MOAB Eliminator (BTD6): Difference between revisions
Overclockbtd (talk | contribs) Balance Change |
Overclockbtd (talk | contribs) |
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* Lacks Camo Detection, meaning they cannot target [[DDT (BTD6)|DDTs]] without additional help | * Lacks Camo Detection, meaning they cannot target [[DDT (BTD6)|DDTs]] without additional help | ||
* Direct hits have the Explosive damage type, meaning they cannot damage [[DDT (BTD6)|DDTs]] without additional help | * Direct hits have the Explosive damage type, meaning they cannot damage [[DDT (BTD6)|DDTs]] without additional help | ||
* Damage soaks through layers. This means, for example, that if a target has only 1000 health, the missile will fully destroy its target's outer layer and deal 3500 damage to any children. | * Damage soaks through layers. This means, for example, that if a target has only 1000 health, the missile will fully destroy its target's outer layer and deal 3500 damage to any children. | ||