Spike-o-pult (BTD6): Difference between revisions

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Strategy: More mention that 302 is used specifically with the intent of 402 later
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== Strategy ==
== Strategy ==
{{BTD6 last updated|50.2|section=yes}}
{{BTD6 last updated|51.2|section=yes}}
Spike-o-pult is best used on maps with many obstacles, such as [[Cornfield]], where its balls can bounce off walls repeatedly and it is an excellent early-game tower. Spike-o-pult is also an excellent tower for [[Race Event]]s due to its cheap cost and high pierce and damage. When playing on maps with few obstacles outside of [[Race]]s, Spike-o-pult falls behind other early-game options.
Spike-o-pult is best used on maps with many obstacles, such as [[Cornfield]], where its balls can bounce off walls repeatedly and it is an excellent early-game tower. Spike-o-pult is also an excellent tower for [[Race Event]]s due to its cheap cost and high pierce and damage. Outside of these conditions, it struggles to make use of its high pierce compared to other early-game options with better damage.


3-2-0 is almost always the better crosspath as extra attack speed improves performance in Race Events. 3-0-2 is generally not recommended but is useful for niche placements on [[Dark Dungeons]] and [[Ravine]].
3-2-0 is much better in Races and does much more damage. 3-0-2 does not have much use by itself unless upgrading to {{BTD6|Juggernaut}}, where it is a useful stepping stone in maps with many walls such as [[Castle Revenge]], [[Dark Dungeons]], and [[Ravine]].


==Update history==
==Update history==