Trade Empire (BTD6): Difference between revisions
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==Strategy== | ==Strategy== | ||
{{ | {{cleanup|this section is too wordy for an upgrade strategy and could probably be rewritten to be more concise}} | ||
Trade Empire cannot properly be compared to either of the other Tier 5 upgrades for Monkey Buccaneer, both of which are much more combat-focused. Trade Empire instead forms the capstone of the Merchantman economy web, and should never be acquired unless the player already has a fleet of Merchantmen and Favored Trade(r)s for it to buff. If the player does, however, it is extremely powerful. | Trade Empire cannot properly be compared to either of the other Tier 5 upgrades for Monkey Buccaneer, both of which are much more combat-focused. Trade Empire instead forms the capstone of the Merchantman economy web, and should never be acquired unless the player already has a fleet of Merchantmen and Favored Trade(r)s for it to buff. If the player does, however, it is extremely powerful. | ||
Revision as of 21:04, 22 March 2025
| Tower | Monkey Buccaneer — Path 3 — Tier 5 | |
|---|---|---|
| XP cost | 40,000 | |
| Cash cost | $19,550 — Easy $23,000 — Medium $24,840 — Hard $27,600 — Impoppable | |
Trade Empire is the Monkey Buccaneer's path 3 tier 5 upgrade in Bloons TD 6. It increases the cash generated by Monkey Buccaneer from $500 to $800 ($820 with
Trade Agreements), and grants a Trade Empire buff to up to 20 other Merchantmen or Favored Trades. This buff increases the cash generation of affected Monkey Buccaneers by an amount which scales based on the number of affected Monkey Buccaneers. The buff also grants +1 damage, +1 Ceramic damage, and +1 MOAB-Class damage to all attacks of affected towers.
Trade Empire grants the Monkey Buccaneer itself +1 damage, +1 Ceramic damage, and +1 MOAB-Class damage to all attacks. Additionally, Hot Shot improves burn damage of its own grapes from 4 to 9.
Contrary to what the description states, Trade Empire does not boost the damage of all Merchantmen - only the 20 which are affected by its income buff receive the damage boost.
Mechanics
Trade Empire can grant its buff to up to 20 other Merchantmen or Favored Trades. If more than 20 of them exist, Trade Empire firstly prioritizes granting the buff to Favored Trades over Merchantmen. Secondarily, it prioritizes granting the buff to towers upgraded to Merchantman earlier.
The income bonus grants an affected tower +$10 income for every Merchantman affected by the buff, and +$20 income for every Favored Trades affected by the buff. For example with a Trade Empire, 2 Merchantmen and 2 Favored Trades, each Merchantman earns $200+$10+$10+$20+$20=$260 per round ($280 with
Trade Agreements).
If multiple Trade Empires are placed in Co-op, each Trade Empire can apply its buff to up to 20 towers, which stack with each other by increasing the maximum amount of towers that this buff can affect. This means up to 80 Merchantmen can receive the Trade Empire buff in 4 player Co-op.
Central Market does not increase the Trade Empire's bonus income on Merchantmen, only their income excluding the Trade Empire buff.
Stats
| Tower | ||||||||
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| Trade Empire buff | ||||||||||
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| Sellback rate buff | ||
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| Cash-based buff ($10,000−$49,999) | ||
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| Cash-based buff ($50,000+) | ||
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1-0-5
| Attack | ||
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2-0-5
| Attack | |||||
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0-1-5
| Grape attack | |||||||||||||||||||||||
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0-2-5
| Grape attack | |||||||||||||||||
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Costs and sell values
| Tiers | Total cost | Sell value | ||||||
|---|---|---|---|---|---|---|---|---|
| Easy | Medium | Hard | Impoppable | Easy | Medium | Hard | Impoppable | |
| 0-0-5 | $27,070 | $31,850 | $34,395 | $38,220 | $20,032 | $23,569 | $25,453 | $28,283 |
| 1-0-5 | $27,305 | $32,125 | $34,690 | $38,550 | $20,206 | $23,773 | $25,671 | $28,527 |
| 2-0-5 | $27,665 | $32,550 | $35,150 | $39,060 | $20,473 | $24,087 | $26,011 | $28,905 |
| 0-1-5 | $27,535 | $32,400 | $34,990 | $38,880 | $20,376 | $23,976 | $25,893 | $28,772 |
| 0-2-5 | $27,960 | $32,900 | $35,530 | $39,480 | $20,691 | $24,346 | $26,293 | $29,216 |
Strategy
| This article or section needs cleanup to improve the way it presents information and/or comply with the style guide. You can help out by editing this article. The editor who added this notice elaborates: this section is too wordy for an upgrade strategy and could probably be rewritten to be more concise |
Trade Empire cannot properly be compared to either of the other Tier 5 upgrades for Monkey Buccaneer, both of which are much more combat-focused. Trade Empire instead forms the capstone of the Merchantman economy web, and should never be acquired unless the player already has a fleet of Merchantmen and Favored Trade(r)s for it to buff. If the player does, however, it is extremely powerful.
