| Tower | Super Monkey — Path 2 — Tier 5 | |
|---|---|---|
| XP cost | 85,000 | |
| Cash cost | $59,500 — Easy $70,000 — Medium $75,600 — Hard $84,000 — Impoppable | |
The Anti-Bloon is the Super Monkey's path 2 tier 5 upgrade in Bloons TD 6. It provides a vast array of upgrades to both the Activated Ability of the Tech Terror, as well as its main attack. The Anti-Bloon upgrades the following:
- Increased ability damage from 2,600 to 10,400
- Every third usage of the ability by the same Super Monkey still deals +50% damage, for a total of 15,600.
- Increased ability radius from 70 units to 120 units
- Reduced ability cooldown from 45s to 30s
- Initial cooldown is 0s (instant) if upgraded immediately from Tech Terror
- Increased damage of non-crit projectiles from 1 to 5
- Critical hit frequency increased from every 15-20 shots to every 13-17 shots
- Increased damage of crit projectiles from 10 to 50
- Increased all projectiles' pierce by 5
- Increased range by 10 units
Stats
[edit | edit source]For a complete list of Super Monkey stats, see Stats:Super Monkey (BTD6).
This data was last updated for: version 55.1
| Tower | ||||||
|---|---|---|---|---|---|---|
| ||||||
| Attack | |||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| |||||||||||||||||||||||
|
| Ability | |||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| |||||||||||||||||||
|
1-5-0
| Attack | |||||||
|---|---|---|---|---|---|---|---|
|
2-5-0
| Attack | |||||
|---|---|---|---|---|---|
| |||||
|
0-5-1
| Attack | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
| Ability | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
0-5-2
| Tower | ||
|---|---|---|
| ||
| Attack | |||||||
|---|---|---|---|---|---|---|---|
| |||||||
|
Costs and sell values
[edit | edit source]Note: this list does not factor in Monkey Knowledge or other discounts.
| Tiers | Total cost | Sell value | ||||||
|---|---|---|---|---|---|---|---|---|
| Easy | Medium | Hard | Impoppable | Easy | Medium | Hard | Impoppable | |
| 0-5-0 | $92,140 | $108,400 | $117,070 | $130,080 | $64,498 | $75,880 | $81,949 | $91,056 |
| 1-5-0 | $93,840 | $110,400 | $119,230 | $132,480 | $65,688 | $77,280 | $83,461 | $92,736 |
| 2-5-0 | $95,965 | $112,900 | $121,930 | $135,480 | $67,176 | $79,030 | $85,351 | $94,836 |
| 0-5-1 | $94,690 | $111,400 | $120,310 | $133,680 | $66,283 | $77,980 | $84,217 | $93,576 |
| 0-5-2 | $95,710 | $112,600 | $121,605 | $135,120 | $66,997 | $78,820 | $85,124 | $94,584 |
Strategy
[edit | edit source]| This strategy section is empty or incomplete. See the strategy guidelines for more information on how to write strategy sections. The editor who added this notice elaborates: Add how to use anti-bloon optimally |
Update history
[edit | edit source]For a complete list of Super Monkey changes, see Update history:Super Monkey (BTD6).
