Flash Bomb (BTD6): Difference between revisions

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Flash Bomb gives a notable improvement to the shuriken attack; however, the Ninja still attacks too slowly for the flash bomb to be consistent enough, even with the top crosspath. As a standalone tower Flash Bomb performs poorly, especially in the mid-game due to the bomb often getting pierce-capped,<!--think hyperdense ceramic rounds--> but it can be used in [[Shinobi Tactics (BTD6)|Shinobi]] strategies for it to be a decent Ceramic control and support with enough attack speed and pierce buffs. Otherwise, it is best used simply as a stepping stone to [[Sticky Bomb (BTD6)|Sticky Bomb]].
Flash Bomb gives a notable improvement to the shuriken attack; however, the Ninja still attacks too slowly for the flash bomb to be consistent enough, even with the top crosspath. As a standalone tower Flash Bomb performs poorly, especially in the mid-game due to the bomb often getting pierce-capped,<!--think hyperdense ceramic rounds--> but it can be used in [[Shinobi Tactics (BTD6)|Shinobi]] strategies for it to be a decent Ceramic control and support with enough attack speed and pierce buffs. Otherwise, it is best used simply as a stepping stone to [[Sticky Bomb (BTD6)|Sticky Bomb]].


Generally, crosspaths with path 1 are preferred because of its attack speed buff, in the same way it is preferred for Sticky Bomb and [[Master Bomber (BTD6)|Master Bomber]]. [[Ninja Discipline (BTD6)|Ninja Discipline]]'s attack speed boost is even better than it looks at first glance because it allows the Ninja Monkey to hit Bloons with three shurikens before the stun wears off instead of two, thus taking more advantage of its bonus damage to stunned Bloons. [[Sharp Shurikens (BTD6)|Sharp Shurikens]] is a niche further upgrade that makes it even better at damaging stunned Bloons to help with cleanup. 0-2-3 is heavily outclassed as a camo remover by [[Signal Flare (BTD6)|Signal Flare]] and [[Submerge and Support (BTD6)|Submerge and Support]] and should only be used if no other option is available. 0-1-3 is similarly outclassed by other [[blowback]] options such as [[Downdraft (BTD6)|Downdraft]] or [[Druid of the Storm (BTD6)|Druid of the Storm]].
Generally, crosspaths with path 1 are preferred because of its attack speed buff, in the same way it is preferred for Sticky Bomb and [[Master Bomber (BTD6)|Master Bomber]]. [[Ninja Discipline (BTD6)|Ninja Discipline]]'s attack speed boost is even better than it looks at first glance because it allows the Ninja Monkey to hit Bloons with three shurikens before the stun wears off instead of two, thus taking more advantage of its bonus damage to stunned Bloons. [[Sharp Shurikens (BTD6)|Sharp Shurikens]] is a niche further upgrade that makes it even better at damaging stunned Bloons to help with cleanup. 0-2-3 is heavily outclassed as a camo remover by [[Signal Flare (BTD6)|Signal Flare]] and [[Submerge and Support (BTD6)|Submerge and Support]] and should only be used if no other option is available. Similarly, 0-1-3 is outclassed by other [[blowback]] options such as [[Downdraft (BTD6)|Downdraft]] or [[Druid of the Storm (BTD6)|Druid of the Storm]].


==Update history==
==Update history==

Latest revision as of 16:18, 22 June 2026

For other uses, see Flash Bomb (disambiguation).
Flash Bomb
Portrait of Flash Bomb
Icon of Flash Bomb
Combination attack! Alternates flash bombs that stun many Bloons and shuriken deal increased damage to stunned targets.
Tower Ninja Monkey — Path 3 — Tier 3
XP cost 2,500
Cash cost $1,910 — Easy
$2,250 — Medium
$2,430 — Hard
$2,700 — Impoppable

Flash Bomb is the Ninja Monkey's path 3 tier 3 upgrade in Bloons TD 6. Each of its shuriken gain +4 Stunned damage and +2 pierce, and every 4th shuriken attack is replaced with a flash bomb attack. Flash bombs explode on impact, with 40 blast radius, dealing 3 damage, with 30 pierce, and stunning the outer layer of non-MOAB-Class Bloons for 1.3 seconds. Flash bombs can damage every Bloon type. With the 0-1-3 crosspath, the flash bomb gains a 30% chance (32.5% chance with Diversion Tactics Diversion Tactics) to distract Bloons. With the 0-2-3 crosspath, the flash bomb additionally decamos bloons.