As a unit on its own, Trade Empire differs barely at all from the Favored Trades that precedes it; its damage only goes up if pathed 0-2-5, and while its income-per-round of 800 is impressive, at a gain of only 300 per-round over Favored Trades at an upgrade cost of at least 23,000, it will basically never pay itself off. The potency of Trade Empire is in, well, its trade empire.
Trade Empire allows every Merchantman or Favored Trades n the field to make an additional 10 dollars per round for each other Merchantman, and an additional 20 for each other Favored Trades (and Trade Empire itself). So:
- A Merchantman makes 200 a round on its own
- A Merchantman with Trade Empire out makes 210 a round (plus 800 for Trade Empire)
- Two Merchantmen with Trade Empire out make 220 a round each for a total of 440 (plus 800)
This continues up to the first 20 Merchantmen or Favored Trade(r)s that are out alongside Trade Empire; any further ones provide no more bonus and also don't gain the bonus, soft-capping the number of Merchantmen per map at 21. If all of them are out, however, this means that a full set of 20 Merchantmen goes from 4000 gold a round to 8800 a round with Trade Empire, and a full set of Favored Trade(r)s from 10,000 to a whopping 18,800.
This can be further boosted by the Central Marketplace, the 0-0-4 Banana Farm upgrade. Each Central Marketplace increases Merchantman (and upgrade) income by 10%, which stacks up to ten times for 100%. Including their own income, this optimal situation -- ten Central Marketplaces without other upgrades, twenty Favored Trades, and Trade Empire -- can pull in 40,800 money per round.
Monkey Banks can, in fact, produce comparable income, but even without Marketplaces involved, there is also another advantage to Trade Empire's generation method -- space and utility. Trade Empire's merchantmen can be placed on water, and have a much smaller footprint than a Banana Farm -- getting double-digit Merchantmen on any map with a decent amount of water is much easier than cramming equivalent numbers of Banana Farms in to the edges of most maps. Merchantmen are also totally hands-off, while Banana Plantations and some forms of Monkey Bank require player attention.
Finally, of course, there is the damage. Banana Farms only produce income, and contribute nothing directly to the actual game objective of stopping Bloons from getting through your defense. By contrast, Trade Empire's income comes attached to as many as twenty-one combat towers, all of which it gives an additional +1 damage to, along with an even further +1 against MOABs and Ceramic. If upgraded with Hot Shot, these are also towers that can hit every Bloon type, thanks to the camo-detecting Crow's Nest prerequisite. This represents a huge amount of combat power, and combat power that can be spread out across a map to cover a huge amount of track rather than concentrated on a single point to boot. The Carrier Flagship and the Pirate Lord are flashier towers that provide more individual damage, and Banana Farms offer more potent direct income, but Trade Empire's swarm of guns can be even more intimidating, and the defense that the income it generates enables will be grand indeed.
Update history
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- 0-2-5
- "Buccaneer grapes now correctly use the fiery asset"
Dart: attack cooldown halved ― 1s → 0.5s
Trade Empire buff: increases the damage of all Merchantmen by +1
Trade Empire buff: adds a +1 Ceramic/MOAB damage bonus to Merchantmen
- 0-1-5, 0-2-5
Grape: attack cooldown almost halved ― 1.3s → 0.75s
- 0-1-5, 0-2-5
No longer removes the Merchantman damage buff (bug fix)
Now increases projectile speed of all attacks by 25%
Overall cost reduced by $50 (due to cost changes for previous tiers)
Trade Empire now properly buffs the damage of Merchantmen in CHIMPS (bug fix)
— Update notes
Camo Prioritization filter added
Long Range now increases the pierce of the main attack by 1
Overall pierce increased ― 5 → 6
Sellback buff: No longer stacks
- 0-1-5, 0-2-5
Long Range now increases the pierce of Grape Shot by 1
— Update notes
Trade Empire benefit per Merchantmen reduced ― $20 → $15
- Note: Favored Trades unchanged
— Update notes
Trade Empire benefit per Merchantmen reduced ― $15 → $10
- Note: Favored Trades unchanged
Overall cost reduced by $30 (due to cost changes for previous tiers)
Trade Empire should no longer buff too many merchants in co-op (bug fix)
— Update notes
Main attack: Pierce increased ― 5 → 6
Favored Trades buff: No longer affects Paragon upgrades (bug fix)
— Update notes
- 0-2-5
Damage-over-time tick damage increased ― 2 → 9
Sellback buff: No longer increases sell value of towers in CHIMPS over $0 (bug fix)
- Now has a buff icon for its sellback rate buff
Sellback buff: Bonus sellback reduced ― 10% → 4%
- Note: Navarch of the Seas unchanged
Sellback buff: Maximum amount of stacks increased ― 1 → 3
- Note: This increases the maximum sellback bonus to 12%
- 0-1-5, 0-2-5
Grape attack: Pierce increased ― 1 → 2 (bug fix)
- Description changed
Before Generates more cash per round, increases cash earned by up to 20 other Merchantmen by the number of Merchantmen, and boosts all Merchantmen damage. After Generates more cash per round. Grants up to 20 Merchantmen bonus damage and an income bonus that increases with every Merchantman owned up to 20 times.
