Jungle's Bounty (BTD6): Difference between revisions

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==Strategy==
==Strategy==
{{BTD6 last updated|52.2|section=y}}
{{BTD6 last updated|52.2|section=y}}
Jungle's Bounty does plenty of damage on non-simultaneous lane maps but falls off quickly elsewhere. Regardless, it mostly struggles at catching whole Ceramic Bloons (although the stronger vine helps with that), making it a subpar solo saveup for [[Spirit of the Forest (BTD6)|Spirit of the Forest]] in [[CHIMPS]], and is mostly used for its income generation on game modes that allow it.  
Jungle's Bounty's main strength is as an income generator. While inefficient without stalling, it is the most powerful method of farming if done properly. By packing many Jungle's Bounty Druids together, a group of 0-0-0 {{BTD6|Banana Farm}}s can surround and boost their income drastically. Then, by stalling either {{BTD6|Camo Bloon}}s, {{BTD6|Lead Bloon}}s, or [[MOAB-Class Bloon]]s, the Druids can use as many abilities as possible each round. Once all the Druids are upgraded, the Banana Farms can be upgraded for maximum income. Both {{BTD6|Geraldo}} and {{BTD6|Obyn}} help with Druid farming, as Geraldo can use his [[Rejuv Potion]]s on the Druids and Obyn directly buffs their income. Obyn makes more money in total but makes stalling harder and is far weaker for any [[Boss]] kill the money affords. This strategy can start as early as round 50 but is most commonly set up after a tier 2 boss kill; any earlier than round 50 is unfeasible and is better delegated to {{BTD6|Bloon Trap}}. It should be kept in mind that Bloon Trap will not work with Druids stealing pops.


Its main strength as an income generator. While not efficient without stalling, it is the most powerful method of farming if done properly. By packing many druids together, a group of 0-0-0 farms can surround and boost their income drastically. Then, by stalling either camo bloons, lead bloons, or MOAB-class bloons, the druids can use as many abilities as possible per round. Once all the druids are upgraded, the farms can be upgraded for maximum income. Both [[Geraldo (BTD6)|Geraldo]] and Obyn help with druid farming, as Geraldo can use his [[Rejuv Potion|Rejuv Potions]] on the druids and Obyn directly buffs their income. Obyn makes more money in total but makes stalling harder and, importantly, is far weaker for any boss kill the money affords.  
As a damage dealer, Jungle's Bounty does plenty on maps with only one active lane, but falls off quickly elsewhere. Regardless, it mostly struggles at catching whole Ceramic Bloons, making it a subpar solo saveup for {{BTD6|Spirit of the Forest}} in [[CHIMPS]].


This strategy can start as early as round 50 but is most commonly set up in the 60s after a tier 2 boss kill. While it can be done before round 50, it is not very effective then. Rounds are much harder or impossible to stall out, and some money needed to stall rounds means a smaller percent of money can be spent on income. Additionally, [[Bloon Trap (BTD6)|Bloon Trap]] is very strong at making money before round 50, due to there being no pop income penalty, but the druids prevent it from making money.
0-4-1 is preferred when farming, and the T4 should be bought before crosspathing due to ability cooldown; this can be skipped if it causes the Druid to reach blimps. 1-4-0 is preferred when using it for damage.
 
0-4-1 is the preferred crosspath when optimizing farming, covering potentially more Farms. Buying 0-4-0 first before 0-4-1 should be done to begin its ability sooner. 0-4-0 may also be preferred if 0-4-1 makes it attack moabs at the entrance. 1-4-0 allows the druid to damage lead bloons and increases pierce, which is bad for stalling rounds but better for damage.  


==Update history==
==Update history==