Stats

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For a complete list of Ninja Monkey stats, see Stats:Ninja Monkey (BTD6).
This data was last updated for: version 55.1
Tower
Display range47 units
Footprint radius6 units
Targeting options
  • First
  • Last
  • Close
  • Strong
  • Camo Prioritization
Attack
Cooldown0.62s
Offset (X, Y, Z)
-2.7, 12.1, 4.56
TargetingDepends on targeting option
Targeting range47 units
Flash Bomb
Pierce1
Max pierce1
Speed300 units/s
Lifespan0.57s
Radius5 units
Explosion
Pierce30
Damage3
Damage typeNormal
Lifespan0.1s
Radius40 units
  • Ignores blockers
Stun
Multiplier×0
Duration1.3s
Duration for MOAB-Class0s
Layers1
Projectile
Pierce4
Damage1
Damage to stunned+4
Damage typeSharp
Speed300 units/s
Seeking distance∞ units
Seeking angle144°
Seeking rotation speed∞ °/s
Seeking time3.48s
Lifespan0.62s
Radius3 units
Caltrops
Cooldown3.9s
Offset (X, Y, Z)
-2.7, 12.1, 4.56
TargetingNormal (track)
Targeting range47 units
Projectile
Pierce6
Damage1
Damage typeSharp
Lifespan35s
Radius4 units
Rehit interval0.001s
  • Ignores blockers

1-0-3

Attack
Cooldown0.62s → 0.434s
Caltrops
Cooldown3.9s → 2.73s

2-0-3

Attack
Projectile
Pierce4 → 6

0-1-3

Attack
Explosion
Blowback
Chance30%
Min distance100 units
Max distance150 units
Projectile
Blowback
Chance15%
Min distance100 units
Max distance150 units
Caltrops
Projectile
Blowback
Chance10%
Min distance100 units
Max distance150 units

0-2-3

Attack
Explosion
Damage to Camo+4
  • Removes Camo
Projectile
Damage to Camo+2
  • Removes Camo
Caltrops
Projectile
Damage to Camo+2
  • Removes Camo

Costs and sell values

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Note: this list does not factor in Monkey Knowledge or other discounts.
Tiers Total cost Sell value
Easy Medium Hard Impoppable Easy Medium Hard Impoppable
0-0-3 $2,885 $3,400 $3,670 $4,080 $2,020 $2,380 $2,569 $2,856
1-0-3 $3,180 $3,750 $4,050 $4,500 $2,226 $2,625 $2,835 $3,150
2-0-3 $3,475 $4,100 $4,430 $4,920 $2,433 $2,870 $3,101 $3,444
0-1-3 $3,095 $3,650 $3,940 $4,380 $2,167 $2,555 $2,758 $3,066
0-2-3 $3,435 $4,050 $4,370 $4,860 $2,405 $2,835 $3,059 $3,402

Strategy

[edit | edit source]
This section was last updated for: version 55.2

Flash Bomb gives a notable improvement to the shuriken attack; however, the Ninja still attacks too slowly for the flash bomb to be consistent enough, even with the top crosspath. As a standalone tower Flash Bomb performs poorly, especially in the mid-game due to the bomb often getting pierce-capped, but it can be used in Shinobi strategies for it to be a decent Ceramic control and support with enough attack speed and pierce buffs. Otherwise, it is best used simply as a stepping stone to Sticky Bomb.

Generally, crosspaths with path 1 are preferred because of its attack speed buff, in the same way it is preferred for Sticky Bomb and Master Bomber. Ninja Discipline's attack speed boost is even better than it looks at first glance because it allows the Ninja Monkey to hit Bloons with three shurikens before the stun wears off instead of two, thus taking more advantage of its bonus damage to stunned Bloons. Sharp Shurikens is a niche further upgrade that makes it even better at damaging stunned Bloons to help with cleanup. 0-2-3 is heavily outclassed as a camo remover by Signal Flare and Submerge and Support and should only be used if no other option is available. Similarly, 0-1-3 is outclassed by other blowback options such as Downdraft or Druid of the Storm.

