Recursive Cluster (BTD6): Difference between revisions

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'''Recursive Cluster''' is the [[Bomb Shooter (BTD6)|Bomb Shooter]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It increases the damage of all attacks by +1, and causes every other [[Cluster Bombs (BTD6)|cluster bomb]] to be "recursive", meaning its clusters themselves each visually form 8 more clusters, which actually each form 1 sub-cluster with greater radius and pierce. These sub-clusters deal 2 [[Damage#Explosion|Explosion]] damage, and have 4× pierce of the main clusters, for a total of 32 pierce (56 with [[Bigger Bombs (BTD6)|Bigger Bombs]] and 96 with [[Heavy Bombs (BTD6)|Heavy Bombs]]). Recursive bombs' main explosion also have increased pierce, from 14 to 18, but do not gain pierce from crosspaths, only radius and damage.
'''Recursive Cluster''' is the [[Bomb Shooter (BTD6)|Bomb Shooter]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It increases the [[damage]] of all explosions by 1, and causes its [[Cluster Bombs (BTD6)|cluster bombs]] to produce a third set of explosions on every second shot. While the secondary explosions visually produce four small tertiary explosions each, they are actually treated as one large explosion with more [[pierce]] and a larger radius than the secondary explosion. The tertiary explosions deal 2 [[Damage#Explosion|Explosion]] damage, and have 4× pierce of the main clusters, for a total of 32 pierce (56 with [[Bigger Bombs (BTD6)|Bigger Bombs]] and 96 with [[Heavy Bombs (BTD6)|Heavy Bombs]]). Recursive bombs' main explosion also have increased pierce, from 14 to 18, but do not gain pierce from [[crosspath]]s, only radius and damage.


==Stats==
==Stats==