— Update notes
Now gains a ×2 damage modifier when the player has over $10,000 cash
Now gains a ×3 damage modifier when the player has over $50,000 cash
Gallery
Screenshots
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Assets
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Portrait
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Upgrade icon
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Insta Monkey icon
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Buff icon
In other languages
| Language | Name / Description | Notes | |
|---|---|---|---|
| Arabic | إمبراطورية التجارة إدرار المزيد من النقود في كل جولة، وزيادة النقود التي يكسبها ما يصل إلى 20 تاجرًا آخر من خلال عدد التجار، وتعزيز جميع أضرار التجار. |
— | |
| Danish | Handelsimperium Generer flere penge per runde, øger penge tjent af op til 20 flere handelsskibe, og øger skaden fra alle handelsskibe. |
— | |
| German | Handelsimperium Erzeugt mehr Geld pro Runde. Erhöht verdientes Geld um bis zu 20 andere Händler nach der Anzahl der Händler und erhöht den Schaden aller Händler. |
— | |
| Spanish | Imperio comercial Genera más dinero por ronda. Aumenta el dinero que ganan hasta otros 20 buques mercantes según la cantidad que haya y potencia el daño de todos ellos. |
— | |
| Spanish (LA) | Imperio comercial Genera más dinero por ronda. Aumenta el dinero que ganan hasta otros 20 buques mercantes según la cantidad que haya y potencia el daño de todos ellos. |
— | |
| Finnish | Kauppaimperiumi Tuottaa enemmän käteistä kierrosta kohti. Lisää jopa 20 muun kauppiaan ansaitsemaa käteistä kauppiaiden lukumäärän mukaisesti ja tehostaa kaikkien kauppiaiden tekemää vahinkoa. |
— | |
| French | Empire commercial Génère plus d'argent à chaque manche. Augmente l'argent obtenu par jusqu'à 20 autres navires de commerce par le nombre de navires de commerce et booste les dégâts de tous les navires de commerce. |
— | |
| Italian | Impero commerciale Genera più contante durante ogni round, aumenta fino a 20 il denaro guadagnato da tutti gli altri mercanti per il numero di mercanti presenti e potenzia il danno di tutti i mercanti. |
— | |
| Japanese | 貿易帝国 各ラウンドでもっと多くのキャッシュを生成し、獲得するキャッシュをほかの商人の数の最大20倍まで増やすほか、全ての商人のダメージをブーストする。 |
— | |
| Korean | 무역의 제국 라운드당 캐시 생산량이 증가하며, 최대 20명까지 다른 상인이 버는 캐시의 양이 상인의 수만큼 증가하고, 모든 상인의 공격력이 증가합니다. |
— | |
| Dutch | Handelsimperium Genereert meer geld per ronde, verhoogt het geld dat door maximaal 20 andere koopvaarders wordt verdiend met het aantal koopvaarders, en verhoogt de schade van alle Koopvaarders. |
— | |
| Norwegian | Handelsimperium Genererer mer penger per runde, øker pengesummen tjent inn fra opptil 20 handelsmenn med antallet handelsmenn, og øker all handelsmennskade. |
— | |
| Polish | Handlowe imperium Generuje więcej gotówki na rundę, zwiększa zarobioną gotówkę o ilość kupców, do 20 kupców, i doładowuje obrażenia od wszystkich kupców. |
— | |
| Portuguese (Brazil) | Império Comercial Gera mais dinheiro por rodada, aumenta o dinheiro gerado por até 20 outros mercantes pelo número total de mercantes e impulsiona o dano de todos os mercantes. |
— | |
| Russian | Торговая империя Генерирует больше денег за раунд, повышает заработок 1–20 других торговых кораблей на число, равное их количеству, а также повышает урон всех торговых кораблей. |
— | |
| Swedish | Handelsimperium Alstrar mer pengar per runda, ökar intjänade pengar med upp till 20 andra handelsfartyg med antalet handelsfartyg och ökar skada åsamkad av samtliga handelsfartyg. |
— | |
| Thai | จักรวรรดิการค้า สร้างเงินสดต่อรอบมากขึ้น เพิ่มเงินสดที่ได้รับจากเรือพ่อค้าลำอื่นสูงสุด 20 ลำโดยได้เงินเพิ่มขึ้นตามจำนวนเรือพ่อค้าที่มี และเพิ่มดาเมจของเรือพ่อค้าทุกลำ |
— | |
| Turkish | Ticaret İmparatorluğu Tur başına daha fazla nakit oluşturur. Tüccar sayısına göre diğer tüm Tüccarlarla kazanılan nakit miktarını 20’ye kadar artırır ve tüm Tüccar hasarını artırır. |
— | |
| Chinese (simplified) | 贸易帝国 每回合生产更多现金,增加最多额外20艘商船生产的现金,并使所有商船造成的伤害增加。 |
— | |
| Chinese (traditional) | 貿易帝國 每回合產生更多的資金,根據商船數量增加多達20艘其他商船的現金收入,並增強所有商船的傷害。 |
— | |
| This list was last updated for: version 43.1 | |||
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