Juggernaut (BTD6): Difference between revisions
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== Strategy == | == Strategy == | ||
Juggernaut is a strong tower for the early game and early mid-game on maps with obstacles, such as [[Cornfield]] and [[Hedge]], where its balls can repeatedly bounce off walls and damage Bloons and blimps multiple times. However, on other maps, it falls short of other towers (such as Power 6 [[Adasaurus]]) in serving its role due to its very low single-target damage on these maps, in addition to falling off further against [[Ceramic Bloon (BTD6)#Super Ceramic Bloons|Super Ceramics]] starting on Round 81. Juggernaut is also powerful tower in [[Race Event]]s, thanks to its high pierce. | {{BTD6 last updated|49.2|section=yes}}Juggernaut is a strong tower for the early game and early mid-game on maps with obstacles, such as [[Cornfield]] and [[Hedge]], where its balls can repeatedly bounce off walls and damage Bloons and blimps multiple times. However, on other maps, it falls short of other towers (such as Power 6 [[Adasaurus]]) in serving its role due to its very low single-target damage on these maps, in addition to falling off further against [[Ceramic Bloon (BTD6)#Super Ceramic Bloons|Super Ceramics]] starting on Round 81. Juggernaut is also powerful tower in [[Race Event]]s, thanks to its high pierce. | ||
4-2-0 is recommended in most scenarios as extra attack speed helps clear denser Bloon waves. 4-0-2 can be used in certain situations where no external camo detection is available or extra knockback is needed. | 4-2-0 is recommended in most scenarios as extra attack speed helps clear denser Bloon waves. 4-0-2 can be used in certain situations where no external camo detection is available or extra knockback is needed. | ||