| This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed. To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete. |
Ability: Radius increased ― 90 → 100
Pierce increased ― 11 → 13
Projectile speed increased by 25%
Attack damage increased by 1
Ability damage increased by 500
- 0-5-1, 0-5-2
Alternate arm no longer has a stronger knockback effect on Leads and Ceramics (bug fix)
| “ | We were finally able to properly implement a popular suggestion for the Robo Monkey, and will be keeping an eye on it’s performance more closely in this update. — Update notes |
” |
Middle path Super Monkeys are now able to independently set each arm to different target priorities, instead of fixed First+Last or Strong+Close targeting combinations
| “ | Additionally middle path has received some basic buffs with middle path has received some basic buffs with Robo-Monkey feeling unbalanced for the high price and difficult crosspathing, Tech Terror not keeping up with other towers that perform a similar role. — Update notes |
” |
Overall cost reduced by $2,000 (due to cost changes for previous tiers)
Ability cooldown decreased ― 60s → 45s
| “ | While not considered an issue on the same level for Races, the Bloon Annihilation ability has preemptively had pierce reduced under the same reasoning as Ground Zero and Maelstrom, but by amounts that still likely won’t be noticeable even under most Race conditions - but we’re keeping an eye on it. — Update notes |
” |
Overall cost reduced by $3,000 (due to cost changes for previous tiers)
Ability: Pierce reduced ― ∞ → 10,000
Now remembers target priorities when loading saves (bug fix)
| “ | Robo Monkey has never filled the super effective role it held in BTD5, so Dr Monkey has installed updated HUD targeting systems that now deal occasional critical hits. Additionally as the abilities on this path didn’t match up to their history or other Monkey Tower options (like Ground Zero) so they have been improved significantly in damage and increased radius. — Update notes |
” |
Overall cost increased by $1,400 (due to cost changes for previous tiers)
Main attack: Now fires a crit shot every 13–17 shots that deals 50 damage
Ability: Damage increased ― 3,500 → 5,000
Ability: Radius increased ― 110 → 120
Overall cost reduced by $400 (due to cost changes for previous tiers)
“
The Anti-Bloon is expensive but as a quite underused tower feels it doesn’t live up to the super monkey name for that cost, for now the ability is seeing a cooldown decrease.
— Update notes
— Update notes
”
Ability cooldown reduced ― 45s → 30s
Ability initial cooldown reduced ― 15s → 0s (undocumented)
| “ | Tech Terror's ability runs into niche issues before r100 with some cases causing it to break BFBs into ceramic rushes instead of destroying them entirely, we found a very small damage buff resolves this up to r100, solving this problem for the base game modes, and while we were here added for the possibility for the ability to also deal consistant critical hits. — Update notes |
” |
Ability: Damage increased ― 5000 → 5200
Every 3rd ability crits for +50% damage
| “ | We want the base Super Monkey to feel like more of a ‘weak for the cost’ stepping stone into T3s that feel more like T4s; but the base upgrade really does feel very outdated on this idea, and big crosspath problems exist due to this so we are moving some attack speed out from 2xx into the base upgrade. [...] the T5’s ability doesn’t feel like enough of a step up from T4 for the much greater cost it has so some adjustments are also being made here, as after all this is Super Monkey, right? — Update notes |
” |
Overall cost reduced by $1,000 (due to cost changes for previous tiers)
Ability damage increased ― 5200 → 10,400
Ability crit damage increased ― 7800 → 15,600
Ability pierce reduced ― 10,000 → 2000
Base attack rate decreased ― 0.048s → 0.036s
- Note: Plasma Blasts crosspath remains at 0.024s
| “ | We’ve wanted to try out this idea for a while, and finally thought why not. It seemed fun to test with, so we hope people can find some fun use for it in challenges. — Update notes |
” |
- 0-5-1, 0-5-2
Ability: Now knocks back any surviving targets
- 0-5-1, 0-5-2
Ability: No longer knocks Bloons forward in some cases (bug fix)
| “ | We lowered the price of Tech Terrors to keep them ‘unchanged’ with Robo’s recent balancing, however in hindsight Robo is still too powerful and Tech Terrors themselves were already good enough that they really should’ve taken the hit along with Robo. Instead as they have risen in power even more, both of these upgrades are being properly nerfed now with a compensatory price buff to Anti-Bloon instead (hopefully not groundhogging to where Anti-Bloon becomes far too powerful and more changes are needed in v43) — Update notes |
” |
Upgrade cost reduced ― $90,000 → $80,000
Overall cost reduced by $2,500 (due to cost changes for previous tiers)
Attack cooldown increased ― 0.036s → 0.045s (attack speed reduced by 20%)
- 1-5-0
Attack cooldown increased ― 0.036s → 0.045s (attack speed reduced by 20%)
- 2-5-0
Attack cooldown increased ― 0.024s → 0.03s (attack speed reduced by 20%)
| “ | The recent Robo/Tech Terror nerfs had a larger impact on the Anti-Bloon, so it is seeing a larger compensatory price reduction. — Update notes |
” |
Upgrade cost reduced ― $80,000 → $70,000
Pierce reduced ― 14 → 13
- 0-5-2
Now deals +1 damage to Camo on the left arm (bug fix)
| “ | Tech Terror is a menace, [...] — Update notes |
” |
Plasma: Pierce reduced ― 13 → 12
- 1-5-0
Projectile radius increased ― 5 units → 10 units (bug fix)
- 2-5-0
Projectile radius increased ― 6 units → 11 units (bug fix)
Gallery
[edit | edit source]For more Super Monkey images, see Gallery:Super Monkey.
