Juggernaut (BTD6): Difference between revisions
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== Strategy == | == Strategy == | ||
{{BTD6 last updated|52.0|section=yes}} | {{BTD6 last updated|52.0|section=yes}} | ||
Juggernaut is a strong tower for early game and early mid-game on maps with obstacles, such as [[Cornfield]], [[Ravine]], and [[Dark Dungeons]], where its projectiles can bounce off walls and hit Bloons repeatedly. However, on open maps, it falls short of other towers | Juggernaut is a strong tower for early game and early mid-game on maps with obstacles, such as [[Cornfield]], [[Ravine]], and [[Dark Dungeons]], where its projectiles can bounce off walls and hit Bloons repeatedly. However, on open maps, it falls short of other towers (e.g. Power 6 [[Adasaurus]]) due to low single-target damage. Unlike most towers of its price range, it stays relevant versus {{BTD6|Super Ceramic}}s due to its consistent Ceramic knockback. Juggernaut is also useful in [[Race Event]]s in the same vein as {{BTD6|Spike-o-pult}} when aiming down straight lines. | ||
4-0-2 gives | 4-0-2 gives [[Camo detection]], better knockback for late game utility, and the increased range allows for better fire angles on most maps. Meanwhile, 4-2-0 does more DPS, making it better during mid-game and [[Race Event (BTD6)|Race Event]]s, or if building up to [[Ultra-Juggernaut (BTD6)|Ultra-Juggernaut]]. | ||
==Update history== | ==Update history== | ||