MOAB Eliminator (BTD6): Difference between revisions

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== Strategy ==
== Strategy ==
MOAB Eliminator is an easy round 100 solution for [[CHIMPS]]. 7 ability uses is enough to solo the [[BAD (BTD6)|BAD]] layer. If timed correctly, it will also layer skip [[DDT (BTD6)|DDTs]] (and spawn [[ZOMG (BTD6)|ZOMGs]] below full health, only requiring 2 more abilities to beat the entire round).
MOAB Eliminator is an easy round 100 solution for [[CHIMPS]]. 7 ability uses are enough to solo the [[BAD (BTD6)|BAD]] layer in [[CHIMPS]] when no other tower is dealing damage. If timed correctly, it will also layer skip [[DDT (BTD6)|DDTs]] (and spawn [[ZOMG (BTD6)|ZOMGs]] below full health, only requiring 2 more abilities to beat the entire round). When used in tandem with {{B|Striker Jones|BTD6}}'s Level 20 ability, MOAB Eliminator's ability can completely one-shot an extremely damaged BAD, similar to {{B|First Strike Capability|BTD6}}.  


In general, this tower has great single target, with most of its damage focused on the ability. Since most of its power comes from the ability and not the main attack, its damage falls off in ultra late-game rounds (200+).
In general, this tower has great single-target damage, in addition to dealing good damage to grouped blimps with its main attack. Since the ability and main attack do not benefit from damage buffs, MOAB Eliminator is extremely weak for late-game [[Freeplay]] (Rounds 200+), despite being a good general MOAB-Class damaging tower in CHIMPS.


It does not have any special crosspath interactions, so it's not uncommon to see an uncrosspathed MOAB Eliminator (or 1-5-0 when pierce of the main attack is prefered, same for 0-5-1 for range).
MOAB Eliminator does not have any special crosspath interactions, so an un-crosspathed MOAB Eliminator can be used. Use 1-5-0 when extra pierce for the main attack is preferred for defenses that struggle against dense rounds, or 0-5-1 when extra range is preferred.


==Costs and sell values==
==Costs and sell values==