Update history

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For a complete list of Ninja Monkey changes, see Update history:Ninja Monkey (BTD6).
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  • "Shuriken seeking targets too far away has been fixed" (bug fix)
  • Caltrops no longer add to the damage count of other towers when the Ninja Monkey is sold (bug fix)
  • Nerf "[S]hould no longer be able to occasionally shoot with an infinite range in specific setups" (bug fix)
  • Nerf Caltrops: attack speed reduced by 50%
  • Buff Caltrops: pierce increased by 3
    • Note: Due to an oversight, Grandmaster Ninja's caltrop pierce is unchanged
As ninja is the ‘Camo Specialist’ and has been since inception, it is the only tower that will unlock Camo Prioritization on the base tower.
— Update notes
  • Buff Camo Prioritization filter added
0-1-3, 0-2-3
  • Buff Caltrop attack: Gains 15% distraction chance (bug fix)
  • Buff Flash bomb attack: Gains 15% distraction chance (bug fix)
Sticky Bomb feels like it is in a very strong point right now in a lot of situations, though flash bomb isn’t good enough without a great deal of support leading into it, this shift should open up for challenge viability especially in Alternate Bloon Rounds games.
— Update notes
  • Buff Upgrade cost reduced ― $2,750 → $2,250
frequently unused caltrops clutter up the screen and cause extra lag we want to balance out their lifespan to reduce the number always on screen and make them no longer last longer than the base Spike Factory.
— Update notes
  • Nerf Caltrop: Lifespan reduced ― 70s → 35s
We’re mindful that this has been in place since launch, but still think this change could lead to more balanced crosspath Ninja play for casual and for apex players. Ninja's 1xx feels like it does too much, granting both range and attack speed to all crosspaths, so these benefits are now being split apart.
— Update notes
  • Buff Range increased ― 40 units → 47 units
    • Neutral Ninja Discipline crosspath is unchanged
Flash Bomb’s long time between bombs, without improvements on the main attack leaves this as quite a bad stepping stone, for now due to this long downtime we want to try increasing the stun duration.
— Update notes
  • Buff Flash Bomb: Stun duration increased ― 1s → 1.3s
For an early game Distraction improvement the consistency of blowbacks is being averaged out more with increased minimum distance but reduced maximum, in many cases there would not actually be 250 units of track length in front of defenses to be blown back across anyway so the overall average distance is slightly lower. More at the mid to endgame we are also weakening distraction distance against Ceramics specifically as by this point Ninja have stacked so much speed and projectiles the consistency doesn’t matter anymore. Finally, distraction values for secondary projectiles are being modified, as Distraction chance as it has existed was never balanced around more than the main attack
— Update notes
0-1-3, 0-2-3
  • Nerf Caltrop: distraction chance reduced ― 15% → 10%
  • Buff Flash Bomb: distraction chance increased ― 15% → 30%
Flash Bomb has pierce too excessive for Shinobi Tactics to do anything for it but then lacks any actual damage output, so this high pierce is trading in for greater damage.
— Update notes
  • Buff  Flash Bomb damage increased ― 1 → 3
  • Nerf  Flash Bomb pierce reduced ― 60 → 30
  • Buff Flash Bomb explosion: stun lasts through 2 more layers to match the new damage value
Bottom path Ninja never does anything with the main shuriken projectile past the xx1 upgrade leaving it inconsequential on higher tiers. Given that Flash Bombs can feel lacking without heavy support, we’re trying out a change that makes Flash Bomb Ninja scale better with attack speed and pierce as something of a combo-attacker. Overall, this feels pretty ‘right’ for ninjas and more importantly it’s cool and sometimes that’s what matters most.
— Update notes
  • Buff Flash bomb: No longer fails to stun targets if given external damage buffs (bug fix)
  • Buff Shuriken: Now deals +3 damage to stunned Bloons
While a great early game option, Ninja generally struggles with dominant crosspathing choices and also has relatively poor base tower value. Without going into every single change, T3s onward remain relatively unchanged with a lot of prices below T3 being moved around from less favorable crosspaths into better/higher tier upgrades.
— Update notes
  • Buff Caltrop attack: Attack cooldown reduced ― 4.4s → 3.9s (attack speed increased by 12.82%)
  • Buff Main attack: Attack cooldown reduced ― 0.7s → 0.62s (attack speed increased by 12.9%)
    • Note: Attack cooldown with Ninja Discipline is unchanged
1-0-3, 2-0-3
  • Nerf Caltrop attack: Attack cooldown increased ― 2.728s → 2.73s (attack speed reduced by 0.07%)
To allow Shinobi combos to scale more effectively with the Flash Bomb, the combo-attack pattern is being improved with more base Shuriken pierce & slightly larger bonuses to Stunned & Stickied targets – however the increased range at T4 is being removed.
— Update notes
  • Buff Shuriken: damage to stunned targets increased ― +3 → +4
  • Buff Shuriken: damage to stickied targets increased ― +3 → +4
  • Buff Shuriken: pierce increased ― 2 → 4
    • Note: 203+ shuriken pierce increased from 4 to 6
0-2-3
  • Buff Counter-Espionage now grants Caltrops +2 damage to Camo Bloons (undocumented)
  • Buff Counter-Espionage now grants Flash Bomb +4 damage to Camo Bloons (undocumented)
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For more Ninja Monkey images, see Gallery:Ninja Monkey.

