Perma Charge (BTD6): Difference between revisions
Mariocraze14 (talk | contribs) Tags: Mobile edit Mobile web edit |
Qwertyxp2000 (talk | contribs) strategy i dunno but the bulletpointing here looked confusing as heck |
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{{for|the upgrade in [[Bloons TD Battles 2]]|Perma Charge (Battles 2)}} | {{for|the upgrade in [[Bloons TD Battles 2]]|Perma Charge (Battles 2)}} | ||
{{research|Does Long Turbo actually increase pcharge duration? (it does for the t4)}} | |||
{{BTD6 upgrade info | {{BTD6 upgrade info | ||
|id=Perma Charge | |id=Perma Charge | ||
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|xp =32000 | |xp =32000 | ||
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'''Perma Charge''' is the [[Boomerang Monkey (BTD6)|Boomerang Monkey]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It increases attack speed to 7×, and increases damage by +3 (4 total, 8 with [[Red Hot Rangs (BTD6)|Red Hot Rangs]]). It also replaces the [[Turbo Charge (BTD6)|Turbo Charge]] ability with a new | '''Perma Charge''' is the [[Boomerang Monkey (BTD6)|Boomerang Monkey]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It increases attack speed to 7×, and increases damage by +3 (4 total, 8 with [[Red Hot Rangs (BTD6)|Red Hot Rangs]]). It also replaces the [[Turbo Charge (BTD6)|Turbo Charge]] ability with a new ability; instead of increasing attack speed, it increases damage by +8 (+10 with Red Hot Rangs), and increases duration from 10 seconds to 15 (20 seconds with {{BTD6 mk|Long Turbo}}). | ||
Like {{BTD6|Turbo Charge}}, Perma Charge's ability grants Camo detection with {{BTD6 mk|Bionic Augmentation}}, has a [[Ability cooldown|cooldown]] of 45 seconds, and an initial cooldown of 15 seconds. | Like {{BTD6|Turbo Charge}}, Perma Charge's ability grants Camo detection with {{BTD6 mk|Bionic Augmentation}}, has a [[Ability cooldown|cooldown]] of 45 seconds, and an initial cooldown of 15 seconds. | ||
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==Strategy== | ==Strategy== | ||
{{BTD6 last updated|49.2|section=y}}Perma Charge is a decent late-game tower, dealing good amounts of all-around late-game damage but falling short of {{BTD6|Glaive Lord}} in some circumstances. Perma Charge is very strong with the ability active, wiping out large amounts of Bloons and blimps alike, but struggles against [[Ceramic Bloon (BTD6)#Super Ceramic Bloons|Super Ceramics]] during down time. Perma Charge greatly benefits from the Recurring Rangs MK, making it deals more damage overall. | {{BTD6 last updated|49.2|section=y}} | ||
Perma Charge is a decent late-game tower, dealing good amounts of all-around late-game damage but falling short of {{BTD6|Glaive Lord}} in some circumstances. Perma Charge is very strong with the ability active, wiping out large amounts of Bloons and blimps alike, but struggles against [[Ceramic Bloon (BTD6)#Super Ceramic Bloons|Super Ceramics]] during down time. Perma Charge greatly benefits from the Recurring Rangs MK, making it deals more damage overall. | |||
0-5-2 is usually the best crosspath for Perma Charge, as the it grants a more significant damage increase than for Turbo Charge and innate {{BTD6|DDT}} popping power. However, when Lead-popping support (such as {{BTD6|Glue Storm}} or [[Monkey Intelligence Bureau (BTD6)|MIB]]) has been obtained, 2-5-0 can be used, having more grouped popping power, being more flexible by dealing with grouped blimps more easily, but still falling short against DDTs and the {{BTD6|BAD}}. {{BTD6|Primary Mentoring}}'s buffs, especially the +1 pierce (from {{BTD6|Primary Training}}) and 15% shorter ability cooldowns, greatly benefit Perma Charge. {{BTD6|Geraldo}} is the best [[Hero]] for Perma Charge, as [[Gerry's Fire]] gains increased damage and pierce and [[Rejuv Potion]] resets its ability cooldown when needed. | 0-5-2 is usually the best crosspath for Perma Charge, as the it grants a more significant damage increase than for Turbo Charge and innate {{BTD6|DDT}} popping power. However, when Lead-popping support (such as {{BTD6|Glue Storm}} or [[Monkey Intelligence Bureau (BTD6)|MIB]]) has been obtained, 2-5-0 can be used, having more grouped popping power, being more flexible by dealing with grouped blimps more easily, but still falling short against DDTs and the {{BTD6|BAD}}. {{BTD6|Primary Mentoring}}'s buffs, especially the +1 pierce (from {{BTD6|Primary Training}}) and 15% shorter ability cooldowns, greatly benefit Perma Charge. {{BTD6|Geraldo}} is the best [[Hero]] for Perma Charge, as [[Gerry's Fire]] gains increased damage and pierce and [[Rejuv Potion]] resets its ability cooldown when needed. | ||