Glaives (BTD6): Difference between revisions

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==Strategy==
==Strategy==
{{BTD6 last updated|49.2|section=y}}
{{BTD6 last updated|52.2|section=y}}
Glaives serves as a solid early-game with {{BTD6 mk|Recurring 'Rangs}}, which allows its pierce to be maximized. In this case, it can be crosspathed further into 2-0-2 to maximize its power into the latter part of mid-game. Without Recurring 'Rangs, Glaives can still be used to thin out dense early-game rounds, but is unreliable on its own and mainly sees use as a crosspath for higher-tier Boomerang Monkeys.
Glaives serves as a solid early-game with {{BTD6 mk|Recurring 'Rangs}}, which allows its pierce to be maximized. In this case, it can be crosspathed further into 2-0-2 to improve its power into the latter part of mid-game. Without this MK, Glaives can still be used to thin out dense early rounds, but is unreliable on its own and mainly sees use as a crosspath for higher-tier Boomerang Monkeys.


Glaives is the optimal crosspath for {{BTD6|Bionic Boomerang}} and {{BTD6|Turbo Charge}}, both of which obtain greatly increased damage output from the increased pierce. {{BTD6|Perma Charge}} prefers Glaives when de-[[Lead Bloon (BTD6)|Leading]] for {{BTD6|DDT}} has been obtained or is also needed for other towers, and Glaives is optimal {{BTD6|MOAB Press}} when the map has one entrance per round, maximizing its pierce and knockback. For {{BTD6|Kylie Boomerang}} and {{BTD6|MOAB Domination}}, Glaives is the sub-optimal crosspath due to both of them benefitting much more from increased attack speed.
Glaives is the optimal crosspath for {{BTD6|Bionic Boomerang}} and {{BTD6|Turbo Charge}}, while {{BTD6|Perma Charge}} prefers Glaives when de-[[Lead Bloon (BTD6)|Leading]] for {{BTD6|DDT}}s has been obtained. Glaives is optimal for {{BTD6|MOAB Press}} when the map has one entrance per round. Bottom path Boomerangs see less benefit from this crosspath.


==Update history==
==Update history==