Screenshots

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Assets

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In other languages

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Language Name / Description Notes
Arabic القنبلة الوامضة
الهجوم المختلط! تتسبب القنابل الوميضة البديلة التي تصعق العديد من البالونات وشوريكين في زيادة الضرر الذي يلحق بالأهداف المصعوقة.
Danish Lynbombe
Kombinationsangreb! Skiftevis lynbomber, der lammer mange bloons og shuriken, som giver øget skade på lammede mål.
German Blendgranate
Kombiangriff! Wechselt Blendgranaten, die viele Bloons betäuben, mit Shuriken ab, die betäubten Zielen mehr Schaden zufügen.
Spanish Bomba cegadora
¡Ataque combinado! Alterna bombas cegadoras que aturden gran cantidad de bloons y los shuriken que causan más daño a los objetivos aturdidos.
Spanish (LA) Bomba cegadora
¡Ataque combinado! Alterna bombas cegadoras que aturden a muchos bloons y los shuriken hacen más daño a los objetivos aturdidos.
Finnish Välähdyspommi
Yhdistelmähyökkäys! Käyttää välillä salamapommeja, jotka tainnuttavat useita blooneja, ja shurikenit aiheuttavat enemmän vahinkoa tainnutettuihin kohteisiin.
French Bombe aveuglante
Attaque combinée ! Alterne entre des bombes aveuglantes qui étourdissent de nombreux Bloons et les shurikens infligent davantage de dégâts sur les cibles étourdies.
Italian Bomba abbagliante
Attacco combinato! Alterna le bombe abbaglianti che stordiscono molti bloon e gli shuriken infliggono danni aumentati ai bersagli storditi.
Japanese 閃光爆弾
コンビ攻撃!沢山のブルーンを気絶させる閃光爆弾と、気絶した標的により多くのダメージを与える手裏剣を交互に発動する。
Korean 섬광 폭탄
콤보 공격! 다수의 풍선을 기절시키는 섬광 폭탄과 기절한 대상에게 더 많은 피해를 주는 표창을 번갈아 가며 날립니다.
Dutch Flitsbom
Combinatieaanval! Flitsbommen die veel Bloons verlammen worden afgewisseld met shuriken die meer schade doen aan verlamde doelwitten.
Norwegian Flash-granat
Kombinasjonsangrep! Veksler mellom flashbomber som lamslår mange bloons og kastestjerner som påfører økt skade på lamslåtte mål.
Polish Bomba błyskowa
Atak łączony! Działa naprzemiennie: bomby błyskowe ogłuszają wiele blonów, a shurikeny zadają ogłuszonym celom zwiększone obrażenia.
Portuguese (Brazil) Bomba de Luz
Ataque combinado! Alterna bombas de luz que atordoam muitos Bloons e shuriken que causam dano aumentado em alvos atordoados.
Russian Световая бомба
Комбинированная атака! Бросает осветительные бомбы, оглушающие по нескольку шаров, и сюрикены, наносящие больше урона оглушенным целям.
Swedish Lysbomb
Kombinationsattack! Växlar mellan distraktionsgranater som bedövar många Bloons och shuriken åsamkar ökad skada på bedövade fiender.
Thai ระเบิดแสงวาบ
การโจมตีผสมผสาน! เลือกระเบิดแฟลชที่ทำให้บลูนจำนวนมากชะงักงัน และชูริเคนสร้างดาเมจที่เพิ่มขึ้นกับเป้าหมายที่ชะงักงันอยู่
Turkish Aydınlatıcı Bomba
Kombine saldırı! Birçok Bloon’u sersemleten flaş bombaları değiştirir ve ninja yıldızı da sersemlemiş hedeflere yüksek hasar verir.
Chinese (simplified) 闪光弹
组合攻击!交替使用闪光弹和手里剑,闪光弹能击晕许多气球,手里剑能对击晕的目标造成更高的伤害。
Chinese (traditional) 閃光炸彈
組合攻擊!交替使用閃光炸彈和手裡劍,閃光炸彈能擊暈大量氣球,手裡劍能對被擊暈的目標造成更高傷害。
This list was last updated for: version 43.1
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