Jungle's Bounty (BTD6): Difference between revisions

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Jungle's Bounty's main strength is as an income generator. While inefficient without stalling, it is the most powerful method of farming if done properly. By packing many Jungle's Bounty Druids together, a group of 0-0-0 {{BTD6|Banana Farm}}s can surround and boost their income drastically. Then, by stalling either {{BTD6|Camo Bloon}}s, {{BTD6|Lead Bloon}}s, or [[MOAB-Class Bloon]]s, the Druids can use as many abilities as possible each round. Once all the Druids are upgraded, the Banana Farms can be upgraded for maximum income. Both {{BTD6|Geraldo}} and {{BTD6|Obyn}} help with Druid farming, as Geraldo can use his [[Rejuv Potion]]s on the Druids and Obyn directly buffs their income. Obyn makes more money in total but makes stalling harder and is far weaker for any [[Boss]] kill the money affords. This strategy can start as early as round 50 but is most commonly set up after a tier 2 boss kill; any earlier than round 50 is unfeasible and is better delegated to {{BTD6|Bloon Trap}}. It should be kept in mind that Bloon Trap will not work with Druids stealing pops.
Jungle's Bounty's main strength is as an income generator. While inefficient without stalling, it is the most powerful method of farming if done properly. By packing many Jungle's Bounty Druids together, a group of 0-0-0 {{BTD6|Banana Farm}}s can surround and boost their income drastically. Then, by stalling either {{BTD6|Camo Bloon}}s, {{BTD6|Lead Bloon}}s, or [[MOAB-Class Bloon]]s, the Druids can use as many abilities as possible each round. Once all the Druids are upgraded, the Banana Farms can be upgraded for maximum income. Both {{BTD6|Geraldo}} and {{BTD6|Obyn}} help with Druid farming, as Geraldo can use his [[Rejuv Potion]]s on the Druids and Obyn directly buffs their income. Obyn makes more money in total but makes stalling harder and is far weaker for any [[Boss]] kill the money affords. This strategy can start as early as round 50 but is most commonly set up after a tier 2 boss kill; any earlier than round 50 is unfeasible and is better delegated to {{BTD6|Bloon Trap}}. It should be kept in mind that Bloon Trap will not work with Druids stealing pops.


As a damage dealer, Jungle's Bounty does plenty on maps with only one active lane, but falls off quickly elsewhere. Regardless, it mostly struggles at catching whole Ceramic Bloons, making it a subpar solo saveup for {{BTD6|Spirit of the Forest}} in [[CHIMPS]].
As a damage dealer, Jungle's Bounty does plenty on maps with only one active lane, but falls off quickly elsewhere. Regardless, it mostly struggles at catching whole {{BTD6|Ceramic Bloon}}s, making it a subpar solo saveup for {{BTD6|Spirit of the Forest}} in [[CHIMPS]].


0-4-1 is preferred when farming, and the T4 should be bought before crosspathing due to ability cooldown; this can be skipped if it causes the Druid to reach blimps. 1-4-0 is preferred when using it for damage.
0-4-1 is preferred when farming, and the T4 should be bought before crosspathing due to ability cooldown; this can be skipped if it causes the Druid to reach blimps. 1-4-0 is preferred when using it for damage.