Screenshots
[edit | edit source]| This article or section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them. |
Assets
[edit | edit source]-
Portrait
-
Upgrade icon
-
Ability icon
-
Insta Monkey icon
In other languages
[edit | edit source]| Language | Name / Description | Notes | |
|---|---|---|---|
| Arabic | عدو البالونات <توجيه البرنامج> <القضاء على بالونات> <ابدأ> |
— | |
| Danish | Anti-bloonen <Programdirektiv> <Udslet bloons> <IGANGSÆT> |
— | |
| German | Der Anti-Bloon <Programmdirektive> <Bloons ausradieren> <INITIIEREN> |
— | |
| Spanish | El antibloon <Directiva> <Erradicar bloons> <INICIAR> |
— | |
| Spanish (LA) | El antibloon <Directiva> <Erradicar bloons> <INICIAR> |
— | |
| Finnish | Anti-Bloon <Ohjelmadirektiivi> <Hävitä bloonit> <ALOITA> |
— | |
| French | L'anti-Bloon <Directive du programme> <Éradication des Bloons> <ET QUE ÇA SAUTE !> |
— | |
| Italian | L'anti-bloon <Direttiva programmazione> <Annientamento bloon> <AVVIARE> |
— | |
| Japanese | アンチブルーン <プログラム命令> <ブルーン壊滅> <開始> |
— | |
| Korean | 풍선대항마 <프로그램 지령> <풍선 퇴치> <실행> |
— | |
| Dutch | De anti-Bloon <Programmaopdracht> <Bloons uitroeien> <INITIEER> |
— | |
| Norwegian | Anti-bloon <Programdirektiv> <Utrydd bloons> <START> |
— | |
| Polish | Anty blon <Polecenie programu> <Pozbyć się blonów> <INICJACJA> |
— | |
| Portuguese (Brazil) | O Antibloon <Comando> <Erradicar Bloons> <INICIAR> |
— | |
| Russian | Антишаровик <Команда программы> <Уничтожить шары> <НАЧАТЬ> |
— | |
| Swedish | Antibloon <Programdirektiv> <Utrota Bloons> <VERKSTÄLL> |
— | |
| Thai | ดิแอนไท-บลูน <คำสั่งโปรแกรม> <กำจัดบลูนให้สิ้นซาก> <เริ่มดำเนินการ> |
— | |
| Turkish | Bloonsavar <Program Talimatı> <Bloon’ları Yok Et> <BAŞLAT> |
— | |
| Chinese (simplified) | 反气球 <程序指令> <消灭气球> <发起进攻> |
— | |
| Chinese (traditional) | 反氣球者 <程式指令> <消滅氣球> <發起進攻> |
— | |
| This list was last updated for: version 43.1 | |||
Navigation
[edit | edit source]| Super Monkey in Bloons TD 6 | ||||||||
|---|---|---|---|---|---|---|---|---|
| ||||||||
| Stats • Strategies • Update history |